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|pagegamelabel=CE | |pagegamelabel=CE | ||
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]'' | |prev=''[[Halo (Halo: Combat Evolved level)|Halo]]'' | ||
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>) | |||
|devname=<code>a50</code> | |||
|next=''[[The Silent Cartographer]]'' | |next=''[[The Silent Cartographer]]'' | ||
|name='''''The Truth and Reconciliation''''' | |name='''''The Truth and Reconciliation''''' | ||
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]] | |image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date= [[2552#September|September 19, 2552]] | |date= [[2552#September|September 19, 2552]] | ||
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]'' | |place= In the canyon below and aboard the ''[[Truth and Reconciliation]]'' | ||
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''[[D77-TC Pelican|Pelican]] ''[[Echo 419]]'' comes into view, it starts to land.'' | ''[[D77-TC Pelican|Pelican]] ''[[Echo 419]]'' comes into view, it starts to land.'' | ||
*'''[[ | *'''[[Marine|UNSC Marine Corps]] #1''': "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings." | ||
*'''[[Staff Sergeant]] [[ | *'''[[Staff Sergeant]] [[Avery Johnson]]:'''{{Ref/Note|[[Parker|Sergeant Parker]] appears in Johnson's place in ''Halo: The Flood''. Although, due to the character's death and his establishment as a separate character in the novel, this particular appearance of Johnson is not considered canonical.}} "There's a [[gravity lift]] that ferries troops and supplies between the ship and the surface. That's our ticket in." | ||
''The Pelican lands in an unoccupied area.'' | ''The Pelican lands in an unoccupied area.'' | ||
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*'''Cortana''': "Once we get inside the ship, I should be able to lock on to the tracking signal from Captain Keyes' neural implants." | *'''Cortana''': "Once we get inside the ship, I should be able to lock on to the tracking signal from Captain Keyes' neural implants." | ||
*''' | *'''Avery Johnson''': "Hit it, [[UNSC Marine Corps|Marines]], go go go! The Corps ain't payin' us by the hour!" | ||
''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.'' | ''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.'' | ||
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''The Master Chief takes out as many Covenant troops as he can, before being spotted by the Covenant, who open fire at him.'' | ''The Master Chief takes out as many Covenant troops as he can, before being spotted by the Covenant, who open fire at him.'' | ||
*''' | *'''Avery Johnson''': "Let 'em have it!" | ||
''The Marines open fire.'' | ''The Marines open fire.'' | ||
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''More Covenant troops enter the area, but are eventually all eliminated. The area is secure.'' | ''More Covenant troops enter the area, but are eventually all eliminated. The area is secure.'' | ||
*''' | *'''Marine #1''': "Hey, we did it! We're right behind you, Chief!" | ||
''The Chief starts to move up the slope.'' | ''The Chief starts to move up the slope.'' | ||
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*'''Cortana''': "Stop. Motion tracker shows movement around the next bend." | *'''Cortana''': "Stop. Motion tracker shows movement around the next bend." | ||
*''' | *'''Avery Johnson''': "We're ready to advance as soon as you call for us, Cortana." | ||
''As Fire Team Charlie move further up the plateau.'' | ''As Fire Team Charlie move further up the plateau.'' | ||
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*'''Cortana''': "Covenant forces detected up ahead. The path up on the left should let us sneak up around them." | *'''Cortana''': "Covenant forces detected up ahead. The path up on the left should let us sneak up around them." | ||
*''' | *'''Avery Johnson''': "We'll hang back while you get into position, Chief." | ||
''If the Chief takes the left flank:'' | ''If the Chief takes the left flank:'' | ||
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*'''Cortana''': "Cortana to Fire Team Charlie. The Chief has secured the middle. Get ready to move up the left, you should be able to flank the enemy." | *'''Cortana''': "Cortana to Fire Team Charlie. The Chief has secured the middle. Get ready to move up the left, you should be able to flank the enemy." | ||
*''' | *'''Marine #1''': "Roger that." | ||
''As the UNSC forces takes out the last of the Covenant infantry, a [[Dextro Xur-pattern Spirit|Spirit]] dropship lands nearby and drops a [[lance]] of Covenant.'' | ''As the UNSC forces takes out the last of the Covenant infantry, a [[Dextro Xur-pattern Spirit|Spirit]] dropship lands nearby and drops a [[lance]] of Covenant.'' | ||
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*'''Cortana''': "We're directly under the ship now." | *'''Cortana''': "We're directly under the ship now." | ||
*''' | *'''Avery Johnson''': "Good work, Marines." | ||
*''' | *'''Marine #1''': "Alright! Are we bad or what?" | ||
*''' | *'''Marine #2''': "Mother of God...I'd never thought I'd get close to one of these things. How the hell are we suppose to get inside that monster?" | ||
''or'' | ''or'' | ||
*''' | *'''Marine #2''': "If we're gonna board that thing, we need a plan." | ||
*'''Cortana''': "The Covenant use a Gravity Lift to ferry troops and supplies between the ship and the surface. We need to ambush them at the Grav Lift's loading zone, and use the lift to enter the ship." | *'''Cortana''': "The Covenant use a Gravity Lift to ferry troops and supplies between the ship and the surface. We need to ambush them at the Grav Lift's loading zone, and use the lift to enter the ship." | ||
*''' | *'''Marine #2''': "Oh, is that all! That's us, the few, the proud, the expendable." | ||
''If three or more ODSTs from the team are killed:'' | ''If three or more ODSTs from the team are killed:'' | ||
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''The team engages the Covenant defense, while ''Echo 419'' enters the landing zone and drops another team of marines.'' | ''The team engages the Covenant defense, while ''Echo 419'' enters the landing zone and drops another team of marines.'' | ||
*''' | *'''Marine #1''': "Crap, those stationary guns are gonna tear us to pieces!" | ||
''or'' | ''or'' | ||
*''' | *'''Marine #2''': "Sir, those freakin' guns have us pinned down!" | ||
''Another Spirit approaches, dropping a group of Unggoy'' | ''Another Spirit approaches, dropping a group of Unggoy'' | ||
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*'''Cortana''': "Alert! Covenant Dropships are inbound!" | *'''Cortana''': "Alert! Covenant Dropships are inbound!" | ||
*''' | *'''Marine #1''': "Man, there's always something..." | ||
''Numerous Covenant troops soon drop from the cruiser's Gravity Lift, engaging the team.'' | ''Numerous Covenant troops soon drop from the cruiser's Gravity Lift, engaging the team.'' | ||
*''' | *'''Marine #1''': "Contact, enemy in sight!" | ||
''or'' | ''or'' | ||
*''' | *'''Avery Johnson''': "Covenant forces sighted! Let's hit 'em, Charlie Team!" | ||
''The team eliminates all Covenant resistance, including a pair of [[Mgalekgolo]].'' | ''The team eliminates all Covenant resistance, including a pair of [[Mgalekgolo]].'' | ||
*''' | *'''Avery Johnson''': "We've secured the area. Let's square away the grav lift. Marines! Prepare for boarding action." | ||
''or'' | ''or'' | ||
*''' | *'''Avery Johnson''': "This area's clear. No hostiles present. Marines, secure the grav lift and prepare for boarding!" | ||
*''' | *'''Marines''': "Yes, sir!" | ||
''The | ''The Marines gather under the grav lift.'' | ||
*'''Cortana''': "Once we're inside the ship, I can home in on the Captain's command-neural interface. He'll probably be in or near the ship's brig, which should narrow our search." | *'''Cortana''': "Once we're inside the ship, I can home in on the Captain's command-neural interface. He'll probably be in or near the ship's brig, which should narrow our search." | ||
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[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}'''] | ||
[[File:TRGravLiftCEA.jpg|thumb|300px|[[John-117]] and his Marine squad boards the gravity lift.]] | [[File:TRGravLiftCEA.jpg|thumb|right|300px|[[John-117]] and his Marine squad boards the gravity lift.]] | ||
*''' | *'''Marine #1''': "Whoa!" | ||
''The Master Chief looks around as the Marine begins to hover into the air.'' | ''The Master Chief looks around as the Marine begins to hover into the air.'' | ||
*''' | *'''Marine #3''': "Yee-haw!" | ||
''After all the Marines ascended into the ship, the Chief looks up and begins to hover upwards.'' | ''After all the Marines ascended into the ship, the Chief looks up and begins to hover upwards.'' | ||
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*'''Cortana''': "We're in. I've got a good lock on the Captain's [[Command Neural Interface|CNI transponder]]. No Covenant defenses detected." | *'''Cortana''': "We're in. I've got a good lock on the Captain's [[Command Neural Interface|CNI transponder]]. No Covenant defenses detected." | ||
*''' | *'''Marine #1''': "What, there's no Covenant here? Maybe nobody's home..." | ||
''The bay doors open and a Stealth Sangheili attacks the squad, shortly followed by more Covenant troops.'' | ''The bay doors open and a Stealth Sangheili attacks the squad, shortly followed by more Covenant troops.'' | ||
*''' | *'''Marine #2''': "Contacts! Lots of contacts!" | ||
*''' | *'''Marine #3''': ''(sarcastically)'' "No Covenant! Ya had to open your mouth!" | ||
''The Chief and the Marines fight off multiple waves of Covenant reinforcements attacking from all sides. After the last wave has been defeated, a pair of massive blast doors open to reveal a few [[Kig-Yar]] (or a pair of Mgalekgolo on higher difficulties). The team eliminates them.'' | ''The Chief and the Marines fight off multiple waves of Covenant reinforcements attacking from all sides. After the last wave has been defeated, a pair of massive blast doors open to reveal a few [[Kig-Yar]] (or a pair of Mgalekgolo on higher difficulties). The team eliminates them.'' | ||
*''' | *'''Marine #2''': "Area secure, sir. We'd better keep moving. How about that door?" | ||
''The team exits the cargo bay through the open doors the Kig-yar (or Mgalekgolo) came through. They head down the corridor but are stopped by a second set of blast doors:'' | ''The team exits the cargo bay through the open doors the Kig-yar (or Mgalekgolo) came through. They head down the corridor but are stopped by a second set of blast doors:'' | ||
*''' | *'''Marine #2''': "The door's locked, sir. I can't bypass it. We can't get through here." | ||
''or'' | ''or'' | ||
*''' | *'''Marine #3''': "The door's locked, sir. No way through." | ||
*'''Cortana (COM)''': "We can use the side passages to find a way around." | *'''Cortana (COM)''': "We can use the side passages to find a way around." | ||
*''' | *'''Avery Johnson''': "We'd be sitting ducks in that narrow space. We can hold this position if you can find your way around and open the door from the other side, Chief." | ||
*'''Cortana''': "Chief, let's see if we can find a way to open this door." | *'''Cortana''': "Chief, let's see if we can find a way to open this door." | ||
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''Covenant troops enter the cargo bay, attempting to fend off the boarders, but are soon eliminated.'' | ''Covenant troops enter the cargo bay, attempting to fend off the boarders, but are soon eliminated.'' | ||
*''' | *'''Marine #3''': "All clear, sir!" | ||
*'''Cortana''': "We should get moving." | *'''Cortana''': "We should get moving." | ||
*''' | *'''Marine #1''': "Alright, everybody stay cool. Yell if you see anything." | ||
''The team soon enters a large docking bay just in time to witness a Spirit dropship taking off.'' | ''The team soon enters a large docking bay just in time to witness a Spirit dropship taking off.'' | ||
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''The team reaches the door on the other side, but the door is locked.'' | ''The team reaches the door on the other side, but the door is locked.'' | ||
*''' | *'''Marine #3''': "Hey, which way should we go now? All the doors on this level are locked!" | ||
*'''Cortana (COM)''': "Wait a moment. I'm going to access the [[proselytization network|Covenant Battlenet]] and locate an override code to open a door." | *'''Cortana (COM)''': "Wait a moment. I'm going to access the [[proselytization network|Covenant Battlenet]] and locate an override code to open a door." | ||
*''' | *'''Marine #2''': "You'd better hurry Cortana, we can't hold them off all day." | ||
*'''Cortana (COM)''': "Working on it." ''(To the Master Chief)'' "I'd like to see ''you'' crack a 128,000-bit modulating encryption key." | *'''Cortana (COM)''': "Working on it." ''(To the Master Chief)'' "I'd like to see ''you'' crack a 128,000-bit modulating encryption key." | ||
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*'''Cortana''': "This looks like the ship's command center. The Captain's transponder signal is strong, he must be close." | *'''Cortana''': "This looks like the ship's command center. The Captain's transponder signal is strong, he must be close." | ||
*''' | *'''Marine #1''': "This is a good spot, Chief. We'll mind the store here while you go find the Captain. Good luck, sir." | ||
''or'' | ''or'' | ||
*'''Sergeant | *'''Sergeant Avery Johnson''': "This looks like a good spot. We'll mind the store here while you go after the Captain. Good luck." | ||
''The Chief heads off alone to rescue the Captain. He makes his way through corridors, and comes across an empty brig. Some of the holding cells have dead Marines in them.'' | ''The Chief heads off alone to rescue the Captain. He makes his way through corridors, and comes across an empty brig. Some of the holding cells have dead Marines in them.'' | ||
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[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}'''] | ||
[[File:Keyes Needler.jpg|thumb|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]] | [[File:Keyes Needler.jpg|thumb|right|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]] | ||
''The Chief helps Keyes to his feet.'' | ''The Chief helps Keyes to his feet.'' | ||
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[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}'''] | ||
[[File:TREscapeCEA.jpg|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]] | [[File:TREscapeCEA.jpg|right|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]] | ||
''The Chief presses the holographic buttons. The Spirit dropship shakes.'' | ''The Chief presses the holographic buttons. The Spirit dropship shakes.'' | ||
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | [[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | ||
During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book| | During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}} | ||
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}} | There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}} | ||
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The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal. | The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal. | ||
==Trivia== | ==Trivia== | ||
===Easter eggs=== | ===Easter eggs=== | ||
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*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place. | *The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place. | ||
*This is the only level in the game where the player cannot find an M6D Magnum at any point. | *This is the only level in the game where the player cannot find an M6D Magnum at any point. | ||
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma | *It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs. | ||
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape. | *If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape. | ||
*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad. | *When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad. | ||
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==Gallery== | ==Gallery== | ||
=== | ===Halo: Combat Evolved=== | ||
<gallery> | <gallery> | ||
File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu. | File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu. | ||
File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape. | File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape. | ||
File:Marines in ship.JPG|Marines securing the hallways of the ship. | File:Marines in ship.JPG|Marines securing the hallways of the ship. | ||
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</gallery> | </gallery> | ||
=== | ===Halo: Combat Evolved Anniversary=== | ||
<gallery> | <gallery> | ||
File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone. | File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone. | ||
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File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge. | File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge. | ||
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship. | File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship. | ||
File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship. | File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship. | ||
File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau. | File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau. | ||
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{{succession box | {{succession box | ||
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]'' | | before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]'' | ||
| title = [[Halo: Combat Evolved#Campaign|''Halo | | title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | ||
| years = '''''The Truth and Reconciliation''''' | | years = '''''The Truth and Reconciliation''''' | ||
| after = ''[[The Silent Cartographer]]'' | | after = ''[[The Silent Cartographer]]'' |