Editing Unggoy/Gameplay

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:


=== FPS games ===
=== FPS games ===
[[File:Grunt Attack.jpg|thumb|300px|Individually, Grunts are weak. However, in groups they are destructive and violent.]]
[[File:Grunt Attack.jpg|thumb|right|300px|Individually, Grunts are weak. However, in groups they are destructive and violent.]]
Grunts usually fight in groups consisting of mostly low ranked Grunts, one or two higher ranked Grunts, and an [[Elite (NPC)|Elite]] or [[Jiralhanae|Brute]] leader. Most of the time, when their leader is dead, Grunts will run away, even the higher-ranking ones. Typically, Grunts fight by having the Minor Grunts combine their firepower to soften and lower the enemy's shields, so that their more dangerous allies can finish off enemy units more easily. Small groups of Grunts are generally used to slow enemy movements or deal minor damage to weaken enemy forces, and force them to waste ammunition and time. There are times they take advantage of their small size; they can easily hide and ambush or surprise their enemies with an overcharged plasma bolt or grenade. Grunts working in cooperation with [[Kig-yar|Jackals]] are very good at seizing the initiative to flank unsuspecting enemies as well.  
Grunts usually fight in groups consisting of mostly low ranked Grunts, one or two higher ranked Grunts, and an [[Sangheili|Elite]] or [[Jiralhanae|Brute]] leader. Most of the time, when their leader is dead, Grunts will run away, even the higher-ranking ones. Typically, Grunts fight by having the Minor Grunts combine their firepower to soften and lower the enemy's shields, so that their more dangerous allies can finish off enemy units more easily. Small groups of Grunts are generally used to slow enemy movements or deal minor damage to weaken enemy forces, and force them to waste ammunition and time. There are times they take advantage of their small size; they can easily hide and ambush or surprise their enemies with an overcharged plasma bolt or grenade. Grunts working in cooperation with [[Kig-yar|Jackals]] are very good at seizing the initiative to flank unsuspecting enemies as well.  


Grunts are near always armed with the ubiquitous [[Plasma Pistol]], although they can be seen wielding [[Needler]]s or other one handed weapons. All Grunts are equipped with [[Plasma Grenade]]s, with higher-ranking Grunts such as [[Unggoy Ultra|Ultra]]s and [[Special Operations Unggoy|Special Operations Grunts]] throw grenades in combat more often and with better accuracy. With the Catch skull enabled, Grunt Heavies have been observed throwing upwards of six plasma grenades. They have been known to "spam" Plasma Grenades on the Legendary difficulty, which means that in a group of 10 Grunts, as many as eight of them will throw Plasma Grenades, one after the other, in an attempt to easily dispatch their foes.
Grunts are near always armed with the ubiquitous [[Plasma Pistol]], although they can be seen wielding [[Needlers]] or other one handed weapons. All Grunts are equipped with, and often use, [[Plasma Grenades]], although higher-ranking Grunts such as [[Ultra Grunts]] and [[Special Operations Grunts]] throw grenades in combat more often and with better accuracy. With the Catch skull enabled, Grunt Heavies have been observed throwing upwards of six plasma grenades. They have been known to "spam" Plasma Grenades on the Legendary difficulty, which means that in a group of 10 Grunts, as many as eight of them will throw Plasma Grenades, one after the other, in an attempt to easily dispatch their foes.


The most dangerous grunts are Special Operations Grunts and [[Unggoy Heavy|Grunt Heavies]], by virtue of bearing heavy weapons such as the [[Fuel Rod Gun]] and [[Class-1 directed energy cannon|Plasma Cannon]] or piloting [[Ghost]]s or [[Wraith]] turrets. These enemies should be priority targets, as they can deal immense damage while at the same time being relatively easy to kill. Starting from ''[[Halo: Reach]]'' and onwards, high ranking grunts also overcharge their plasma pistols, becoming potentially dangerous to vehicles.
The most dangerous grunts are [[Special Operations Unggoy|Special Operations Grunts]] and [[Unggoy Heavy|Grunt Heavies]], by virtue of bearing heavy weapons such as the [[Fuel Rod Gun]] and {{Pattern|Pek|plasma cannon}} or a piloting [[Ghost]] or [[Wraith]] turrets. These enemies should be priority targets, as they can deal immense damage while at the same time being relatively easy to kill. Starting from [[Halo: Reach]] and onwards, high ranking grunts also overcharge their plasma pistols, becoming potentially dangerous to vehicles.


[[File:H3 Suicide Grunt Minor.png|200px|thumb|A Kamikaze Grunt charging at his foes.]]
[[File:H3 Suicide Grunt Minor.png|200px|right|thumb|A Kamikaze Grunt charging at his foes.]]
From ''Halo 3'' and onward, Grunts have a tendency to arm two Plasma Grenades and rush to the player immolating themselves in an explosion, as a result of their Elite or Brute leader being killed in a brutal way (ie, being stuck with a plasma grenade, shot in the head or blown up by a Needler). These Grunts are generally referred to as "Kamikaze Grunts" or "[[Suicide Unggoy|Suicide Grunts]]". While dangerous if not noticed, a quick player can use the suicidal grunt's explosion to finish off any enemies that may be close to him if they kill them quickly. Rarely, grunts are encountered as already suicidal; this will be noted by the game's dialogue.
From ''Halo 3'' and onward, Grunts have a tendency to arm two Plasma Grenades and rush to the player immolating themselves in an explosion, as a result of their Elite or Brute leader being killed in a brutal way (ie, being stuck with a plasma grenade, shot in the head or blown up by a Needler). These Grunts are generally referred to as "Kamikaze Grunts" or "[[Suicide Grunts]]". While dangerous if not noticed, a quick player can use the suicidal grunt's explosion to finish off any enemies that may be close to him if they kill them quickly. Rarely, grunts are encountered as already suicidal; this will be noted by the game's dialogue.


===''Halo Wars''===
===''Halo Wars''===
Line 26: Line 26:
Note: Deacon grunts carry [[Plasma Pistols]] rather than [[Needlers]] however, the Deacon will charge his plasma pistol when needed.
Note: Deacon grunts carry [[Plasma Pistols]] rather than [[Needlers]] however, the Deacon will charge his plasma pistol when needed.


[[Suicide Grunts]] are a special forces unit in the game, starting with a [[plasma pistol]], being the leader-specific unit of the [[Ripa 'Moramee|Arbiter]]. These Grunts have large, cylindrical methane tanks on their backs which hold far more of the gas than other Grunt's tanks. These tanks are used as explosives. The grunts charge at their enemies and detonate their methane bombs, causing massive splash damage. An example of this is the fact that at least 10 fully-upgraded Suicide Grunts can destroy a UNSC base. Suicide Grunts will also charge their plasma pistols, making them very effective against the [[Prophet of Regret]], the [[Spartans]], {{Pattern|Zurdo|Wraith}} and {{Pattern|Karo'etba|Ghost}}s with shields and [[Shield Generator]]s.
[[Suicide Grunts]] are a special forces unit in the game, starting with a [[plasma pistol]], being the leader-specific unit of the [[Ripa 'Moramee|Arbiter]]. These Grunts have large, cylindrical methane tanks on their backs which hold far more of the gas than other Grunt's tanks. These tanks are used as explosives. The grunts charge at their enemies and detonate their methane bombs, causing massive splash damage. An example of this is the fact that at least 10 fully-upgraded Suicide Grunts can destroy a UNSC base. Suicide Grunts will also charge their plasma pistols, making them very effective against the [[Prophet of Regret]], the [[Spartans]], [[Type-26 Wraith]] and [[Type-32 Ghost]]s with shields and [[Shield Generator]]s.


===''Halo Wars 2''===
===''Halo Wars 2''===
Line 63: Line 63:
*Allied grunts appear in Arbiter missions. They can be given one handed weapons and launchers.
*Allied grunts appear in Arbiter missions. They can be given one handed weapons and launchers.
*Spec Ops will use active camo along with their elite leaders.
*Spec Ops will use active camo along with their elite leaders.
* They can now pilot Ghosts with their unique vehicle dialogue.


===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3 ODST''===
===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3 ODST''===
Line 69: Line 68:
*Grunts no longer use active camo.
*Grunts no longer use active camo.
*Heavies often man the turrets of Phantoms.
*Heavies often man the turrets of Phantoms.
*They can once again and commonly pilot [[Ghost]]s.
*They can now pilot [[Ghost]]s.
*When their leader dies, they have a chance to go [[Suicide Unggoy|suicidal]].
*When their leader dies, they have a chance to go [[Suicide Unggoy|suicidal]].
*Grunt backpacks can be destroyed, and their masks can be shot off.
*Grunt backpacks can be destroyed, and their masks can be shot off.
Line 89: Line 88:


===Changes from  ''Halo 4'' to ''Halo 5 Guardians''===
===Changes from  ''Halo 4'' to ''Halo 5 Guardians''===
*Ranks are the same as the previous game in the campaign, but in [[Warzone]], [[Bodyguard (Covenant)#Unggoy|Bodyguards]] appear, as well as [[Unggoy jockey|Jockeys]], which pilot for the new Grunt-exclusive mech, the [[Pnap-pattern Goblin|Goblin]].
*Ranks are the same as the previous game in the campaign, but in [[Warzone]], [[Unggoy Bodyguard|Bodyguards]] appear, as well as [[Unggoy jockey|Jockeys]] as pilots for the new {{Pattern|Pnap|Goblin}}.
*Grunts, like most enemies, speak in the language the game is set in again.
*Grunts, like most enemies, speak in the language the game is set in again.
*Grunts now have a weak melee attack.
*Grunts now have a weak melee attack.


===Changes from ''Halo 5 Guardians'' to ''Halo Infinite''===
===Changes from ''Halo 5 Guardians'' to ''Halo Infinite''===
*Featured ranks include [[Unggoy Conscript|Conscripts]], [[Unggoy Assault|Assault]], [[Unggoy Ultra|Ultra]], [[Unggoy Bouncer|Bouncer]] and [[Unggoy Mule|Mule]].
*Featured ranks include [[Unggoy Conscript|Conscripts]], [[Unggoy Assault|Assault]], [[Unggoy Ultra|Ultra]] and [[Unggoy Mule|Mule]].
*Lower rank grunts are more likely to go suicidal compared to higher ranked ones.
*Ultra grunts often have [[Energy shielding]].
*Lower rank grunts have are more likely to go suicidal compared to higher ranked ones.
*Brutes will rarely throw a suicidal grunt that runs close to them.
*Brutes will rarely throw a suicidal grunt that runs close to them.
*Grunt backpacks can now be destroyed again.
*Grunt backpacks can now be destroyed again.
Line 101: Line 101:


== Trivia ==
== Trivia ==
* In ''Halo 2'', ''[[Halo 3]]'', ''Halo: Reach'', and ''Halo: Combat Evolved Anniversary'', the Grunt Birthday Party Skull will make Grunts explode into confetti when killed by a headshot. [[Halo: Combat Evolved Anniversary]] also features a skull called the [[Halo: Combat Evolved Anniversary skulls#Grunt Funeral skull|Grunt Funeral Skull]] which makes every Grunt's [[methane tank]] explode in a similar fashion to a [[Plasma Grenade]], once the Grunt possessing it is killed. This skull is only available for those who pre-ordered Halo: Combat Evolved Anniversary and it was released exclusively on Halo: The Master Chief Collection.
* In ''Halo 2'', ''[[Halo 3]]'', ''Halo: Reach'', and ''Halo: Combat Evolved Anniversary'', the Grunt Birthday Party Skull will make Grunts explode into confetti when killed by a headshot. [[Halo: Combat Evolved Anniversary]] also features a skull called the [[Halo: Combat Evolved Anniversary skulls#Grunt Funeral skull|Grunt Funeral Skull]] which makes every Grunt's [[methane tank]] explode in a similar fashion to a [[Anskum-pattern Anskum-pattern plasma grenade|plasma grenade]], once the Grunt possessing it is killed. This skull is only available for those who pre-ordered Halo: Combat Evolved Anniversary and it was released exclusively on Halo: The Master Chief Collection.
* In ''[[Halo: Reach]]'', the Unggoy's voices have been changed. Instead of being high pitched and squeaky, their voices sound slightly deeper and mechanical, possibly because of their breathing masks. In addition, unlike other ''Halo'' games, the Grunts are unable to speak English, a deliberate action made to emphasize the Covenant's alien nature and distance them from the friendly treatment some Covenant species received in the latter half of the ''Halo'' trilogy.
* In ''[[Halo: Reach]]'', the Unggoy's voices have been changed. Instead of being high pitched and squeaky, their voices sound slightly deeper and mechanical, possibly because of their breathing masks. In addition, unlike other ''Halo'' games, the Grunts are unable to speak English, a deliberate action made to emphasize the Covenant's alien nature and distance them from the friendly treatment some Covenant species received in the latter half of the ''Halo'' trilogy.
* In ''Halo: Reach'', when a Grunt's methane tank is shot off, its body will humorously rocket around like a balloon as the compressed gas is released. After a few seconds, the remaining gas will explode. This mini explosion can kill nearby character if they have no [[Energy shield|shields]] and have low health, and will often times set off any grenades laying around on the ground. This effect can also be seen in Halo Wars, though it is purely cosmetic. This effect returns in ''Halo 5: Guardians''.
* In ''Halo: Reach'', when a Grunt's methane tank is shot off, its body will humorously rocket around like a balloon as the compressed gas is released. After a few seconds, the remaining gas will explode. This mini explosion can kill nearby character if they have no [[Energy shield|shields]] and have low health, and will often times set off any grenades laying around on the ground. This effect can also be seen in Halo Wars, though it is purely cosmetic. This effect returns in ''Halo 5: Guardians''.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: