Editing Two Betrayals/Walkthrough
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== Weapons == | == Weapons == | ||
====Usable==== | ====Usable==== | ||
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*[[MA5B Individual Combat Weapon System|Assault Rifle]] | *[[MA5B Individual Combat Weapon System|Assault Rifle]] | ||
*[[M90 Close Assault Weapon System|Shotgun]] | *[[M90 Close Assault Weapon System|Shotgun]] | ||
*[[ | *[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] | ||
*[[M19 SSM Rocket Launcher|Rocket Launcher]] | *[[M19 SSM Rocket Launcher|Rocket Launcher]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[Shade]] | *[[Shade]] | ||
====Non-usable==== | ====Non-usable==== | ||
*[[ | *[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | ||
*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[Sentinel Beam]] | *[[Sentinel Beam]] | ||
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*[[Type-26 Ground Support Aircraft|Banshee]] | *[[Type-26 Ground Support Aircraft|Banshee]] | ||
*[[M12 Light Reconnaissance Vehicle|Warthog]] | *[[M12 Light Reconnaissance Vehicle|Warthog]] | ||
*[[ | *[[Type-25 Assault Gun Carriage|Wraith]] (non-drivable) | ||
== Equipment == | == Equipment == | ||
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Next comes another tough battle. Open the first door and move through. Immediately after opening the next big door that leads outside, retreat. A bunch of Grunts will come wandering in after you and you want to keep your distance. Take these guys out with charged plasma shots. Back up to the site of the previous battle to recharge. Keep blasting until the Grunts are dead. Now you have two Jackals and two Elites to deal with. Get as close as you dare then look for an open enemy. If it's an Elite, fire off a magazine of needles towards him. If it's a Jackal, fire off a charged plasma shot. Use the stationary shields if you're feeling courageous, but be careful of Jackals dropping them with charged shots. They do that sometimes. Remember; enemies cannot see you crouching behind a stationary shield even though you can see them so stealth is an option here. Go back and grab more needles and a fresh Plasma Pistol when you're running low. Repeat until you've taken out nearly the entire Covenant. That last bad guy or two can be annoying to finish off, so don't worry about it. Find a decent Plasma Pistol and grab your Shotgun. Run up one last time and send off a few charged plasma shots and a grenade or two. Whoever is left will probably run for cover so follow up with your Shotgun at close range, blasting Elites and bonking Jackals. | Next comes another tough battle. Open the first door and move through. Immediately after opening the next big door that leads outside, retreat. A bunch of Grunts will come wandering in after you and you want to keep your distance. Take these guys out with charged plasma shots. Back up to the site of the previous battle to recharge. Keep blasting until the Grunts are dead. Now you have two Jackals and two Elites to deal with. Get as close as you dare then look for an open enemy. If it's an Elite, fire off a magazine of needles towards him. If it's a Jackal, fire off a charged plasma shot. Use the stationary shields if you're feeling courageous, but be careful of Jackals dropping them with charged shots. They do that sometimes. Remember; enemies cannot see you crouching behind a stationary shield even though you can see them so stealth is an option here. Go back and grab more needles and a fresh Plasma Pistol when you're running low. Repeat until you've taken out nearly the entire Covenant. That last bad guy or two can be annoying to finish off, so don't worry about it. Find a decent Plasma Pistol and grab your Shotgun. Run up one last time and send off a few charged plasma shots and a grenade or two. Whoever is left will probably run for cover so follow up with your Shotgun at close range, blasting Elites and bonking Jackals. | ||
Now you can relax. No more tough battles for a while. Don't scavenge around here yet. Toss your Shotgun in a memorable spot and grab a | Now you can relax. No more tough battles for a while. Don't scavenge around here yet. Toss your Shotgun in a memorable spot and grab a [[Plasma Rifle]]. Keep your old Plasma Pistol as well. Walk up the ramp and into the tower. At the end of the path are a health pack, a [[Pistol]], and a [[Sniper Rifle]]. Toss both your weapons and grab these goodies. Remember where this ammo stash is. You'll be flying back up here later. Head down to the site of the last battle. You should have a nice array of weapons by now. The Sniper Rifle doesn't have much ammo, so you'll want to save that for later. The Pistol and Shotgun are your two staples. Always keep these around. | ||
Since that's what you're facing next, grab a Needler but keep your Pistol. Move off to the right (assuming you're facing out towards the canyon) and peek over the edge. You'll see several Covenant patrolling down below. Burn through all the nearby needles to soften them up then pick up a Plasma Pistol and toss the Needler. Peek over the edge just far enough to fire off a charged plasma shot at an enemy then quickly switch to your Pistol and zoom in. If the shot hits, follow up with the Pistol. Keep doing this until either all the guys below you are dead or you run out of needles and Plasma Pistols. Grab your Pistol and Shotgun and locate your Sniper Rifle. Continually switch it out with one of your weapons to toss it down to the level below. Follow it down and put your Shotgun in the face of anybody who was giving you trouble before. | Since that's what you're facing next, grab a Needler but keep your Pistol. Move off to the right (assuming you're facing out towards the canyon) and peek over the edge. You'll see several Covenant patrolling down below. Burn through all the nearby needles to soften them up then pick up a Plasma Pistol and toss the Needler. Peek over the edge just far enough to fire off a charged plasma shot at an enemy then quickly switch to your Pistol and zoom in. If the shot hits, follow up with the Pistol. Keep doing this until either all the guys below you are dead or you run out of needles and Plasma Pistols. Grab your Pistol and Shotgun and locate your Sniper Rifle. Continually switch it out with one of your weapons to toss it down to the level below. Follow it down and put your Shotgun in the face of anybody who was giving you trouble before. | ||
Now you have a large amount of space to work with and can look down on the enemies below you. Needlers are once again very useful since you can rain needles on enemies who can't find any cover. And if the Covenant aren't paying attention, you can often drop | Now you have a large amount of space to work with and can look down on the enemies below you. Needlers are once again very useful since you can rain needles on enemies who can't find any cover. And if the Covenant aren't paying attention, you can often drop [[Plasma Grenade]]s on them as well. Look off the left side first. There will be a couple of Elites and a Jackal here. You definitely want to take these guys out with needles and grenades if you can. Head back to the right when you're done and take a look at the Covenant down below. A couple of Elites, a Jackal, and a Grunt. Snipe the Grunt and Jackal with your Pistol or charged Plasma Pistol shots. Head down the path and get the attention of the Elites then run back up top and move around behind them. Peer over the edge and toss a grenade onto them or let loose with a magazine of needles. | ||
Go back up and retrieve your Shotgun and Sniper Rifle. If you want to plan ahead, you can toss your Sniper Rifle down to the walkway below so you don't have to go as far to retrieve it later. Or you can even take it with you, constantly switching it out with another one of your weapons. | Go back up and retrieve your Shotgun and Sniper Rifle. If you want to plan ahead, you can toss your Sniper Rifle down to the walkway below so you don't have to go as far to retrieve it later. Or you can even take it with you, constantly switching it out with another one of your weapons. | ||
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Moving along you'll see two Grunts at the other end of the upcoming tunnel. Zoom in and kill them. Move up to where they were standing and take out the Jackal nearby with a few shots to his vulnerable spots with your Pistol. Toss your Shotgun (remember where it is of course) and pick up the Needlers dropped by the two Grunts. Stay out of the range of the two Elites ahead and unload your Needler on them. A few magazines later they should be toast. Now you should go retrieve your Sniper Rifle. Pick it up; toss your Needler and head back down to the bottom floor of the pyramid. Part way down the last ramp you will get a checkpoint, so take a moment before you trigger it to make sure you're set. Run back to the ammo stash if you're running low on rounds for your Pistol or Shotgun. And if you want you can move your Shotgun to the top of the ramp to make it more accessible later. Once you're ready, move ahead. | Moving along you'll see two Grunts at the other end of the upcoming tunnel. Zoom in and kill them. Move up to where they were standing and take out the Jackal nearby with a few shots to his vulnerable spots with your Pistol. Toss your Shotgun (remember where it is of course) and pick up the Needlers dropped by the two Grunts. Stay out of the range of the two Elites ahead and unload your Needler on them. A few magazines later they should be toast. Now you should go retrieve your Sniper Rifle. Pick it up; toss your Needler and head back down to the bottom floor of the pyramid. Part way down the last ramp you will get a checkpoint, so take a moment before you trigger it to make sure you're set. Run back to the ammo stash if you're running low on rounds for your Pistol or Shotgun. And if you want you can move your Shotgun to the top of the ramp to make it more accessible later. Once you're ready, move ahead. | ||
After the checkpoint, get your Sniper Rifle out and zoom in on the Banshee ahead of you. As you move past the piece of debris the next group of Covenant will appear. An Elite will come running out from behind the Banshee, so put a couple of sniper rounds through him when you see him. It is possible to kill the Elite with your Pistol on [[Legendary]], but it requires all rounds to hit him. Switch back to your Pistol and look for Grunts and Jackals to snipe at. The [[ | After the checkpoint, get your Sniper Rifle out and zoom in on the Banshee ahead of you. As you move past the piece of debris the next group of Covenant will appear. An Elite will come running out from behind the Banshee, so put a couple of sniper rounds through him when you see him. It is possible to kill the Elite with your Pistol on [[Legendary]], but it requires all rounds to hit him. Switch back to your Pistol and look for Grunts and Jackals to snipe at. The [[Type-25 Assault Gun Carriage|Wraith]] will start lobbing mortars soon, so move into the shelter of the tunnel once things get too hot. From the tunnel you can peek out both sides and snipe most of the Covenant in the area. Use your Pistol to clear out the Grunts and Jackals, and then switch to your Sniper Rifle for the Elites. Be patient here, as sniping the [[Gold Zealot Elite]] will save you a lot of grief. Kill the Zealot and waste as many Elites as possible. Once you've emptied your Sniper Rifle and gone through a few Pistol magazines, there should only be a few Elites left. Now it's time to put the smack down on that Wraith. You've probably noticed that [[M19 SSM Rocket Launcher|Rocket Launcher]] by now. Go toss your rifle and pick it up along with an extra magazine of rockets to top it off. Be careful not to grab the [[health pack]] unless you really need it. Put those rockets to good use. Move through the tunnel and target the Wraith. Wait until it stops moving then fire. Keep watching for a moment to confirm you actually hit it then duck back into the tunnel away from the mortar shells. Three rockets will finish it off, but I recommend only hitting it twice. Instead of that last rocket, empty a couple of magazines of Pistol ammo into the tank. You will be filling up on Pistol ammo soon, so this saves you a rocket. Once the Wraith is destroyed, you can go back and grab the extra magazine of rockets. If you didn't miss, you should now have a full rocket launcher. Retrieve your Shotgun and switch it out for your Rocket Launcher. | ||
Now we have to deal with the last few Elites. Make sure there are only Elites left. Snipe any remaining Jackals or Grunts. The Elites have all probably migrated to the side of the pyramid where the Wraith was and where you probably are now. If not, harass them until they're all on that side. Now quickly run into the tunnel and drop down on the far side. Run up to the left wall and turn right so you're facing the back of the canyon. Run along the wall and hope the Elites don't see you. Once you've run all the way to the ice flow, turn around and head to the other side of the pyramid. Run up behind the Banshee, hop in, and fly away from those Elites as fast as your anti-grav pods will carry you. Hover over them at a safe height and pound them into the dirt with your [[Fuel Rod Gun]]. | Now we have to deal with the last few Elites. Make sure there are only Elites left. Snipe any remaining Jackals or Grunts. The Elites have all probably migrated to the side of the pyramid where the Wraith was and where you probably are now. If not, harass them until they're all on that side. Now quickly run into the tunnel and drop down on the far side. Run up to the left wall and turn right so you're facing the back of the canyon. Run along the wall and hope the Elites don't see you. Once you've run all the way to the ice flow, turn around and head to the other side of the pyramid. Run up behind the Banshee, hop in, and fly away from those Elites as fast as your anti-grav pods will carry you. Hover over them at a safe height and pound them into the dirt with your [[Fuel Rod Gun]]. | ||
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===Part 01: Two Betrayals=== | ===Part 01: Two Betrayals=== | ||
Quickly take cover, then pop out to shoot down the [[Sentinel]]s with your [[Type-25 Directed Energy Pistol|Plasma Pistol]]. Don't use overcharges, or you will run out of ammo very quickly. | Quickly take cover, then pop out to shoot down the [[Sentinel]]s with your [[Type-25 Directed Energy Pistol|Plasma Pistol]]. Don't use overcharges, or you will run out of ammo very quickly. | ||
===Part 02: The Gun Pointed at the Head of the Universe=== | ===Part 02: The Gun Pointed at the Head of the Universe=== | ||
Open the door to reveal a fight between Sentinels and [[Covenant]]. The Covenant will win, but if you try to even the fight, both factions will turn on you. Wait for the Covenant to destroy the Sentinels, then kill the stragglers with your Plasma Pistol and grenades. Again, don't use overcharges. Your [[M90 Close Assault Weapon System|shotgun]] is essentially useless in these large halls, so grab a | |||
Open the door to reveal a fight between Sentinels and [[Covenant]]. The Covenant will win, but if you try to even the fight, both factions will turn on you. Wait for the Covenant to destroy the Sentinels, then kill the stragglers with your Plasma Pistol and grenades. Again, don't use overcharges. Your [[M90 Close Assault Weapon System|shotgun]] is essentially useless in these large halls, so grab a [[Type-25 Directed Energy Rifle|Plasma Rifle]] or a [[Type-33 Guided Munitions Launcher|Needler]]. But remember where you dropped your shotgun. Open the next door and kill the Covenant—it will be tough, but it can be done. Be wary of the [[Kig-Yar|Jackals']] overcharges. | |||
Go up the ramp—you will find out why the fights were so tough; you didn't have your [[M6D Pistol]]. Grab the [[Sniper Rifle System 99C-S2 Anti-Matériel|sniper]] as well. It hardly has any ammo, but you can return and grab another weapon once you deplete it. Problem solved, now go down the tower the way you came up. You may wish to peek over the edge first and lighten the resistance from above, but if you jump down, you will be ambushed. When you encounter a squad, try to stick the [[Sangheili|Elite]] and [[headshot]] the [[Unggoy|Grunts]]. If your grenade misses, it will still take out most of the Elite's shields. | Go up the ramp—you will find out why the fights were so tough; you didn't have your [[M6D Pistol]]. Grab the [[Sniper Rifle System 99C-S2 Anti-Matériel|sniper]] as well. It hardly has any ammo, but you can return and grab another weapon once you deplete it. Problem solved, now go down the tower the way you came up. You may wish to peek over the edge first and lighten the resistance from above, but if you jump down, you will be ambushed. When you encounter a squad, try to stick the [[Sangheili|Elite]] and [[headshot]] the [[Unggoy|Grunts]]. If your grenade misses, it will still take out most of the Elite's shields. | ||
As you reach the bottom, you will aggro a [[ | As you reach the bottom, you will aggro a [[Type-25 Assault Gun Carriage|Wraith]], so begin strafing around. Headshot the two Grunts, then go through the tunnel. There will be a few Jackals and a whole squad of Elites, including a [[Zealot]]. Snipe the lower-ranked of the Elites, using what ammo you have, then swap it for the [[M19_SSM_Rocket_Launcher|Rocket Launcher]] on the path to your left. Avoid the health pack unless you have only one bar left. Deal with the remaining Elites, using a combination of pistol and grenades. You may use rockets, but save at least four for the Wraith. | ||
Take it down, then swap your nearly-empty Rocker Launcher for the shotgun. The waiting [[Type-26 Ground Support Aircraft|Banshee]] will allow you to reach the top far more quickly. Go to the platform indicated by the nav point. Be ready for an Elite and two Grunts—nail them with fuel rods. Land on the platform and go inside. See that core in the center? Walk right next to it, then run back to the platform. You will have no shield, so strafe to minimize damage taken. | Take it down, then swap your nearly-empty Rocker Launcher for the shotgun. The waiting [[Type-26 Ground Support Aircraft|Banshee]] will allow you to reach the top far more quickly. Go to the platform indicated by the nav point. Be ready for an Elite and two Grunts—nail them with fuel rods. Land on the platform and go inside. See that core in the center? Walk right next to it, then run back to the platform. You will have no shield, so strafe to minimize damage taken. | ||
===Part 03: Breaking Stuff to Look Tough=== | ===Part 03: Breaking Stuff to Look Tough=== | ||
There will be another Banshee waiting for you immediately to your right. Fly to the bridge, but stay at least 40 meters above it because you will encounter [[Special Operations | |||
There will be another Banshee waiting for you immediately to your right. Fly to the bridge, but stay at least 40 meters above it because you will encounter [[Special_Operations_Elite|Special Operations Elites]], similarly ranked [[Special_Operations_Grunt|Grunts]], and a few Jackals. Pound them with bombs, but don't hover—a single hit from a Grunt's [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] will total your Banshee, and the Elites are very accurate. Instead, circle around until they are all dead. Then land and go through the doors on the right (looking from the control room). | |||
You will encounter a Grunt; shoot him in the head with your Pistol. Then drop your shotgun for the Grunt's Plasma Pistol and use the [[Noob Combo]] on the Elites. Alternatively, you may use grenades. Swap your Plasma Pistol for a Needler, sneak up to the door, and blow up the Elites. Headshot the Jackals and the Grunts. Grab your shotgun again. | You will encounter a Grunt; shoot him in the head with your Pistol. Then drop your shotgun for the Grunt's Plasma Pistol and use the [[Noob Combo]] on the Elites. Alternatively, you may use grenades. Swap your Plasma Pistol for a Needler, sneak up to the door, and blow up the Elites. Headshot the Jackals and the Grunts. Grab your shotgun again. | ||
Go through the ramp area, then wait for the Covenant and [[Flood]] to kill one another. The Covenant will win this one—stay back and pick them off. Keep going until you reach another fight—wait for it to subside, then pick off the Elites. Go forward, then retreat—you will aggro a [[Field Master]]. Wait for him to come close, then use a [[ | Go through the ramp area, then wait for the Covenant and [[Flood]] to kill one another. The Covenant will win this one—stay back and pick them off. Keep going until you reach another fight—wait for it to subside, then pick off the Elites. Go forward, then retreat—you will aggro a [[Field Master]]. Wait for him to come close, then use a [[Type-1 Antipersonnel Grenade|Plasma Grenade]] or a few shotgun blasts. Kill the remaining Covenant in this area. | ||
Go out onto the double-bridge and deal with the Covenant and the Flood. As normal, save ammo by waiting until one side is completely dead before engaging. But the Jackals are not interested in the Flood—kill them with your Pistol. Be alert of the other bridge—because the Flood are here now, you may have to deal with enemies that jump across. Of course, don't attempt this yourself. There is a Zealot on the bridge. | Go out onto the double-bridge and deal with the Covenant and the Flood. As normal, save ammo by waiting until one side is completely dead before engaging. But the Jackals are not interested in the Flood—kill them with your Pistol. Be alert of the other bridge—because the Flood are here now, you may have to deal with enemies that jump across. Of course, don't attempt this yourself. There is a Zealot on the bridge. | ||
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There is another passageway containing two Elites. They will engage the Flood, which are currently out of sight. Wait it out. This time, the Flood will win. Use the lowered, darkened passageway to flank the Flood, but be careful: one of them has a Rocket Launcher. If not, then you will aggro it when you turn the next corner. | There is another passageway containing two Elites. They will engage the Flood, which are currently out of sight. Wait it out. This time, the Flood will win. Use the lowered, darkened passageway to flank the Flood, but be careful: one of them has a Rocket Launcher. If not, then you will aggro it when you turn the next corner. | ||
The next room contains Flood as well, although not as many. But they have better weapons, so don't get cocky. Be careful—the level's geometry tends to gather [[ | The next room contains Flood as well, although not as many. But they have better weapons, so don't get cocky. Be careful—the level's geometry tends to gather [[Flood Infection Form|Infection Forms]] into groups large enough to tear through your shields and kill you, even at full health. | ||
Return to the bridge. This time, there are two Banshees—unload your Pistol into them. Wait out the fight on the bridge, then kill the remaining faction. Some of the Flood had Rocket Launchers—pick them up, kill enemies, then drop them. There is no point in keeping them. | Return to the bridge. This time, there are two Banshees—unload your Pistol into them. Wait out the fight on the bridge, then kill the remaining faction. Some of the Flood had Rocket Launchers—pick them up, kill enemies, then drop them. There is no point in keeping them. | ||
Kill the Flood in the next room, then go down the elevator. Infection Forms will pop up from the sides, so stay in the center. When you reach the bottom, leave the elevator immediately. Kill any Infection Forms that get through, but leave the others. The room ahead contains a few unarmed [[Flood | Kill the Flood in the next room, then go down the elevator. Infection Forms will pop up from the sides, so stay in the center. When you reach the bottom, leave the elevator immediately. Kill any Infection Forms that get through, but leave the others. The room ahead contains a few unarmed [[Flood Combat Form|Combat Forms]]. Kill them with your shotgun or make [[How to Make Flood Friends|Flood Buddies]] with your Pistol. | ||
Head outside and headshot the Grunt. Destroy the Banshee. Quickly go to the bottom of the structure ahead of you in a [[Type-32 Rapid Assault Vehicle|Ghost]], then grab a rocket launcher (swap for your Assault Rifle) and a health pack if you need it. Return to the top and kill the Elite in the Ghost by [[Wikipedia:Circle strafing|circle-strafing]]. Destroy the [[Shade]] and the Wraith with rockets. When they're scrap, kill any remaining Covenant. Go through the tunnel (you will fit between the columns now, whereas in a [[M808B Main Battle Tank|Scorpion]] you could not). | Head outside and headshot the Grunt. Destroy the Banshee. Quickly go to the bottom of the structure ahead of you in a [[Type-32 Rapid Assault Vehicle|Ghost]], then grab a rocket launcher (swap for your Assault Rifle) and a health pack if you need it. Return to the top and kill the Elite in the Ghost by [[Wikipedia:Circle strafing|circle-strafing]]. Destroy the [[Shade]] and the Wraith with rockets. When they're scrap, kill any remaining Covenant. Go through the tunnel (you will fit between the columns now, whereas in a [[M808B Main Battle Tank|Scorpion]] you could not). | ||
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===Part 04: The Tunnels Below=== | ===Part 04: The Tunnels Below=== | ||
Rush through the tunnel to your right (where you entered this area in [[ | |||
Rush through the tunnel to your right (where you entered this area in [[Assault on the Control Room (Level)|Assault on the Control Room]]) in a Banshee or a Warthog or kill the resistance you encounter. Beware of rocket Flood. When you reach the closed door, activate the holo-panel. The door will not open, but break. Kill any Flood you can see on the other side with your vehicle's weapon. But you can only go through the broken door on foot. You will have to deal with three waves of Flood on the bridge: | |||
#Infection Forms | #Infection Forms | ||
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===Part 05: The Final Run=== | ===Part 05: The Final Run=== | ||
You are on foot against vehicles. Shoot down the Banshee. Headshot anything in a Shade. Then grab a Ghost. | You are on foot against vehicles. Shoot down the Banshee. Headshot anything in a Shade. Then grab a Ghost. | ||
Turn around the bend, aggro, wait out the fight, and mop up the stragglers. Take whatever you would like from the cache, but I recommend Pistol ammo and a Rocket Launcher. There are several of the latter scattered around the area, so pick them up as well. | Turn around the bend, aggro, wait out the fight, and mop up the stragglers. Take whatever you would like from the cache, but I recommend Pistol ammo and a Rocket Launcher. There are several of the latter scattered around the area, so pick them up as well. | ||
Use the Ghost's nose-up feature (jump button) to get over that step. Stay to the left. You will encounter a large battle including two Wraiths and a Shade—the last vehicular battle in the game. Aggro the Flood hiding in the rocks to the right and wait out the fight, or rush for a Banshee and dodge the attacks as you escape. If you do the latter, your Banshee will still be shot to hell—if you would like to grab the other, land on the double-layered bridge 150 meters above the fight and kill the Wraiths with all of the rockets that you can gather. When they're scrap, kill the Hunters, then the Shade. If you run out of rockets, use fuel rods from your Banshee—hover at a safe altitude (at least 60 meters) and nail the enemies with bombs. Elites rarely die to a single hit, so leave them—they will not cause much of a problem when you switch Banshees. | Use the Ghost's nose-up feature (jump button) to get over that step. Stay to the left. You will encounter a large battle including two Wraiths and a Shade—the last vehicular battle in the game. Aggro the Flood hiding in the rocks to the right and wait out the fight, or rush for a Banshee and dodge the attacks as you escape. If you do the latter, your Banshee will still be shot to hell—if you would like to grab the other, land on the double-layered bridge 150 meters above the fight and kill the Wraiths with all of the rockets that you can gather. When they're scrap, kill the Hunters, then the Shade. If you run out of rockets, use fuel rods from your Banshee—hover at a safe altitude (at least 60 meters) and nail the enemies with bombs. Elites rarely die to a single hit, so leave them—they will not cause much of a problem when you switch Banshees. | ||
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{{succession box | before = ''[[The Library (Level)/Walkthrough|The Library]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Two Betrayals''''' |after = ''[[Keyes (Level)/Walkthrough|Keyes]]''}} | {{succession box | before = ''[[The Library (Level)/Walkthrough|The Library]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Two Betrayals''''' |after = ''[[Keyes (Level)/Walkthrough|Keyes]]''}} | ||
[[Category:Walkthrough]] | |||
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