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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | [[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | ||
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*Cut off from retreat, the Captain and the Marines steal a Covenant shuttlecraft and escape as the ship explodes. | *Cut off from retreat, the Captain and the Marines steal a Covenant shuttlecraft and escape as the ship explodes. | ||
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===Easter eggs=== | ===Easter eggs=== | ||
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary skulls#Foreign skull|Foreign skull]] can be found in one of the ''Truth and Reconciliation''{{'}}s corridor, specifically the one where Mgalekgolo exit from to enter the hangar bay's ground floor. | *In ''Anniversary'', the [[Halo: Combat Evolved Anniversary skulls#Foreign skull|Foreign skull]] can be found in one of the ''Truth and Reconciliation''{{'}}s corridor, specifically the one where Mgalekgolo exit from to enter the hangar bay's ground floor. | ||
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*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place. | *The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place. | ||
*This is the only level in the game where the player cannot find an M6D Magnum at any point. | *This is the only level in the game where the player cannot find an M6D Magnum at any point. | ||
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma | *It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs. | ||
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape. | *If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape. | ||
*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad. | *When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad. | ||
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*In ''[[Halo: The Flood]]'', the body count for this level is given as around thirty-six humans while the [[Covenant]] suffered six-score or one hundred and twenty loses. Six Shade turrets were also stolen for the defense of [[Alpha Base (Installation 04)|Alpha Base]]. | *In ''[[Halo: The Flood]]'', the body count for this level is given as around thirty-six humans while the [[Covenant]] suffered six-score or one hundred and twenty loses. Six Shade turrets were also stolen for the defense of [[Alpha Base (Installation 04)|Alpha Base]]. | ||
*In a rare occasion, Captain Keyes can be killed by a fellow Marine through friendly fire when engaging in a firefight regardless of any difficulty. | *In a rare occasion, Captain Keyes can be killed by a fellow Marine through friendly fire when engaging in a firefight regardless of any difficulty. | ||
==Gallery== | ==Gallery== | ||
=== | ===Halo: Combat Evolved=== | ||
<gallery> | <gallery> | ||
File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu. | File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu. | ||
File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape. | File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape. | ||
File:Marines in ship.JPG|Marines securing the hallways of the ship. | File:Marines in ship.JPG|Marines securing the hallways of the ship. | ||
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</gallery> | </gallery> | ||
=== | ===Halo: Combat Evolved Anniversary=== | ||
<gallery> | <gallery> | ||
File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone. | File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone. | ||
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File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge. | File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge. | ||
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship. | File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship. | ||
File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship. | File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship. | ||
File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau. | File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau. |