Editing Turretless vehicle glitch
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{{ | {{ratings}} | ||
{{ | {{Era|H3}} | ||
[[ | [[Image:1207214751 Turretless Scorpion.jpg|thumb|right|A glitched [[Scorpion]].|150px]] | ||
The ''' | <!-- The NOWIKI tag prevents a formatting error, don't mess with it. --> | ||
The '''Turretless Vehicle Glitch''' is a [[glitch]] present in ''[[Halo 3]]''<NOWIKI/>'s [[Forge]]. The glitch typically removes [[vehicles]]' armaments. It is quite popular among machinima creators. | |||
== Method 1 == | |||
In Forge, enter Edit Mode and bring up the object menu by pressing '''X'''. Scroll to the Vehicles category, and move the cursor over whichever vehicle you wish to perform the glitch on. Get the party leader to start a new round. Just after "Round over" is heard, the screen will fade to black, and the menu will stay up for several seconds after "Round over" was uttered. | In Forge, enter Edit Mode and bring up the object menu by pressing '''X'''. Scroll to the Vehicles category, and move the cursor over whichever vehicle you wish to perform the glitch on. Get the party leader to start a new round. Just after "Round over" is heard, the screen will fade to black, and the menu will stay up for several seconds after "Round over" was uttered. | ||
As soon as the screen goes completely black, spawn the | As soon as the screen goes completely black, spawn the vehicle -- if you spawn the vehicle too early, it will spawn normally, but if you wait too long, the menu will close automatically. When the new round has started, go to the spot that you were previously standing. The turretless vehicle should be in the position you spawned it in. The vehicle will only remain in its turret-less state for that particular round. | ||
If you start a new round, end the game, or save the map with the turretless vehicle and load it again in Forge or in a [[Custom Games|Custom Game]], the vehicle will be in its normal state. | If you start a new round, end the game, or save the map with the turretless vehicle and load it again in Forge or in a [[Custom Games|Custom Game]], the vehicle will be in its normal state. | ||
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The [[Connection Host|connection host]] cannot perform this glitch, as it depends on a communication error. Specifically, a client spawns the vehicle, but the host starts the new round before the vehicle's turret can be spawned ''with'' the vehicle (a vehicle and its turret are two different [[tag|objects]]). | The [[Connection Host|connection host]] cannot perform this glitch, as it depends on a communication error. Specifically, a client spawns the vehicle, but the host starts the new round before the vehicle's turret can be spawned ''with'' the vehicle (a vehicle and its turret are two different [[tag|objects]]). | ||
This method does not affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge. | This method does not affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge. HAVE 2 PEOPLE! | ||
03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)~~BDU sniper03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)[[Special:Contributions/75.176.71.211|75.176.71.211]] 03:35, April 9, 2010 (UTC) | |||
In Forge or Custom Games, find out who is the connection host. Then start a new round. When the screen goes dark, have the connection host leave the game. This will cause the game to search for a new connection host. When the round begins, every vehicle on the map, including the [[Elephant]] | |||
== Method 2 == | |||
In Forge or Custom Games, find out who is the connection host. Then start a new round. When the screen goes dark, have the connection host leave the game. This will cause the game to search for a new connection host. When the round begins, every vehicle on the map, including the [[Elephant]] will be turretless. | |||
This method must be used if you are planning to make the Elephant Turretless. | This method must be used if you are planning to make the Elephant Turretless. | ||
=== | == Effect == | ||
===Warthog/Prowler=== | |||
[[Image:1207214796 Turretless Warthog.jpg|right|thumb|The turretless [[Warthog]].|150px]] | |||
The vehicles lose their turrets. [[Warthog]]s gain a resemblance to [[Civilian Warthog]]s or a [[Flatbed Warthog]]. This glitch was used in the machinima series ''Red vs Blue Recreation.'' | |||
== | |||
The vehicles lose their turrets. [[Warthog]]s gain a resemblance to [[Civilian Warthog]]s or [[ | |||
===Scorpion/Wraith=== | ===Scorpion/Wraith=== | ||
The vehicles lose their cannons and turrets. The alterations made to | [[Image:1207214632 Turretless Wraith.jpg|thumb|right|The turretless [[Wraith]].|150px]] | ||
The vehicles lose their cannons and turrets. [[Scorpion]]s that have been glitched in such a manner tend to be nicknamed "Armored Personnel Carrier" or "Tortoises". The alterations made to [[Wraith]]s are quite striking, as the mortar launcher comprises a large portion of a Wraith's rear, the glitch with the Wraith was preformable in a different procedure, and was often called the "Pickup Truck Wraith", this glitch also made the Wraith incredibly fast. | |||
=== | ===Mongoose/Ghost/Chopper=== | ||
Weapons | Weapons and the [[Mongoose]]'s horn. | ||
=== | ===Banshee/Hornet=== | ||
Weapons have been disabled. [[Hornet]]s gain a resemblance to Transport Hornets. this website is very useful | |||
03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)[[Special:Contributions/75.176.71.211|75.176.71.211]] 03:33, April 9, 2010 (UTC)BDU sniper03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)03:33, April 9, 2010 (UTC)~~ | |||
===Elephant=== | ===Elephant=== | ||
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==Trivia== | ==Trivia== | ||
* | *If a non-connection host drives such a vehicle and attempts to fire its weapons, they would be able to see the weapons being fired, but no one else will, and no actual projectiles will be produced. The connection host also cannot fire the weapons at all. | ||
*The horn for vehicles will not work for people who are the connection host. Only non-connection hosts can use and hear the horn. | *The horn for vehicles will not work for people who are the connection host. Only non-connection hosts can use and hear the horn. | ||
{{Glitches}} | {{Glitches}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 3 | [[Category:Halo 3 Glitches]] | ||
[[Category:Halo | [[Category:Halo 3]] |