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==''Halo: Combat Evolved''==
==''Halo: Combat Evolved''==
[[File:Marines on the Battlefield.jpg|thumb|Several Marines fighting along side the [[John-117|Master Chief]] to take the [[Control Room]] of [[Installation 04]].]]
[[File:Marines on the Battlefield.jpg|thumb|Several Marines fighting along side the [[John-117|Master Chief]] to take the [[Control Room]] of [[Installation 04]].]]
The Marines appear in the first six levels of ''Halo: Combat Evolved''. Aside from assisting the player in combat, Marines can also be used to provide extra firepower on certain vehicles such as [[Warthog]]s and [[Scorpion Tank]]s. In-game, they are unable to operate the vehicles themselves, but they are capable of piloting {{Pattern|Karo'etba|Ghost}}, albeit clumsily.
The Marines serve as the main allies in the first six levels of ''Halo: Combat Evolved''. Aside from assisting the player in combat, Marines can also be used to provide extra firepower on certain vehicles such as [[Warthog]]s and [[Scorpion Tank]]s. In-game, they are unable to operate the vehicles themselves, but they are capable of piloting {{Pattern|Karo'etba|Ghost}}, albeit clumsily.


Marines wield [[MA5B assault rifle]]s as their primary weapon. However, they can sometimes be seen wielding other weapons such as the [[Sniper Rifle]] (as seen in the level 'Assault on the Control Room' and 'Halo'), the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and even Covenant [[Needler]] or {{Pattern|Okarda'phaa|plasma rifle}} (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') to give them an advantage against shielded enemies. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or on a group of Elites) in combat. They are relatively accurate with their weapons, with a hit percentage upwards of 50%.  
Marines wield [[MA5B assault rifle]]s as their primary weapon. However, they can sometimes be seen wielding other weapons such as the [[Sniper Rifle]] (as seen in the level 'Assault on the Control Room' and 'Halo'), the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and even Covenant [[Needler]] or {{Pattern|Okarda'phaa|plasma rifle}} (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') to give them an advantage against shielded enemies. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or on a group of elites) in combat. They are relatively accurate with their weapons, with a hit percentage upwards of 50%.  


The Marines' AI is built very simplistically. They will occasionally strafe to avoid fire and will react to the environment within their vicinity by maneuvering around obstacles or rolling out of the way if they are nearby an operating vehicle or grenade. However, they will usually not seek cover and will occasionally be susceptible to friendly fire as they will often get in either the player's or other Marines' line of fire. They are also vulnerable from taking heavy fire as it will render them unable to shoot or move, making them nearly useless on higher difficulties. They also cannot pick up different weapons, [[Health Pack]]s, or additional ammunition.  
The Marines' AI is built very simplistically. They will occasionally strafe to avoid fire and will react to the environment within their vicinity by maneuvering around obstacles or rolling out of the way if there is an upcoming vehicle or grenade. However, they will usually not seek cover and will occasionally be susceptible to friendly fire as they will stand in either the player's or other Marines' line of fire. They are also vulnerable from taking heavy fire as it will render them unable to shoot or move, making them nearly useless on higher difficulties. They also cannot pick up different weapons, [[Health Pack]]s, or additional ammunition.  


Performance-wise, Marines can be very effective in helping the player dispatch a horde of enemies, depending on the chosen difficulty. They can quickly defeat [[Unggoy/Gameplay|Grunts]], [[Kig-Yar/Gameplay|Jackals]], and in groups, a [[Sangheili Minor|Minor Elite]]. However, they will easily be overwhelmed if facing against [[Mgalekgolo/Gameplay|Hunters]] or higher-ranking Elites. Marines are also very ineffective when facing against the Flood, and will often take heavy if not total casualties. A single stray [[Pod infector]] is enough to lead to the Marine's demise; if the creature attaches itself to the soldier, it cannot be shaken off and will instantly kill him.
Performance-wise, Marines can be very effective in helping the player dispatch a horde of enemies, depending on the chosen difficulty. They can quickly defeat [[Unggoy/Gameplay|Grunts]], [[Kig-Yar/Gameplay|Jackals]], and in groups, a [[Sangheili Minor|Minor Elite]]. However, they will easily be overwhelmed if facing against [[Mgalekgolo/Gameplay|Hunters]] or higher-ranking Elites. Marines are also very ineffective when facing against the Flood, often take heavy if not total casualties. A single stray [[Pod infector]] is enough to kill a Marine; if the creature attaches itself to the soldier, it cannot be shaken off and will instantly kill them. Incidentally, a stray melee attack from the player will instantly kill them, regardless of difficulty.


Marines are conscious of fratricide. After you have killed two humans of any type, the rest of the Marines in the campaign level will attack the player. If one kills [[Captain Keyes]], or any other members of the bridge crew, in the campaign level ''[[Pillar of Autumn (Level)|The Pillar of Autumn]]'', [[Cortana]] will lock the doors and summon a squad of invincible Marines to kill you.
Marines are conscious of fratricide. After you have killed two humans of any type, the rest of the Marines in the campaign level will attack the player. If one kills [[Captain Keyes]], or any other members of the bridge crew, in the campaign level ''[[Pillar of Autumn (Level)|The Pillar of Autumn]]'', [[Cortana]] will lock the doors and summon a squad of invincible Marines to kill you.
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In ''[[Halo 2]]'', the Marines have undergone major improvements from ''Halo: Combat Evolved''.  
In ''[[Halo 2]]'', the Marines have undergone major improvements from ''Halo: Combat Evolved''.  


The most drastic change is their higher health pool. They can now outlast against multiple hordes of enemies than they did in Halo: CE, making them much more reliable in the long-term. However, they can still be killed quickly if an enemy is using very powerful weapons, in particular [[Type-1 energy sword|Type-1 Energy Sword]]s wielded by Elites. While the health bar for the Marines are no longer visible while riding on vehicles, a visual cue is implemented to detect their condition; if a Marine is wearing a helmet, it can be shot off to expose their head.
The most drastic change is their higher health pool. They can now outlast against multiple hordes of enemies than they did in Halo: CE, and even withstand from a single melee attack from the player, albeit if they're not heavily wounded. However, like the player, they can still be killed if melee'd in the back, and from 1-2 hits against [[Type-1 energy sword|Type-1 Energy Sword]]-wielding Elites. While the health bar for the Marines are no longer visible while riding on vehicles, a visual cue is implemented to detect their condition; if a Marine is wearing a helmet, it can be shot off to expose their head.


Marines can now perform stealth kills by meleeing sleeping Grunts and will even attempt assassination kills if they catch the enemy unaware. However, they lack the brute strength to kill Elites in this manner. Also, they are now able to take cover behind walls, corners, and obstacles with their backs up against them when under fire, something the players themselves are unable to do.
Marines can now perform stealth kills by meleeing sleeping Grunts and will even attempt assassination kills if they catch the enemy unaware. However, they lack the brute strength to kill Elites in this manner. Also, they are now able to take cover behind walls, corners, and obstacles with their backs up against them when under fire, something the players themselves are unable to do.


The player is now given the option to swap weapons with Marines. This is done to maximize their effectiveness against multiple enemy types (plasma weapons against Elites or Rocket Launcher against enemy vehicles), or to have one of them transport a "third" weapon if the player has to use it later on in the level (incidentally, weapons wielded by the Marines never consume ammo even when they fire). However, they will never accept an empty weapon, and cannot wield [[Jovokada Workshop brute shot| Brute Shots]] and [[Type-1 energy sword|Energy Swords]]. Marines also lack the ability to dual wield (although dual weapons can sometimes be found next to their corpses in certain levels).
The player is now given the option to swap weapons with Marines. This is done to maximize their effectiveness against multiple types of enemies, (i.e. plasma weapons against Elites or the [[M19 Rocket Launcher|Rocket Launcher]] against vehicles). However, they will not accept an empty weapon, and cannot wield [[Jovokada Workshop brute shot| Brute Shots]] and [[Type-1 energy sword|Energy Swords]]. Marines also lack the ability to dual wield (although dual weapons can sometimes be found next to their corpses in certain levels).


In terms of performance, Marines can still dispatch Grunts and Jackals with relative ease, and will clear out a swarm of [[Yanme'e|Drones]] in squads. Against Elites, if the player equips them with the appropriate Covenant weaponry, they can quickly emerge victorious against Minors to even [[Sangheili Ranger|Rangers]], especially on higher difficulties. However, they will still struggle if facing against Brutes, higher-ranking Elites ([[Special Operations Sangheili|SpecOps]], [[Ultra Elite|Ultras]], [[Honor Guard|Honor Guards]]), and Hunters.
Marines are more adept with vehicles. They can now drive [[Warthog]], the {{Pattern|Karo'etba|Ghost}}, the [[Zurdo-pattern Wraith|Wraith]], and the [[Scorpion Tank|Scorpion]]. They can also flip lopsided vehicles like the Ghost.  


Marines are more adept with vehicles. Aside from the Ghost, they can now operate the [[Warthog]], the [[Zurdo-pattern Wraith|Wraith]], and the [[Scorpion Tank|Scorpion]]. However, they lack the new ability to [[Boarding (gameplay mechanic)|board]] vehicles like the player.
Although their friendly fire incidents have decreased, contrary to popular belief, Marines do use fragmentation grenades in combat (more likely when betrayed), albeit quite rarely, and are unaware of splash damage from heavy weapons, sometimes firing a rocket into a nearby wall and killing themselves.  
 
Although their friendly fire incidents have decreased, contrary to popular belief, Marines do use fragmentation grenades in combat (more likely when betrayed), albeit quite rarely.  


The Marines are far more interactive, sometimes speaking to each other while in combat, taunting their enemies and wield a greater variety of weapons. As in ''[[Halo: Combat Evolved]]'', the Marines are aware of backstabbing, and will attempt to kill you after you kill a few of their comrades. The number of Marines that can be killed before the others turn against you oddly seems to vary depending on the weapon used and the way they are shot.  
The Marines are far more interactive, sometimes speaking to each other while in combat, taunting their enemies and wield a greater variety of weapons. As in ''[[Halo: Combat Evolved]]'', the Marines are aware of backstabbing, and will attempt to kill you after you kill a few of their comrades. The number of Marines that can be killed before the others turn against you oddly seems to vary depending on the weapon used and the way they are shot.  
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Marines in ''[[Halo 3]]'' have undergone very small changes from ''Halo 2''. They still retain their large health pool to withstand multiple hordes of enemies, and will utilize stealth to take out a sleeping Grunt by meleeing them (although they would normally resort to kicking).  
Marines in ''[[Halo 3]]'' have undergone very small changes from ''Halo 2''. They still retain their large health pool to withstand multiple hordes of enemies, and will utilize stealth to take out a sleeping Grunt by meleeing them (although they would normally resort to kicking).  


The player can still exchange weapons and ammo with Marines to either maximize their effectiveness against multiple enemy types or transport a weapon the player will use later on. However, aside from Brute Shots and Energy Swords, they also cannot wield Gravity Hammers and Sentinel Beams.
The player can still exchange weapons and ammo with Marines to maximize their effectiveness against multiple enemy types. However, aside from Brute Shots and Energy Swords, they also cannot wield Gravity Hammers and Sentinel Beams.


Aside from relying on group tactics they learned in ''Halo 2'', Marines have learned new sets of skills. They will huddle into a tight formation to combine Assault Rifle fire to take down a swarm of Drones. They can also lead their targets, allowing them to take down Brutes driving [[Barukaza Workshop Chopper|Chopper]]s or Grunts driving [[Karo'etba-pattern Ghost|Ghost]]s with greater ease. Like their ''Halo 2'' counterparts, Marines will seek cover much more often by putting their back up to the wall if undergoing heavy fire.  
Aside from relying on group tactics they learned in ''Halo 2'', Marines have learned new sets of skills. They will huddle into a tight formation to combine Assault Rifle fire to take down a swarm of Drones. They can also lead their targets, allowing them to take down Brutes driving [[Barukaza Workshop Chopper|Chopper]]s or Grunts driving [[Karo'etba-pattern Ghost|Ghost]]s with greater ease. Like their ''Halo 2'' counterparts, Marines will seek cover much more often by putting their back up to the wall if undergoing heavy fire.  
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Marines have also gained the ability to flip vehicles, which compensates well for their somewhat poor driving. They can flip the [[M274 Mongoose|Mongoose]] or [[Karo'etba-pattern Ghost|Ghost]] by themselves, and can flip the [[Warthog]] when in groups of at least three, and strangely, they can flip the 66-ton [[M808B Main Battle Tank|Scorpion]] in groups of only five.
Marines have also gained the ability to flip vehicles, which compensates well for their somewhat poor driving. They can flip the [[M274 Mongoose|Mongoose]] or [[Karo'etba-pattern Ghost|Ghost]] by themselves, and can flip the [[Warthog]] when in groups of at least three, and strangely, they can flip the 66-ton [[M808B Main Battle Tank|Scorpion]] in groups of only five.


In combat, Marines have improved their performance against certain enemies. Aside from easily dominating against Grunts, Jackals, and Drones, Marines can fare much better when confronting a single lower-ranking Brute. While they will still struggle against higher-ranking Brutes and Hunters, the player can utilize certain strategies to give Marines a better chance to dispatch such enemies by either providing them with appropriate weaponry, or in the case of higher ranking Brutes, stripping off their [[jiralhanae power armor|power armor]] to render them vulnerable, before having the Marines finish them off.
Marines in ''Halo 3'' are much more reliable against the Flood than they were in ''Halo: Combat Evolved''. Their higher health pool can allow them to withstand multiple melee attacks from [[Flood attacker form|Combat Forms]]. Against Pod infectors, the option to kick can also allow them to briefly repel the creatures. And there is a longer lag duration the Pod infectors must undergo to successfully attach and mutate their host, thus giving ample time for Marines to avoid being infected. However, Marines are still vulnerable to infection, especially in comparison to the Sangheili allies. In worst case, if a Pod infector attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off. Otherwise, the Pod infector will mutate the Marine into a Combat Form. It is possible to "short circuit" the mutation by firing on the new Flood host, thus preventing Marine to not fully mutate. Marines will generally struggle against the Flood if they are not armed with Shotguns and Assault Rifles. So it is up to the player to provide them with such weapons to ensure their survival utmost.
 
Marines in ''Halo 3'' are also much more reliable against the Flood than they were in ''Halo: Combat Evolved''. Their higher health pool can allow them to withstand multiple melee attacks from [[Flood attacker form|Combat Forms]]. Against Pod infectors, the option to kick can also allow them to briefly repel the creatures. And there is a longer lag duration the Pod infectors must undergo to successfully attach and mutate their host, thus giving ample time for Marines to avoid being infected. However, Marines are still vulnerable to infection, especially in comparison to the Elite allies. Worst case, if a Pod infector attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off. Otherwise, the Pod infector will mutate the Marine into a Combat Form. It is possible to "short circuit" the mutation by firing on the new Flood host, thus preventing the soldier to not fully mutate. If armed with [[M90A shotgun|Shotguns]] and [[MA5C assault rifle|Assault Rifles]], Marines can generally defeat the Flood forces very quickly. However, it is up to the player to provide them with such weaponry.


After killing two of them, any that are left in the area will come to kill you. After a while (even if you are constantly killing them) they will see you as a friend again. Interestingly, their accuracy becomes 100% if betrayed, and if there are two or more remaining Marines they can end the Chief's life in a matter of seconds. Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models.
After killing two of them, any that are left in the area will come to kill you. After a while (even if you are constantly killing them) they will see you as a friend again. Interestingly, their accuracy becomes 100% if betrayed, and if there are two or more remaining Marines they can end the Chief's life in a matter of seconds. Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models.
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*Accuracy with heavy weaponry increased considerably.
*Accuracy with heavy weaponry increased considerably.
*Marines can now climb up on an object if it is low enough.
*Marines can now climb up on an object if it is low enough.
*Marines can now flip more vehicles.
*Marine's accuracy when firing weapons from vehicles increased.
*Marine's accuracy when firing weapons from vehicles increased.
*Marines will rely on kicking to either assassinate sleeping enemies or to repel Pod infectors.


==''Halo 3: ODST''==
==''Halo 3: ODST''==
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==''Halo Wars''==
==''Halo Wars''==
[[File:HW Elephant Deployment Screenshot.jpg|thumb|200px|Marines, accompanied by [[Flamethrowers|Flamethrower squads]], deploy into combat.]]
[[File:Burningcritters.jpg|thumb|200px|Marines, accompanied by [[Flamethrowers|Flamethrower squads]], deploy into combat.]]
In ''[[Halo Wars]]'', Marines are built in "squads" of four (or five when you upgraded them with New Blood).
In ''[[Halo Wars]]'', Marines are built in "squads" of four (or five when you upgraded them with New Blood).


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