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| {{Title|''Titan'' (canceled game)}} | | {{Era|RW}} |
| {{Status|RealWorld}}
| | {{Title|''Titan''}} |
| [[File:MMO Interface Prototype 1.jpg|300px|thumb|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]] | | [[File:MMO.jpg|300px|thumb|right|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]] |
| [[File:MMO Interface Prototype 2.jpg|300px|thumb|Another interface prototype.]]
| | {{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref name="shacknews">[http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble '''Shack News''': ''Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO'']</ref>}} |
| {{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger{{Ref/Site|Id=shacknews|D=01|M=6|Y=2020|URL=http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble|Site=Shack News|Page=Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO}}}} | | '''Titan''' was a codename for a cancelled Halo MMO that was in development in between [[2004]] and [[2007]] by [[Ensemble Studios]].<ref name="interview1">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 2''] (Dusty Monk: ''"For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan."'')</ref> Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''. |
| '''Titan''' was the codename for a canceled ''Halo'' [[Wikipedia:Massively multiplayer online role-playing game|massively multiplayer online role-playing game (MMORPG)]] developed by [[Ensemble Studios]] between [[2004 (real world)|2004]] and [[2007 (real world)|2007]].{{Ref/Site|Id=interview1|D=01|M=6|Y=2020|URL=http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2|Site=IncGamers|Page=Windstorm's Dusty Monk Interview - Part One - Page 2|Quote=For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan.|Detail=(defunct, [http://web.archive.org/web/20100417090003/http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 Archive])}} Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''. | |
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| ==Overview== | | ==Overview== |
| ===Development===
| | Titan was a prototype game developed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]]. The project was internally cancelled in mid-late-2007 with no formal announcement of its development by Microsoft.<ref name="oneremains">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref> |
| ''Titan''{{'}}s origins began in [[1998]] following the release of ''[[Wikipedia:Ultima Online|Ultima Online]]''. At this time, designer Ian Fischer began pitching a sci-fi MMO to Ensemble Studios, due to his love for the genre.{{Ref/Site|Id=ensembletour|D=01|M=6|Y=2020|URL=https://www.gamasutra.com/view/feature/132312/ensemble_studios_the_last_tour.php?page=2|Site=GamaSutra|Page=Ensemble Studios: The Last Tour (Page 2)}} The game was designed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]],{{Ref/Reuse|interview1}}{{Ref/Reuse|interview2}} The prototype went through many design iterations, before eventually being married to the ''Halo'' IP and being given the codename ''Orion''.{{Ref/Reuse|ensembletour}} At some point, the project name was changed to ''Titan''.
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| By [[2004 (real world)|2004]], development on the project had begun fully, with a budget of around $90 million USD.{{Ref/Reuse|interview1}} To support the operations of such a large scale project, a new 60,000 square-foot campus was commissioned for construction.{{Ref/Reuse|ensembletour}}{{Ref/Reuse|interview2}} Around 40 staff in three teams worked on ''Titan'' while other Ensemble staff focused on developing ''Halo Wars'', though one team remained on the project for six months.{{Ref/Reuse|shacknews}}{{Ref/Reuse|oneremains}} During the early stages of ''Titan''{{'}}s development, Ensemble took inspiration from ''[[Wikipedia:World of Warcraft|World of Warcraft]]''{{'}}s general structure and gameplay.{{Ref/Site|Id=interview2|D=01|M=6|Y=2020|URL=http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3|Site=IncGamers3|Page=Windstorm's Dusty Monk Interview - Part One - Page 3|Detail=(Defunct, [http://web.archive.org/web/20100417090008/http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 Archived])|Quote=We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre.}} During production, the team at Ensemble consistently did evaluations of how successful they expected the game to be; at the time the only noteworthy science fiction MMO on the market was ''[[Wikipedia:EVE Online|Eve Online]]'', which had a very different style to more conventional MMOs. The analysis', conducted in conjunction with Microsoft, used the most critical and negative calculations possible and still estimated that the ''Halo'' MMO would earn just over a billion dollars at minimum - on account of the quality of Ensemble's team and the value of the ''Halo'' intellectual property at the time. Ultimately, the project was estimated to need three and a half years to finish, {{Ref/YouTube|Id=Sandy|wNlNAlfr7Jw|Bored With Nelly|What Happened To Halo MMO Game?|Detail=An interview with Sandy Petersen, who discusses in-depth the ''Halo'' MMO's cancellation}}
| | Around 40 staff in three teams worked on Titan whilst other Ensemble's staff focused on developing ''Halo Wars'', though one team remained in the project six months after.<ref name="shacknews"/><ref name="oneremains"/> The project drew heavy inspiration from World of Warcraft for the basic structure and style in the earlier stages of development.<ref name="interview2">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 3''] (Dusty Monk: ''"We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre."'')</ref> The project was said to be radically different in the later stages, exploring novel concepts and gameplay additions such as "heroic stylized artform" and cover system (currently used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (currently used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]''). In addition, instead of mana-points as used in World of Warcraft, a character's special ability is referred as psion.<ref name="psionmana">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO''] (Michael Zenke: ''"The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions."'')</ref> |
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| The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (later used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]'').{{Ref/Site|Id=incgamer|D=01|M=6|Y=2020|URL=http://www.incgamers.com/News/21928/cancelled-halo-mmo-details|Site=IncGamers|Page=Cancelled Halo MMO Details|Detail=(defunct, [http://web.archive.org/web/20100415050548/http://www.incgamers.com/News/21928/cancelled-halo-mmo-details Archived])}} Instead of mana points as used in ''World of Warcraft'', a character's special ability energy was referred to as psion.{{Ref/Site|Id=psionmana|D=01|M=6|Y=2020|URL=http://www.gamasutra.com/php-bin/news_index.php?story=20153|Site=Gamasutra|Page=Exclusive: Ensemble Studios' Canceled Project Was Halo MMO|Quote=The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions.}}
| | ==Features== |
| | The descriptions in the following sections are based on the gallery of images and, as such, might not be entirely accurate. |
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| ===Cancellation=== | | ===Classes=== |
| ''Titan'' was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.{{Ref/Site|Id=oneremains|D=01|M=6|Y=2020|URL=http://www.gamasutra.com/php-bin/news_index.php?story=20153|Site=Gamasutra|Page=Exclusive: Ensemble Studios' Canceled Project Was Halo MMO}} By this time, the majority of the studio's staff were expecting the MMO to be the company's focus in the future{{Ref/Reuse|ensembletour}} and Ensemble had a server infrastructure for the game, a ''World of Warcraft''-scale gameplay zone and many of the vehicle and gunplay mechanics in a playable state.{{Ref/Site|Id=robf1|D=01|M=6|Y=2020|URL=https://twitter.com/xemu/status/1151680760753131520?s=19|Site=Twitter|Page=Rob Fermier|Quote=There was a lot more than just concept art - we had a server infrastructure, a built out WoW-scale zone, lots of vehicle & gunplay mechanics adapted to MMO scale. Mind you this was all back in 2007 so at the time much of that territory was still unexplored.}} Ultimately, the planned new campus was never greenlit for construction and requests to know why ignored, until a source within Microsoft leaked that the company planned to dissolve Ensemble following the release of ''Halo Wars''.
| | {| style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" |
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| | ====Assault==== |
| | [[File:HaloMMO25.jpg|right|160px]] |
| | Assault was intended to be a human class. |
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| | ====Forerunner==== |
| | Forerunners were intended to be a playable class. |
| | <center><gallery> |
| | File:Forerunner Soldier.sized.jpg |
| | File:ForerunnerMMO.jpg |
| | </gallery></center> |
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| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
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| ''Titan'' was cancelled due to a shift in leadership within Microsoft, as the company saw the success of the Nintendo Wii and ultimately decided to change their shift into a more casual-friendly direction - with this came the decline of interest in the ''Titan'' project and the $90 million funding. With the cancellation of ''Titan'', the studio's staff and efforts were shifted into the ongoing ''[[Halo Wars]]'' project which released in [[2009]].{{Ref/Reuse|interview1}} Part of this shift in leadership came in 2007, when [[Wikipedia:Don Mattrick|Don Mattrick]] became the head of Microsoft Game Studios. As part of his hiring contract, Mattrick had three years to make the gaming part of Microsoft profitable which, if achieved, would see him given a substantial monetary bonus. As such, despite the potential long-term gains that the ''Halo'' MMO was forecasting, the development time was too long and wouldn't allow Mattrick to keep his bonus. Additionally, Ensemble Studios were a very expensive studio to run and Mattrick had personal investment in keeping around other studios such as [[Wikipedia:Rare (company)|Rare]] due to his personal connections - as such, he kept Ensemble around until ''Halo Wars'' released, then shut down Ensemble Studios to increase the profitability of Microsoft gaming - even at the cost of potential long-term profits. Ultimately, Mattrick never got the bonus due to his less successful endeavours with [[Xbox LIVE]].{{Ref/Reuse|Sandy}}
| | ====Marine==== |
| | Marine was intended to be a human class. |
| | <center><gallery> |
| | File:HaloMMO Marines (class).jpg |
| | File:HaloMMO Marines (class) 2.jpg |
| | </gallery></center> |
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| | ====Mimic==== |
| | A Mimic was an unknown female humanoid creature. Their name and concept art implies that the Mimic could shapeshift into various forms. |
| | <center><gallery> |
| | File:Mimic Heads.jpg |
| | File:Mimic Lineup.jpg |
| | </gallery></center> |
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| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| | ====PSI==== |
| | PSIs were an intended class. It is unknown what their role was though they appear to be humans with some level of augmentations. |
| | <center><gallery> |
| | File:PSI Recruits.sized.jpg |
| | File:PSI Progressions.jpg |
| | </gallery></center> |
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| | ====Rogue==== |
| | The Rogue was intended to be a human class. One may presume that these individuals were designed to have expertise in stealth combat. |
| | <center><gallery> |
| | File:Rogue class.jpg |
| | File:MMORogueConcept.jpg |
| | </gallery></center> |
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| | | valign="top" style="padding: 0 4px 0 6px;" colspan="2" | |
| | ====Spy==== |
| | [[File:HaloMMO Spy (class).jpg|right|160px]] |
| | The Spy was intended to be a human class . One may presume that these individuals were designed to have expertise in espionage. |
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| | |} |
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| ==Art direction, story and setting== | | ===Species=== |
| {{Center|To view a full gallery of concept art produced for Titan, see [[Titan (canceled game)/Concept art|here]]}} | | {| style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" |
| {{Quote|That idea of that sort of stylized approach to Halo was something that we were very interested in, in terms of the art. Some of the art that leaked out wasn't art that was actually in the game, so people were a little more torqued than they needed to be.|Dave Pottinger{{Ref/Reuse|shacknews}}}}
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| ''Titan'' was to have been set in the era of the [[Forerunner]]s{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/zaphodgjd/status/1151524900592640003|Site=Twitter|Page=Graeme Devine|Quote=It’s long canceled along with Ensemble, was set in the age of the Forerunners.}}, intending to go back in time within the ''Halo'' universe to tell a "more broad story" similar to that employed by ''The Old Republic'' within the ''Star Wars'' setting.{{Ref/Reuse|interview2}} Although Covenant species such as the [[Sangheili|Elites]], [[Unggoy|Grunts]], [[Kig-Yar|Jackals]] and [[Jiralhanae|Brutes]] were to feature, the game would not feature the Covenant as a faction with things being "more broken up", explained by Dave Pottinger as "The Covenant weren't quite the Covenant yet".{{Ref/Reuse|shacknews}} Despite the Forerunner era setting, the Covenant and UNSC forces featured in the game retain the designs of the modern-era ''Halo'' setting.
| | ====Demons==== |
| <gallery> | | Demons were an unknown alien race. |
| File:MMO Covenant Concept.jpg|Concept art for Covenant species. | | <center><gallery> |
| File:MMO Species Concept.jpg|Concept art for humanity, Covenant and other miscellaneous species. | | File:Demons.jpg |
| </gallery> | | File:Demon Gals.jpg |
| [[File:MMO Librarian Concept.jpg|thumb|250px|Concept art for the Librarian.]]
| | </gallery></center> |
| During the game's earlier stages of development, Ensemble studios produced concept art to explore the "heroic stylised" artform employed by the game. Much of the artwork developed was done to explore what would and would not work in the final game, with no guarantee any concept design would make it to the final shipped title.{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/xemu/status/1151681062541713410|Site=Twitter|Page=Rob Fermier|Quote=BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.}} In keeping with the outlined Forerunner era-setting, much of the concept art explores designs for Forerunners and their [[Combat skin|armour]] - with one piece of art labelled as <code>The Librarian and Agent Sects</code>, depicting a potential design for the [[Librarian]].{{Ref/Generic|23_The Librarian and Agent Sects(FINAL_COLOR_SMALL).jpg|([[:File:MMO Librarian Concept.jpg|File link]])}} During the time of ''Titan''{{'}}s development, starting near the completion of ''[[Halo 2]]'' and continuing parallel to the development of ''[[Halo 3]]'', the modern ideas about the Forerunners as described in the ''[[The Forerunner Saga]]'' had not been developed yet, and as such Forerunners and humans look almost identical - deriving from the original games intention that the Forerunners and humanity were one and the same. This ''Halo 2''-era art inspiration is also reflected in the designs of [[UNSC Marine Corps|Marines]] and Brutes, both sharing their designs with their ''Halo 2'' incarnations.
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| | | ====Diggerz==== |
| Overall, the concept art shown for the game went in a very extreme art direction, though screenshots shared of in-game assets and engine builds show that the art direction was reigned in considerably to be something more recognisable to what ''Halo'' was, with little of the more outlandish concepts such as extremely exaggerated female player models and new alien species known to make it into 3D production. Some concept art depicts the [[Flood]] as an element within the world and infecting characters.
| | [[File:Diggerz.jpg|right|160px]] |
| | | Diggerz were an extra-terrestrial animal species. It appeared to be an armored, bioluminescent biped with clawed forearms that served to improve digging capabilities, hence its name. |
| In keeping with the Forerunner setting, a number of environment concept pieces depict Forerunner cities and architecture. Notably, a number of pieces uploaded by [[:Category:Images by Dylan Cole|Dylan Cole]] depict the cities with a much more conventional realism aesthetic{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.dylancolestudio.com/sketches/sketches.html|Site=Dylan Cole|Page=Sketches|Detail=(defunct, [http://web.archive.org/web/20091223043416/http://www.dylancolestudio.com/sketches/sketches.html Archive])}}, though others do depict the cities in the more cartoon-like style adopted in the rest of the game. This city can be seen in released engine builds, along with other environments such as jungles and deserts. These screenshots also depict the game to be set on a [[Halo Array|Halo ring]].
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| | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| Notably, a number of concept art pieces released for ''Titan'' have also been released under the ''Halo Wars'' titling, indicating a number of concepts and ideas were shared between games.
| | ====Jaggmaw Sailtail==== |
| | | [[File:Jaggmaw.jpg|right|160px]] |
| ==Screenshots== | | The Jaggmaw Sailtail was an animal used for transporting characters around on their backs. It bore a notable physical resemblance to the [[Blind Wolf]], a species that was cut from ''Halo: Combat Evolved''. |
| In 2008, user "goneisgone" uploaded an album of images of the ''Titan'' prototype to a Flickr gallery. These images are archived below, and can also be found [https://www.flickr.com/photos/30784486@N04/sets/72157607452469273/ here]. Ensemble Studios employee Shannon Dees additionally uploaded several images to her Tumblr blog [https://www.tumblr.com/dashboard/blog/shannondees/161667871931 here]<ref name="shannon">[https://www.tumblr.com/dashboard/blog/shannondees/161667871931 ''Shannon Dees on Tumblr:''] ''"Work I did on the Halo MMO, while working at Ensemble Studios/Microsoft"''</ref> and her personal portfolio website [https://www.shannondees.art/halo-mmo-gallery here].<ref name="shannonart">[https://www.shannondees.art/halo-mmo-gallery ''Shannon Dees' website'': Halo MMO Gallery]</ref>
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| | | ====Mob==== |
| Other images of the game's characters were uploaded by artist Jason Sallenbach and can be found [http://www.horribledeath.com/images/halo/ here].<ref>[http://www.horribledeath.com/images/halo/ ''horribledeath'': Halo]</ref>
| | [[File:Mob.sized.jpg|right|160px]] |
| | | The Mob appear to have been intended to be a new species. The creature bears a strong resemblance to Earth's boars. |
| ===World=== | | |- |
| <gallery>
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| File:MMO_AlienDesert_1.jpg|Alien Desert | | ====Sentients==== |
| File:MMO_AlienDesert_2.jpg|Alien Desert
| | [[File:Sentients.jpg|right|160px]] |
| File:MMO_AlienDesert_3.jpg|Alien Desert - note the presence of the Halo in the sky
| | The Sentients appear to have been a new species. They appear to have been a humanoid species with mechanical attributes, such as reverse jointed limbs and visors for faces. |
| File:MMO_AlienJungle_1.jpg|Alien Jungle
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| File:MMO_AlienJungle_2.jpg|Alien Jungle
| | ====Sigma==== |
| File:MMO_AlienJungle_3.jpg|Alien Jungle
| | Sigmas were apparently a new species of extraterrestrials that were intended to appear in the cancelled Halo MMO. Some of the Sigmas seen in concept art are decidedly human in appearance, while others have more distinct alien features. Not much is known about them other than the male and female genders each had a distinctive physical appearance. The Sigmas bear a similarities to the newly introduced [[Yonhets]]. |
| File:MMO_AlienJungle_4.jpg|Alien Jungle
| | <center><gallery> |
| File:MMO_AlienJungle_5.jpg|Alien Jungle
| | File:Sigma.sized.jpg |
| File:MMO_Jungle_Overlook_1.jpg|An alien jungle overlooking a Forerunner structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
| | File:Sigma2.jpg |
| File:MMO_Jungle_Overlook_2.png|An alien jungle overlooking a Forerunner structure.{{Ref/Reuse|shannonart}}
| | File:Sigma3.jpg |
| File:MMO_Jungle.png|The alien plant in the jungle.{{Ref/Reuse|shannonart}}
| | File:Sigma Lineup.jpg |
| File:MMO_BlueBase_1.jpg|Blue Base
| | </gallery></center> |
| File:MMO_BlueBase_2.jpg|Blue Base
| | |} |
| File:MMO_BlueBase_3.jpg|Blue Base
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| File:MMO_BlueBase_4.jpg|Blue Base
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| File:MMO_Canyon_1.jpg|Canyon | |
| File:MMO_Canyon_2.jpg|Canyon
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| File:MMO_Canyon_3.jpg|Canyon
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| File:MMO_SciFiCity_1.jpg|Sci-Fi City
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| File:MMO_SciFiCity_2.jpg|Sci-Fi City
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| File:MMO_SciFiCity_3.jpg|Sci-Fi City
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| File:MMO_Planet.jpg|A planet.{{Ref/Reuse|shannon}}
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| File:MMO_Starmap_1.png|A holographic star map.{{Ref/Reuse|shannonart}}
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| File:MMO_Starmap_2.png|A holographic star map.{{Ref/Reuse|shannonart}}
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| File:MMO_Lightbridge_1.png|A structure resembling a light bridge.{{Ref/Reuse|shannonart}}
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| File:MMO_Lightbridge_2.png|A structure resembling a light bridge.{{Ref/Reuse|shannonart}}
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| File:MMO_Lightbridge_3.png|A structure resembling a light bridge.{{Ref/Reuse|shannonart}}
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| File:MMO_ForerunnerInterior_1.jpg|A Forerunner interior.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
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| File:MMO_ForerunnerInterior_2.jpg|A Forerunner interior.{{Ref/Reuse|shannon}}
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| </gallery>
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| ===World objects=== | |
| <gallery>
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| File:MMO_Jungle_Plant.jpg|A plant for the jungle environment.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
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| File:MMO_ThornyPalm.jpg|A "thorny palm" plant
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| File:MMO_Base_1.jpg|An unknown, possibly human base structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
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| File:MMO_Base_3.jpg|An unknown, possibly human base structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
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| File:MMO_Base_4.jpg|An unknown, possibly human base structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
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| File:MMO_Base_2.jpg|An unknown, possibly human base structure.{{Ref/Reuse|shannon}}{{Ref/Reuse|shannonart}}
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| File:MMO_Pod.png|An asset resembling a cryo pod.{{Ref/Reuse|shannonart}}
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| File:MMO_Machine.png|Unknown machinery.{{Ref/Reuse|shannonart}}
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| </gallery> | |
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| ===Weapons===
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| <gallery> | |
| File:MMO_BruteShots.jpg|Brute Shots | |
| File:MMO_Carbines.jpg|Carbines
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| File:MMO_PlasmaRifles_1.jpg|Plasma Rifles | |
| File:MMO_PlasmaRifles_2.jpg|Plasma Rifles | |
| File:MMO_HardlightStaffs.jpg|Hardlight Staffs | |
| File:MMO_GravityHammer.jpg|Gravity Hammer
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| </gallery> | |
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| ===Vehicles=== | | ===Vehicles=== |
| <gallery>
| | {| style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" |
| File:MMO_Aardvark_1.jpg|Aardvark | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| File:MMO_Aardvark_2.jpg|Aardvark | | ====Aardvark==== |
| File:MMO_Aardvark_3.jpg|Aardvark | | [[File:Aardvarck.jpg|right|160px]] |
| File:MMO_Aardvark_4.jpg|Aardvark | | The Aardvark was a human vehicle intended to be featured in the cancelled Halo MMO. It would have possibly be used as a reconnaissance vehicle similar to the M12 Warthog, but with an appearance more similar to the Wolverine. |
| File:MMO_Aardvark_5.jpg|Aardvark | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| </gallery>
| | ====Warthog==== |
| | | [[File:2 Tickets.jpg|right|160px]] |
| ===Armor=== | | "2 Tickets to the Gun Show" was the developer name of a vehicle intended for inclusion in the untitled Halo MMO. A variant of the Warthog, it was apparently to be used by law enforcement, as evidenced by the word "POLICE" printed backwards on the hood of the vehicle. As can be seen in the concept art, there appear to be two seats mounted on the back of the vehicle, each with its own turret. This brings the passenger capacity of "2 Tickets to the Gun Show" to four. |
| <gallery> | | |- |
| File:MMO_MarineArmorTest_1.jpg|Marine Armor Test | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| File:MMO_MarineArmorTest_2.jpg|Marine Armor Test | | ====Grackle==== |
| File:MMO_MarineArmorTest_3.jpg|Marine Armor Test
| | [[File:Grackle.jpg|right|160px]] |
| File:MMO_MarineArmorTest_4.jpg|Marine Armor Test
| | The Grackle was a human motorcycle, which was going to be featured in the untitled Halo MMO |
| File:MMO_PowerArmor_1.jpg|Power Armor | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| File:MMO_PowerArmor_2.jpg|Power Armor | | ====Rhino==== |
| File:MMO_GreenSciFiArmor_1.jpg|Green Sci Fi Armor | | [[File:Rhino aircraft.jpg|right|160px]] |
| File:MMO_GreenSciFiArmor_2.jpg|Green Sci Fi Armor | | The Rhino was a human vehicle, intended to be featured in the canceled Halo MMO. It was intended to be used in the role as a gunship. It bears a notable resemblance to the Pelican dropship series, though with added missiles, chainguns, a thruster over its tail section, and enlarged wings with built-in ducted-air fans. It may have been the conceptual inspiration of the Sparrowhawk, a craft that would have filled a similar role in ''Halo Wars''. |
| </gallery> | | |- |
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| | ====Runner-class Transport==== |
| | [[File:Runner-class ship.jpg|right|160px]] |
| | The Runner-class was a Covenant Naval vessel designed to transport the Hierarchs, known to be featured in the cancelled Halo MMO. One such Runner-class ship was known as the Throne Warden. It was completely manned by the Sangheili, and had a limited planet-to-planet travel distance, with no system-to-system slipspace drives. |
| | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | |
| | ====Scorpion tanks==== |
| | Two Scorpion tank variants were intended for the cancelled Halo MMO. Both variants had more of a stylized design that caused the tank to closer resemble the animal from which the tank's moniker derives. The "Lash" Scorpion sports a brown/yellow color scheme and a longer "tail" whereas the "Venom" Scorpion sports a grey/blue color scheme and a shorter "tail". |
| | <center><gallery> |
| | File:Lash.jpg|Scorpion (Lash) |
| | File:Venom tank.jpg|Scorpion (Venom) |
| | </gallery></center> |
| | |} |
| | ===Equipment=== |
| | ====Forerunner combat armor==== |
| | The Forerunner combat armor was an armored suit in the cancelled Halo MMO. The armor was designed for Forerunner use but due to humans and Forerunners being the same in the MMO, the armor could also be worn by humans. |
| | <center><gallery> |
| | File:Forerunner Armor2.jpg| |
| | File:Forerunner Psion Armor.jpg| |
| | File:Forerunner Suits.sized.jpg| |
| | File:Forerunner Armor.jpg| |
| | </gallery></center> |
|
| |
|
| ===Characters=== | | ====MJOLNIR combat armor==== |
| <gallery> | | These unknown MJOLNIR armor models were variations of MJOLNIR Powered Assault Armor for Spartans in the cancelled Halo MMO. Not much is known about the armors, although most superficially resemble the Mark VI, except for the shoulder pauldrons. Several variations were designed, one of which had a chainsaw in place of the left hand. Unlike the armors seen in the actual games, most of these designs are quite extreme and heavily stylized. |
| File:MMO_PsionFemale_1.jpg|Psion Female | | <center><gallery> |
| File:MMO_PsionFemale_2.jpg|Psion Female | | File:MMO Armour 00.jpg |
| File:MMO_Rogue_1.jpg|Rogue | | File:MMO Armour 01.jpg |
| File:MMO_Rogue_2.jpg|Rogue | | File:MMO Armour 02.jpg |
| File:MMO_Rogue_3.jpg|Rogue | | File:MMO Armour 03.jpg |
| File:MMO_Brutes.jpg|Brutes | | File:MMO Armour 04.jpg |
| File:MMO_Brute_Sculpt.jpg|Brute sculpt | | File:MMO Armour 05.jpg |
| File:MMO_Brute_Armour_Sculpt.jpg|Brute high-poly sculpt
| | File:MMO Armour 06.jpg |
| File:MMO_Elite_Sculpt.jpg|Elite high-poly sculpt
| | </gallery></center> |
| File:MMO_Serina.jpg|An AI, nicknamed in the original image upload as <code>early_serina.jpg</code>
| |
| File:MMO_Jackals.jpg|Jackal screenshot
| |
| File:MMO_Snipe.jpg|An animal known as a "snipe"
| |
| </gallery> | |
|
| |
|
| ===Visual effects=== | | ==Gallery== |
| <gallery> | | <gallery> |
| File:MMO_PrototypeEffects_1.jpg|Prototype effects | | File:HaloMMO-Concept-01.jpg| |
| File:MMO_PrototypeEffects_2.jpg|Prototype effects | | File:HaloMMO-Concept-02.jpg| |
| File:MMO_PrototypeEffects_3.jpg|Prototype effects | | File:HaloMMO-Concept-03.jpg| |
| File:MMO_PrototypeEffects_4.jpg|Prototype effects | | File:HaloMMO-Concept-04.jpg| |
| File:MMO_PrototypeEffects_5.jpg|Prototype effects | | File:HaloMMO-Concept-05.jpg| |
| File:MMO_PrototypeEffects_6.jpg|Prototype effects | | File:F11.jpg|Concept art of a Forerunner city. |
| File:MMO_PrototypeEffects_7.jpg|Prototype effects | | File:F33.jpg|A close-up of a Forerunner structure. |
| | File:MMO2.png|Concept art of an unknown Flood form being analyzed by a Forerunner Monitor. |
| | File:MMO - Species.jpg|Concept art showing the species of the MMO. |
| | File:MMO Covenant.jpg|Concept art of Covenant species for the MMO. |
| | File:Psion Female.jpg|Concept art showing a female character showing off her Psion (or mana) abilities |
| | File:Titan concept env 01.jpg| |
| | File:Titan concept env 01A.jpg| |
| | File:Titan concept env 01B.jpg| |
| | File:Titan concept env 02.jpg| |
| | File:Titan concept env 03.jpg| |
| | File:Titan concept env 04.jpg| |
| </gallery> | | </gallery> |
|
| |
|
| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
| | | {{Halo Games}} |
| {{Navbox/Media/Games}} | | [[Category:Games]] |
| [[Category:Titan (canceled game)| ]] | | [[Category:Deleted Material]] |
| [[Category:Ensemble Studios games]]
| |
| [[Category:Cancelled games]] | |