Editing Turretless vehicle glitch
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{{ | {{Era|RW}} | ||
{{References}} | {{References}} | ||
[[File:Turretless Scorpion.jpg|thumb|250px|A glitched [[Scorpion]].]] | [[File:Turretless Scorpion.jpg|thumb|250px|right|A glitched [[Scorpion]].]] | ||
The ''' | The '''Turretless Vehicle Glitch''' is a [[glitch]] that typically removes [[vehicles]]' armaments present in ''[[Halo 3]]''<nowiki />'s [[Forge]]. The glitch can be replicated in ''[[Halo: Reach]]'', though it is considered more of a gameplay element than an actual glitch. | ||
==Halo 3== | ==Halo 3== | ||
===Method | ===Method One=== | ||
In Forge, enter Edit Mode and bring up the object menu by pressing '''X'''. Scroll to the Vehicles category, and move the cursor over whichever vehicle you wish to perform the glitch on. Get the party leader to start a new round. Just after "Round over" is heard, the screen will fade to black, and the menu will stay up for several seconds after "Round over" was uttered. | In Forge, enter Edit Mode and bring up the object menu by pressing '''X'''. Scroll to the Vehicles category, and move the cursor over whichever vehicle you wish to perform the glitch on. Get the party leader to start a new round. Just after "Round over" is heard, the screen will fade to black, and the menu will stay up for several seconds after "Round over" was uttered. | ||
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This method does not affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge. | This method does not affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge. | ||
===Method | ===Method Two=== | ||
In Forge or Custom Games, find out who is the connection host. Then start a new round. When the screen goes dark, have the connection host leave the game. This will cause the game to search for a new connection host. When the round begins, every vehicle on the map, including the [[Elephant]] | In Forge or Custom Games, find out who is the connection host. Then start a new round. When the screen goes dark, have the connection host leave the game. This will cause the game to search for a new connection host. When the round begins, every vehicle on the map, including the [[Elephant]] will be turretless. | ||
This method must be used if you are planning to make the Elephant Turretless. | This method must be used if you are planning to make the Elephant Turretless. | ||
===Method | ===Method Three=== | ||
In Forge, you'll need two players in the game, one in Edit mode | In Forge, you'll need two players in the game, one in Edit mode the other in Player mode. The Player in Edit mode should press "'''X'''" then spawn the vehicle you want to be turretless then press "'''Y'''" to delete it, , that will make it selected in the list, Player 2 should then press "'''Start'''" to open up the pause menu and highlight "'''start new round'''" Player 1 should press "'''X'''" and Player 2 should press "'''A'''" at the same time. If done correctly the Forge list will appear in Player 1's screen while the game starts a new round, after the screen goes black Player 1 should press "'''A'''", when the new round starts the vehicle will be turretless. | ||
The method is easy to use when not on Xbox Live and can be used when not connected to Xbox Live. | The method is easy to use when not on Xbox Live and can be used when not connected to Xbox Live. | ||
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While not technically a glitch, players can also replicate the same outcome in ''Halo: Reach''. The easiest method is to spawn a [[Kill Ball]] and place the vehicle just inside the Kill Ball, such that the turret itself is inside the kill ball. The turret will pop off or just disappear, and the player will be left with a turretless vehicle. Alternatively, the same could be achieved by applying enough damage by means of heavy weapons on the turret of the vehicle. This method also works in Halo 4, although it will only affect some vehicles. | While not technically a glitch, players can also replicate the same outcome in ''Halo: Reach''. The easiest method is to spawn a [[Kill Ball]] and place the vehicle just inside the Kill Ball, such that the turret itself is inside the kill ball. The turret will pop off or just disappear, and the player will be left with a turretless vehicle. Alternatively, the same could be achieved by applying enough damage by means of heavy weapons on the turret of the vehicle. This method also works in Halo 4, although it will only affect some vehicles. | ||
The glitch may also be created by splash damaging the | The glitch may also be created by splash damaging the guns with a spartan laser, but will recover upon respawn. | ||
==Effect== | ==Effect== | ||
===Warthog/Prowler/Revenant=== | ===Warthog/Prowler/Revenant=== | ||
The vehicles lose their turrets. [[Warthog]]s gain a resemblance to [[Civilian Warthog]]s | The vehicles lose their turrets. [[Warthog]]s gain a resemblance to [[Civilian Warthog]]s in ''Halo 3''. The turret mounts remain on the Warthog in ''Halo: Reach''. | ||
===Scorpion/Wraith=== | ===Scorpion/Wraith=== | ||
The vehicles lose their cannons and turrets. The alterations made to | The vehicles lose their cannons and turrets. The alterations made to [[Type-26 Wraith]]s are quite striking, as the mortar launcher comprises a large portion of a Wraith's rear. In ''Halo: Reach'', the Wraith's turret will not fall off. | ||
===Chopper=== | ===Chopper=== | ||
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===Hornet=== | ===Hornet=== | ||
Weapons | Weapons have been disabled. [[Hornet]]s gain a resemblance to Transport Hornets. | ||
===Falcon=== | ===Falcon=== | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Glitches}} | {{Glitches}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 3 | [[Category:Halo 3 Glitches]] | ||
[[Category:Halo: Reach | [[Category:Halo: Reach Glitches]] |