Editing Tsavo Highway
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|prev=''[[Crow's Nest]]'' | |prev=''[[Crow's Nest]]'' | ||
|next=''[[The Storm]]'' | |next=''[[The Storm]]'' | ||
|game=''[[Halo 3]]'' | |||
|devname=<code>030_outskirts</code> | |||
|name='''''Tsavo Highway''''' | |name='''''Tsavo Highway''''' | ||
|image=[[File:H3 TsavoHighway Loadscreen.png|300px]] | |image= [[File:H3 TsavoHighway Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|date= [[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09'']</ref> | |||
|player= | |||
|date=[[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09'']</ref> | |||
|place=[[Tsavo highway (location)|Tsavo Highway]], [[Kenya]] | |place=[[Tsavo highway (location)|Tsavo Highway]], [[Kenya]] | ||
|objective=*Lead Marines away from the base | |objective= *Lead Marines away from the base | ||
*Reach the city of [[Voi]] | *Reach the city of [[Voi]] | ||
|partime=00:20:00 {{C|''Master Chief Collection''}} | |partime=00:20:00 {{C|''Master Chief Collection''}} | ||
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*'''Marine #1''': "Surprise, crap-face!" | *'''Marine #1''': "Surprise, crap-face!" | ||
''After taking out the fleeing [[lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator]], along with a crashed [[ | ''After taking out the fleeing [[lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator]], along with a crashed [[Kez'katu-pattern Phantom|Phantom]].'' | ||
[[File:H3 TsavoDebris.jpg|300px|thumb|A Warthog amidst the wreckage of the destroyed tether.]] | [[File:H3 TsavoDebris.jpg|300px|thumb|A Warthog amidst the wreckage of the destroyed tether.]] | ||
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*Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model. | *Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model. | ||
*It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting. | *It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting. | ||
*Where you meet Sergeant Stacker, it is possible to find a Brute with a [[Type-50 particle beam rifle]] that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you. | *Where you meet Sergeant Stacker, it is possible to find a Brute with a [[Type-50 particle beam rifle]] that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you.. | ||
===Mistakes=== | ===Mistakes=== |