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|pagegamelabel=CE
|pagegamelabel=CE
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)
|devname=<code>a50</code>
|next=''[[The Silent Cartographer]]''
|next=''[[The Silent Cartographer]]''
|name='''''The Truth and Reconciliation'''''
|name='''''The Truth and Reconciliation'''''
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]]
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>a50</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\a50\a50.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September|September 19, 2552]]
|date= [[2552#September|September 19, 2552]]
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|objective=Board the [[Covenant]] [[Ket-pattern battlecruiser|battlecruiser]] and rescue [[Jacob Keyes|Captain Keyes]]
|objective=Board the [[Covenant]] [[CCS-class battlecruiser|battlecruiser]] and rescue [[Jacob Keyes|Captain Keyes]]
|partime=00:20:00 {{C|''Master Chief Collection''}}
|partime=00:20:00 {{C|''Master Chief Collection''}}
|parscore=19,000 {{C|''Master Chief Collection''}}
|parscore=19,000 {{C|''Master Chief Collection''}}
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[[File:TRArrivalCEA.jpg|thumb|left|300px|[[Echo 419]] arrives at the plateau.]]
[[File:TRArrivalCEA.jpg|thumb|left|300px|[[Echo 419]] arrives at the plateau.]]


''The view pans across a plateau with a Covenant {{Pattern|Ket|battlecruiser}} above it.''
''The view pans across a plateau with a Covenant {{Class|CCS|battlecruiser}} above it.''


*'''[[Cortana]]''': "The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the ''[[Truth and Reconciliation]]''. The ship is currently holding position approximately three hundred meters above the other end of this plateau."
*'''[[Cortana]]''': "The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the ''[[Truth and Reconciliation]]''. The ship is currently holding position approximately three hundred meters above the other end of this plateau."
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''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.''
''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.''


*'''Cortana''': "Stick to the higher ground on the right. We should be able to recon the Covenant position without being spotted. I'm detecting Covenant [[Rizsheda-pattern Shade|Stationary Guns]] near the next pass. I recommend using your [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]] to take out the gunners while I call for Marine support."  
*'''Cortana''': "Stick to the higher ground on the right. We should be able to recon the Covenant position without being spotted. I'm detecting Covenant [[Type-26 Anti-Infantry Stationary Gun|Stationary Guns]] near the next pass. I recommend using your [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]] to take out the gunners while I call for Marine support."  


*'''Cortana (COM)''': "Get ready to move in to support us, Sergeant. The [[John-117|Master Chief]] is going to covertly take out as many of the Covenant as he can. Don't open fire until you hear the enemy return fire on us. That should let us keep the element of surprise."
*'''Cortana (COM)''': "Get ready to move in to support us, Sergeant. The [[John-117|Master Chief]] is going to covertly take out as many of the Covenant as he can. Don't open fire until you hear the enemy return fire on us. That should let us keep the element of surprise."
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[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}''']


[[File:TRGravLiftCEA.jpg|thumb|300px|[[John-117]] and his Marine squad boards the gravity lift.]]
[[File:TRGravLiftCEA.jpg|thumb|right|300px|[[John-117]] and his Marine squad boards the gravity lift.]]


*'''ODST #1''': "Whoa!"
*'''ODST #1''': "Whoa!"
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[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}''']


[[File:Keyes Needler.jpg|thumb|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]]
[[File:Keyes Needler.jpg|thumb|right|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]]


''The Chief helps Keyes to his feet.''
''The Chief helps Keyes to his feet.''
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[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}''']


[[File:TREscapeCEA.jpg|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]]
[[File:TREscapeCEA.jpg|right|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]]


''The Chief presses the holographic buttons. The Spirit dropship shakes.''
''The Chief presses the holographic buttons. The Spirit dropship shakes.''
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==Production notes==
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
{{Main|Development of Halo: Combat Evolved}}
[[File:HCE T&R Rescued.jpg|thumb|250px|A promotional image of the level featuring Captain Keyes with an assault rifle rather than a needler.]]
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}


During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book|AoH|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}}
During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}}
   
   
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}}
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}}
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The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal.
The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal.


===August 2000 version===
Below is an overview of the mission, known as A50 internally, from August 2000 design documents for 'Halo: Combat Evolved'. Notable differences include the human forces rescuing the Captain and replacing him with a "Captain Bomb", and ending the mission with blowing up the Covenant ship.{{Ref/Site|Id=DigsiteDeepDive|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=20|M=06|Y=2024}}
{| class="wikitable"
|Overview: The Captain is being held in a Covenant pursuit ship that is also serving as the Covenant base of operations on this section of Halo. The Player and a highly skilled Marine sniper are dropped near the ship’s docking point and begin clearing the surrounding area of sentries and enemy snipers. Once the surrounding area has been cleared, the Player uses the hills surrounding the ship to clear the sentries underneath it. Then a dropship full of Marines lands and helps the Player attack the ramp, move through the ship to where the Captain is being held and rescue him. The Captain and the Player then escape in a shuttle after setting a bomb to blow up the ship.
*As the Player crests a hill, the Covenant Pursuit ship is revealed below, buzzing with activity.
*The Player wreaks havoc on unprepared Covenant soldiers around the Pursuit Ship.
*Enemy snipers block a narrow bridge and must be carefully eliminated.
*After arriving in a dropship, a group of Marines assaults the ramp of the ship before the Covenant can close it.
*The Marines and the Player move through the Pursuit Ship, cutting through bulkheads to progress.
*After rescuing the Captain, the Marines replace him with a Captain Bomb.
*Cut off from retreat, the Captain and the Marines steal a Covenant shuttlecraft and escape as the ship explodes.
|}
==Trivia==
==Trivia==
===Easter eggs===
===Easter eggs===
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*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place.
*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place.
*This is the only level in the game where the player cannot find an M6D Magnum at any point.  
*This is the only level in the game where the player cannot find an M6D Magnum at any point.  
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenade]]s are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs.
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs.
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape.
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape.
*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad.
*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad.
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*In ''[[Halo: The Flood]]'', the body count for this level is given as around thirty-six humans while the [[Covenant]] suffered six-score or one hundred and twenty loses. Six Shade turrets were also stolen for the defense of [[Alpha Base (Installation 04)|Alpha Base]].
*In ''[[Halo: The Flood]]'', the body count for this level is given as around thirty-six humans while the [[Covenant]] suffered six-score or one hundred and twenty loses. Six Shade turrets were also stolen for the defense of [[Alpha Base (Installation 04)|Alpha Base]].
*In a rare occasion, Captain Keyes can be killed by a fellow Marine through friendly fire when engaging in a firefight regardless of any difficulty.
*In a rare occasion, Captain Keyes can be killed by a fellow Marine through friendly fire when engaging in a firefight regardless of any difficulty.
*The corridors for the level were textured by [[Bungie]] artist [[Paul Russel]].{{Ref/X|docabominable|1515627882105741315|Paul Russel|Quote=@Halo posted this image, yesterday, so I’ll add that I built and textured the flood elite combat form and did the textures and materials for this environment.|D=22|M=11|Y=2024}}


==Gallery==
==Gallery==
===''Halo: Combat Evolved''===
===Halo: Combat Evolved===
<gallery>
<gallery>
File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE T&R Bow.jpg|A view of the ''Truth and Reconciliation''{{'}}s bow.
File:HCE T&R Arrival.jpg|The Pelican prepares to deploy marines underneath the ship.
File:HCE Coop Snipers.jpg|Two Spartans sniping at Covenant during cooperative play.
File:HCE PlateauCombat.jpg|John and marines fighting Unggoy.
File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape.
File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape.
File:Marines in ship.JPG|Marines securing the hallways of the ship.
File:Marines in ship.JPG|Marines securing the hallways of the ship.
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</gallery>
</gallery>


===''Halo: Combat Evolved Anniversary''===
===Halo: Combat Evolved Anniversary===
<gallery>
<gallery>
File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone.
File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone.
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File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge.
File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge.
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship.
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship.
File:HCEA Menu 03 T&R.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship.
File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship.
File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau.
File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau.
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{{succession box  
{{succession box  
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''
| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]]  
| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]]  
| years = '''''The Truth and Reconciliation'''''  
| years = '''''The Truth and Reconciliation'''''  
| after = ''[[The Silent Cartographer]]''
| after = ''[[The Silent Cartographer]]''

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