Editing UNSC Marine Corps/Gameplay
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==''Halo: Combat Evolved''== | ==''Halo: Combat Evolved''== | ||
[[File:Marines on the Battlefield.jpg|thumb|Several Marines fighting along side the [[John-117|Master Chief]] to take the [[Control Room]] of [[Installation 04]].]] | [[File:Marines on the Battlefield.jpg|thumb|Several Marines fighting along side the [[John-117|Master Chief]] to take the [[Control Room]] of [[Installation 04]].]] | ||
In ''[[Halo: Combat Evolved]]'', almost all Marines carry [[MA5B assault rifle]]s, though occasionally they can be seen with a [[Sniper Rifle]] (as seen in the level 'Assault on the Control Room' and 'Halo') or the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and very rarely the Covenant [[Needler]] or {{Pattern|Okarda'phaa|plasma rifle}} (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') to give them an advantage against shielded enemies. | |||
They are relatively accurate with these weapons, with a hit percentage upwards of 50%, often firing in short bursts with the Assault Rifle, killing a [[Grunt]] in one or two bursts, knocking a [[Kig-yar|Jackal]]'s shield off position with repeated bursts, or cooperatively working with other Marines to take down an [[Elite]]. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or on a group of elites) in combat. They don't seem to be able to use rocket launchers even though there are often rocket launchers around the bodies of their dead. | |||
Marines will strafe and avoid fire, but will not usually seek cover. Enemy fire will also render them unable to shoot or move, which makes them nearly useless on higher difficulties. They will roll out of the way of a vehicle but they will not pick up different weapons, [[Health Pack]]s, or additional ammunition. Marines are also good pathfinders, often able to maneuver around obstacles such as boulders or anything in their path. | |||
Marines are conscious of fratricide. After you have killed two humans of any type, the rest of the Marines in the campaign level will attack the player. If one kills [[Captain Keyes]], or any other members of the bridge crew, in the campaign level ''[[Pillar of Autumn (Level)|The Pillar of Autumn]]'', [[Cortana]] will lock the doors and summon a squad of invincible Marines to kill you. | |||
Marines are | Marines hitch rides on player-driven [[Warthog]]s and [[Scorpion Tank]]s but are only capable of piloting {{Pattern|Karo'etba|Ghost}} by themselves, but they are not very skilled doing so, and will often run you over by accident if you are not careful. They will remain on the Warthog if the player leaves the driver seat (although will exit both Scorpion and Warthog on the level [[Assault on the Control Room (Level)|Assault on the Control Room]] if left alone). This is most likely due to the fact that the marines in the Assault on the Control Room level are scripted to exit their vehicle once the player exits it. They are only seen driving by themselves in the cut scene of the [[UNSC Pillar of Autumn|Pillar of Autumn]] and cannot do so during gameplay. | ||
Interestingly, the enemy the Marines are most vulnerable to in ''Halo: Combat Evolved'' are the [[Pod infector]]s of the [[Flood]]. Once one is attached to a Marine, it cannot be shaken off and ''will'' kill the soldier. Marines are poor fighters against the Flood and will often take heavy if not total casualties fighting them. | |||
They also go "berserk" when they have taken too much damage. When down to one last bit of health, they will scream something (such as: "I'll take you all on!" or "Who wants a piece of me?!") then rush in a straight line toward the nearest enemy and fire in extended bursts (5-7 round burst as compared to 2-3 round bursts). This is usually the last thing they ever do, as they are badly wounded by this time and the lack of any melee attack (or the use of full auto with an assault rifle) and running-in tendency makes them very vulnerable in the close-range combat, and often end up getting killed after going "berserk". If a "berserk" Marine survives a fight, he will calm down and simply return to normal. | They also go "berserk" when they have taken too much damage. When down to one last bit of health, they will scream something (such as: "I'll take you all on!" or "Who wants a piece of me?!") then rush in a straight line toward the nearest enemy and fire in extended bursts (5-7 round burst as compared to 2-3 round bursts). This is usually the last thing they ever do, as they are badly wounded by this time and the lack of any melee attack (or the use of full auto with an assault rifle) and running-in tendency makes them very vulnerable in the close-range combat, and often end up getting killed after going "berserk". If a "berserk" Marine survives a fight, he will calm down and simply return to normal. | ||
Marines can also accidentally kill other marines or the player. When a marine is about to throw a grenade but gets shot, the grenade will drop and the explosion will not only kill the thrower but also anyone near it including the player. | |||
==''Halo 2''== | ==''Halo 2''== | ||
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In ''[[Halo 2]]'', the Marines have undergone major improvements from ''Halo: Combat Evolved''. | In ''[[Halo 2]]'', the Marines have undergone major improvements from ''Halo: Combat Evolved''. | ||
They are more adept with vehicles, and are able to drive the [[Warthog]], the {{Pattern|Karo'etba|Ghost}}, the [[Zurdo-pattern Wraith|Wraith]], and the [[Scorpion Tank|Scorpion]], albeit a bit clumsily. They can now melee sleeping Grunts and will even attempt assassination kills if they catch the enemy unaware, although they lack the brute strength to kill Elites in this manner. Also, they are now able to take cover behind walls, corners, and obstacles with their backs up against them when under fire, something the players themselves are unable to do. | |||
Their durability has also increased drastically, as they can outlast against larger hordes of enemies than they did in Halo: CE, and even withstand from a single melee attack from the player, albeit if they're not heavily wounded. However, like the player, they can still be killed by being melee'd in the back, and will fall quickly if facing against [[Type-1 energy sword|Type-1 Energy Sword]]-wielding Elites. | |||
Unlike Spartans and [[Elites]], they lack the new ability to dual wield. However dual magnums are sometimes found next to certain marines or additional weapons e.g. an ODST on Delta Halo with dual pistols. | |||
Although their friendly fire incidents have decreased, contrary to popular belief, Marines do use fragmentation grenades in combat (more likely when betrayed), albeit quite rarely, and are unaware of splash damage from heavy weapons, sometimes firing a rocket into a nearby wall and killing themselves. | |||
Marines are more | The Marines are far more interactive, sometimes speaking to each other while in combat, taunting their enemies and wield a greater variety of weapons. They will more adeptly drive vehicles, and now have the ability to drive the Warthog, Scorpion and Ghost, and are now able to flip the Ghost. The player can also switch weapons with the Marines to make sure that they are well armed or that the player has a good team with him. As in ''[[Halo: Combat Evolved]]'', the Marines are aware of backstabbing, and will attempt to kill you after you kill a few of their comrades. The number of Marines that can be killed before the others turn against you oddly seems to vary depending on the weapon used and the way they are shot. | ||
[[File:H2AMarines.jpg|thumb|300px|A squad of marines suiting up during the [[Battle of Earth]].]] | |||
Generally, taking out two marines separately in succession will instantly make them betray the player, unless they are taken out at the same time using an explosive weapon. However, if the player progresses through the level and meets another group of marines a distance away from where the betrayal was performed, they will sometimes be marked as allies once again. Also, if the player does not harm any marines who are shooting at him/her for a certain amount of time the Marine(s) will reluctantly return to an allied condition, or sometimes verbally forgive the player. | |||
===Changes from ''Halo: CE'' to ''Halo 2''=== | ===Changes from ''Halo: CE'' to ''Halo 2''=== | ||
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==''Halo 3''== | ==''Halo 3''== | ||
[[File:H3 Marines firing weapons.jpg|thumb|4 UNSC Marines on the [[Crow's Nest (Base)|Crow's Nest]], concentrating their fire on killing a swarm of [[Yanme'e|Drones]].]] | [[File:H3 Marines firing weapons.jpg|thumb|4 UNSC Marines on the [[Crow's Nest (Base)|Crow's Nest]], concentrating their fire on killing a swarm of [[Yanme'e|Drones]].]] | ||
In ''[[Halo 3]]'' they can, once again, utilize the Grunts' weakness for naps by using stealth and hitting them, usually with a kick, but they can also hit something with their rifle. However, as they lack the physical strength compared to many races of the Covenant, UNSC Marines will usually lose in melee combat with vicious ballistic creatures such as the [[Brute]], meaning they often have to rely on their group-tactics to defeat one. They seek cover much more often and even put their back up to the wall. They will throw grenades much more often, and with great accuracy, especially in higher difficulty [[levels]]. They will sometimes also display group tactics never seen in previous games, like huddling into a tight group and combining assault rifle fire while combating Drones. Even though the Marines are smarter in Halo 3 they occasionally will make mistakes, such as running off a cliff while driving a vehicle. Marines/ODSTs seem to be able to react with the environment around them. For example, if a Ghost is about to explode, they will stand back or walk around it and continue after it explodes. Despite this, their AI was considered poor compared to the enemy AI (such as the Covenant and Flood). | |||
The player can still exchange weapons and ammo with | The player can still exchange weapons and ammo with them, though they won't accept Brute Shots, Gravity Hammers, Sentinel beams or Energy Swords (Except Johnson on the level [[Halo (Halo 3 level)|Halo]]). Marines in Halo 3 have infinite ammo for their weapons, which can be exploited by giving Marines heavy weapons. | ||
After killing two of them, any that are left in the area will come to kill you. After a while (even if you are constantly killing them) they will see you as a friend again. Interestingly, their accuracy becomes 100% if betrayed, and if there are two or more remaining Marines they can end the Chief's life in a matter of seconds. | |||
Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models. | |||
Marines | Unlike their iterations in Halo: CE, Marines can fend off much better against the Flood. The option to kick can allow them to repel Pod infectors, and there is a longer lag duration the Pod infectors will undergo to attach themselves onto the Marines. If a Pod infector attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off. Otherwise, the infector will mutate the Marine into a Combat Form. It is possible to "short circuit" the mutation by firing on the new Flood host, thus preventing Marine to not fully mutate. Despite these improvements, Marines are still vulnerable to infection, especially in comparison to the Sangheili allies. If not given Shotguns or Assault Rifles, they will suffer heavy casualties. So it is up to the player to provide them with such weapons to ensure their survival utmost. | ||
Marines are seen in larger groups in Halo 3. In previous games they were usually seen in groups of 4-6, or one squad. Now several squads can be seen at a time, and all are able to assist you. | |||
Marines | Marines have also gained the ability to flip vehicles, which compensates well for their somewhat poor driving. They can flip the [[M274 Mongoose|Mongoose]] or [[Karo'etba-pattern Ghost|Ghost]] by themselves, and can flip the [[Warthog]] when in groups of at least three, and strangely, they can flip the 66-ton [[M808B Main Battle Tank|Scorpion]] in groups of only five. | ||
Marines' accuracy is also much greater and it seems they now have the ability to lead their targets, allowing them to take down Brutes driving [[Barukaza Workshop Chopper|Chopper]]s or Grunts driving [[Karo'etba-pattern Ghost|Ghost]]s with greater ease. This can be seen if the player drives a [[Mongoose]] with a Marine passenger using a Rocket Launcher on [[The Ark (level)|The Ark]]. | |||
===Changes from ''Halo 2'' to ''Halo 3''=== | ===Changes from ''Halo 2'' to ''Halo 3''=== | ||
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*Accuracy with heavy weaponry increased considerably. | *Accuracy with heavy weaponry increased considerably. | ||
*Marines can now climb up on an object if it is low enough. | *Marines can now climb up on an object if it is low enough. | ||
*Marine's accuracy when firing weapons from vehicles increased. | *Marine's accuracy when firing weapons from vehicles increased. | ||
==''Halo 3: ODST''== | ==''Halo 3: ODST''== | ||
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==''Halo Wars''== | ==''Halo Wars''== | ||
[[File: | [[File:Burningcritters.jpg|thumb|200px|Marines, accompanied by [[Flamethrowers|Flamethrower squads]], deploy into combat.]] | ||
In ''[[Halo Wars]]'', Marines are built in "squads" of four (or five when you upgraded them with New Blood). | In ''[[Halo Wars]]'', Marines are built in "squads" of four (or five when you upgraded them with New Blood). | ||