Editing UNSC Barricade
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[[File: | [[File:HW2_UNSCBarrier.jpg|thumb|300px|right|A UNSC Barricade with no upgrades on the mission Hold the Line.]] | ||
The '''Barricade''' is a [[UNSC]] fortification in ''[[Halo Wars 2]]''. | The '''Barricade''' is a [[UNSC]] fortification in ''[[Halo Wars 2]]''. | ||
==Overview== | |||
==Gameplay== | ==Gameplay== | ||
===''Halo Wars 2''=== | ===''Halo Wars 2''=== | ||
====Hold the Line==== | ===='''Hold the Line'''==== | ||
They are featured in the mission [[Hold the Line]] as defensive structures in order to slow down the Banished from destroying the object, the buildings can be healed but won't be rebuildable upon destroyed. | They are featured in the mission [[Hold the Line]] as defensive structures in order to slow down the Banished from destroying the object, the buildings can be healed but won't be rebuildable upon destroyed. | ||
====Terminus Firefight==== | ===='''Terminus Firefight'''==== | ||
In the [[Terminus Firefight]] gamemode as an upgrade of the [[UNSC Fence|Fence]]. As an upgrade of the Fence, the barricade has more resilience, and has three of its own further upgrades. The Barricade upgrade costs | In the [[Terminus Firefight]] gamemode as an upgrade of the [[UNSC Fence|Fence]]. As an upgrade of the Fence, the barricade has more resilience, and has three of its own further upgrades. The Barricade upgrade costs 200 supply. | ||
*Barricade | *Barricade | ||
**Population cost: | **Population cost: | ||
**Supply cost: 200 (default) | **Supply cost: 200 (default) | ||
**Power cost: N/A | **Power cost: N/A | ||
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**Adding detect units will help you/your allies to see enemies that are forced cloaked | **Adding detect units will help you/your allies to see enemies that are forced cloaked | ||
**Brute Grenadiers will be effective with the range boost since they also leave a puddle of Infusions upon max upgrade, also they can attack air units which the ground units will be effected with the infusion. | **Brute Grenadiers will be effective with the range boost since they also leave a puddle of Infusions upon max upgrade, also they can attack air units which the ground units will be effected with the infusion. | ||
**Pavium is also effective when he enters one of them and also the bunker gets damaged, Pavium's Drone will passively heal it. | **Pavium is also effective when he enters one of them and also the the bunker gets damaged, Pavium's Drone will passively heal it. | ||
**Jerome and Shipmaster's infantry have boosted range and upon entering a Bunker, their range is slightly increased. | **Jerome and Shipmaster's infantry have boosted range and upon entering a Bunker, their range is slightly increased. | ||
**The Chosen can outrange any infantry unit upon entering one, and also he can attack air from afar which is something siege units lack. | **The Chosen can outrange any infantry unit upon entering one, and also he can attack air from afar which is something siege units lack. |