Editing Under the Dark
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{{ | {{Era|RW}} | ||
{{Under Construction}} | |||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
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|date = [[2559|April 1, 2559]]<ref name="GC">'''[[Halo Wars 2]]''', ''[[Gatecrashers]]''</ref> | |date = [[2559|April 1, 2559]]<ref name="GC">'''[[Halo Wars 2]]''', ''[[Gatecrashers]]''</ref> | ||
|place = [[Installation 00]] | |place = [[Installation 00]] | ||
|objective= | |objective= | ||
}} | }} | ||
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==Transcript== | ==Transcript== | ||
'''CORE / ENDURING CONVICTION GRAV-LIFT''' | '''CORE / ENDURING CONVICTION GRAV-LIFT''' | ||
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'''Mission Summary''' | '''Mission Summary''' | ||
''Infiltrate a | ''Infiltrate a Banished compound to board the carrier ''[[Enduring Conviction]]''.'' | ||
'''Scouting Report''' | '''Scouting Report''' | ||
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'''''{In-game Cutscene}''''' | '''''{In-game Cutscene}''''' | ||
''Jerome's Team are approaching the ''Enduring Conviction'' | ''Jerome's Team are approaching the ''[[Enduring Conviction]]'s'' grav-lift.'' | ||
*'''Jerome-092''': "We're approaching the LZ for the grav-lift now. Are you ready for this, Isabel?" | *'''Jerome-092''': "We're approaching the LZ for the grav-lift now. Are you ready for this, Isabel?" | ||
''Suddenly Reavers, | ''Suddenly Reavers, Turrets and a Blisterback appeared on the grav-lift.'' | ||
*'''Jerome-092''': "Wait, we got hostiles!" | *'''Jerome-092''': "Wait, we got hostiles!" | ||
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''The Snipers take the Suicide Grunts down first before focusing on the other infantry.'' | ''The Snipers take the Suicide Grunts down first before focusing on the other infantry.'' | ||
''After they are cleared out, the Banished deploy cloaked Plasma mines.'' | ''After they are cleared out, the Banished deploy cloaked Plasma mines.'' | ||
*'''Allieri''': "Watch out, the Banished are deploying cloaked mines. Step carefully and clear them out as you go." | *'''Allieri''': "Watch out, the Banished are deploying cloaked mines. Step carefully and clear them out as you go." | ||
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''Sentinels continue to collide with the carrier. One tower is destroyed, but it doesn't stop the Sentinels from continuing ramming themselves into the carrier. They make one straight line formation, wide enough for the width of ''Enduring Conviction''.'' | ''Sentinels continue to collide with the carrier. One tower is destroyed, but it doesn't stop the Sentinels from continuing ramming themselves into the carrier. They make one straight line formation, wide enough for the width of ''Enduring Conviction''.'' | ||
''Inside the ship, Jerome | ''Inside the ship, Jerome punches one of the Jiralhanae in its face, dodging the Warlord's attack and grabbing its lower teeth with his left hand while uppercutting another Jiralhanae with his right hand and fires the shotgun right at a Jiralhanae that charges at him before he finishes off the Warlord.'' | ||
''Isabel continue glassing the Ark as she keeps remembering the scientists she worked with earlier getting slaughtered and hearing them panic.'' | ''Isabel continue glassing the Ark as she keeps remembering the scientists she worked with earlier getting slaughtered and hearing them panic.'' | ||
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''Sentinels make a clockwise tornado formation while continuing to ram into the ship in a line formation. They continue to ram until they suddenly stop, hearing cracking noises from the carrier. Isabel continue to glass with rage while the Sentinels start to leave the formation and return to the Ark.'' | ''Sentinels make a clockwise tornado formation while continuing to ram into the ship in a line formation. They continue to ram until they suddenly stop, hearing cracking noises from the carrier. Isabel continue to glass with rage while the Sentinels start to leave the formation and return to the Ark.'' | ||
''Enduring Conviction's sections start to explode, slowly tearing itself in two. The front section falls first while the rest is still in the air and the glassing stops. Jerome witnesses in awe as the carrier starts to tear apart.'' | ''''Enduring Conviction's;; sections start to explode, slowly tearing itself in two. The front section falls first while the rest is still in the air and the glassing stops. Jerome witnesses in awe as the carrier starts to tear apart.'' | ||
*'''Jerome-092''': "Isabel. It's done...time to go home." | *'''Jerome-092''': "Isabel. It's done...time to go home." | ||
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*'''[[Atriox]]''': "One Spartan." | *'''[[Atriox]]''': "One Spartan." | ||
*'''[[Let 'Volir]]''': "Yes. And the AI. We still don't know how she accessed our..." | *'''[[Let 'Volir]]''': "Yes. And the AI. We still don't know how she accessed our..." | ||
''Atriox quickly and angrily interrupts.'' | ''Atriox quickly and angrily interrupts.'' | ||
*'''Atriox''': "How many of your men survived?" | *'''Atriox''': "How many of your men survived?" | ||
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==Leader Power available on this level== | ==Leader Power available on this level== | ||
*Restoration Drones I, II | *Restoration Drones I, II and III | ||
*Archer Missiles I, II | *Archer Missiles I, II and III | ||
*Battle Hardened I | *Battle Hardened I | ||
*Lotus Mine I | *Lotus Mine I | ||
*ODST Drop | *ODST Drop | ||
*Turret Drop | *Turret Drop | ||
*R&D I | *R&D I | ||
*Holographic Decoy I | *Holographic Decoy I | ||
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**2000 Power | **2000 Power | ||
== | ==Trivia== | ||
=== | ===Miscellaneous=== | ||
* | *This is the only level where player will receive no Hero Unit as a starting unit. | ||
*Par time on this level is 30 minutes. | |||
* | |||
=== | ===Strategy=== | ||
* | *It is a must that the player establish a Supply Pad and Barracks on Jerome's side as power can be provided from capturing Power Nodes. | ||
* | **Except with Alice's Units where the player will find more mini bases. Utilize them carefully as the Banished can retaliate at any time. | ||
* | *The Sniper is a very effective unit against infantry, but make sure you have to keep them alive early in the mission as they are critical in defeating all infantry before rendezvousing with Jerome. The less snipers, the harder it is to complete the level. In addition, if all of the snipers die before you reach Jerome, the mission fails. | ||
* | *Hit and run is the best strategy to deal with Jiralhanae Warlords. Snipers can take it out without being hit. | ||
* | **Do note that Snipers can only fire while standing still. | ||
*Similar to the ''[[One Three Zero]]'' level, cleanse the map from Banished's silos. It will provide extra resources for you. | |||
*There will be no Kodiak replacement on Jerome's team, protect it with Snipers. The less Kodiaks, the more time it takes to destroy the Banished's base. | |||
*A good tactic is to garrison a couple of Snipers in the Watchtower near Jerome's base. They will automatically fight off attacking Banished forces without player intervention as the player marshals their forces at the base and will draw fire from the Kodiaks to help them. | |||
**It will be later handy to drop an ODSTs if a player wishes to gain more Power from Power Node's on Jerome's side during Alice's segment. | |||
*Do note that higher ground will provide more advantage on line of sight which us useful for Kodiaks and Snipers. Some Banished's turrets are stationed on higher ground and cannot be spotted by Snipers unless it open fires first or a Sniper moves closer to it. | |||
*The player should not rely on Restoration Drones to heal their Kodiaks, but instead use Marines (who are fully upgraded) to heal. | |||
*You can send an ODST to Jerome's position during Alice's segment. However, be wary that you may not be able to get close to a Power Node close to your base. | |||
== | ====Optional and Bonus Objective==== | ||
*50 Plasma Mines are very tricky and difficult, especially during Alice-130's segment. Ensure your snipers spot it and take it out first, especially 3 plasma mines that was dropped near the second mini base and near the barrier to the Banished's base guarding Third Kodiak spot. If other units take it out even it was on accident, it will be impossible to earn 50 plasma mine kill by Snipers. | |||
* | *Find the first Warlord North-East of your base during Jerome segment while for Alice, the second warlord is East of her Stronghold and guarding the Banished's base. | ||
* | *Use Kodiaks to eliminate all ground units for bonus objectives. Do not let any Kodiak die, either at Jerome or Alice's segment regardless it was AI-controlled or human-controlled. | ||
*Use Archer Missiles when dealing with enemy units. It should be easy since it doesn't specify units to defeat with Archer Missile. | |||
*50 kills with sniper should be easy, especially during the first segment since your sniper is the best unit to wipe out the infantries from long-range. | |||
===Mistakes=== | ===Mistakes=== | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{succession box | before = ''[[Hold the Line]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Under the Dark''''' |after = ''[[The Foundry]]''}} | {{succession box | before = ''[[Hold the Line]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Under the Dark''''' |after = ''[[The Foundry]]''}} | ||
{{Levels|HW2}} | {{Levels|HW2}} | ||
[[Category:Halo Wars 2 | [[Category:Halo Wars 2 Campaign]] |