Editing Tsavo Highway
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|prev=''[[Crow's Nest]]'' | |prev=''[[Crow's Nest]]'' | ||
|next=''[[The Storm]]'' | |next=''[[The Storm]]'' | ||
|game=''[[Halo 3]]'' | |||
|devname=<code>030_outskirts</code> | |||
|name='''''Tsavo Highway''''' | |name='''''Tsavo Highway''''' | ||
|image=[[File:H3 TsavoHighway Loadscreen.png|300px]] | |image= [[File:H3 TsavoHighway Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|date= [[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09'']</ref> | |||
|player= | |||
|date=[[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09'']</ref> | |||
|place=[[Tsavo highway (location)|Tsavo Highway]], [[Kenya]] | |place=[[Tsavo highway (location)|Tsavo Highway]], [[Kenya]] | ||
|objective=*Lead Marines away from the base | |objective= *Lead Marines away from the base | ||
*Reach the city of [[Voi]] | *Reach the city of [[Voi]] | ||
|partime=00:20:00 {{C|''Master Chief Collection''}} | |partime=00:20:00 {{C|''Master Chief Collection''}} | ||
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*'''Marine #1''': "Surprise, crap-face!" | *'''Marine #1''': "Surprise, crap-face!" | ||
''After taking out the fleeing [[lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator]], along with a crashed [[ | ''After taking out the fleeing [[lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator]], along with a crashed [[Kez'katu-pattern Phantom|Phantom]].'' | ||
[[File:H3 TsavoDebris.jpg|300px|thumb|A Warthog amidst the wreckage of the destroyed tether.]] | [[File:H3 TsavoDebris.jpg|300px|right|thumb|A Warthog amidst the wreckage of the destroyed tether.]] | ||
---- | ---- | ||
''If the Chief approaches the cliff and sees a long line of the elevator's wreckage.'' | ''If the Chief approaches the cliff and sees a long line of the elevator's wreckage.'' | ||
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*'''Johnson (COM)''': "Brutes have plenty of armor between here and Voi, Chief, but this Warthog should help you punch on through." | *'''Johnson (COM)''': "Brutes have plenty of armor between here and Voi, Chief, but this Warthog should help you punch on through." | ||
''Pelicans arrive and drops off Warthogs, along with some additional Marines. The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The tunnel onward on the Tsavo Highway is closed off, so the Chief goes up the trail where the Wraith came from, and finds a short tunnel leading back to Tsavo Highway. The entrance is guarded by several Jiralhanae Choppers, [[ | ''Pelicans arrive and drops off Warthogs, along with some additional Marines. The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The tunnel onward on the Tsavo Highway is closed off, so the Chief goes up the trail where the Wraith came from, and finds a short tunnel leading back to Tsavo Highway. The entrance is guarded by several Jiralhanae Choppers, [[deployable lookout tower]]s, and a pair of Shade turrets (on higher difficulties). The Chief and the Marines clear out the blockade and head through the tunnel.'' | ||
''If the Chief stalls:'' | ''If the Chief stalls:'' | ||
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''Level ends.'' | ''Level ends.'' | ||
==Trivia== | ==Trivia== | ||
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*Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model. | *Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model. | ||
*It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting. | *It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting. | ||
*Where you meet Sergeant Stacker, it is possible to find a Brute with a [[Type-50 particle beam rifle]] that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you. | *Where you meet Sergeant Stacker, it is possible to find a Brute with a [[Type-50 particle beam rifle]] that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you.. | ||
===Mistakes=== | ===Mistakes=== | ||
*At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally move his hand as if clicking on a data pad. However, there is no data pad in his hand to click on. | *At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally move his hand as if clicking on a data pad. However, there is no data pad in his hand to click on. | ||
*At the end of the level, regardless | *At the end of the level, regardless if you had the Deployable Lookout Tower knocked off, it will appear as though it was never touched. | ||
*In this level it is stated that the space elevator collapsed when the city was glassed, but actually it fell a day before | *In this level it is stated that the space elevator collapsed when the city was glassed, but actually it fell a day before. | ||
*Occasionally, if you have Sergeant Reynolds climb into your Warthog at the beginning of the level, he will appear to be holding no weapons. | *Occasionally, if you have Sergeant Reynolds climb into your Warthog at the beginning of the level, he will appear to be holding no weapons. | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
*If you start this level on Rally Point Alpha, you will hear the Halo level soundtrack, "Full Circle". | *If you start this level on Rally Point Alpha, you will hear the Halo level soundtrack, "Full Circle". | ||
*It is possible to find more Sniper Rifle ammo in the area after the destroyed bridge where you are forced to dismount. Climb the hill to the left of the area to get to the top of the structure and there is a dead Marine with a Sniper Rifle | *It is possible to find more Sniper Rifle ammo in the area after the destroyed bridge where you are forced to dismount. Climb the hill to the left of the area to get to the top of the structure and there is a dead Marine with a Sniper Rifle. | ||
*It is possible to carry over into the beginning of the next level ''[[The Storm]]'' whatever weapons and ammo you retain from the end of this level (e.g. Sniper Rifle and Battle Rifle). Weapons can also be carried over from the previous level, though exactly the same weapon cannot be carried over to ''The Storm''. The player can still carry them over if it is a different weapon. | *It is possible to carry over into the beginning of the next level ''[[The Storm]]'' whatever weapons and ammo you retain from the end of this level (e.g. Sniper Rifle and Battle Rifle). Weapons can also be carried over from the previous level, though exactly the same weapon cannot be carried over to ''The Storm''. The player can still carry them over if it is a different weapon. | ||
*This level along with ''[[The Covenant]]'' and ''[[The Storm]]'', are the only three levels in ''Halo 3'' where you can drive a [[Transport Warthog]]. | *This level along with ''[[The Covenant]]'' and ''[[The Storm]]'', are the only three levels in ''Halo 3'' where you can drive a [[Transport Warthog]]. | ||
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*''Tsavo Highway'' was originally a longer mission, large sections were removed due to production limits. | *''Tsavo Highway'' was originally a longer mission, large sections were removed due to production limits. | ||
*This level is fairly similar in concept to ''Halo 3: ODST's'' ''[[Uplift Reserve]]''. | *This level is fairly similar in concept to ''Halo 3: ODST's'' ''[[Uplift Reserve]]''. | ||
*At the level selection menu, if you click on Tsavo Highway and highlight "Mission Start", the description will say "Warning: Hitchhikers may have jetpacks." This is a reference to the Jetpack Brutes you encounter along the sides of the road in the level. | |||
==Gallery== | ==Gallery== | ||
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File:H3 HighwayConcept4.jpg|Concept art of the highway tunnel at the end of the mission. | File:H3 HighwayConcept4.jpg|Concept art of the highway tunnel at the end of the mission. | ||
File:H3 Concept FinalTsavoTunnel.jpg|Concept art of the final tunnel and its surroundings. | File:H3 Concept FinalTsavoTunnel.jpg|Concept art of the final tunnel and its surroundings. | ||
</gallery> | </gallery> | ||