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{{ | {{Era|RW}} | ||
[[File:Marine Evolution.jpg|thumb|250px|From left to right: | [[File:Marine Evolution.jpg|thumb|250px|From left to right: [[Jacob Keyes]] in UNSC Marine fatigues in ''[[Halo: Combat Evolved]]'', Marines in ''[[Halo 2]]'', ''[[Halo 3]]''/''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]''.]] | ||
The '''[[UNSC Marine Corps]]''' and its personnel serve as the primary ally throughout most of the [[:Category:Games|''Halo'' games]]. They also appear in ''[[Halo: Reach]]'', but the [[UNSC Army]] is the [[UNSC Army/Gameplay|main NPC ally]]. ''[[Halo 5: Guardians]]'' is the first game in the main series not to feature them at all in the campaign. | The '''[[UNSC Marine Corps]]''' and its personnel serve as the primary ally throughout most of the [[:Category:Games|''Halo'' games]]. They also appear in ''[[Halo: Reach]]'', but the [[UNSC Army]] is the [[UNSC Army/Gameplay|main NPC ally]]. ''[[Halo 5: Guardians]]'' is the first game in the main series not to feature them at all in the campaign. | ||
==''Halo: Combat Evolved''== | ==''Halo: Combat Evolved''== | ||
[[File:Marines on the Battlefield.jpg|thumb|Several Marines fighting along side the [[John-117|Master Chief]] to take the [[Control Room]] of [[Installation 04]].]] | [[File:Marines on the Battlefield.jpg|right|thumb|Several Marines fighting along side the [[John-117|Master Chief]] to take the [[Control Room]] of [[Installation 04]].]] | ||
In ''[[Halo: Combat Evolved]]'', almost all Marines carry [[MA5B assault rifle]]s, though occasionally they can be seen with a [[Sniper Rifle]] (as seen in the level 'Assault on the Control Room' and 'Halo') or the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and very rarely the Covenant [[Needler]] or [[Plasma Rifle]] (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') when no UNSC armaments are available. | |||
They are relatively accurate with these weapons, with a hit percentage upwards of 50%, often firing in short bursts with the Assault Rifle, killing a [[Grunt]] in one or two bursts, knocking a [[Kig-yar|Jackal]]'s shield off position with repeated bursts, or cooperatively working with other Marines to take down an [[Elite]]. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or on a group of elites) in combat. They don't seem to be able to use rocket launchers even though there are often rocket launchers around the bodies of their dead. | |||
Marines will strafe and avoid fire, but will not usually seek cover. Enemy fire will also render them unable to shoot or move, which makes them nearly useless on higher difficulties. They will roll out of the way of a vehicle but they will not pick up different weapons, [[Health Pack]]s, or additional ammunition. Marines are also good pathfinders, often able to maneuver around obstacles such as boulders or anything in their path. | |||
Marines are conscious of fratricide. After you have killed two humans of any type, the rest of the Marines in the campaign level will attack the player. If one kills [[Captain Keyes]], or any other members of the bridge crew, in the campaign level ''[[Pillar of Autumn (Level)|The Pillar of Autumn]]'', [[Cortana]] will lock the doors and summon a squad of invincible Marines to kill you. | |||
Marines are | Marines hitch rides on player-driven [[Warthog]]s and [[Scorpion Tank]]s but are only capable of piloting [[Ghost (Vehicle)|Ghosts]] by themselves, but they are not very skilled doing so, and will often run you over by accident if you are not careful. They will remain on the Warthog if the player leaves the driver seat (although will exit both Scorpion and Warthog on the level [[Assault on the Control Room (Level)|Assault on the Control Room]] if left alone). This is most likely due to the fact that the marines in the Assault on the Control Room level are scripted to exit their vehicle once the player exits it. They are only seen driving by themselves in the cut scene of the [[UNSC Pillar of Autumn|Pillar of Autumn]] and cannot do so during gameplay. | ||
Interestingly, the enemy the Marines are most vulnerable to in ''Halo: Combat Evolved'' are the [[Pod infector]]s of the [[Flood]]. Once one is attached to a Marine, it cannot be shaken off and ''will'' kill the soldier. Marines are poor fighters against the Flood and will often take heavy if not total casualties fighting them. | |||
They also go "berserk" when they have taken too much damage. When down to one last bit of health, they will scream something (such as: "I'll take you all on!" or "Who wants a piece of me?!") then rush in a straight line toward the nearest enemy and fire in extended bursts (5-7 round burst as compared to 2-3 round bursts). This is usually the last thing they ever do, as they are badly wounded by this time and the lack of any melee attack (or the use of full auto with an assault rifle) and running-in tendency makes them very vulnerable in the close-range combat, and often end up getting killed after going "berserk". If a "berserk" Marine survives a fight, he will calm down and simply return to normal. | They also go "berserk" when they have taken too much damage. When down to one last bit of health, they will scream something (such as: "I'll take you all on!" or "Who wants a piece of me?!") then rush in a straight line toward the nearest enemy and fire in extended bursts (5-7 round burst as compared to 2-3 round bursts). This is usually the last thing they ever do, as they are badly wounded by this time and the lack of any melee attack (or the use of full auto with an assault rifle) and running-in tendency makes them very vulnerable in the close-range combat, and often end up getting killed after going "berserk". If a "berserk" Marine survives a fight, he will calm down and simply return to normal. | ||
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==''Halo 2''== | ==''Halo 2''== | ||
[[File:Trouble.jpg|thumb|A Marine [[ODST]] preparing to engage an enraged [[Brute]].]] | [[File:Trouble.jpg|thumb|A Marine [[ODST]] preparing to engage an enraged [[Brute]].]] | ||
In ''[[Halo 2]]'', the Marines | In ''[[Halo 2]]'', the Marines are much more intelligent than in ''Halo: Combat Evolved''. | ||
They are more adept with vehicles, and are able to drive the [[Warthog]], the [[Ghost (Vehicle)|Ghost]], the [[Type-25 Assault Gun Carriage|Wraith]], and the [[Scorpion Tank|Scorpion]], albeit a bit clumsily. They can now melee sleeping Grunts and will even attempt assassination kills if they catch the enemy unaware, although they lack the brute strength to kill Elites in this manner. Also, they are now able to take cover behind walls, corners, and obstacles with their backs up against them when under fire, something the players themselves are unable to do. | |||
However, their firearm prowess has decreased, and most Marines are unable to achieve greater than a 25%-50% hit percentage with semiautomatic weapons such as the [[Covenant Carbine]], and are instead more effective with close-range weaponry such as the [[M7/Caseless Submachine Gun|M7 SMG]] or with heavy weaponry such as the [[M19 Rocket Launcher|Rocket Launcher]] or the [[Fuel Rod Cannon]]. | |||
Unlike Spartans and [[Elites]] they lack the new ability to dual wield. However dual magnums are sometimes found next to certain marines or additional weapons e.g. an ODST on Delta Halo with dual pistols. | |||
Marines | Although their friendly fire incidents have decreased, contrary to popular belief, Marines do use fragmentation grenades in combat (more likely when betrayed), albeit quite rarely, and are unaware of splash damage from heavy weapons, sometimes firing a rocket into a nearby wall and killing themselves. | ||
The Marines are far more interactive, sometimes speaking to each other while in combat, taunting their enemies and wield a greater variety of weapons. They will more adeptly drive vehicles, and now have the ability to drive the Warthog, Scorpion and Ghost, and are now able to flip the Ghost. The player can also switch weapons with the Marines to make sure that they are well armed or that the player has a good team with him. As in ''[[Halo: Combat Evolved]]'', the Marines are aware of backstabbing, and will attempt to kill you after you kill a few of their comrades. The number of Marines that can be killed before the others turn against you oddly seems to vary depending on the weapon used and the way they are shot. | |||
[[File:H2AMarines.jpg|thumb|right|300px|A squad of marines suiting up during the [[Battle of Earth]].]] | |||
Generally, taking out two marines separately in succession will instantly make them betray the player, unless they are taken out at the same time using an explosive weapon. However, if the player progresses through the level and meets another group of marines a distance away from where the betrayal was performed, they will sometimes be marked as allies once again. Also, if the player does not harm any marines who are shooting at him/her for a certain amount of time the Marine(s) will reluctantly return to an allied condition, or sometimes verbally forgive the player. | |||
===Changes from ''Halo: CE'' to ''Halo 2''=== | ===Changes from ''Halo: CE'' to ''Halo 2''=== | ||
*Players can now swap weapons with their marine allies. | *Players can now swap weapons with their marine allies. | ||
*Marines now have the ability to [[melee]]. | *Marines now have the ability to [[melee]]. | ||
*Marines | *Marines have the ability to drive vehicles. (This is present in Halo PC, though.) | ||
*Marine armor is green color based rather than grey. | *Marine armor is green color based rather than grey. | ||
*Marines' helmets can pop off if shot with a direct hit. | *Marines' helmets can pop off if shot with a direct hit. | ||
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*Marines now have less chance to have friendly fire with other Marines when they are in the line of fire. | *Marines now have less chance to have friendly fire with other Marines when they are in the line of fire. | ||
*Marine's Health bar can no longer be seen when mounted on a vehicle. | *Marine's Health bar can no longer be seen when mounted on a vehicle. | ||
==''Halo 3''== | ==''Halo 3''== | ||
[[File: | [[File:7020739-Full.jpg|right|thumb|4 UNSC Marines on the [[Crow's Nest (Base)|Crow's Nest]], concentrating their fire on killing a swarm of [[Yanme'e|Drones]].]] | ||
In ''[[Halo 3]]'' they can, once again, utilize the Grunts' weakness for naps by using stealth and hitting them, usually with a kick, but they can also hit something with their rifle. However due to the brute strength of the many races of the Covenant, UNSC Marines will usually lose in melee combat with vicious ballistic creatures such as the [[Brute]], meaning they often have to rely on their group-tactics to defeat one. They seek cover much more often and even put their back up to the wall. They will throw grenades much more often, and with great accuracy, especially in higher difficulty [[levels]]. They will sometimes also display group tactics never seen in previous games, like huddling into a tight group and combining assault rifle fire while combating Drones. Even though the Marines are smarter in Halo 3 they occasionally will make mistakes, such as running off a cliff while driving a vehicle. Marines/ODSTs seem to be able to react with the environment around them. For example, if a Ghost is about to explode, they will stand back or walk around it and continue after it explodes. Despite this, their AI was considered poor compared to the enemy AI (such as the Covenant and Flood). | |||
The player can still exchange weapons and ammo with | The player can still exchange weapons and ammo with them, though they won't accept Brute Shots, Gravity Hammers, Sentinel beams or Energy Swords (Except Johnson on the level [[Halo (Halo 3 level)|Halo]]). Marines in Halo 3 have infinite ammo for their weapons, which can be exploited by giving Marines heavy weapons. | ||
After killing two of them, any that are left in the area will come to kill you. After a while (even if you are constantly killing them) they will see you as a friend again. Interestingly, their accuracy becomes 100% if betrayed, and if there are two or more remaining Marines they can end the Chief's life in a matter of seconds. | |||
Their audio clips have also been vastly expanded, and profanity is used to indicate wounded status if the IWHBYD skull is activated. Their appearance has also changed, and they have a lot more face models. | |||
Marines | Marines are as vulnerable to the Pod infectors as they were in Halo: CE. If a Pod infector attaches itself on a Marine, they will grapple for a second or so, to give the player a chance to shoot it off, but if the player does not, the infector will mutate the Marine into a Combat Form. However, it is possible to "short circuit" the mutation by firing on the new Flood host, and cause the human to not fully mutate into a combat form. It is also possible to shoot off the Pod infector, but the Marine will likely take some fire in the process. | ||
Marines are extremely ineffective against the Flood if not given Shotguns or Assault Rifles, and like Halo:Combat Evolved, will take extremely heavy casualties fighting them. | |||
Marines are seen in larger groups in Halo 3. In previous games they were usually seen in groups of 4-6, or one squad. Now several squads can be seen at a time, and all are able to assist you. | |||
Marines | Marines have also gained the ability to flip vehicles, which compensates well for their somewhat poor driving. They can flip the [[M274 Mongoose|Mongoose]] or [[Type-32 Ghost|Ghost]] by themselves, and can flip the [[Warthog]] when in groups of at least three, and strangely, they can flip the 66-ton [[M808B Main Battle Tank|Scorpion]] in groups of only five. | ||
Marines' accuracy is also much greater and it seems they now have the ability to lead their targets, allowing them to take down Brutes driving [[Type-25 Chopper|Chopper]]s or Grunts driving [[Type-32 Ghost|Ghost]]s with greater ease. This can be seen if the player drives a [[Mongoose]] with a Marine passenger using a Rocket Launcher on [[The Ark (level)|The Ark]]. | |||
===Changes from ''Halo 2'' to ''Halo 3''=== | ===Changes from ''Halo 2'' to ''Halo 3''=== | ||
*Marines now lead their targets. (This works especially when using | *Marines now lead their targets. (This works especially when using thhe Rocket Launcher or Fuel Rod Gun) | ||
*Accuracy with heavy weaponry increased considerably. | *Accuracy with heavy weaponry increased considerably. | ||
*Marines can now climb up on an object if it is low enough. | *Marines can now climb up on an object if it is low enough. | ||
*Marine's accuracy when firing weapons from vehicles increased. | *Marine's accuracy when firing weapons from vehicles increased. | ||
==''Halo 3: ODST''== | ==''Halo 3: ODST''== | ||
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==''Halo Wars''== | ==''Halo Wars''== | ||
[[File: | [[File:Burningcritters.jpg|thumb|200px|right|Marines, accompanied by [[Flamethrowers|Flamethrower squads]], deploy into combat.]] | ||
In ''[[Halo Wars]]'', Marines are built in "squads" of four (or five when you upgraded them with New Blood). | In ''[[Halo Wars]]'', Marines are built in "squads" of four (or five when you upgraded them with New Blood). | ||
Their starting special ability is a grenade attack which can be upgraded to RPGs. They have up to three upgrades | Their starting special ability is a grenade attack which can be upgraded to RPGs. They have up to three upgrades<ref>[http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF Planetary Operations Manual]</ref>: | ||
#"''New Blood''": Adds one extra marine to each group, increasing the damage they deal over the same length of time and slightly increasing maximum health. | #"''New Blood''": Adds one extra marine to each group, increasing the damage they deal over the same length of time and slightly increasing maximum health. | ||
#"''RPG''": Upgrades the [[Frag Grenade|Grenade Toss]] active ability to the [[M19 SSM Rocket Launcher|RPG]] active ability, which has a longer range and deals more damage. | #"''RPG''": Upgrades the [[Frag Grenade|Grenade Toss]] active ability to the [[M19 SSM Rocket Launcher|RPG]] active ability, which has a longer range and deals more damage. | ||
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In addition, if the player selected [[James Gregory Cutter|Captain Cutter]] as their Hero, the [[Marine]]s can be upgraded to [[Orbital Drop Shock Troopers|ODST]]s, which have more maximum health, deal more damage, and have higher defense. In addition, ODSTs can be deployed anywhere on the battlefield with the "ODST Drop" Hero Ability.<ref>''Gamepro'' #238, pp50</ref> | In addition, if the player selected [[James Gregory Cutter|Captain Cutter]] as their Hero, the [[Marine]]s can be upgraded to [[Orbital Drop Shock Troopers|ODST]]s, which have more maximum health, deal more damage, and have higher defense. In addition, ODSTs can be deployed anywhere on the battlefield with the "ODST Drop" Hero Ability.<ref>''Gamepro'' #238, pp50</ref> | ||
Marines armed with the [[ | Marines armed with the [[NA4/Defoliant Projector]] are built as [[Hellbringers|separate units]] called "Flamethrowers". Flamethrowers received upgrades such as [[Flashbang grenade]], which stuns enemy infantry temporarily, and Napalm Adherent, which causes enemies attacked by Flamethrowers to burn for several seconds after the initial attack, causing damage over time.<ref>''Gamepro'' #238, pp50</ref> Like Marines, Flamethrowers can be created at the [[UNSC Barracks]] or trained via a deployed UNSC [[Elephant]], though like the ODST upgrade, the latter is only possible if Captain Cutter is the selected Hero. | ||
==''Halo 4''== | ==''Halo 4''== | ||
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==''Halo 5: Guardians''== | ==''Halo 5: Guardians''== | ||
Marines are not present in Campaign mode, | Marines are not present in Campaign mode, instead, they are seen in Warzone. Here, they defend captured bases. They spawn immediately after capturing a base and will not move outside of it. Their armor's colored in the color of the team they spawn for. When approaching a friendly base, the Marines will wave to the player. | ||
They will not trade weapons and do not pick up weapons. | |||
They are equipped with an MA5D Assault Rifle or a BR85 and frag grenades. They won't enter vehicles. | |||
They will not trade weapons and do not pick up weapons | |||
In terms of quality, the Marines can hit very accurately and constantly fire when enemies are within range. Three Marines can easily over power a single SPARTAN. However, they can be easily killed by headshots or silenced weapons. Like every other Warzone AI enemy, Marines have their health increased a bit. | In terms of quality, the Marines can hit very accurately and constantly fire when enemies are within range. Three Marines can easily over power a single SPARTAN. However, they can be easily killed by headshots or silenced weapons. Like every other Warzone AI enemy, Marines have their health increased a bit. | ||
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#"''Grenade Throw''": Enables Marines to throw grenades. | #"''Grenade Throw''": Enables Marines to throw grenades. | ||
#"''Combat Technician''": Adds a Combat Technician with a rocket launcher to a Marine squad, who is able to heal allied vehicle | #"''Combat Technician''": Adds a Combat Technician with a rocket launcher to a Marine squad, who is able to heal allied infantry, vehicle units, and structures. | ||
===Changes from ''Halo Wars'' to ''Halo Wars 2''=== | ===Changes from ''Halo Wars'' to ''Halo Wars 2''=== | ||
*Standard Marine units are no longer equipped with Grenade Throw, which must be researched. | *Standard Marine units are no longer equipped with Grenade Throw, which must be researched. | ||
*Infection process now can only be performed if a unit in the squad is dying. | |||
*Two researches are needed to fully upgrade Marines instead of three. | *Two researches are needed to fully upgrade Marines instead of three. | ||
*Marines are now affected by the Infantry upgrade from Barracks | *Marines are now are affected by the Infantry upgrade from Barracks. | ||
*Marine production moved from Barracks to Firebase. | *Marine production moved from Barracks to Firebase. | ||
==Trivia== | ==Trivia== | ||
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*In ''Halo: Combat Evolved'', Marines will sometimes pilot Ghosts. While they can be useful in combat, Marines are terrible at steering the Ghost and they will often run over the player if you are not careful. | *In ''Halo: Combat Evolved'', Marines will sometimes pilot Ghosts. While they can be useful in combat, Marines are terrible at steering the Ghost and they will often run over the player if you are not careful. | ||
== | ==Related links== | ||
===Internal articles=== | ===Internal articles=== | ||
*[[United Nations Space Command]] | *[[United Nations Space Command]] | ||
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==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |