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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Turf | |name=Turf | ||
|image=[[File: | |image=[[File:H2_Turf_1.png|270px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 409-3<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | |map=War Games Map_Set/: 409-3<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | ||
|location=[[Liberty Street]], [[Old Mombasa]], [[Earth]] | |location=[[Liberty Street]], [[Old Mombasa]], [[Earth]] | ||
|terrain=Urban | |terrain=Urban | ||
|symmetry= | |symmetry= | ||
|playernumber=2-10 | |playernumber=2-10 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
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*[[Oddball]] | *[[Oddball]] | ||
*[[Territories]] | *[[Territories]] | ||
}} | }} | ||
{{Center|{{Article | {{Center|{{Article Quote|Though they dominate on open terrain, many Scarabs have fallen victim to the narrow streets of Earth's cities.}}}} | ||
'''Turf''', is a [[multiplayer]] map that was added for ''[[Halo 2]]'' as part of the [[Killtacular Pack]]. | '''Turf''', is a [[multiplayer]] map that was added for ''[[Halo 2]]'' as part of the [[Killtacular Pack]]. | ||
== | ==Description== | ||
{{Quote|Once a center of commerce and community, the center of Old Mombasa is scarred by the hulk of a fallen Scarab- | {{Quote|Once a center of commerce and community, the center of Old Mombasa is scarred by the hulk of a fallen Scarab-<ref name="Manual"/>}} | ||
In the early stages of the [[Covenant]] [[Battle for Earth|assault]] on [[Earth]], the casualties were appalling, but they were not all [[human]]. A [[ | In the early stages of the [[Covenant]] [[Battle for Earth|assault]] on [[Earth]], the casualties were appalling, but they were not all [[human]]. A [[Type-47A Scarab|Scarab]], crippled and downed in the center of Old Mombasa by tenacious [[UNSC Marine Corps|Marines]], has become a focal point for conflict in the aftermath as human forces try to secure their prize. The surrounding streets and evacuated buildings make this a dangerous warren, with potential assassins lurking in every shadow and around every corner. Dusty storefronts conceal maze-like interiors, and narrow walkway above street level make this shadowy part of town a [[sniper]]'s haven.<ref name="Manual">'''[[Halo 2: Multiplayer Map Pack manual#Turf|Halo 2: Multiplayer Map Pack manual]]''' - Turf</ref> | ||
While ''Turf'' is actually a very small map, it gives the player the sense of large scale map. It is a small city block, complete with convenience stores, garages, and a broken down [[Type-47A Scarab]]. The map is set in [[Old Mombasa]], and depicts the site of a skirmish between [[UNSC Marine Corps|UNSC Marines]] and [[Covenant]] infantry following the destruction of a [[Type-47A Scarab]], having been destroyed via a [[Magnetic Accelerator Cannon|MAC]] strike by {{UNSCShip|Brasidas}}.<ref name="mombasa waypoint"/> In the background of the map, the bridge crossed by [[John-117]] in the campaign level [[Metropolis]] can be observed, alongside the presence of the [[Mombasa Tether]]. | |||
While ''Turf'' is actually a very small map, it gives the player the sense of large scale map. It is a small city block, complete with convenience stores, garages, and a broken down | |||
=== Territories === | |||
*Street | *Street | ||
*Scarab | *Scarab | ||
*Warehouse | *Warehouse | ||
=== Crates === | |||
There are numerous large, blue crates on Turf. Two of them have the number "0" written on them and contain flammable solid. These crates have a warning on the back, as opposed to a bar code number. Another crate has a "2" on it, and is the only other kind of crate besides "0" to have a warning instead of a bar code. This crate contains toxic materials. Another two crates have a "3" on them. These ones contains compressed oxygen, and have a bar code on the back: 8180 5213 9073 2807 7972. Two other crates, with a "4" on them, contain plutonium, a radioactive material, and have the same bar code on the back. The last crate, with an "8" on it, contains flammable solids, but probably not the same solids as the "0" crates, as it has a different number. | |||
== Strategies == | == Strategies == | ||
Turf is a fantastic map for ambushes. There are many boxes and crates littering the map; these can be used for cover and to lie in wait for opponents. Many game variants, especially those that are objective based involve a defensive role. The vast amount of strategic cover in this map makes it especially easy for successive defensive and flanking maneuvers. | Turf is a fantastic map for ambushes. There are many boxes and crates littering the map; these can be used for cover and to lie in wait for opponents. Many game variants, especially those that are objective based involve a defensive role. The vast amount of strategic cover in this map makes it especially easy for successive defensive and flanking maneuvers. | ||
[[File: | [[File:H2_Turf Overhead.jpg|thumb|200px|left|An overhead view of Turf.]] | ||
Another key in dominating the map is to take over the large "L" shaped section of the map typically referred to as the courtyard, or the street. This is most commonly achieved through extensive use of the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and players to cover the person sniping. The other key factor is controlling the "[[Noob Combo]]s". This allows players to easily control the large and small sections of the map, although the noob combo is most effective in medium range encounters which are abundant in Turf. | Another key in dominating the map is to take over the large "L" shaped section of the map typically referred to as the courtyard, or the street. This is most commonly achieved through extensive use of the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and players to cover the person sniping. The other key factor is controlling the "[[Noob Combo]]s". This allows players to easily control the large and small sections of the map, although the noob combo is most effective in medium range encounters which are abundant in Turf. | ||
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A handy and ever so useful [[M90 shotgun|shotgun]] appears right next to where the [[M12 Warthog|Warthog]] spawns. But the shotty comes at a price, the sniper rifle lays on a higher elevation exactly opposite of its spawn point and thus makes the shotgun wielder easy to attack. It is also close to the [[Type-25 Brute Shot|Brute Shot]]s, which can and will ruin the close range specialist's day if a foe grabs one. And finally, it is placed right next to a destroyable object, the Warthog. | A handy and ever so useful [[M90 shotgun|shotgun]] appears right next to where the [[M12 Warthog|Warthog]] spawns. But the shotty comes at a price, the sniper rifle lays on a higher elevation exactly opposite of its spawn point and thus makes the shotgun wielder easy to attack. It is also close to the [[Type-25 Brute Shot|Brute Shot]]s, which can and will ruin the close range specialist's day if a foe grabs one. And finally, it is placed right next to a destroyable object, the Warthog. | ||
By the fallen Scarab is a [[ | By the fallen Scarab is a [[Type-25 Brute plasma rifle|Brute plasma rifle]]. When combined with an [[M7 SMG|SMG]] it is a terrifying weapon, even a new player wielding it is dangerous due to the rate of fire and pure power the weapon combo. It is very effective overall on this map, as it can force snipers to unzoom and take down enemies easily at medium to close range. If the SMG doesn't kill the target, a swift melee attack will finish them off. | ||
Another useful combo of weapons is the Brute Shot and the [[BR55 battle rifle|battle rifle]]. The battle rifle is an excellent mid to long range weapon, and the Brute Shot is good for long range attacks. The Brute Shot's bayonet also makes it a useful close-range melee weapon, as it kills in one hit. | Another useful combo of weapons is the Brute Shot and the [[BR55 battle rifle|battle rifle]]. The battle rifle is an excellent mid to long range weapon, and the Brute Shot is good for long range attacks. The Brute Shot's bayonet also makes it a useful close-range melee weapon, as it kills in one hit. | ||
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*A trick can be used to reach extreme heights, overlooking the whole level. With overshields turned on, one must stand on the bar jutting out of the defensive human shield and shoot the shield in front of you with a rocket launcher, thus propelling you into the air for a bird's-eye view of the whole level. | *A trick can be used to reach extreme heights, overlooking the whole level. With overshields turned on, one must stand on the bar jutting out of the defensive human shield and shoot the shield in front of you with a rocket launcher, thus propelling you into the air for a bird's-eye view of the whole level. | ||
*To get on top of the Scarab, you actually need to be a Juggernaut, with a rocket launcher. Jump on the central crate in the rubble, then Rocket Hop with splash explosion onto the Scarab's side, next to the left back leg. Then Rocket Hop backwards on top of the Scarab. This makes for an excellent sniping spot. No one will suspect you're up there! | *To get on top of the Scarab, you actually need to be a Juggernaut, with a rocket launcher. Jump on the central crate in the rubble, then Rocket Hop with splash explosion onto the Scarab's side, next to the left back leg. Then Rocket Hop backwards on top of the Scarab. This makes for an excellent sniping spot. No one will suspect you're up there! | ||
*It is possible to go beyond the limits of the intended play space using basic [[Sword | *It is possible to go beyond the limits of the intended play space using basic [[Sword Flying|sword-lunging]] techniques. The most popular and easiest way to do this is by standing on either side of the building with the blown out walls (45 degrees to the right of the offensive spawn, near the command post) and lunging toward a player on the opposite side. From there the players should be able to explore the rooftops. | ||
*The [[Turf | *The [[Turf Vacation]] can be done on this level. | ||
== Trivia == | == Trivia == | ||
[[File:Roosterteeth.jpg|thumb|The soda machines, with the Rooster Teeth Productions logo clearly visible.]] | [[File:Roosterteeth.jpg|thumb|right|The soda machines, with the Rooster Teeth Productions logo clearly visible.]] | ||
===Production notes=== | ===Production notes=== | ||
*One of the goals of designer [[Tyson Green]] in designing Turf was to create a map where all the callout locations (such as Scarab, street, warehouse) were immediately | *One of the goals of designer [[Tyson Green]] in designing Turf was to create a map where all the callout locations (such as Scarab, street, warehouse) were immediately recognisable even when playing with strangers.<ref name="Manual"/> | ||
*Using resources and knowledge gained in developing ''Halo 2'', artist Frank Capezzuto was able to make Mombasa look better than its appearances in the single-player campaign, adding details such as rain splashed onto buildings, brighter lighting and more textures. | *Using resources and knowledge gained in developing ''Halo 2'', artist Frank Capezzuto was able to make Mombasa look better than its appearances in the single-player campaign, adding details such as rain splashed onto buildings, brighter lighting and more textures.<ref name="Manual"/> | ||
===Easter eggs=== | ===Easter eggs=== | ||
*There are two soda machines with [[Rooster Teeth]] logos on Turf; one near the makeshift medical camp, the other in the warehouse with a silhouette of a rooster. | *There are two soda machines with [[Rooster Teeth]] logos on Turf; one near the makeshift medical camp, the other in the warehouse with a silhouette of a rooster. | ||
=== | ===Trivia=== | ||
*You can shoot out the green lights on the bottom of the Scarab. They will crack and flicker on | *You can shoot out the green lights on the bottom of the Scarab. They will crack, and flicker on and off. | ||
*This is the only map to feature the Brute Plasma Rifle as a map default weapon in | *This is the only map to feature the Brute Plasma Rifle as a map default weapon in Xbox Version of ''Halo 2''. [[District]], a ''[[Halo 2 Vista]]'' map, is the only other map to spawn one by default. | ||
*If you kill yourself with a rocket launcher by going inside the [[medical tent]], aiming at the ceiling and firing, your body will fall on its side | *If you kill yourself with a rocket launcher by going inside the [[medical tent]], aiming at the ceiling and firing, your body will fall on its side and one of its arms will wave around spasmodically. | ||
*A [[Hog]] advertisement can be seen on this level. It is on the side of the [[Oh2-Hnzu]] building facing an | *A [[Hog]] advertisement can be seen on this level. It is on the side of the [[Oh2-Hnzu]] building facing an alley-way by the medical station. | ||
*The now-cancelled ''[[Halo Online]]'' was to feature a remake of Turf known as [[Icebox]] | *The now-cancelled ''[[Halo Online]]'' was to feature a remake of Turf known as [[Icebox]]. The map was to be set in Tyumen, Russia. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC Turf.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''. | |||
File:HMCC Turf.PNG|Map of | |||
File:H2_Turf_Scarab_Above.png|The Scarab on the map, as viewed from above. | File:H2_Turf_Scarab_Above.png|The Scarab on the map, as viewed from above. | ||
File:H2_Turf_Scarab.jpg|Another view of the Scarab on Turf. | File:H2_Turf_Scarab.jpg|Another view of the Scarab on Turf. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
==See also== | ==See also== | ||
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{{Levels|H2|mode=yes}} | {{Levels|H2|mode=yes}} | ||