Editing Type-27 hologram
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|HCW|Post}} | ||
{{Weapon | {{New Content}} | ||
| image = | {{Weapon Infobox | ||
| manufacturer = [[Materials Group]] | |image= [[File:H4-HolographicDecoy-Module.png|300px]] | ||
| series = | |manufacturer=[[Materials Group]] | ||
| type = | |series= | ||
| cost = | |type= | ||
| variant = | |cost= | ||
| service = | |variant= | ||
|service=2552 | |||
| affiliation = [[Covenant]] | |affiliation=*[[Covenant]] | ||
[[ | *[[UNSC Defense Force]] | ||
| weight = | |weight= | ||
| length = | |length-title=Dimensions | ||
|length=*Length: 1.8 in (4.5 cm) | |||
*Width: 13.2 in (33.5 cm) | |||
| ammotype = | *Height: 4 in (10.2 cm) | ||
| feed = | |ammotype= | ||
| operation = | |feed= | ||
| rate = | |operation= | ||
| velocity = | |rate= | ||
| range = | |velocity= | ||
|range= | |||
}} | }} | ||
The '''Type-27 Responsive Holographic Form Emulator''' | The '''Type-27 Responsive Holographic Form Emulator''', often shortened as "'''Hologram'''" or "'''T-27 Decoy package'''", is a piece of Covenant decoy technology. It was reverse-engineered by the [[United Nations Space Command|UNSC]], and is utilized by [[SPARTAN Program|SPARTANs]].<ref name="reach">'''Halo: Reach'''</ref><ref name="h4site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''': ''Gameplay'']</ref> | ||
== | ==Overview== | ||
The only known Covenant species that uses the emulator are the [[Skirmishers]], namely only the [[Skirmisher Champion]]s and [[Skirmisher Commando|Commandos]]. Sometime before or during [[2552]], the emulator was reverse engineered from Covenant technology and was later [[Armor abilities|integrated]] into the [[MJOLNIR Powered Assault Armor]]. The emulator creates an holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.<ref name="reach"/><ref name="h4site"/> | |||
The only known Covenant species that uses the emulator are the [[Skirmishers]], namely only the [[Skirmisher Champion]]s and [[Skirmisher Commando|Commandos]]. Sometime before or during [[2552]], the emulator was reverse engineered from Covenant technology and was later [[Armor abilities|integrated]] into the [[MJOLNIR Powered Assault Armor]]. The emulator creates | |||
To allies, the holographic copy would appear as a white dot on their [[motion tracker]]. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just [[ | To allies, the holographic copy would appear as a white dot on their [[motion tracker]]. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just [[List of "seven" references in the Halo series|7]] seconds, which would immediately dissipate the old one.<ref name="reach"/> | ||
== | ===Disadvantage=== | ||
= | The decoy can be identified by the thermal enhancement on the [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.<ref name="reach"/> | ||
The hologram | ==Tactic== | ||
===Halo: Reach=== | |||
*The hologram is useful in [[Campaign]], since most enemies will fall for it. It is an effective way to test the number of enemies ahead of the player's position. | |||
*In [[multiplayer]], one can evade an [[Type-1 Energy Weapon/Sword|Energy Sword]] lunge by deploying a hologram at the last second. In [[Infection]], this gives one a chance to attack the infected. | |||
=== | ===Halo 4=== | ||
In ''[[Halo 4]]'', projecting a hologram onto a corpse will cause the hologram to crouch up and down, [[Corpse Humping|humping]] it.<ref>[http://www.youtube.com/watch?v=GM82Lv0FU50&feature=g-user-u '''Achievement Hunter:''' ''Halo 4: HoloHump - Easter Egg'']</ref> The effect is not only humorous, it also increases the plausibility of the decoy. | |||
== Gallery == | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H4-HolographicDecoy-HUD-Icon.png|HUD Icon of the Holographic Decoy in ''Halo 4''. | File:H4-HolographicDecoy-HUD-Icon.png|HUD Icon of the Holographic Decoy in ''Halo 4''. | ||
File:Type-27_RHFE_module.jpg|View of the Holographic Decoy module in ''Halo 4''. | |||
File:Hologram.jpg|The hologram emulator and icon in ''Halo: Reach''. | File:Hologram.jpg|The hologram emulator and icon in ''Halo: Reach''. | ||
File:SoldierFull.jpg|The holographic decoy in action in ''Halo 4''. | File:SoldierFull.jpg|The holographic decoy in action in ''Halo 4''. | ||
File:H4-MP-Hologram-ArmorAbility.jpg|The holographic decoy in use. | File:H4-MP-Hologram-ArmorAbility.jpg|The holographic decoy in use. | ||
File:Type-27_RHFE_mounted.jpg|A Type-27 RHFE equipped to a SPARTAN-IVs armor. | File:Type-27_RHFE_mounted.jpg|A Type-27 RHFE equipped to a SPARTAN-IVs armor. | ||
</gallery> | </gallery> | ||
== List of appearances == | ==List of appearances== | ||
* ''[[Halo: Reach]]'' {{1st}} | *''[[Halo: Reach]]'' {{1st}} | ||
* ''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
** ''[[Spartan Ops]]'' | **''[[Spartan Ops]]'' | ||
* ''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
==Sources== | |||
[[Category:Armor | <references/> | ||
{{Armor abilities}} | |||
[[Category:MJOLNIR Armor]] |