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| {{Status|Gameplay}} | | {{ratings}} |
| {{References}} | | {{Era|H3}} |
| [[File:Turretless Scorpion.jpg|thumb|250px|A glitched [[Scorpion]].]] | | [[Image:1207214796 Turretless Warthog.jpg|left|thumb|The turretless [[Warthog]].|250px]][[Image:1207214751 Turretless Scorpion.jpg|right|thumb|The turretless [[Scorpion]].|250px]] |
| The '''turretless vehicle glitch''' is a [[glitch]] that typically removes [[vehicles]]' armaments present in ''[[Halo 3]]''<nowiki />'s [[Forge]]. The glitch can be replicated in ''[[Halo: Reach]]'', though it is considered more of a gameplay element than an actual glitch. | |
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| ==Halo 3==
| | The '''Turretless Vehicle Glitch''' is a glitch thst can only be done in [[Forge]] Mode in ''[[Halo 3]]''. This glitch has several different effects on different [[vehicles]], mostly removing the vehicles armaments. If it were to be done on the [[Warthog]], the [[Brute Prowler]] or the [[Scorpion]], it will remove the turrets/cannon. If done on the [[Wraith]], it removes the large section of the body where the [[Plasma Mortar]] is. Also note that on both Scorpion and Wraith, it will remove the secondary turret. If the glitch is to be done on other vehicles such as the [[Chopper]], the [[Ghost]], the [[Banshee]] and the [[Hornet]], it will remove the cannons, making it incapable of attacking. However, if a person drives one of the vehicles mentioned above, they would be able to see the cannons being fired but no one else can and the shots would do no damage. The glitch also makes the [[Mongoose]] unable to honk it's horn. |
| ===Method one===
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| In Forge, enter Edit Mode and bring up the object menu by pressing '''X'''. Scroll to the Vehicles category, and move the cursor over whichever vehicle you wish to perform the glitch on. Get the party leader to start a new round. Just after "Round over" is heard, the screen will fade to black, and the menu will stay up for several seconds after "Round over" was uttered.
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| As soon as the screen goes completely black, spawn the vehicle—if you spawn the vehicle too early, it will spawn normally, but if you wait too long, the menu will close automatically. When the new round has started, go to the spot that you were previously standing. The turretless vehicle should be in the position you spawned it in. The vehicle will only remain in its turret-less state for that particular round.
| | When you perform this glitch, the vehicle is still drivable (except the turret position). However, the only consequences are that the vehicles would be defenseless due to removal of their armaments. |
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| If you start a new round, end the game, or save the map with the turretless vehicle and load it again in Forge or in a [[Custom Games|Custom Game]], the vehicle will be in its normal state.
| | == How to == |
| | [[Image:1207214632 Turretless Wraith.jpg|thumb|The turretless [[Wraith]].|250px]] |
| | The ability to do this glitch may have something to do with the number of people in the party. It doesn't appear to work with only one person in the party because the spawn vehicle screen/menu disappears when you start the new round. Performing this glitch successfully seems to rely on the connection you have because if your connection is too good, the menu disappears but if the connection isn't perfect or has a slight bit of lag, it doesn't work. |
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| The ability to perform this glitch depends on who is the connection host. Whoever is the connection host of the game will not be able to perform this glitch. Anyone who is not a connection host will all have the ability to do this glitch.
| | To perform this glitch you must be in a Forge game. Once in Forge, enter the [[Monitor]] mode and bring up the vehicle spawn menu by pressing 'X'. When the menu is up get the party leader to start a new round. Just after 'Round Over' is heard, the screen blacks out. The menu will stay up for several seconds after the "round over". As soon as the screen goes completely black, spawn the vehicle you want to make turret-less. When the new round has started, go to the spot that you were previously standing. The turretless vehicle you want should be in the spot you were. The vehicle will only remain in its turret-less state for that particular round. |
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| The [[Connection Host|connection host]] cannot perform this glitch, as it depends on a communication error. Specifically, a client spawns the vehicle, but the host starts the new round before the vehicle's turret can be spawned ''with'' the vehicle (a vehicle and its turret are two different [[tag|objects]]).
| | If you start a new round, end the game or save the map with the turret-less vehicle and load it again in forge or a custom game, the vehicle will be in its normal state. '''NOTE: You must spawn the vehicle immediately once the screen is totally black because if you spawn it while you can still see it won’t be turret-less and if you wait too long the menu will disappear'''. This glitch is relatively easy once you know how to do it. Also sometimes when you start the new round the menu disappears and you can’t spawn the vehicle. |
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| This method does not affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge.
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| ===Method two===
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| In Forge or Custom Games, find out who is the connection host. Then start a new round. When the screen goes dark, have the connection host leave the game. This will cause the game to search for a new connection host. When the round begins, every vehicle on the map, including the [[Elephant]], will be turretless.
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| This method must be used if you are planning to make the Elephant Turretless.
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| ===Method three===
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| In Forge, you'll need two players in the game, one in Edit mode, the other in Player mode. The Player in Edit mode should press "'''X'''" then spawn the vehicle you want to be turretless then press "'''Y'''" to delete it,, that will make it selected in the list, Player 2 should then press "'''Start'''" to open up the pause menu and highlight "'''start new round'''" Player 1 should press "'''X'''" and Player 2 should press "'''A'''" at the same time. If done correctly the Forge list will appear in Player 1's screen while the game starts a new round, after the screen goes black Player 1 should press "'''A'''", when the new round starts the vehicle will be turretless.
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| The method is easy to use when not on Xbox Live and can be used when not connected to Xbox Live.
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| This method '''does not''' affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge.
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| ==Halo: Reach==
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| While not technically a glitch, players can also replicate the same outcome in ''Halo: Reach''. The easiest method is to spawn a [[Kill Ball]] and place the vehicle just inside the Kill Ball, such that the turret itself is inside the kill ball. The turret will pop off or just disappear, and the player will be left with a turretless vehicle. Alternatively, the same could be achieved by applying enough damage by means of heavy weapons on the turret of the vehicle. This method also works in Halo 4, although it will only affect some vehicles.
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| The glitch may also be created by splash damaging the vehicle with a spartan laser, but will recover upon respawn.
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| The Scorpion can be made turretless in Halo Reach by firing at the section where the turret meets the main body of the tank with a spartan laser
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| ==Effect==
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| ===Warthog/Prowler/Revenant===
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| The vehicles lose their turrets. [[Warthog]]s gain a resemblance to [[Civilian Warthog]]s or [[Scout Warthog]]s. The turret mounts remain on the Warthog in ''Halo: Reach''.
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| ===Scorpion/Wraith===
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| The vehicles lose their cannons and turrets. The alterations made to {{Pattern|Zurdo|Wraith}}s are quite striking, as the mortar launcher comprises a large portion of a Wraith's rear. In ''Halo: Reach'', the Wraith's turret will not fall off.
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| ===Chopper===
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| The weapons are disabled.
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| ===Ghost/Banshee===
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| Weapons are disabled in ''Halo 3''. In ''Halo: Reach'', they gain no effects.
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| ===Mongoose===
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| Horn is disabled.{{verify}}
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| ===Hornet===
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| Weapons are disabled. [[Hornet]]s gain a resemblance to Transport Hornets.
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| ===Falcon===
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| The side mounted turrets disappear.
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| ===Elephant===
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| The [[Elephant]] loses its turret, and the horn has been disabled.
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| ==Trivia==
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| *In ''Halo 3'', if a non-connection host drives such a vehicle and attempts to fire its weapons, they would be able to see the weapons being fired, but no one else will, and no actual projectiles will be produced. The connection host also cannot fire the weapons at all.
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| *The horn for vehicles will not work for people who are the connection host. Only non-connection hosts can use and hear the horn.
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| ==Gallery==
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| ===Halo 3===
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| <gallery>
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| File:Turretless Warthog.jpg|The turretless Warthog.
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| File:Turretless Wraith.jpg|The turretless Wraith.
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| </gallery>
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| ===Halo: Reach===
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| <gallery>
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| File:Reach - WL Hog.jpeg|The turretless Warthog.
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| File:Reach - WL Scorp.jpeg|The turretless Scorpion.
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| File:Reach - WL Rev.jpeg|The turretless Revenant.
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| File:Reach - WL Wraith.jpeg|The turretless Wraith.
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| File:Reach - WL Falcon.jpeg|The turretless Falcon.
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| </gallery>
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| ==Sources==
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| {{Ref/Sources}}
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| {{Glitches}}
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| [[Category:Glitches]] | | [[Category:Glitches]] |
| [[Category:Halo 3 glitches]]
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| [[Category:Halo: Reach glitches]]
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