Editing Tufasumo-pattern plasma caster/Gameplay
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== General == | == General == | ||
* The uncharged shot is useful for indirect fire and single-target engagement at close range. However, it is not as efficient as the [[Z-390 incineration cannon|Incineration Cannon]], as it requires | * The uncharged shot is useful for indirect fire and single-target engagement at close range. However, it is not as efficient as the [[Z-390 incineration cannon|Incineration Cannon]], as it requires 3 bolts to kill an enemy instead of 2 uncharged projectiles. In addition, the plasma bolts do not detonate immediately upon impact; instead, they bounce off and then explode, so planning the target and timing the shots are critical. | ||
* The charged shot is useful for engaging targets at range, groups of enemies, vehicles, and clearing out tight corridors. Like the [[ | * The charged shot is useful for engaging targets at range, groups of enemies, vehicles, and clearing out tight corridors. Like the [[Type-1 plasma grenade|Plasma Grenade]], the Plasma Caster's charged projectiles stick to armor, but can adhere to any surface as well. | ||
** Once the initial projectile explodes, it leaves behind 6 explosive bolts that deal massive damage to surrounding targets, | ** Once the initial projectile explodes, it leaves behind 6 explosive bolts that deal massive damage to surrounding targets, in a similar manner to the ''[[Halo 4]]'' version of the Incineration Cannon. | ||
* All variants of the Plasma Caster carry a maximum total of 20 rounds. | * All variants of the Plasma Caster carry a maximum total of 20 rounds. | ||
* The Plasma Caster's charged shots exhibit good homing behavior against vehicles. | * The Plasma Caster's charged shots exhibit good homing behavior against vehicles. | ||
== Campaign == | == Campaign == | ||
* The Plasma Caster is the last weapon introduced to the player, | * The Plasma Caster is the last weapon introduced to the player, being found only from the mission ''[[Reunion]]'' onwards. | ||
* When aiming at [[ | * When aiming at [[Type-26 Shade|Shade Turrets]] from afar with the Plasma Caster, aim a little higher and then fire charged shots at the Shade Turrets. It takes 3~6 charged shots to destroy one, depending on the difficulty. | ||
** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage. | ** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage. | ||
* Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, | * Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, he/she will complain as though he/she was stuck with an actual Plasma Grenade, but he/she will not instantly die from the resulting explosions from the charged projectile, unlike the Plasma Grenade. | ||
* The final mission ''Guardians'' features the ''[[White Scar]]'', an advanced variant which fires modified Needler-like shards that proximity detonate if hipfired. | * The final mission ''[[Guardians (level)|Guardians]]'' features the ''[[White Scar]]'', an advanced variant which fires modified Needler-like shards that proximity detonate if hipfired. | ||
** If the player picks up the ''White Scar'', it is ideal to use it against [[Mgalekgolo|Hunters]], [[Promethean Knight]]s, or [[Z-510 focus turret|Focus Turrets]], as the shards pierce through their armor and can detonate to deal further damage to them. | ** If the player picks up the ''White Scar'', it is ideal to use it against [[Mgalekgolo|Hunters]], [[Promethean Knight]]s, or [[Z-510 focus turret|Focus Turrets]], as the shards pierce through their armor and can detonate to deal further damage to them. | ||
* It is highly advisable to avoid using the Plasma Caster near the presence of a [[Promethean Watcher]], as it will fling any shots back at the player. | * It is highly advisable to avoid using the Plasma Caster near the presence of a [[Promethean Watcher]], as it will fling any shots back at the player. | ||
** In this case, the player should be equipped with a precision weapon (e.g. [[M395 DMR#M395B Designated Marksman Rifle|DMR]]) or a powerful automatic weapon (e.g. [[M739 SAW|SAW]]) to kill the Watcher as quickly as possible. | ** In this case, the player should be equipped with a precision weapon (e.g. [[M395 DMR#M395B Designated Marksman Rifle|DMR]]) or a powerful automatic weapon (e.g. [[M739 SAW|SAW]]) to kill the Watcher as quickly as possible. | ||
* Using the [[Halo 5: Guardians | * Using the [[Halo 5: Guardians Skulls#Cowbell|Cowbell]] skull will cause the explosive submunitions of the Plasma Caster's charged shots to travel even further distances, making it harder to deal damage effectively. | ||
== Multiplayer == | == Multiplayer == |