Editing Unidentified NMPD officer

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*In the original [[Xbox 360]] version of ''[[Halo 3: ODST]]'', killing the hostile officer awards points in [[campaign scoring]], however he does not appear in the player's postgame carnage stats as an enemy killed. In ''[[Halo: The Master Chief Collection]]'', the kill awards neither points nor medals, yet the officer does appear in the postgame carnage report as an enemy killed, listed as a marine. At launch, the marine icon was red because marine kills would normally be considered friendly fire; when the game was released on PC in [[2020]] this was corrected and the icon is now blue.
*In the original [[Xbox 360]] version of ''[[Halo 3: ODST]]'', killing the hostile officer awards points in [[campaign scoring]], however he does not appear in the player's postgame carnage stats as an enemy killed. In ''[[Halo: The Master Chief Collection]]'', the kill awards neither points nor medals, yet the officer does appear in the postgame carnage report as an enemy killed, listed as a marine. At launch, the marine icon was red because marine kills would normally be considered friendly fire; when the game was released on PC in [[2020]] this was corrected and the icon is now blue.
*The player can abandon him as soon as possible when entering the room where Sadie's father is located, even before Vergil warns the player. If the player leaves the room, he will pursue the player, and he won't be able to follow further to where the player will meet with [[Veronica Dare|Dare]] if the player reaches a section before encountering the Covenant, who attempts to force open the door. The door behind the player will be sealed once it reaches an intersection. He will then automatically die when Vergil locks the door.
*The player can abandon him as soon as possible when entering the room where Sadie's father is located, even before Vergil warns the player. If the player leaves the room, he will pursue the player, and he won't be able to follow further to where the player will meet with [[Veronica Dare|Dare]] if the player reaches a section before encountering the Covenant, who attempts to force open the door. The door behind the player will be sealed once it reaches an intersection. He will then automatically die when Vergil locks the door.
**This, however, would significantly disadvantage the player in the late game. Not only would the player make Dare, Buck, and Vergil hostile, but the players would also not receive the energy shielding support from Vergil due to being marked as hostile.


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