Editing The Truth and Reconciliation
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|pagegamelabel=CE | |pagegamelabel=CE | ||
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]'' | |prev=''[[Halo (Halo: Combat Evolved level)|Halo]]'' | ||
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>) | |||
|devname=<code>a50</code> | |||
|next=''[[The Silent Cartographer]]'' | |next=''[[The Silent Cartographer]]'' | ||
|name='''''The Truth and Reconciliation''''' | |name='''''The Truth and Reconciliation''''' | ||
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]] | |image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date= [[2552#September|September 19, 2552]] | |date= [[2552#September|September 19, 2552]] | ||
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]'' | |place= In the canyon below and aboard the ''[[Truth and Reconciliation]]'' | ||
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[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}'''] | ||
[[File:TRGravLiftCEA.jpg|thumb|300px|[[John-117]] and his Marine squad boards the gravity lift.]] | [[File:TRGravLiftCEA.jpg|thumb|right|300px|[[John-117]] and his Marine squad boards the gravity lift.]] | ||
*'''ODST #1''': "Whoa!" | *'''ODST #1''': "Whoa!" | ||
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[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}'''] | ||
[[File:Keyes Needler.jpg|thumb|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]] | [[File:Keyes Needler.jpg|thumb|right|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]] | ||
''The Chief helps Keyes to his feet.'' | ''The Chief helps Keyes to his feet.'' | ||
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[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}'''] | ||
[[File:TREscapeCEA.jpg|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]] | [[File:TREscapeCEA.jpg|right|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]] | ||
''The Chief presses the holographic buttons. The Spirit dropship shakes.'' | ''The Chief presses the holographic buttons. The Spirit dropship shakes.'' | ||
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | [[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | ||
During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book| | During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}} | ||
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}} | There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}} | ||
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The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal. | The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal. | ||
==Trivia== | ==Trivia== | ||
===Easter eggs=== | ===Easter eggs=== | ||
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*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place. | *The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place. | ||
*This is the only level in the game where the player cannot find an M6D Magnum at any point. | *This is the only level in the game where the player cannot find an M6D Magnum at any point. | ||
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma | *It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs. | ||
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape. | *If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape. | ||
*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad. | *When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad. | ||
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*In ''[[Halo: The Flood]]'', the body count for this level is given as around thirty-six humans while the [[Covenant]] suffered six-score or one hundred and twenty loses. Six Shade turrets were also stolen for the defense of [[Alpha Base (Installation 04)|Alpha Base]]. | *In ''[[Halo: The Flood]]'', the body count for this level is given as around thirty-six humans while the [[Covenant]] suffered six-score or one hundred and twenty loses. Six Shade turrets were also stolen for the defense of [[Alpha Base (Installation 04)|Alpha Base]]. | ||
*In a rare occasion, Captain Keyes can be killed by a fellow Marine through friendly fire when engaging in a firefight regardless of any difficulty. | *In a rare occasion, Captain Keyes can be killed by a fellow Marine through friendly fire when engaging in a firefight regardless of any difficulty. | ||
==Gallery== | ==Gallery== | ||
=== | ===Halo: Combat Evolved=== | ||
<gallery> | <gallery> | ||
File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu. | File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu. | ||
File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape. | File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape. | ||
File:Marines in ship.JPG|Marines securing the hallways of the ship. | File:Marines in ship.JPG|Marines securing the hallways of the ship. | ||
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</gallery> | </gallery> | ||
=== | ===Halo: Combat Evolved Anniversary=== | ||
<gallery> | <gallery> | ||
File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone. | File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone. | ||
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File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge. | File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge. | ||
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship. | File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship. | ||
File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship. | File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship. | ||
File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau. | File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau. | ||
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{{succession box | {{succession box | ||
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]'' | | before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]'' | ||
| title = [[Halo: Combat Evolved#Campaign|''Halo | | title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | ||
| years = '''''The Truth and Reconciliation''''' | | years = '''''The Truth and Reconciliation''''' | ||
| after = ''[[The Silent Cartographer]]'' | | after = ''[[The Silent Cartographer]]'' |