Editing Unearthed
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Article | {{Article Quote|Fight for survival amongst the remains of a deserted mining facility.}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|name=Unearthed | |name=Unearthed | ||
|image=[[File:Unearthed1.jpg| | |image=[[File:Unearthed1.jpg|350px]] | ||
|game=''[[Halo: Reach]]'' | |game=''[[Halo: Reach]]'' | ||
|location=[[Unidentified BXR titanium mine|Titanium mine]], [[Viery Territory]], [[Reach]] | |location=[[Unidentified BXR titanium mine|Titanium mine]], [[Viery Territory]], [[Reach]] | ||
|terrain=Human industrial structure & desert | |terrain=Human industrial structure & desert | ||
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==Overview== | ==Overview== | ||
Unearthed is a medium-large sized Firefight map. The map consists of a factory (which has an inside portion, a courtyard, and the crane) and two large drop zones, all connected by a road that encircles the whole area. The factory inside contains a small room where the player spawns and a garage with a [[M12R Light Anti-Armor Vehicle|Rocket Warthog]] inside. The facility inside is linked to the outside by three exits, one leading to a ledge above the courtyard, one exit that actually leads to the courtyard, and the exit to the garage to the left drop zone. The courtyard is traversed by three bridges that lead from the ledge of the factory inside to a group of building on the other side. The courtyard also opens up to the rest of the map by two main gates (reminiscent of the ''[[Halo 3]]'' multiplayer level [[High ground]]) and two more exits to the main road between the courtyard and the crane. The crane is a large structure situated at the edge of the map which has an upper platform where [[ | Unearthed is a medium-large sized Firefight map. The map consists of a factory (which has an inside portion, a courtyard, and the crane) and two large drop zones, all connected by a road that encircles the whole area. The factory inside contains a small room where the player spawns and a garage with a [[M12R Light Anti-Armor Vehicle|Rocket Warthog]] inside. The facility inside is linked to the outside by three exits, one leading to a ledge above the courtyard, one exit that actually leads to the courtyard, and the exit to the garage to the left drop zone. The courtyard is traversed by three bridges that lead from the ledge of the factory inside to a group of building on the other side. The courtyard also opens up to the rest of the map by two main gates (reminiscent of the ''[[Halo 3]]'' multiplayer level [[High ground]]) and two more exits to the main road between the courtyard and the crane. The crane is a large structure situated at the edge of the map which has an upper platform where [[Type-52 Troop Carrier|Phantoms]] drop off enemies and two ramps leading down to each of the drop zones (one ramp being a staircase and another being a conveyor belt). The drop zones are two open sections of the map where enemies are primarily dropped off and contain numerous rocks, trees, and titanium spikes. Stranded in the west drop zone is a small vehicle depot. | ||
==Locations== | ==Locations== |