Editing Tip of the Spear/Walkthrough
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See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemies here are all Grunts and Jackals, and thus should be easy pickings. Once you've cleared the front door, get out of the 'Hog and advance. | See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemies here are all Grunts and Jackals, and thus should be easy pickings. Once you've cleared the front door, get out of the 'Hog and advance. | ||
*Note of Consideration: While this isn't always effective unleashing several volleys of missiles at the upper tier of the facility may just clear out a few of the enemies that you are slated to run into. You may even be lucky enough to take out the Elite Majors on the walkway. | *Note of Consideration: While this isn't always effective unleashing several volleys of missiles at the upper tier of the facility may just clear out a few of the enemies that you are slated to run into. You may even be lucky enough to take out the Elite Majors on the walkway. | ||
You may want to root around the dead soldiers to pick up any ammo you can. There is a DMR lying on the bridge just as you begin to cross you can use to stock up on ammo if necessary. Once you cross the bridge you'll get an intel update about your [[Sangheili Zealot|Zealot]] friend from [[Winter Contingency]]. Advance up the walkway, you'll encounter some [[Skirmishers]] with [[Type-31 Rifle|Needle Rifles]]. Kill them and take their weapons and ammo if you like. Keep going, you're going to run into a few Grunts and [[Kig-yar Major|Jackal Majors]]. Use grenades and your DMR to clean up. There is a fuel tank you can shoot the lid off of to save you some ammo on this section. There's an [[Armor Abilities#Armor Lock|Armor Lock]] sitting in a crate in the next area, and some Needle Rifle ammo. Since armor lock is basically worthless in campaign, don't bother with it, keep your Sprint. Bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to hide behind another Elite Major at a [[ | You may want to root around the dead soldiers to pick up any ammo you can. There is a DMR lying on the bridge just as you begin to cross you can use to stock up on ammo if necessary. Once you cross the bridge you'll get an intel update about your [[Sangheili Zealot|Zealot]] friend from [[Winter Contingency]]. Advance up the walkway, you'll encounter some [[Skirmishers]] with [[Type-31 Rifle|Needle Rifles]]. Kill them and take their weapons and ammo if you like. Keep going, you're going to run into a few Grunts and [[Kig-yar Major|Jackal Majors]]. Use grenades and your DMR to clean up. There is a fuel tank you can shoot the lid off of to save you some ammo on this section. There's an [[Armor Abilities#Armor Lock|Armor Lock]] sitting in a crate in the next area, and some Needle Rifle ammo. Since armor lock is basically worthless in campaign, don't bother with it, keep your Sprint. Bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to hide behind another Elite Major at a [[Type-52 Directed Energy Support Weapon|Plasma Turret]], rather carelessly set up by a fuel tank. Blow up the fuel tank to knock the Plasma Cannon off of its mount and damage the shields of the Elites. Use the Needle Rifle or DMR to finish them off. Look all the way across the area and the Zealot will appear, you should be able to use your DMR and Needle rifle to take him at range. If you want his sword, shoot him but let him get downstairs. If you deplete his shields after he activates his Active Camouflage, he will switch to his sword. Once he's dead (or in the unlikely event that he gets away) grab your turret again and advance. You'll have to deal with a couple of Grunts and Jackals. Go upstairs and drop through the hole in the roof. Kill the Grunts in the area. Move forward and you'll receive an ordnance icon on the floor indicating a [[Kopasa'mada-pattern plasma launcher|Plasma Launcher]] which you can take. Make sure to take a headshot weapon with you. You can ignore the Launcher entirely and bring your Grenade Launcher or a Plasma Pistol, the EMP will come in handy. Head out and hop in the Revenant. Kill the few Grunts that are here. Kat will join you in the passenger seat. | ||
===Didn't I Do This Already? Why is She Trying to Kill Me?=== | ===Didn't I Do This Already? Why is She Trying to Kill Me?=== |