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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Timberland
|name=Timberland
|image=[[File:Halo Combat Evolved-Timberland.jpg|300px]]
|image=[[File:Halo_Combat_Evolved-Timberland.jpg|280px]]
|game=''[[Halo: Combat Evolved (PC port)|Halo: Combat Evolved (PC)]]''
|game=''[[Halo PC]]''
|devname=<code>timberland</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\timberland\timberland.scenario}}
|map=
|map=
|location=[[Installation 04]]
|location=[[Installation 04]]
|terrain=Forest
|terrain=Forest
|symmetry=Semi-symmetrical
|symmetry=
|playernumber=4-16
|playernumber=4-16
|gametypes=
|gametypes=
*[[CTF]]
*[[CTF]]  
*[[Team Slayer]]
*[[Team Slayer]]
*[[Race|Team Race]]
*[[Race]]
|pagegamelabel=CE
}}
}}
{{Article quote|An enemy behind every tree!}}
{{Article Quote|An enemy behind every tree!}}


'''Timberland''' is a [[multiplayer]] map, originally exclusive to ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' and ''Halo Mac''. It was remade as ''[[Ridgeline]]'' in the ''[[Anniversary Map Pack]]'' for ''[[Halo: Reach]]'' and was later included in [[Halo: The Master Chief Collection|''The Master Chief Collection'']].
'''Timberland''' is a [[multiplayer]] level that is exclusive to ''[[Halo PC]]''. It was remade as ''[[Ridgeline]]'' in the ''[[Anniversary Map Pack]]'' for ''[[Halo: Reach]]''.


==Summary==
==Summary==
It features two, two-story [[base]]s (nearly identical to those in [[Sidewinder]], but with some subtle differences) separated by steep hills, trees, and a small creek. In general, the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[Capture the Flag|CTF]] or [[Assault]].
It features two, two-story [[base]]s (nearly identical to those in [[Sidewinder]], but with some subtle differences) separated by steep hills, trees and a small creek. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[Capture the Flag|CTF]] or [[Assault]].


The map has several control points and many aspects which suit it for competitive games. Along with an [[overshield]] in the middle sitting on an island in the creek, it has an [[active camouflage]] on either side and one inside the small waterfall (much like in [[Beaver Creek]]). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[SRS99C-S2 AM sniper rifle|sniper rifles]] spawn, two [[M41 SPNKR|rocket launchers]], and two [[Unidentified fuel rod gun|fuel rod guns]] each of these weapons spawn opposite to their counterparts with respect to the overshield in the center of the map. The level also does not have any [[teleporter]]s, making for more intense gameplay.
The map has several control points and many aspects which suit it for competitive games. Along with an [[overshield]] in the middle sitting on an island in the creek, it has an [[active camouflage]] on either side and one inside the small waterfall (much like in [[Beaver Creek]]). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[SRS99C-S2 AM sniper rifle|sniper rifles]] spawn, two [[M41 SPNKR|rocket launchers]], and two [[Type-33 fuel rod gun|fuel rod guns]] each of these weapons spawn opposite to their counterparts with respect to the overshield in the center of the map. The level also does not have any [[teleporter]]s, making for more intense gameplay.


==Strategies==
==Strategies==
*In just about every Timberland multiplayer game, there are 3 types of strategies that are played out all of the time. There are the people who charge right at the other base, people who run around the perimeter of the map to take the enemy from the side, and there is almost always a sniper in the bases (built similarly to the bases in [[Sidewinder]]) or behind specially placed rocks on the hills.
*In just about every Timberland multiplayer game, there are 3 types of strategies that are played out all of the time. There are the people who charge right at the other base, people who run around the perimeter of the map, to take the enemy from the side, and there is almost always a sniper in the bases (built similarly to the bases in [[Sidewinder]]) or behind specially placed rocks on the hills.
*The entire map is ideal for hiding on foot from vehicles. Trees are especially good places to hide and not be noticed. Likewise, if you are in a vehicle, watch for ambushes or other dangers popping out from the surrounding forest.
*The entire map is ideal for hiding on foot from vehicles. Trees are especially good places to hide and not be noticed. Likewise, if you are in a vehicle, watch for ambushes or other dangers popping out from the surrounding forest.
*The base of the waterfalls where mist rises are great spots to hide in, as visibility from the outside is greatly reduced. This location is also prime for snipers.
*The base of the waterfalls where mist rises are great spots to hide in, as visibility from the outside is greatly reduced. This location is also prime for snipers.
==Production notes==
Development for the ''[[Halo 2]]'' [[Bonus Map Pack]] level [[Containment]] originally started off as a remake of Timberland, before Containment's design changed drastically.{{Ref|''[[Halo 2: Killtacular]]''}} The map was later considered for inclusion in the [[Blastacular Pack]]{{Ref/Site|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=3132|Site=YouTube|Page=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=52:12}} before later being remade in the [[Anniversary Map Pack]] component of ''[[Halo: Reach]]'' as [[Ridgeline]].


==Trivia==
==Trivia==
===Easter egg===
===Miscellaneous===
*On Team Slayer, with friendly fire off, get in a Ghost and go up the hill on the left of Blue base. Get out of the Ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is [[DMM 2003]]. DMM 2003 stands for [[David M. Mertz]] (DMM), and the year [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] came out (2003).
*The shape and look of the map most likely inspired the ''[[Halo 3]]'' map [[Valhalla]], since the two maps share several major features.
 
===Glitches===
*While not exactly a glitch, it is possible to go up to the hills in a [[Karo'etba-pattern Ghost|Ghost]]. Be sure to move quickly at the last moment lest you fall off! If done right, you can go all the way up, giving you a wonderful sniper spot. If you happen to be seen, simply crouch behind the small ledge.


==Gallery==
===Easter Egg===
{{Linkbox|gallery=yes}}
*On team slayer, with friendly fire off, get in a Ghost and go up the hill on the left of blue base. Get out of the Ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is [[DMM 2003]]. DMM 2003 stands for [[David M. Mertz]] (DMM) and the year [[Halo PC]] came out (2003).
<gallery>
File:HMCC HCE Timberland Map.png|Timberland Map.
File:HCE Timberland Skybox.png|The forests and skybox on the outer edge of the map.
File:HCE_Timberland_Overview.png|An overview of Timberland.
File:HCE_Timberland_Base.png|A base on Timberland.
File:HCE_Timberland_CamoSpawn.png|The [[Active camouflage]] spawn on Timberland.
File:HCE_Timberland_Centre.png|The middle of the map.
File:HCE-TimberlandSnipers.jpg|Two Spartans sniping at a Warthog.
</gallery>


==Sources==
===Glitches===  
{{Ref/Sources}}
*While not exactly a glitch, it is possible to go up to the hills in a [[Type-32 Ghost|Ghost]]. Be sure to move quickly at the last moment lest you fall off! If done right, you can go all the way up, giving you a wonderful sniper spot. If you happen to be seen, simply crouch behind the small ledge.


{{Levels|H1|mode=yes}}
{{level|H1|mode=yes}}

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