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| ==Production notes== | | ==Trivia== |
| * In the locker room, the locker tags are printed with names of artists at [[343 Industries]], while some dog tags to the right had names from the pets of 343 Industries' leads.{{Ref/Site|URL=https://www.artstation.com/artwork/r9zP0G|Site=ArtStation|Page=Rogelio Olguin - Halo Infinite: Multiplayer|D=05|M=11|Y=2022}}
| | The player's own Personal AI, rather than BUTLR, would be active during the live fire exercise. |
| * The player's own Personal AI, rather than BUTLR, would be active during the live fire exercise.
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| ==Gallery== | | ==Gallery== |
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| File:HINF Concept WeaponRack.jpg|Concept art of a weapon rack seen in the armory. | | File:HINF Concept WeaponRack.jpg|Concept art of a weapon rack seen in the armory. |
| File:HINF Tutorial AI Lab.png|BUTLR in the AI Calibration Lab. | | File:HINF Tutorial AI Lab.png|BUTLR in the AI Calibration Lab. |
| File:HINF Tutorial Lockers.jpg|A locker room.
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| File:HINF Tutorial Course.jpg|The movement course.
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| File:HINF Tutorial Armory 1.jpg|The armory.
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| File:HINF Tutorial Armory 2.jpg|The armory from a different angle.
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| File:HINF Tutorial Agryna Range.png|Commander Agryna at the weapons range.
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| </gallery> | | </gallery> |
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