Editing UNSC Marine Corps/Gameplay
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*In the in-game game mechanics, Marines actually possess regenerating armor that functions similar to the regenerating energy shields possessed by the Master Chief and enemy Elites. However, unlike energy shielding, this armor does not have special damage values (i.e. it does not take reduced damage from bullets or increased damage from plasma). In ''[[Halo: Combat Evolved]]'', a Marine's armor is about 50% as strong as a [[Minor Elite]]'s shields. In ''[[Halo 2]]'', the armor appears to be on par with a Minor Elite's shielding, allowing a Marine to take roughly the same amount of damage as a Minor Elite. | *In the in-game game mechanics, Marines actually possess regenerating armor that functions similar to the regenerating energy shields possessed by the Master Chief and enemy Elites. However, unlike energy shielding, this armor does not have special damage values (i.e. it does not take reduced damage from bullets or increased damage from plasma). In ''[[Halo: Combat Evolved]]'', a Marine's armor is about 50% as strong as a [[Minor Elite]]'s shields. In ''[[Halo 2]]'', the armor appears to be on par with a Minor Elite's shielding, allowing a Marine to take roughly the same amount of damage as a Minor Elite. | ||
*In ''[[Halo: Combat Evolved]]'', shooting a dead Marine's armor with a ballistic firearm would eventually send a ricochet at your shields. Meleeing them would result in a loud "''clack''" However, in ''[[Halo 2]]'' and ''3'', the bullets do not ricochet, but penetrate the dead bodies and result in a large amount of blood. | *In ''[[Halo: Combat Evolved]]'', shooting a dead Marine's armor with a ballistic firearm would eventually send a ricochet at your shields. Meleeing them would result in a loud "''clack''" However, in ''[[Halo 2]]'' and ''3'', the bullets do not ricochet, but penetrate the dead bodies and result in a large amount of blood. | ||
*In ''[[Halo 2]]'', Marines receive a significant upgrade in both A.I. and durability. A ''Halo 2'' Marine can survive as much damage as a fully shielded blue Minor Elite, and use intelligent combat tactics (such as using cover and firing from behind cover, combining fire-power and flanking manouvers) that can allow small groups of 2 to 5 Marines to hold their own against large squads of the "inferior" Covenant enemies ie Grunts and Jackals | *In ''[[Halo 2]]'', Marines receive a significant upgrade in both A.I. and durability. A ''Halo 2'' Marine can survive as much damage as a fully shielded blue Minor Elite, and use intelligent combat tactics (such as using cover and firing from behind cover, combining fire-power and flanking manouvers) that can allow small groups of 2 to 5 Marines to hold their own against large squads of the "inferior" Covenant enemies ie Grunts and Jackals. | ||
*In ''[[Halo 3]]'', Marines are likewise highly resilient, with a single Marine having roughly the same level of durability as a Brute Minor (on Heroic difficulty a Marine takes about 24 assault rifle shots to kill, whereas a Brute Minor takes 7 shots to drop their shield and an additional 17 shots to kill). | *In ''[[Halo 3]]'', Marines are likewise highly resilient, with a single Marine having roughly the same level of durability as a Brute Minor (on Heroic difficulty a Marine takes about 24 assault rifle shots to kill, whereas a Brute Minor takes 7 shots to drop their shield and an additional 17 shots to kill). | ||
*In ''[[Halo 3]]'', Marines generally tend to care greatly about the welfare of the [[John-117|Master Chief]], and become scared and upset if he dies. However, when playing Co-op with the Arbiter, if the Arbiter dies, the Marines don't seem to care at all and act as if it's unfortunate, but still unimportant. | *In ''[[Halo 3]]'', Marines generally tend to care greatly about the welfare of the [[John-117|Master Chief]], and become scared and upset if he dies. However, when playing Co-op with the Arbiter, if the Arbiter dies, the Marines don't seem to care at all and act as if it's unfortunate, but still unimportant. |