Editing UNSC Marine Corps/Gameplay
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The player can still exchange weapons and ammo with Marines to either maximize their effectiveness against multiple enemy types or transport a weapon the player will use later on. However, aside from Brute Shots and Energy Swords, they also cannot wield Gravity Hammers and Sentinel Beams. | The player can still exchange weapons and ammo with Marines to either maximize their effectiveness against multiple enemy types or transport a weapon the player will use later on. However, aside from Brute Shots and Energy Swords, they also cannot wield Gravity Hammers and Sentinel Beams. | ||
Aside from | Aside from the the group tactics they learned in ''Halo 2'', Marines have learned new sets of skills. They will huddle into a tight formation to combine Assault Rifle fire to take down a swarm of Drones. They can also lead their targets, allowing them to take down Brutes driving [[Barukaza Workshop Chopper|Chopper]]s or Grunts driving [[Karo'etba-pattern Ghost|Ghost]]s with greater ease. Like their ''Halo 2'' counterparts, Marines will seek cover much more often by putting their back up to the wall if undergoing heavy fire. | ||
Performance-wise, Marines are very accurate with their weapons. They will also throw grenades much more often like they did in Halo: CE. In higher difficulty levels, their accuracy will increase considerably. | Performance-wise, Marines are very accurate with their weapons. They will also throw grenades much more often like they did in Halo: CE. In higher difficulty levels, their accuracy will increase considerably. |