Editing Two Arbiters glitch

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{{Status|Gameplay}}
{{Era|H3}}
{{Ratings}}
{{Cleanup}}
{{Cleanup}}
[[File:H3 Glitch 2 Arbiters.jpg|thumb|250px|The results of the Two Arbiters glitch.]]
[[File:2Arbiters.jpg|thumb|250px|The results of the Two Arbiters glitch.]]
The '''two Arbiters glitch''' is a [[glitch]] that can be exploited in many ''[[Halo 3]]'' [[Campaign]] levels such as [[The Ark (level)|The Ark]], [[The Covenant (Level)|The Covenant]], and [[Halo (Halo 3 Level)|Halo]]. The glitch, which can only be performed in single-player, causes the [[Thel 'Vadam|Arbiter]] to be duplicated for a part of the level.
The '''Two Arbiters Glitch''' is a [[Glitch|glitch]] that can be exploited in many ''[[Halo 3]]'' [[Campaign]] levels such as {{Levelname|The Ark}}, {{Levelname|The Covenant}}, and [[Halo (Halo 3 Level)|Halo]]. The glitch, which can only be performed in single-player, causes the [[Thel 'Vadam|Arbiter]] to be duplicated for a part of the level.


==Walkthrough==
== Instructions ==
=== The Ark ===
=== The Ark ===
{{Main|Life After Death#The Ark}}
{{Main|Life After Death#The Ark}}
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When you have de-activated the third tower, get in the [[M808B Main Battle Tank|scorpion]] tank before the Arbiter gets in the [[Phantom]] and blow it up while he's in it. The Arbiter won't leave the level like he's scripted to, and after the second comes down from the Phantom, it won't have a waypoint above his head. The second one may be teleported when you get to certain parts in the [[Citadel (Forerunner)|Citadel]].
When you have de-activated the third tower, get in the [[M808B Main Battle Tank|scorpion]] tank before the Arbiter gets in the [[Phantom]] and blow it up while he's in it. The Arbiter won't leave the level like he's scripted to, and after the second comes down from the Phantom, it won't have a waypoint above his head. The second one may be teleported when you get to certain parts in the [[Citadel (Forerunner)|Citadel]].


Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two [[Deutoros-pattern Scarab|Scarab]]s
Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two [[Scarab]]s


==== Four Arbiters Glitch on The Covenant====
==== Four Arbiters Glitch on The Covenant====
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Before you go up the elevator to deactivate the third tower's barrier, you will need to have picked up a headshot-capable weapon, a Fuel Rod Gun, and if you're playing on Normal, Heroic, or Legendary, a Beam Rifle (leave it outside). If you started at Mission Start, and the difficulty is Normal, Heroic, or Legendary, pick up the Active Camo; you can find it near the first tower's entrance.
Before you go up the elevator to deactivate the third tower's barrier, you will need to have picked up a headshot-capable weapon, a Fuel Rod Gun, and if you're playing on Normal, Heroic, or Legendary, a Beam Rifle (leave it outside). If you started at Mission Start, and the difficulty is Normal, Heroic, or Legendary, pick up the Active Camo; you can find it near the first tower's entrance.


When you have deactivated the third tower's barrier, run past the Flood and activate the elevator. When you come down, you should see Arbiter and any surviving Elites in combat with the Flood. Help them kill the Flood. Now melee Arbiter's shield until his shield goes down. Then go in front of the glass screen and headshot him. Go past the glass screen. You should see a waypoint; a second Arbiter will be spawned with an Energy Sword as his primary weapon. On Heroic or Legendary, headshot and/or melee the Flood combat forms that ambush you at the door and stick the Carrier Forms with spike grenades, since the grenades are abundant in numbers on this level. Or let the newly spawned Arbiter and the Elites kill them. Don't leave the tower after the Flood are dead. Wait for the first Arbiter to get up and exit the tower.
When you have deactivated the third tower's barrier, run past the Flood and activate the elevator. When you come down, you should see Arbiter and any surviving Elites in combat with the Flood. Help them kill the Flood. Now melee Arbiter's shield until his shield goes down. Then go in front of the glass screen and headshot him. Go past the glass screen. You should see a waypoint; a second Arbiter will be spawned with a Energy Sword as his primary weapon. On Heroic or Legendary, headshot and/or melee the Flood combat forms that ambush you at the door and stick the Carrier Forms with spike grenades, since the grenades are abundant in numbers on this level. Or let the newly spawned Arbiter and the Elites kill them. Don't leave the tower after the Flood are dead. Wait for the first Arbiter to get up and exit the tower.


Then head outside; Flood Infection Forms should spawn and you should see a Separatist Phantom. Kill the Infection Forms but don't go down to the Phantom. There is a loading point that will cause Arbiter to get on the Phantom. Destroy the Phantom with the Fuel Rod Gun. Four shots to the Phantom's frontal bulbs and/or tails (the damage is linked) will destroy the Phantom on any difficulty. Headshot the Sergeant. On Heroic or Legendary, stay out of sight for a while or your allies will turn on you. Then go down and you'll get the loading point. Headshot the Marine wielding the Rocket Launcher. If you started at Mission Start, and you brought any Marines with you on the Hornet, headshot them, but once again, on higher difficulties, stay out of sight before you kill them. Killing the Sergeant and the Marine wielding the Rocket Launcher and any Marines you brought to the third tower will make sure the two Arbiters get in the Warthog. If you're playing on Normal, Heroic, or Legendary, retrieve the Beam Rifle you left outside. Now get in the Scorpion tank. The remaining Marines will get on the tank and the two Arbiters will get in the Warthog.
Then head outside; Flood Infection Forms should spawn and you should see a Separatist Phantom. Kill the Infection Forms but don't go down to the Phantom. There is a loading point that will cause Arbiter to get on the Phantom. Destroy the Phantom with the Fuel Rod Gun. Four shots to the Phantom's frontal bulbs and/or tails (the damage is linked) will destroy the Phantom on any difficulty. Headshot the Sergeant. On Heroic or Legendary, stay out of sight for a while or your allies will turn on you. Then go down and you'll get the loading point. Headshot the Marine wielding the Rocket Launcher. If you started at Mission Start, and you brought any Marines with you on the Hornet, headshot them, but once again, on higher difficulties, stay out of sight before you kill them. Killing the Sergeant and the Marine wielding the Rocket Launcher and any Marines you brought to the third tower will make sure the two Arbiters get in the Warthog. If you're playing on Normal, Heroic, or Legendary, retrieve the Beam Rifle you left outside. Now get in the Scorpion tank. The remaining Marines will get on the tank and the two Arbiters will get in the Warthog.
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Then resume the game and drive the Warthog to the [[Citadel (Forerunner)|Citadel]] entrance. Get the Arbiter operating the Gauss turret off and push and melee him off the light bridge. Get in the driver's seat to get the third Arbiter to hop in. Then get him off and do the same to him. Do the same with the last remaining Arbiter. Now all three Arbiters should be on the ground level and they should be stationary. Go down to them and push and melee each Arbiter into the Citadel separately. Once all three Arbiters are in the Citadel, go to the closed Forerunner door to trigger the Citadel's doors to close and a Cortana Moment.
Then resume the game and drive the Warthog to the [[Citadel (Forerunner)|Citadel]] entrance. Get the Arbiter operating the Gauss turret off and push and melee him off the light bridge. Get in the driver's seat to get the third Arbiter to hop in. Then get him off and do the same to him. Do the same with the last remaining Arbiter. Now all three Arbiters should be on the ground level and they should be stationary. Go down to them and push and melee each Arbiter into the Citadel separately. Once all three Arbiters are in the Citadel, go to the closed Forerunner door to trigger the Citadel's doors to close and a Cortana Moment.


After the Cortana Moment, you'll get a checkpoint. Check and make sure you're prepared. You will need a Beam Rifle and an Active Camo. It is also recommended to bring a headshot capable weapon and two of all four grenades. Also, are the three Arbiters inside the Citadel? If so, save and quit. If you have a memory unit, replace your previous gave save with this save. Resume the game and go to the closed Forerunner door to initiate the cutscene.
After the Cortana Moment, you'll get a checkpoint. Check and make sure you're prepared. You will need a Beam Rifle and a Active Camo. It is also recommended to bring a headshot capable weapon and two of all four grenades. Also, are the three Arbiters inside the Citadel? If so, save and quit. If you have a memory unit, replace your previous gave save with this save. Resume the game and go to the closed Forerunner door to initiate the cutscene.


After the cutscene, you should see an Arbiter wielding the Plasma Rifle as his primary weapon and the Energy Sword as his secondary weapon; this is the fourth Arbiter. The fourth Arbiter cannot be killed during the fight with the Covenant. On Easy, let the Tank Forms do the fighting. On Normal, you should help them. On Heroic or Legendary, go the side and wait for the Tank Forms to die. After they have died, you have two choices. You can wait for the Covenant to take out Arbiter's shield or just melee Arbiter until his shield goes down. When his shield goes down, he will usually take out his Energy Sword. Thanks to his invincible state, the fourth Arbiter will easily eliminate the enemies on the first bridge. However, you have to stay with him or he'll switch back to the Plasma Rifle. On Heroic or Legendary, two additional Heavy Grunts wielding Fuel Rod Guns will be spawned. While Arbiter distracts and fights the Brute Captain, Grunts, and Jackals, go to the door to spawn the two Heavy Grunts. If you want to have the four Arbiters fight the Brutes in full force (12 Brutes on Easy, 10 Brutes on other difficulties), after all of the enemies are dead, kill the surviving Tank/Stalker Forms (melee the Tank Forms in the mouth) and the Human Combat Forms. Then jump on a supply case and jump onto the roof.
After the cutscene, you should see a Arbiter wielding the Plasma Rifle as his primary weapon and the Energy Sword as his secondary weapon; this is the fourth Arbiter. The fourth Arbiter cannot be killed during the fight with the Covenant. On Easy, let the Tank Forms do the fighting. On Normal, you should help them. On Heroic or Legendary, go the side and wait for the Tank Forms to die. After they have died, you have two choices. You can wait for the Covenant to take out Arbiter's shield or just melee Arbiter until his shield goes down. When his shield goes down, he will usually take out his Energy Sword. Thanks to his invincible state, the fourth Arbiter will easily eliminate the enemies on the first bridge. However, you have to stay with him or he'll switch back to the Plasma Rifle. On Heroic or Legendary, two additional Heavy Grunts wielding Fuel Rod Guns will be spawned. While Arbiter distracts and fights the Brute Captain, Grunts, and Jackals, go to the door to spawn the two Heavy Grunts. If you want to have the four Arbiters fight the Brutes in full force (12 Brutes on Easy, 10 Brutes on other difficulties), after all of the enemies are dead, kill the surviving Tank/Stalker Forms (melee the Tank Forms in the mouth) and the Human Combat Forms. Then jump on a supply case and jump onto the roof.


This next battle features five Jump Pack Brutes, three Brute infantry units, one Brute Captain, two Brute Bodyguards, and a Brute Chieftain. On higher difficulties, there are two Heavy Grunts that spawn.
This next battle features five Jump Pack Brutes, three Brute infantry units, one Brute Captain, two Brute Bodyguards, and a Brute Chieftain. On higher difficulties, there are two Heavy Grunts that spawn.
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By using a [[Spartan Laser Glitch|Spartan Laser with infinite ammo]] to kill the Arbiter immediately before the fight with [[343 Guilty Spark]], players can duplicate the Arbiter. Outside the Control Room, after the battle, one Arbiter will be standing around, and the other will already be attacking the awaiting [[Flood]]; the latter has the waypoint above his head. Once near the end of the hallway, both Arbiters will stay back.
By using a [[Spartan Laser Glitch|Spartan Laser with infinite ammo]] to kill the Arbiter immediately before the fight with [[343 Guilty Spark]], players can duplicate the Arbiter. Outside the Control Room, after the battle, one Arbiter will be standing around, and the other will already be attacking the awaiting [[Flood]]; the latter has the waypoint above his head. Once near the end of the hallway, both Arbiters will stay back.


==Sources==
== References ==
{{Ref/Sources}}
<references/>


{{Glitches}}
{{Glitches}}
[[Category:Halo 3 glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Tricks and cheats]]
[[Category:Halo 3 tricks and cheats]]

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