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|image=[[File:HINF_ThreatDetector_Crop.png|300px]]
|image=[[File:HINF_ThreatDetector_Crop.png|300px]]
|name=Threat Sensor
|name=Threat Sensor
|manufacturer=[[United Nations Space Command]]
|manufacturer=  
|type=[[Equipment]]{{Ref/Site|Id=mpreveal|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-multiplayer-reveal|Site=Halo Waypoint|Page=Halo Infinite Multiplayer Reveal|D=13|M=6|Y=2021}}{{Ref/Game|Id=gameplay|HI|gameplay}}
|type=[[Equipment]]{{Ref/Site|Id=mpreveal|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-multiplayer-reveal|Site=Halo Waypoint|Page=Halo Infinite Multiplayer Reveal|D=13|M=6|Y=2021}}
|feed-title=
|feed-title=
|capacity=
|capacity=
|feed=
|feed=
|weight=
|weight=
|service=
|service=[[Post-Covenant War conflicts]]
;[[Post-Covenant War conflicts]]
|affiliation=[[United Nations Space Command]]
*[[Battle for Zeta Halo]]
|pagelabel=Equipment
|pagelabel=Equipment
}}
}}
{{Quote|A deployable threat sensor. It appears to lock onto and highlight any targets in range.|[[The Weapon]] describing the threat sensor to [[John-117]].{{Ref/Quest|Id=Tower|HI|Connections|The Tower}}}}
The '''Threat Sensor''', or '''Threat Detector''',{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021|D=23|M=7|Y=2021}} is a piece of equipment compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3) armor]]. When deployed, the Threat Sensor emits a periodic pulse in its surrounding area and highlights enemies on the user's [[heads-up display]].{{Ref/Reuse|mpreveal}}
The '''threat sensor''', or '''threat detector''',{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021|D=23|M=7|Y=2021}} is a piece of wrist-mounted [[United Nations Space Command|UNSC]] infantry [[equipment]] compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3) armor]].{{Ref/Reuse|gameplay}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}


==Overview==
==Operational history==
===Design details===
By [[2559#December|December 2559]], [[SPARTAN-IV program|Spartan]] [[Hudson Griffin]] had a Threat Sensor installed as part of his [[MJOLNIR Powered Assault Armor (GEN3)|GEN3 armor]].{{Ref/Reuse|The Tower}} On [[2560#May|May 28, 2560]], [[John-117]] found Griffin's removed armor in [[The Tower (Installation 07)|the Tower]] and took his Threat Sensor for himself. While facing off against [[Chak 'Lok]] in order to rescue the imprisoned and tortured Griffin, [[the Weapon]] suggested that the Master Chief use his new Threat Sensor to combat the [[Sangheili]]'s [[active camouflage]].{{Ref/Reuse|The Tower}} The Master Chief subsequently utilized his new Threat Sensor throughout the rest of the [[Battle for Zeta Halo]].{{Ref/Game|HINF|Threat Sensor in-game equipment}}
{{Expand-section}}


===Operation===
==Gameplay==
When deployed, the four sections unfold.{{Ref/Game|Id=model|HINF|Threat Sensor in-game model}} It emits a periodic pulse in its surrounding area and highlights enemies on the user's [[heads-up display]].{{Ref/Reuse|mpreveal}}{{Ref/Reuse|gameplay}}
 
===Operational history===
By [[2559#December|December 2559]], [[SPARTAN-IV program|Spartan]] [[Hudson Griffin]] had a threat sensor installed as part of his [[MJOLNIR Powered Assault Armor (GEN3)|GEN3 armor]].{{Ref/Reuse|Tower}} On [[2560#May|May 28, 2560]], [[John-117]] found Griffin's removed armor in the [[Tower]] and took his threat sensor for himself. While facing off against [[Chak 'Lok]] in order to rescue the imprisoned and tortured Griffin, [[the Weapon]] suggested that the Master Chief use his new threat sensor to combat the [[Sangheili]]'s [[active camouflage]].{{Ref/Reuse|Tower}}
 
==In-game information==
===''Halo Infinite''===
===''Halo Infinite''===
{{Article quote|A scout projectile that tracks enemies through walls and terrain.{{Ref/Game|HI|Campaign - Upgrades menu}}}}
The Threat Sensor is a usable piece of equipment in ''[[Halo Infinite]]''. Players can shoot the device to any surface, including onto enemies themselves. The device then pulses periodically and highlights enemies in red on the HUD. Enemies are highlighted even when they are obscured by solid barriers or cloaked.{{Ref/Reuse|mpreveal}} The Threat Sensor is especially useful in combating [[Chak 'Lok]] and [[Jega 'Rdomnai]] who make extensive use of their [[active camouflage]] in battle.{{Ref/Level|Id=The Tower|Hi|[[The Tower]]}}{{Ref/Level|Hi|[[House of Reckoning]]}}
The threat sensor is a usable piece of equipment in ''[[Halo Infinite]]''. Players can shoot the device to any surface, including onto enemies themselves. The device then pulses periodically and highlights enemies in red on the HUD. Enemies are highlighted even when they are obscured by solid barriers or cloaked.{{Ref/Reuse|mpreveal}} The threat sensor is especially useful in combating enemies that make extensive use of their [[active camouflage]] in battle, such as [[Special Operations Officer|Special Operation Sangheili]], [[Evocati|Sangheili Ultra]], [[Sangheili Warlord|Warlods]] as well as bosses like [[Chak 'Lok]] and [[Jega 'Rdomnai]].{{Ref/Quest|Id=HOR|HI|Reckoning|House of Reckoning}}


====Upgrades====
====Upgrades====
In campaign, the threat sensor is acquired from the body of [[Hudson Griffin|Spartan Makovich]] in the level [[The Tower]]; then it can be upgraded by collecting and spending [[Spartan core]]s. In multiplayer, the fully-upgraded threat sensor can be selected as "Threat Sensor (Campaign)" under Sandbox settings; however, in multiplayer, the fully-upgraded threat sensor does not have "Operative" and "Omniscience" upgrades. In [[Forge]], the fully-upgraded threat sensor can spawn at an equipment pad by enabling the [[Legendary variant weapons|Legendary variant]] option.
The Threat Sensor can be upgraded by collecting and spending [[Spartan core]]s.
 
{| class="wikitable sortable" style="width: 50%;"
|+ List of Upgrades
|-
! scope="col" style="width: 20%" |Name
! scope="col" style="width: 20%" |Spartan core cost
! scope="col" style="width: 60%" |Description
|-
|Seeker
|1 SC
|Increases Threat Sensor detection radius by 50%.


|-
*'''Seeker''' (1 SC): Increases Threat Sensor detection radius by 50%.
|Operative
|2 SC
|Adds a second charge to the Threat Sensor.


|-
*'''Operative''' (2 SC): Adds a second charge to the Threat Sensor.
|Clairvoyant
   
|3 SC
*'''Clairvoyant''' (3 SC): Reduces Threat Sensor cooldown by 40%.
|Reduces Threat Sensor cooldown by 40%.


|-
*'''Omniscience''' (3 SC): Adds uninterrupted enemy visibility to the Threat Sensor and reveals their health.
|Omniscience
|3 SC
|Adds uninterrupted enemy visibility to the Threat Sensor and reveals their health.
|}


==Gallery==
==Gallery==

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