Editing UNSC Field Armory

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Canon}}
{{era|HCW}}
[[File:HW FieldArmory.jpg|thumb|250px|The UNSC Field Armory in ''Halo Wars''.]]
[[File:armory-2.jpg|thumb|right|250px|The UNSC Field Armory in ''Halo Wars''.]]
The '''Field Armory''' is a [[United Nations Space Command|UNSC]] military building produced off of a prefabricated [[Firebase]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/firebase.aspx#armory|Site=Official Halo Wars Community Site|Page=Field Armory|D=20|M=03|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Field Armory}} It serves as the UNSC counterpart to the [[Covenant Temple|Temple]] and [[Banished War Council|War Council]] structures used by the [[Covenant]] and [[Banished]], respectively.
The '''Field Armory''' is a [[United Nations Space Command|UNSC]] building in the game ''[[Halo Wars]]''.<ref>[http://www.halowars.com/GameInfo/firebase.aspx#armory '''Halowars.com''': ''Field Armory'']</ref>


== Overview ==
==Function==
The Field Armory is a combination of a machine/fabrication shop and a research laboratory. It is the location where the most advanced technology for the UNSC is created by dedicated engineers and scientists.{{Ref/Reuse|hwsite}} By the time of the [[Second Ark Conflict]], the Field Armory's functions have been largely subsumed by the [[UNSC Armory|Armory]] structure.{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=[[UNSC Armory|Armory]]}}
The UNSC's Field Armory is a cross between a machine\fabrication shop, and a research laboratory. This is where the most advanced technology for the UNSC is created by dedicated engineers and scientists.


==In-game information==
The Field Armory allows the player to purchase upgrades in five areas. One upgrade reduces the amount of time needed to requisition combat units. Another increases the actual population capacity by 10 units. Two turret upgrades, available sequentially, replace the standard [[M202 XP machine gun|M202]] [[Base turret|turret]] with larger multi-barrel configurations, visually similar to twin- or quad-.50s. A fourth upgrade gives a significant boost to all infantry types' running speeds. The last upgrades available for purchase are three sequential improvements to the selected hero unit's leader power: adding up to three additional [[Magnetic Accelerator Cannon|MAC]] gun shots for Captain [[James Cutter|Cutter]], nearly quadrupling the number of bombs and target area of Sergeant [[John Forge|Forge's]] [[Carpet bombing|Carpet Bomb]], and improving Professor [[Ellen Anders|Anders']] [[GBU-1105 bomb|Cryo Bomb]], significantly lengthening its effect, and knocking more aircraft out of the sky during the initial freeze.
===''Halo Wars''===
[[File:HW UNSCFieldArmory Screenshot.png|thumb|250px|The Field Armory in-game in ''Halo Wars''.]]
{{Quote|The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here.|In-game description}}
In ''[[Halo Wars]]'', the Field Armory costs {{HWTech|1}} and {{HWResources|150}} to be built. The [[Covenant]] equivalent to the Field Armory is the [[Covenant Temple|Temple]], which also fulfils the role of the [[UNSC Reactor|Reactor]] by offering upgrades for increasing players' Tech level.
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
|-
| style="width: 5%" | '''Population''' || style="width: 5%" | '''Tech''' || style="width: 20%" | '''Resources'''
|-
! colspan="6"|All Leaders


|- style="height: 40px"
An excellent tactic to use with the Field Armory is to build one early on, quickly research any upgrades the player plans to utilize, and then scrap the building in place of a [[UNSC Vehicle Depot|Vehicle Depot]], [[UNSC Airpad|airpad]], or [[UNSC Barracks|Barracks]], allowing for the highest possible number of [[UNSC Supply Pad|Supply Pad]]s, while still leaving room for unit production. It costs 150 resources and requires a tech level of 1.
| Adrenaline || Upgrade || N/A || {{HWTech|1}} || {{HWResources|250}} {{C|125 for Professor Anders}}{{Ref/Note|Id=anders|Anders' economic boost halves the cost of all upgrades.}} || Booster shots enable all infantry units to run at significantly increased speeds.
|- style="height: 40px"
| Reserves || Upgrade || N/A || {{HWTech|2}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}} || Train times for all units are drastically reduced.
|- style="height: 40px"
| Reinforcements || Upgrade || N/A || {{HWTech|3}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}} || Add +10 to the population cap of your army.
|- style="height: 40px"
| Medium Turret  || Upgrade || N/A || {{HWTech|2}} || {{HWResources|500}} {{C|250 for Professor Anders}}{{Ref/NoteReuse|anders}}|| Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.
|- style="height: 40px"
| Large Turret  || Upgrade || N/A || {{HWTech|3}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}}|| Upgrades all Turrets to Large Turrets, increasing their hitpoints and damage.


|-
==Available technologies==
! colspan="6"|[[Captain]] [[James Cutter|Cutter]]
*Defense Turret upgrades
**Medium Turret: 500 resources and tech level of 2
**Large Turret : 800 resources and tech level of 3
*MAC Blast upgrades
**Medium MAC Blast : 700 resources and tech level of 2
**Large MAC Blast : 1,000 resources and tech level of 3
**Super MAC Blast : 1,400 resources and tech level of 4
*Carpet Bomb upgrades
**Medium Carpet Bombing : 700 resources and tech level of 2
**Large Carpet Bombing : 1,000 resources and tech level of 3
**Super Carpet Bombing : 1,400 resources and tech level of 4
*Cryo Bomb upgrades
**Medium Cryo Bomb : 350 resources and tech level of 2
**Large Cryo Bomb : 500 resources and tech level of 3
**Super Cryo Bomb : 700 resources and tech level of 4
*Reserves : 800 resources and tech level of 2
*Reinforcements : 800 resources and tech level of 3
*Adrenaline : 250 resources and tech level of 1


|- style="height: 40px"
*Anders' economic boost halves the cost of the Defensive Turret, Reserves, Reinforcements, Adrenaline and Cryo Bomb upgrades.
| Medium MAC Blast || Upgrade || N/A || {{HWTech|2}} || {{HWResources|700}} || MAC Blast ammo capacity upgraded to provide two shots.
|- style="height: 40px"
| Large MAC Blast || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,000}} || MAC Blast ammo capacity upgraded to provide three shots.
|- style="height: 40px"
| Super MAC Blast || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1,400}} || MAC Blast ammo capacity upgraded to provide four shots.
 
|-
! colspan="6"|[[Sergeant]] [[John Forge|Forge]]
 
|- style="height: 40px"
| Medium Carpet Bomb || Upgrade || N/A || {{HWTech|2}} || {{HWResources|700}} || Carpet Bomb strafe distance and damage increased.
|- style="height: 40px"
| Large Carpet Bomb || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,000}} || Carpet Bomb strafe distance and damage increased.
|- style="height: 40px"
| Super Carpet Bomb || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1,400}} || Carpet Bomb strafe distance and damage increased.
 
|-
! colspan="6"|[[Ellen Anders|Professor Anders]]
 
|- style="height: 40px"
| Medium Cryo Bomb || Upgrade || N/A || {{HWTech|2}} || {{HWResources|525}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
|- style="height: 40px"
| Large Cryo Bomb || Upgrade || N/A || {{HWTech|3}} || {{HWResources|750}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
|- style="height: 40px"
| Super Cryo Bomb || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1050}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
|}
 
{{Ref/Notes}}
 
==Gallery==
<gallery>
File:HW SpecOpsLab Concept.jpg|An early model for the Field Armory, then known as the "Spec Ops Building".
File:HW-CommandCentreBuilding Concept.jpg|Concept art for the Field Armory.
File:HW FieldArmory Concept.jpg|Another early design for the Field Armory.
File:HW-FieldArmory-HighPoly.jpg|High-poly render of the UNSC Field Armory.
File:HW-FieldArmory-LowPoly.jpg|Low-poly render of the UNSC Field Armory.
</gallery>


==List of appearances==
==List of appearances==
Line 75: Line 36:


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:UNSC Buildings]]
{{HW buildings}}
[[Category:UNSC buildings]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.