Editing UNSC Barricade

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{{Status|Canon}}
{{Era|Post}}
[[File:HW2 UNSCBarrier.jpg|thumb|300px|A UNSC Barricade with no upgrades on the mission Hold the Line.]]
[[File:HW2_UNSCBarrier.jpg|thumb|300px|right|A UNSC Barricade with no upgrades on the mission Hold the Line.]]
The '''Barricade''' is a [[UNSC]] fortification in ''[[Halo Wars 2]]''.  
The '''Barricade''' is a [[UNSC]] fortification in ''[[Halo Wars 2]]''.  
==Overview==


==Gameplay==
==Gameplay==
===''Halo Wars 2''===
===''Halo Wars 2''===
====Hold the Line====
===='''Hold the Line'''====
They are featured in the mission [[Hold the Line]] as defensive structures in order to slow down the Banished from destroying the object, the buildings can be healed but won't be rebuildable upon destroyed.  
They are featured in the mission [[Hold the Line]] as defensive structures in order to slow down the Banished from destroying the object, the buildings can be healed but won't be rebuildable upon destroyed.  


====Terminus Firefight====
===='''Terminus Firefight'''====
In the [[Terminus Firefight]] gamemode as an upgrade of the [[UNSC Fence|Fence]]. As an upgrade of the Fence, the barricade has more resilience, and has three of its own further upgrades. The Barricade upgrade costs 150 supply for the fence, and 200 supply to upgrade to barricade.
In the [[Terminus Firefight]] gamemode as an upgrade of the [[UNSC Fence|Fence]]. As an upgrade of the Fence, the barricade has more resilience, and has three of its own further upgrades. The Barricade upgrade costs 200 supply.


*Barricade
*Barricade
**Population cost:0
**Population cost:
**Supply cost: 200 (default)  
**Supply cost: 200 (default)  
**Power cost: N/A
**Power cost: N/A
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**Adding detect units will help you/your allies to see enemies that are forced cloaked
**Adding detect units will help you/your allies to see enemies that are forced cloaked
**Brute Grenadiers will be effective with the range boost since they also leave a puddle of Infusions upon max upgrade, also they can attack air units which the ground units will be effected with the infusion.
**Brute Grenadiers will be effective with the range boost since they also leave a puddle of Infusions upon max upgrade, also they can attack air units which the ground units will be effected with the infusion.
**Pavium is also effective when he enters one of them and also the bunker gets damaged, Pavium's Drone will passively heal it.
**Pavium is also effective when he enters one of them and also the the bunker gets damaged, Pavium's Drone will passively heal it.
**Jerome and Shipmaster's infantry have boosted range and upon entering a Bunker, their range is slightly increased.
**Jerome and Shipmaster's infantry have boosted range and upon entering a Bunker, their range is slightly increased.
**The Chosen can outrange any infantry unit upon entering one, and also he can attack air from afar which is something siege units lack.
**The Chosen can outrange any infantry unit upon entering one, and also he can attack air from afar which is something siege units lack.
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*Heal
*Heal
**It's recommended to put uber units on them so they can tank more of the damage from the enemies, Scarabs are more recommended since they can attract every unit regardless if enemy unit can attack air or not.
**It's recommended to put uber units on them so they can tank more of the damage from the enemies, Scarabs are more recommended since they can attract every unit regardless if enemy unit can attack air or not.


==Gallery==
==Gallery==

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