Editing Two Arbiters glitch

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After the Cortana Moment, you'll get a checkpoint. Check and make sure you're prepared. You will need a Beam Rifle and an Active Camo. It is also recommended to bring a headshot capable weapon and two of all four grenades. Also, are the three Arbiters inside the Citadel? If so, save and quit. If you have a memory unit, replace your previous gave save with this save. Resume the game and go to the closed Forerunner door to initiate the cutscene.
After the Cortana Moment, you'll get a checkpoint. Check and make sure you're prepared. You will need a Beam Rifle and an Active Camo. It is also recommended to bring a headshot capable weapon and two of all four grenades. Also, are the three Arbiters inside the Citadel? If so, save and quit. If you have a memory unit, replace your previous gave save with this save. Resume the game and go to the closed Forerunner door to initiate the cutscene.


After the cutscene, you should see an Arbiter wielding the Plasma Rifle as his primary weapon and the Energy Sword as his secondary weapon; this is the fourth Arbiter. The fourth Arbiter cannot be killed during the fight with the Covenant. On Easy, let the Tank Forms do the fighting. On Normal, you should help them. On Heroic or Legendary, go the side and wait for the Tank Forms to die. After they have died, you have two choices. You can wait for the Covenant to take out Arbiter's shield or just melee Arbiter until his shield goes down. When his shield goes down, he will usually take out his Energy Sword. Thanks to his invincible state, the fourth Arbiter will easily eliminate the enemies on the first bridge. However, you have to stay with him or he'll switch back to the Plasma Rifle. On Heroic or Legendary, two additional Heavy Grunts wielding Fuel Rod Guns will be spawned. While Arbiter distracts and fights the Brute Captain, Grunts, and Jackals, go to the door to spawn the two Heavy Grunts. If you want to have the four Arbiters fight the Brutes in full force (12 Brutes on Easy, 10 Brutes on other difficulties), after all of the enemies are dead, kill the surviving Tank/Stalker Forms (melee the Tank Forms in the mouth) and the Human Combat Forms. Then jump on a supply case and jump onto the roof.
After the cutscene, you should see a Arbiter wielding the Plasma Rifle as his primary weapon and the Energy Sword as his secondary weapon; this is the fourth Arbiter. The fourth Arbiter cannot be killed during the fight with the Covenant. On Easy, let the Tank Forms do the fighting. On Normal, you should help them. On Heroic or Legendary, go the side and wait for the Tank Forms to die. After they have died, you have two choices. You can wait for the Covenant to take out Arbiter's shield or just melee Arbiter until his shield goes down. When his shield goes down, he will usually take out his Energy Sword. Thanks to his invincible state, the fourth Arbiter will easily eliminate the enemies on the first bridge. However, you have to stay with him or he'll switch back to the Plasma Rifle. On Heroic or Legendary, two additional Heavy Grunts wielding Fuel Rod Guns will be spawned. While Arbiter distracts and fights the Brute Captain, Grunts, and Jackals, go to the door to spawn the two Heavy Grunts. If you want to have the four Arbiters fight the Brutes in full force (12 Brutes on Easy, 10 Brutes on other difficulties), after all of the enemies are dead, kill the surviving Tank/Stalker Forms (melee the Tank Forms in the mouth) and the Human Combat Forms. Then jump on a supply case and jump onto the roof.


This next battle features five Jump Pack Brutes, three Brute infantry units, one Brute Captain, two Brute Bodyguards, and a Brute Chieftain. On higher difficulties, there are two Heavy Grunts that spawn.
This next battle features five Jump Pack Brutes, three Brute infantry units, one Brute Captain, two Brute Bodyguards, and a Brute Chieftain. On higher difficulties, there are two Heavy Grunts that spawn.

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