Editing Tsavo Highway

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|prev=''[[Crow's Nest]]''
|prev=''[[Crow's Nest]]''
|next=''[[The Storm]]''
|next=''[[The Storm]]''
|game=''[[Halo 3]]''
|devname=<code>030_outskirts</code>
|name='''''Tsavo Highway'''''
|name='''''Tsavo Highway'''''
|image=[[File:H3 TsavoHighway Loadscreen.png|300px]]
|image= [[File:H3 TsavoHighway Loadscreen.png|300px]]
|game=''[[Halo 3]]''
|player=[[John-117]]
|devname=<code>030_outskirts</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\solo\030_outskirts\030_outskirts.scenario}}
|date= [[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09'']</ref>
|player=*[[Master_Chief_(gameplay)#Halo_3|Master Chief]] (player 1)
*[[Arbiter_(player_character)#Halo_3|Arbiter]] (player 2)
*[[Elite (co-op)|N'tho 'Sraom]] (player 3)
*[[Elite (co-op)|Usze 'Taham]] (player 4)
|date=[[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09'']</ref>
|place=[[Tsavo highway (location)|Tsavo Highway]], [[Kenya]]
|place=[[Tsavo highway (location)|Tsavo Highway]], [[Kenya]]
|objective=*Lead Marines away from the base  
|objective= *Lead Marines away from the base  
*Reach the city of [[Voi]]
*Reach the city of [[Voi]]
|partime=00:20:00 {{C|''Master Chief Collection''}}
|partime=00:20:00 {{C|''Master Chief Collection''}}
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*'''Reynolds''': "Second Squad? We're coming through!"
*'''Reynolds''': "Second Squad? We're coming through!"


''At the gate leading out of the caves, two Marines from Second Squad are pinned down at a checkpoint by a small group of Kig-Yar and Unggoy. The Warthogs take out the Covenant forces, and head out. Another group of Kig-Yar spot the Warthogs and retreat into the hill away from the base entrance.''
''At the gate leading out of the caves, Two Marines from Second Squad are pinned down at a checkpoint by a small group of Kig-Yar and Unggoy. The Warthogs take out the Covenant forces, and head out. Another group of Kig-Yar spot the Warthogs and retreat into the hill away from the base entrance.''


*'''Reynolds''': "Don't leave any of 'em standing!"
*'''Reynolds''': "Don't leave any of 'em standing!"
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*'''Marine #1''': "Surprise, crap-face!"
*'''Marine #1''': "Surprise, crap-face!"


''After taking out the fleeing [[lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator]], along with a crashed [[Ru'swum-pattern Phantom|Phantom]].''
''After taking out the fleeing [[lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator]], along with a crashed [[Type-52 Phantom|Phantom]].''
[[File:H3 TsavoDebris.jpg|300px|thumb|A Warthog amidst the wreckage of the destroyed tether.]]
[[File:H3 TsavoDebris.jpg|300px|right|thumb|A Warthog amidst the wreckage of the destroyed tether.]]
----
----
''If the Chief approaches the cliff and sees a long line of the elevator's wreckage.''
''If the Chief approaches the cliff and sees a long line of the elevator's wreckage.''
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*'''Unknown Jiralhanae Commander (COM)''': "I see it, pack brothers! [[Portal at Voi|The Holy Relic]]! [[Humans|What fools]], to live so long on hallow ground! Never knowing what lay beneath the surface."
*'''Unknown Jiralhanae Commander (COM)''': "I see it, pack brothers! [[Portal at Voi|The Holy Relic]]! [[Humans|What fools]], to live so long on hallow ground! Never knowing what lay beneath the surface."


''The Warthogs keep pressing on, reaching a Covenant-held dam. A Phantom hovers overhead while many Covenant troops (including [[Rizsheda-pattern Shade|Shade turret]]s and [[Kig-Yar Sniper]]s on higher difficulties) fire on the UNSC force. The Phantom leaves and it doesn't take long before the Warthogs overpower the Covenant at the dam.''
''The Warthogs keep pressing on, reaching a Covenant-held dam. A Phantom hovers overhead while many Covenant troops (including [[Type-26 Shade|Shade turret]]s and [[Kig-Yar Sniper]]s on higher difficulties) fire on the UNSC force. The Phantom leaves and it doesn't take long before the Warthogs overpower the Covenant at the dam.''
----
----
''If the Chief stalls:''
''If the Chief stalls:''
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----
----
[[File:H3 ChopperRam.png|thumb|300px|A Chopper rams into a Warthog from Stacker's convoy, killing the Marines onboard.]]
[[File:H3 ChopperRam.png|thumb|300px|A Chopper rams into a Warthog from Stacker's convoy, killing the Marines onboard.]]
''The Warthogs arrive at the Highway, encountering Jiralhanae [[Barukaza Workshop Chopper|Choppers]] and hostile infantry. One Chopper rams and destroys a fully manned attacking Warthog.  Another Chopper soon follows. On higher difficulties, a [[Jiralhanae War Chieftain]] armed with a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] leads the Covenant troops.''
''The Warthogs arrive at the Highway, encountering Jiralhanae [[Type-25 Chopper|Choppers]] and hostile infantry. One Chopper rams and destroys a fully manned attacking Warthog.  Another Chopper soon follows. On higher difficulties, a [[Jiralhanae War Chieftain]] armed with a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] leads the Covenant troops.''
----
----
''If the player dismounts the vehicle and goes into the small checkpoint where Stacker is located:''
''If the player dismounts the vehicle and goes into the small checkpoint where Stacker is located:''
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*'''[[Prophet of Truth]] (Hologram)''': "The gods will not begrudge our excavation. By uncovering this relic, we pay homage to their glory. When the dust settles, we will all see what I already know: here lies the Path, the start of our [[Great Journey]]."
*'''[[Prophet of Truth]] (Hologram)''': "The gods will not begrudge our excavation. By uncovering this relic, we pay homage to their glory. When the dust settles, we will all see what I already know: here lies the Path, the start of our [[Great Journey]]."


''The Warthogs continue along the Tsavo Highway through the tunnel. When they get out and reach a bridge, a {{Pattern|Ket|battlecruiser}} soars ahead.''
''The Warthogs continue along the Tsavo Highway through the tunnel. When they get out and reach a bridge, a {{Class|CCS|battlecruiser}} soars ahead.''


*'''[[ONI Recon 111]] (COM)''': "Commander. This is ONI Recon One-Eleven. The cruisers above-''(static)''. They found-''(static)''"
*'''[[ONI Recon 111]] (COM)''': "Commander. This is ONI Recon One-Eleven. The cruisers above-''(static)''. They found-''(static)''"
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''The Phantom disgorges a large [[pack]] of Jiralhanae. The pack is soon wiped out by the Master Chief and his allies. A second Phantom swoops in and deploys additional enemy troops, including a [[Jiralhanae War Chieftain]] wielding a fuel rod gun.''
''The Phantom disgorges a large [[pack]] of Jiralhanae. The pack is soon wiped out by the Master Chief and his allies. A second Phantom swoops in and deploys additional enemy troops, including a [[Jiralhanae War Chieftain]] wielding a fuel rod gun.''


''After the enemy infantry are defeated, a [[Zurdo-pattern Wraith|Wraith]] appears.''
''After the enemy infantry are defeated, a [[Type-26 Wraith|Wraith]] appears.''


*'''Marine #1''': "Wraith! Get to cover!"
*'''Marine #1''': "Wraith! Get to cover!"
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*'''Johnson (COM)''': "Brutes have plenty of armor between here and Voi, Chief, but this Warthog should help you punch on through."
*'''Johnson (COM)''': "Brutes have plenty of armor between here and Voi, Chief, but this Warthog should help you punch on through."


''Pelicans arrive and drops off Warthogs, along with some additional Marines. The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The tunnel onward on the Tsavo Highway is closed off, so the Chief goes up the trail where the Wraith came from, and finds a short tunnel leading back to Tsavo Highway. The entrance is guarded by several Jiralhanae Choppers, [[Covenant watchtower]]s, and a pair of Shade turrets (on higher difficulties). The Chief and the Marines clear out the blockade and head through the tunnel.''
''Pelicans arrive and drops off Warthogs, along with some additional Marines. The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The tunnel onward on the Tsavo Highway is closed off, so the Chief goes up the trail where the Wraith came from, and finds a short tunnel leading back to Tsavo Highway. The entrance is guarded by several Jiralhanae Choppers, [[deployable lookout tower]]s, and a pair of Shade turrets (on higher difficulties). The Chief and the Marines clear out the blockade and head through the tunnel.''


''If the Chief stalls:''
''If the Chief stalls:''
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[[File:H3-AssaultCarrier-MasterChief-crop.jpg|thumb|300px|John-117 observes an assault carrier near the Portal.]]
[[File:H3-AssaultCarrier-MasterChief-crop.jpg|thumb|300px|John-117 observes an assault carrier near the Portal.]]


''The Master Chief (and the Arbiter on co-op) leave the tunnel entrance. Two Pelicans, one of which is Kilo 23, arrives to drop off an M12 Warthog LRV and Marines. Commander Keyes, piloting Kilo 023, has Lord Hood on one of the video screens inside the cockpit. The Chief heads towards the cliffside.''
''The Master Chief (and the Arbiter on co-op) leave the tunnel entrance. Two Pelicans, one of which is Kilo 23, arrive to drop off an M12 Warthog LRV and Marines. Commander Keyes, piloting Kilo 023, has Lord Hood on one of the video screens inside the cockpit. The Chief head towards the cliffside.''


*'''Commander Keyes''': "[[Lord Hood]]? We made it."
*'''Commander Keyes''': "[[Lord Hood]]? We made it."
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement The Road.png]]
|[[The Road]]
|Finish the third mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|20}}
|-align="center"
|[[File:H3 Achievement Tough Luck.png]]
|[[Tough Luck (Achievement)|Tough Luck]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
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*In the beginning of level, if the player goes to where the Marine is turning on the power, there is a switch. When approached, [http://www.youtube.com/watch?v=0xdvi8SgcPk the switch will move down]. However, when the player moves away, it will go back up. The switch does not appear to do anything.
*In the beginning of level, if the player goes to where the Marine is turning on the power, there is a switch. When approached, [http://www.youtube.com/watch?v=0xdvi8SgcPk the switch will move down]. However, when the player moves away, it will go back up. The switch does not appear to do anything.
*On the stretch of road with the Pipe running adjacent to it, if you are in a Warthog and you stop at a certain place so that a metal, curled post is above you, your Warthog will turn black.
*On the stretch of road with the Pipe running adjacent to it, if you are in a Warthog and you stop at a certain place so that a metal, curled post is above you, your Warthog will turn black.
*If you look at where the {{Pattern|Ket|battlecruiser}} appears from the cliff after the Drone ambush, a glitch will happen where you will see the side of the cruiser before the ship actually appears.
*If you look at where the CCS-Battle Cruiser appears from the cliff after the Drone ambush, a glitch will happen where you will see the side of the cruiser before the ship actually appears.
*Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model.
*Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model.
*It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting.
*It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting.
*Where you meet Sergeant Stacker, it is possible to find a Brute with a [[Type-50 particle beam rifle]] that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you.
*Where you meet Sergeant Stacker, it is possible to find a Brute with a [[Type-50 particle beam rifle]] that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you..


===Mistakes===
===Mistakes===
*At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally move his hand as if clicking on a data pad. However, there is no data pad in his hand to click on.
*At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally move his hand as if clicking on a data pad. However, there is no data pad in his hand to click on.
*At the end of the level, regardless of whether or not you had the destroyed the deployable lookout tower, it will appear as though it was never touched.
*At the end of the level, regardless if you had the Deployable Lookout Tower knocked off, it will appear as though it was never touched.
*In this level it is stated that the space elevator collapsed when the city was glassed, but actually it fell a day before. It could, however, be possible that the marines didn't know that and had just assumed it fell when New Mombasa was glassed.
*In this level it is stated that the space elevator collapsed when the city was glassed, but actually it fell a day before.
*Occasionally, if you have Sergeant Reynolds climb into your Warthog at the beginning of the level, he will appear to be holding no weapons.
*Occasionally, if you have Sergeant Reynolds climb into your Warthog at the beginning of the level, he will appear to be holding no weapons.


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*The [[Halo 3 skulls#Tough Luck|Tough Luck Skull]] is found on this level.
*The [[Halo 3 skulls#Tough Luck|Tough Luck Skull]] is found on this level.
*The two cave doors in the beginning of the level are both door number [[Seven|7]].
*The two cave doors in the beginning of the level are both door number [[Seven|7]].
*The ''Marathon'' logo is visible on the hangar doors of the Covenant ''Ket''-pattern cruiser that passes overhead.
*The ''Marathon'' logo is visible on the hangar doors of the Covenant CCS-class cruiser that passes overhead.
*In the [[Campaign]] lobby, Mission Start is labeled as "Warning: Hitchhikers may have jet packs". However, no [[Jump Pack Brute]]s appear before Rally Point Alpha. This is also a reference to the last chapter name in the ''Halo: Combat Evolved'' level ''[[The Maw]]'': "Warning: Hitchhikers May Be Escaping Convicts."
*In the [[Campaign]] lobby, Mission Start is labeled as "Warning: Hitchhikers may have jet packs". However, no [[Jump Pack Brute]]s appear before Rally Point Alpha. This is also a reference to the last chapter name in the ''Halo: Combat Evolved'' level [[The Maw (Level)|The Maw]]: "Warning: Hitchhikers May Be Escaping Convicts."
*[[Admiral Hood]] says at the end of the level that, "one final effort is all that remains." The [[Prophet of Truth]] says this on the speakers in the ''[[Halo 2]]'' level ''[[High Charity (Level)|High Charity]]''. This is also the name of a song in the [[Halo 3 Original Soundtrack]].
*[[Admiral Hood]] says at the end of the level that, "one final effort is all that remains." The [[Prophet of Truth]] says this on the speakers in the ''[[Halo 2]]'' level [[High Charity (Level)|High Charity]]. This is also the name of a song in the [[Halo 3 Original Soundtrack]].


===Miscellaneous===
===Miscellaneous===
*If you start this level on Rally Point Alpha, you will hear the Halo level soundtrack, "Full Circle".
*If you start this level on Rally Point Alpha, you will hear the Halo level soundtrack, "Full Circle".
*It is possible to find more Sniper Rifle ammo in the area after the destroyed bridge where you are forced to dismount. Climb the hill to the left of the area to get to the top of the structure and there is a dead Marine with a Sniper Rifle.
*It is possible to find more Sniper Rifle ammo in the area after the destroyed bridge where you are forced to dismount. Climb the hill to the left of the area to get to the top of the structure and there is a dead Marine with a Sniper Rifle.  
*Certain weapons from the previous level, such as the Fuel Rod Gun or the Gravity Hammer, will not carry over to this level. The loadout will reset to its standard loadout, the Assault Rifle and the Battle Rifle. If the player manages to bring the Plasma Rifle from the previous level, however, the loadout will carry over.
*It is possible to carry over into the beginning of the next level ''[[The Storm]]'' whatever weapons and ammo you retain from the end of this level (e.g. Sniper Rifle and Battle Rifle). Weapons can also be carried over from the previous level, though exactly the same weapon cannot be carried over to ''The Storm''. The player can still carry them over if it is a different weapon.
*It is possible to carry over into the beginning of the next level ''[[The Storm]]'' whatever weapons and ammo you retain from the end of this level (e.g. Sniper Rifle and Battle Rifle). Weapons can also be carried over from the previous level, though exactly the same weapon cannot be carried over to ''The Storm''. The player can still carry them over if it is a different weapon.
*This level along with ''[[The Covenant]]'' and ''[[The Storm]]'', are the only three levels in ''Halo 3'' where you can drive a [[Transport Warthog]].
*This level along with ''[[The Covenant]]'' and ''[[The Storm]]'', are the only three levels in ''Halo 3'' where you can drive a [[Transport Warthog]].
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*It is the first ''Halo 3'' campaign mission to feature usable vehicles.<ref name="IGN 8/16/07">[http://xbox360.ign.com/articles/813/813454p1.html IGN]</ref>
*It is the first ''Halo 3'' campaign mission to feature usable vehicles.<ref name="IGN 8/16/07">[http://xbox360.ign.com/articles/813/813454p1.html IGN]</ref>
*Scattered across the savannah are the remains of the [[New Mombasa Orbital Elevator]]. It collapsed after the slipspace rift created by the Prophet of Regret's ship weakened the support structure, and not by the Covenant glassing the city.
*Scattered across the savannah are the remains of the [[New Mombasa Orbital Elevator]]. It collapsed after the slipspace rift created by the Prophet of Regret's ship weakened the support structure, and not by the Covenant glassing the city.
*There is a weapons cache on top of the tunnel in the first area where the [[D77H-TCI Pelican Dropship|Pelican]] drops off two [[Warthog]]s, but if you enter it, the [[Zurdo-pattern Wraith|Wraith]] will bombard you from a distance.
*There is a weapons cache on top of the tunnel in the first area where the [[D77H-TCI Pelican Dropship|Pelican]] drops off two [[Warthog]]s, but if you enter it, the [[Type-26 Wraith|Wraith]] will bombard you from a distance.
*Near the end of the level, you can see the eastern edge of [[Voi]] on the opposite side of the crater.
*Near the end of the level, you can see the eastern edge of [[Voi]] on the opposite side of the crater.
*This is the only level where Thel 'Vadam is never seen in single player Campaign mode. This is probably because he, in Bungie canon, had been evacuated from Crow's Nest via Landing Pad Bravo when the Brutes disarmed the bomb.
*This is the only level where Thel 'Vadam is never seen in single player Campaign mode. This is probably because he, in Bungie canon, had been evacuated from Crow's Nest via Landing Pad Bravo when the Brutes disarmed the bomb.
*This is the first level you can encounter {{Pattern|Zurdo|Wraith}}s and [[Barukaza Workshop Chopper|Brute Choppers]].
*This is the first level you can encounter [[Type-26 Wraith]]s and [[Type-25 Chopper|Brute Choppers]].
*At Bungie's ''Halo 3'' preview event in Seattle, Washington (Close to where Bungie Studios is actually located on the map) Tsavo Highway was first shown to the groups that attended the event's meeting.
*At Bungie's ''Halo 3'' preview event in Seattle, Washington (Close to where Bungie Studios is actually located on the map) Tsavo Highway was first shown to the groups that attended the event's meeting.
*In the [[Halo 3 Epsilon]], no static effects were added to dialogue. It was possible to hear the complete transmissions from Stacker and ONI Recon one-eleven respectively: "We're on the Tsavo Highway, about five klicks east of Voi." and "The cruisers above the crater. They found something."
*In the [[Halo 3 Epsilon]], no static effects were added to dialogue. It was possible to hear the complete transmissions from Stacker and ONI Recon one-eleven respectively: "We're on the Tsavo Highway, about five klicks east of Voi." and "The cruisers above the crater. They found something."
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*''Tsavo Highway'' was originally a longer mission, large sections were removed due to production limits.
*''Tsavo Highway'' was originally a longer mission, large sections were removed due to production limits.
*This level is fairly similar in concept to ''Halo 3: ODST's'' ''[[Uplift Reserve]]''.
*This level is fairly similar in concept to ''Halo 3: ODST's'' ''[[Uplift Reserve]]''.
*At the level selection menu, if you click on Tsavo Highway and highlight "Mission Start", the description will say "Warning: Hitchhikers may have jetpacks." This is a reference to the Jetpack Brutes you encounter along the sides of the road in the level.


==Gallery==
==Gallery==
===Concept art===
===Concept art===
<gallery>
<gallery>
File:H3 Voi Highway Concept.jpg|Concept art for the highway.
File:H3 FallenTether Concept 1.jpg|Concept art of a Warthog in the tether's remains.
File:H3 FallenTether Concept 1.jpg|Concept art of a Warthog in the tether's remains.
File:H3 FallenTether Concept 2.jpg|Concept art of the tether's remains in the savannah.
File:H3 FallenTether Concept 2.jpg|Concept art of the tether's remains in the savannah.
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File:H3 TsavoConcept6.jpg|Concept art of the remains behind a town along the highway.
File:H3 TsavoConcept6.jpg|Concept art of the remains behind a town along the highway.
File:H3 TsavoConcept7.jpg|Concept art of the entrance of [[Crow's Nest (location)|Crow's Nest]] at the start of the mission.
File:H3 TsavoConcept7.jpg|Concept art of the entrance of [[Crow's Nest (location)|Crow's Nest]] at the start of the mission.
File:H3 Concept TsavoStart.jpg|Concept art of the area outside the entrance.
File:H3 TsavoConcept8.jpg|Concept art of John-117 amidst the tether's remains.
File:H3 Concept TetherRemains.jpg|Concept art of John-117 amidst the tether's remains.
File:H3 PumpHouseConcept.jpg|Concept art of [[Voi Municipal Water Pump House 03]].
File:H3 TsavoConcept8.jpg|The previous concept art recolored.
File:H3 HighwayConcept1.jpg|Concept art of a tunnel on the highway.
File:H3 Concept RestStop.jpg|Concept art of the rest stop before the highway.
File:H3 HighwayConcept1.jpg|Concept art of the first tunnel on the highway.
File:H3 Concept HighwayBuilding.jpg|Concept art of the municipal building adjacent the tunnel.
File:H3 Concept HighwayPipe.jpg|Concept art of the pipe that runs alongside the highway.
File:H3 Voi Highway Concept.jpg|Concept sketch of the highway.
File:H3 HighwayConcept2.jpg|Concept art of the broken highway.
File:H3 HighwayConcept2.jpg|Concept art of the broken highway.
File:H3 PumpHouseConcept.jpg|Concept art of [[Voi Municipal Water Pump House 03]].
File:H3 HighwayConcept3.jpg|Concept art of the construction zone on the highway.
File:H3 HighwayConcept3.jpg|Concept art of the construction zone on the highway.
File:H3 Concept TsavoConstructionSite.jpg|More concept art of the construction zone.
File:H3 HighwayConcept4.jpg|Concept art of another highway tunnel.
File:H3 Concept HighwayTurn.jpg|Concept art of the broken turn in the highway.
File:H3 Concept TractorTrailer.jpg|Concept art of a [[tractor unit]] on the highway.
File:H3 HighwayConcept4.jpg|Concept art of the highway tunnel at the end of the mission.
File:H3 Concept FinalTsavoTunnel.jpg|Concept art of the final tunnel and its surroundings.
</gallery>
 
===Design Documentation===
<gallery>
File:H3_OutskirtsPaperSketch.jpeg|Early paper sketch titled "(Voi) Outskirts".
File:H3_DriveOffCovenantWhiteboard.jpeg|Whiteboard mission design titled "1.3 Drive Off Covenant". At this point Tsavo Highway and The Storm seemed to have been the same level.
File:H3_OutskirtsDesignDoc.jpeg|Digital design document titled "1.3 - Outskirts".
</gallery>
</gallery>


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