Editing Time travel glitch

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==Instructions (going back)==
==Instructions (going back)==
One method{{Ref/Reuse|firstyoutube}} involves driving a [[Qavardu Workshop Prowler]] or a {{Pattern|Karo'etba|Ghost}} up a certain cliff in the Scarab Tank area, glitching it over the wall and into the void. Once the player has reached the [[Invisible Walls|edge]] of the void, they must slowly back into the void. At some point, the player will be teleported on top of the cliffs in front of the towers. From there, they may enter any of the three towers, except the second tower, which can only be entered through another variation of the Time Travel Glitch.
One method{{Ref/Reuse|firstyoutube}} involves driving a [[Qavardu Workshop Prowler]] or a [[Type-32 Ghost]] up a certain cliff in the Scarab Tank area, glitching it over the wall and into the void. Once the player has reached the [[Invisible Walls|edge]] of the void, they must slowly back into the void. At some point, the player will be teleported on top of the cliffs in front of the towers. From there, they may enter any of the three towers, except the second tower, which can only be entered through another variation of the Time Travel Glitch.


==Instructions (going forward)==
==Instructions (going forward)==
In [[Co-op]], on the way to the first tower, you or your companion should grab a {{Pattern|Karo'etba|Ghost}}. Clear out the enemies at the first tower's entrance, and then go up the hill that leads to the [[Shade]]. Have one player (''Person A'') pilot the Ghost, and the other (''Person B'') stand on top. ''Person A'' should ease the Ghost against the cliff wall, and the use the boosters to propel it to the ledge of the tower. ''Person B'' should jump when closest to the tower. If done right, ''Person B'' will land on top.
In [[Co-op]], on the way to the first tower, you or your companion should grab a [[Type-32 Ghost]]. Clear out the enemies at the first tower's entrance, and then go up the hill that leads to the [[Shade]]. Have one player (''Person A'') pilot the Ghost, and the other (''Person B'') stand on top. ''Person A'' should ease the Ghost against the cliff wall, and the use the boosters to propel it to the ledge of the tower. ''Person B'' should jump when closest to the tower. If done right, ''Person B'' will land on top.


''Person B'' should then travel to the next ledge and [[Explosive jumping|Explosive Jump]] up. ''Person A'' should kill themselves so that they spawn near ''Person B''. The two players should then continue to ascend the cliff. When they get to the point where they cannot go any farther, they should jump to the right and land on an invisible wall. The players will be in their jumping pose, but they will still be able to float their way up the snowy cliff. Keep going and the game will freeze temporarily; after the delay, the duo should be teleported to the other side of the barrier: the Scarab Tank area.
''Person B'' should then travel to the next ledge and [[Explosive jumping|Explosive Jump]] up. ''Person A'' should kill themselves so that they spawn near ''Person B''. The two players should then continue to ascend the cliff. When they get to the point where they cannot go any farther, they should jump to the right and land on an invisible wall. The players will be in their jumping pose, but they will still be able to float their way up the snowy cliff. Keep going and the game will freeze temporarily; after the delay, the duo should be teleported to the other side of the barrier: the Scarab Tank area.

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