Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Status|RealWorld}} | | {{Era|H1}} |
| {{Center|'''Truth and Reconciliation Suite''' redirects here. For the Halo: Legends soundtrack, see [[Truth and Reconciliation (music)|Truth and Reconciliation]].}} | | {{Realworld}} |
| {{Music infobox | | {{Ratings}} |
| |yt=trr2l_SLLE8
| | [[Video:Truth_And_Reconciliation_Soundtrack_(2)|200px|right]] |
| |album=''[[Halo Original Soundtrack]]''
| | '''Truth and Reconciliation Suite''' is a piece included in the [[Halo: Original Soundtrack]]. |
| |composer=[[Martin O'Donnell]] and [[Michael Salvatori]]
| | It runs for 8:27. |
| | length= 8:25
| |
| | last= [[Opening Suite]] | |
| | next= [[Brothers in Arms]] | |
| }}
| |
| '''Truth and Reconciliation Suite''' is the second track in ''[[Halo: Original Soundtrack]]''. It is composed of four untitled movements: a “reveal music” (0:00-1:50), a variation of the ''[[Halo Theme]]'' string melody (1:51-4:48), an ambiance piece (4:49-7:14) and a rock remix of the ''Halo Theme'' (7:15-8:25). | |
|
| |
|
| Each piece of music was originally scored for the [[Halo E3 2000 trailer|''Halo'' E3 2000 trailer]]; according to Martin O'Donnell, the final mix was finished and then the DVD burned about 2 hours before his plane left for E3.{{Ref/Site|D=23|M=6|Y=2021|URL=http://halo.bungie.org/music_archive.html|Site=halo.bungie.org|Page=Halo Music by TotalAudio (audio gurus)}} The four pieces were arranged into its current rendition for the ''[[Halo: Combat Evolved]]'' [[Halo Gamestock 2001 Demo|gameplay demo at Microsoft Gamestock 2001]], during which it plays in its complete form.{{Ref/YouTube|Id=gamestock|6uvDdjN7qKE|Martin O’Donnell|Halo Gamestock 2001|D=27|M=5|Y=2021}}
| | ==Appearances== |
|
| |
|
| The entire track was arranged into ''[[Honest Negotiation Suite]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]'', though the final section was replaced with an extended version of ''[[Rock in a Hard Place]]'' (an arrangement of ''[[Rock Anthem for Saving the World]]'') rather than a new rendition of the original rock remix.
| | This piece is played in partial form many times throughout [[Halo: Combat Evolved]]. Most notably, the entire song plays on the Main Screen, and during the levels [[Halo (Halo: Combat Evolved Level)|Halo]] (during the chapter "Reunion Tour", where the [[Master Chief]] emerges from the tunnel in the [[Warthog]]), and [[Keyes (Level)|Keyes]], during the player's escape from the aforementioned cruiser. |
|
| |
|
| ==Overview==
| | The very first part (which lasts only seventeen seconds) is used in the level [[Two Betrayals]] when the Master Chief first gets in a [[Banshee]]. It also contains a variation of the first section of [[Enough Dead Heroes]]. The scary high-pitched strings section, which plays at the bridge control station in the underground section of the level [[Halo (Halo: Combat Evolved Level)|Halo]], reappears in [[Shadows]], [[Mausoleum Suite]] in Halo 2, and [[Gravemind (Music)|Gravemind]] in Halo 3. Also, a portion of this song is reused for the Warthog run in the level [[the Maw]], and the thirty seconds after the part used in the Maw play during the ending cutscene of [[Assault on the Control Room]]. Remixes and partial remixes make many appearances throughout [[Halo 3]], most notably in the soundtracks [[Finishing the Fight]] and [[Halo Reborn]]. The melody from 1:00 to 1:24 is mixed with the tune of [[The Gun Pointed at the Head of the Universe]] in the first half of [[Heretic, Hero]] on the [[Halo 2: Original Soundtrack]]. |
| ===Reveal music===
| |
| The “reveal music”{{Ref/YouTube|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)|D=27|M=5|Y=2021}} (1:50) opens with vocals and synth ambiance, followed by a triumphant brass fanfare accompanied by low strings playing the triplet rhythm from the ''Halo Theme''. Strings, vocals and synth then take over with serene and tranquil variations of the fanfare as a melody. They fade out and the piece end with a drumroll. | |
|
| |
|
| The first seventeen seconds first plays in the campaign level ''[[Halo (Halo: Combat Evolved level)|Halo]]'', during the cinematic in which [[John-117]] activates the underground light bridge. It plays again in the level ''[[The Silent Cartographer]]'', in the cinematic in which John-117 activates the [[Cartographer]]. It plays for the third and final time in the level ''[[Two Betrayals]]'' when [[John-117]] first pilots a [[Type-26 Banshee]] outside the [[Control Room (Installation 04)|control room]]. While the fanfare plays in the campaign level ''[[Halo (Halo: Combat Evolved level)|Halo]]'', at the opening of the chapter “Reunion Tour”, and in ''Two Betrayals'', when John-117 exits the control room, the serene melody does not play in-game at any point.
| | {{Halo Music}} |
|
| |
|
| The piece, except for the opening synth effects, was arranged into ''Reconciled'' (from ''[[Behold a Pale Horse]]'') in ''[[Halo 3: Original Soundtrack]]''. The piece, along with the following section and a new rendition of the ''Halo Theme'', was arranged into ''[[Truth and Reconciliation (music)|Truth and Reconciliation]]'' in ''[[Halo: Legends Original Soundtrack]]''.
| | [[Category:Halo Music]] |
| | |
| ===''Halo Theme'' string melody variation===
| |
| A variation of the string melody from the ''Halo Theme'' (2:57) adapts the same string melody from the ''Halo Theme'', albeit featuring a longer string section and omitting the Gregorian chant ending. Instead, the high strings take over for a climatic melody, accompanied by vocals. The piece ends with low strings echoing the main melody, and high strings fading out.
| |
| | |
| The piece, featuring an extended percussion solo section, debuted in the [[Halo E3 2000 trailer|''Halo'' E3 2000 trailer]], when the two teams of Marines make their way to the [[Forerunner]] building. In ''[[Halo: Combat Evolved]]'', it first plays, without the [[wikipedia:Qawwali|Qawwali]]-like solo, in the campaign level ''[[The Silent Cartographer]]'', during the opening cinematic of the level and continues into the gameplay sequence afterwards, but fades out midway. The full piece plays in the level ''[[The Maw]]'', during the final chapter in which [[John-117]] escapes the {{UNSCShip|Pillar of Autumn}} on a Warthog after ''[[Echo 419]]'' is shot down.
| |
| | |
| The piece was arranged and incorporated into ''[[One Final Effort]]'', featuring additional piano parts and a different ending, in ''[[Halo 3: Original Soundtrack]]''. Furthermore, ''Halo Finale'' (from the track ''[[Greatest Journey]]'') is a full arrangement of the piece, and plays during the Warthog run in ''[[Halo 3]]'' campaign level ''[[Halo (Halo 3 level)|Halo]]''. The piece, along with the previous section and a new rendition of the ''Halo Theme'', was arranged into ''[[Truth and Reconciliation (music)|Truth and Reconciliation]]'' in ''Halo: Legends Original Soundtrack''. In the ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]'', there are two arrangements of this piece: one in ''[[Installation 04 (music)|Installation 04]]'', and one in ''[[Honest Negotiation Suite]]''.
| |
| | |
| ===Ambiance===
| |
| The ambiance piece (2:25) cuts in with eerie ambiance on synth and strings. Vocals briefly join in with muted percussion. High strings briefly play a rising progression before returning to the eerie ambiance. Sirens sounds from ''[[Shadows (music)|Shadow]]'' fade in, gradually growing louder in volume before fading out, with strings holding until the end.
| |
| | |
| Like the previous piece, the ambiance piece debuted in the 2000 E3 trailer, when the Marines were exploring the interior of the Forerunner structure. In ''Halo: Combat Evolved'', the piece first plays in the campaign level ''Halo'', when John-117 arrives at the underground light bridge, with the siren sounds playing when he approaches the control panel. It plays again, albeit without the siren sounds, in the level ''[[The Truth and Reconciliation]]'', when John-117 approaches the brig holding [[Jacob Keyes|Captain Keyes]], and in the level ''[[The Silent Cartographer]]'', during and after the “Shafted” chapter cinematic. The section before the sirens play in the ending cinematic of the level ''[[Assault on the Control Room]]'', when Cortana begins accessing [[the Core]] in the Halo's Control Room.
| |
| | |
| ===''Halo Theme'' rock remix===
| |
| The rock remix (1:10) cuts in with an electric guitar riff, quickly followed by the percussion from the Halo Theme. The electric guitar continues with riffs in accompaniment to the percussion and strings, and ends with the Gregorian chant from the ''Halo Theme''.
| |
| | |
| The track is found exclusively in the soundtrack, and thus cannot be heard in any part of ''Halo: Combat Evolved''.
| |
| | |
| ==Production notes==
| |
| *The name of the track alludes to the eponymous [[Covenant]] {{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]'', which also serves as the namesake for [[The Truth and Reconciliation|a campaign level]], [[Truth and Reconciliation (achievement)|an achievement]], and [[Truth and Reconciliation (music)|the ''Halo Legends'' rendition of this soundtrack]].
| |
| *The track name were later referenced by the names ''Reconciled'' (from ''[[Behold a Pale Horse]]'') in ''Halo 3: Original Soundtrack'' and ''Unreconciled'' (from ''[[Tip of the Spear (music)|Tip of the Spear]]'') in ''[[Halo: Reach Original Soundtrack]]''
| |
| | |
| ==Sources==
| |
| {{Ref/Sources}}
| |
| | |
| {{Soundtrack|H1}}
| |