Editing Two Arbiters glitch

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Before you go up the elevator to deactivate the third tower's barrier, you will need to have picked up a headshot-capable weapon, a Fuel Rod Gun, and if you're playing on Normal, Heroic, or Legendary, a Beam Rifle (leave it outside). If you started at Mission Start, and the difficulty is Normal, Heroic, or Legendary, pick up the Active Camo; you can find it near the first tower's entrance.
Before you go up the elevator to deactivate the third tower's barrier, you will need to have picked up a headshot-capable weapon, a Fuel Rod Gun, and if you're playing on Normal, Heroic, or Legendary, a Beam Rifle (leave it outside). If you started at Mission Start, and the difficulty is Normal, Heroic, or Legendary, pick up the Active Camo; you can find it near the first tower's entrance.


When you have deactivated the third tower's barrier, run past the Flood and activate the elevator. When you come down, you should see Arbiter and any surviving Elites in combat with the Flood. Help them kill the Flood. Now melee Arbiter's shield until his shield goes down. Then go in front of the glass screen and headshot him. Go past the glass screen. You should see a waypoint; a second Arbiter will be spawned with an Energy Sword as his primary weapon. On Heroic or Legendary, headshot and/or melee the Flood combat forms that ambush you at the door and stick the Carrier Forms with spike grenades, since the grenades are abundant in numbers on this level. Or let the newly spawned Arbiter and the Elites kill them. Don't leave the tower after the Flood are dead. Wait for the first Arbiter to get up and exit the tower.
When you have deactivated the third tower's barrier, run past the Flood and activate the elevator. When you come down, you should see Arbiter and any surviving Elites in combat with the Flood. Help them kill the Flood. Now melee Arbiter's shield until his shield goes down. Then go in front of the glass screen and headshot him. Go past the glass screen. You should see a waypoint; a second Arbiter will be spawned with a Energy Sword as his primary weapon. On Heroic or Legendary, headshot and/or melee the Flood combat forms that ambush you at the door and stick the Carrier Forms with spike grenades, since the grenades are abundant in numbers on this level. Or let the newly spawned Arbiter and the Elites kill them. Don't leave the tower after the Flood are dead. Wait for the first Arbiter to get up and exit the tower.


Then head outside; Flood Infection Forms should spawn and you should see a Separatist Phantom. Kill the Infection Forms but don't go down to the Phantom. There is a loading point that will cause Arbiter to get on the Phantom. Destroy the Phantom with the Fuel Rod Gun. Four shots to the Phantom's frontal bulbs and/or tails (the damage is linked) will destroy the Phantom on any difficulty. Headshot the Sergeant. On Heroic or Legendary, stay out of sight for a while or your allies will turn on you. Then go down and you'll get the loading point. Headshot the Marine wielding the Rocket Launcher. If you started at Mission Start, and you brought any Marines with you on the Hornet, headshot them, but once again, on higher difficulties, stay out of sight before you kill them. Killing the Sergeant and the Marine wielding the Rocket Launcher and any Marines you brought to the third tower will make sure the two Arbiters get in the Warthog. If you're playing on Normal, Heroic, or Legendary, retrieve the Beam Rifle you left outside. Now get in the Scorpion tank. The remaining Marines will get on the tank and the two Arbiters will get in the Warthog.
Then head outside; Flood Infection Forms should spawn and you should see a Separatist Phantom. Kill the Infection Forms but don't go down to the Phantom. There is a loading point that will cause Arbiter to get on the Phantom. Destroy the Phantom with the Fuel Rod Gun. Four shots to the Phantom's frontal bulbs and/or tails (the damage is linked) will destroy the Phantom on any difficulty. Headshot the Sergeant. On Heroic or Legendary, stay out of sight for a while or your allies will turn on you. Then go down and you'll get the loading point. Headshot the Marine wielding the Rocket Launcher. If you started at Mission Start, and you brought any Marines with you on the Hornet, headshot them, but once again, on higher difficulties, stay out of sight before you kill them. Killing the Sergeant and the Marine wielding the Rocket Launcher and any Marines you brought to the third tower will make sure the two Arbiters get in the Warthog. If you're playing on Normal, Heroic, or Legendary, retrieve the Beam Rifle you left outside. Now get in the Scorpion tank. The remaining Marines will get on the tank and the two Arbiters will get in the Warthog.

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