Editing Two Arbiters glitch
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 45: | Line 45: | ||
The glitch works on the Covenant because when the Phantom begins to engage its [[Active Camouflage]], all of the Elites on board are removed from the level, as can be seen by players who actually get on the Phantom with the Elites. By destroying the Phantom, a player performing this glitch stops the Phantom from engaging Active Camouflage, which prevents the Arbiter and the Elites from being removed from the level. Therefore, the Arbiter remains with you. As the game is unaware of the Phantom's destruction and this Arbiter's continued existence, it spawns another Arbiter the next time the Phantom shows up. | The glitch works on the Covenant because when the Phantom begins to engage its [[Active Camouflage]], all of the Elites on board are removed from the level, as can be seen by players who actually get on the Phantom with the Elites. By destroying the Phantom, a player performing this glitch stops the Phantom from engaging Active Camouflage, which prevents the Arbiter and the Elites from being removed from the level. Therefore, the Arbiter remains with you. As the game is unaware of the Phantom's destruction and this Arbiter's continued existence, it spawns another Arbiter the next time the Phantom shows up. | ||
The | The Three Arbiters Glitch works on The Covenant, when the Flood arrive on the Ark, since the game is scripted to spawn the second Arbiter when it cannot detect the first Arbiter. | ||
Cloning the Arbiter by killing him prior to a cutscene is merely a manifestation of the [[Life After Death]] glitch. | Cloning the Arbiter by killing him prior to a cutscene is merely a manifestation of the [[Life After Death]] glitch. | ||
=== Halo === | === Halo === |