Editing The Truth and Reconciliation

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
|pagegamelabel=CE
|pagegamelabel=CE
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)
|devname=<code>a50</code>
|next=''[[The Silent Cartographer]]''
|next=''[[The Silent Cartographer]]''
|name='''''The Truth and Reconciliation'''''
|name='''''The Truth and Reconciliation'''''
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]]
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>a50</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\a50\a50.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September|September 19, 2552]]
|date= [[2552#September|September 19, 2552]]
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
Line 34: Line 34:
''[[D77-TC Pelican|Pelican]] ''[[Echo 419]]'' comes into view, it starts to land.''
''[[D77-TC Pelican|Pelican]] ''[[Echo 419]]'' comes into view, it starts to land.''


*'''[[Orbital Drop Shock Trooper|ODST]] #1''': "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings."
*'''[[Marine|UNSC Marine Corps]] #1''': "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings."


*'''[[Staff Sergeant]] [[Parker]]:'''{{Ref/Note|The [[Avery Johnson|Sergeant Johnson]] NPC appears in Parker's place in the game, although due to the character's death and his establishment as a separate character in ''Halo: The Flood'', this particular appearance of Johnson is not considered canonical.}} "There's a [[gravity lift]] that ferries troops and supplies between the ship and the surface. That's our ticket in."
*'''[[Staff Sergeant]] [[Avery Johnson]]:'''{{Ref/Note|[[Parker|Sergeant Parker]] appears in Johnson's place in ''Halo: The Flood''. Although, due to the character's death and his establishment as a separate character in the novel, this particular appearance of Johnson is not considered canonical.}} "There's a [[gravity lift]] that ferries troops and supplies between the ship and the surface. That's our ticket in."


''The Pelican lands in an unoccupied area.''
''The Pelican lands in an unoccupied area.''
Line 44: Line 44:
*'''Cortana''': "Once we get inside the ship, I should be able to lock on to the tracking signal from Captain Keyes' neural implants."
*'''Cortana''': "Once we get inside the ship, I should be able to lock on to the tracking signal from Captain Keyes' neural implants."


*'''Sergeant Parker''': "Hit it, [[UNSC Marine Corps|Marines]], go go go! The Corps ain't payin' us by the hour!"
*'''Avery Johnson''': "Hit it, [[UNSC Marine Corps|Marines]], go go go! The Corps ain't payin' us by the hour!"


''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.''
''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.''
Line 54: Line 54:
''The Master Chief takes out as many Covenant troops as he can, before being spotted by the Covenant, who open fire at him.''
''The Master Chief takes out as many Covenant troops as he can, before being spotted by the Covenant, who open fire at him.''


*'''Parker''': "Let 'em have it!"
*'''Avery Johnson''': "Let 'em have it!"


''The Marines open fire.''
''The Marines open fire.''
Line 64: Line 64:
''More Covenant troops enter the area, but are eventually all eliminated. The area is secure.''
''More Covenant troops enter the area, but are eventually all eliminated. The area is secure.''


*'''ODST #1''': "Hey, we did it! We're right behind you, Chief!"
*'''Marine #1''': "Hey, we did it! We're right behind you, Chief!"


''The Chief starts to move up the slope.''
''The Chief starts to move up the slope.''
Line 70: Line 70:
*'''Cortana''': "Stop. Motion tracker shows movement around the next bend."
*'''Cortana''': "Stop. Motion tracker shows movement around the next bend."


*'''Parker''': "We're ready to advance as soon as you call for us, Cortana."
*'''Avery Johnson''': "We're ready to advance as soon as you call for us, Cortana."


''As Fire Team Charlie move further up the plateau.''
''As Fire Team Charlie move further up the plateau.''
Line 76: Line 76:
*'''Cortana''': "Covenant forces detected up ahead. The path up on the left should let us sneak up around them."
*'''Cortana''': "Covenant forces detected up ahead. The path up on the left should let us sneak up around them."


*'''Sergeant Parker''': "We'll hang back while you get into position, Chief."
*'''Avery Johnson''': "We'll hang back while you get into position, Chief."


''If the Chief takes the left flank:''
''If the Chief takes the left flank:''
Line 86: Line 86:
*'''Cortana''': "Cortana to Fire Team Charlie. The Chief has secured the middle. Get ready to move up the left, you should be able to flank the enemy."
*'''Cortana''': "Cortana to Fire Team Charlie. The Chief has secured the middle. Get ready to move up the left, you should be able to flank the enemy."


*'''ODST #1''': "Roger that."
*'''Marine #1''': "Roger that."


''As the UNSC forces takes out the last of the Covenant infantry, a [[Dextro Xur-pattern Spirit|Spirit]] dropship lands nearby and drops a [[lance]] of Covenant.''
''As the UNSC forces takes out the last of the Covenant infantry, a [[Dextro Xur-pattern Spirit|Spirit]] dropship lands nearby and drops a [[lance]] of Covenant.''
Line 96: Line 96:
*'''Cortana''': "We're directly under the ship now."
*'''Cortana''': "We're directly under the ship now."


*'''Sergeant Parker''': "Good work, Marines."
*'''Avery Johnson''': "Good work, Marines."


*'''ODST #1''': "Alright! Are we bad or what?"
*'''Marine #1''': "Alright! Are we bad or what?"


*'''ODST #2''': "Mother of God...I'd never thought I'd get close to one of these things. How the hell are we suppose to get inside that monster?"
*'''Marine #2''': "Mother of God...I'd never thought I'd get close to one of these things. How the hell are we suppose to get inside that monster?"


''or''
''or''


*'''ODST #2''': "If we're gonna board that thing, we need a plan."
*'''Marine #2''': "If we're gonna board that thing, we need a plan."


*'''Cortana''': "The Covenant use a Gravity Lift to ferry troops and supplies between the ship and the surface. We need to ambush them at the Grav Lift's loading zone, and use the lift to enter the ship."
*'''Cortana''': "The Covenant use a Gravity Lift to ferry troops and supplies between the ship and the surface. We need to ambush them at the Grav Lift's loading zone, and use the lift to enter the ship."


*'''ODST #2''': "Oh, is that all! That's us, the few, the proud, the expendable."
*'''Marine #2''': "Oh, is that all! That's us, the few, the proud, the expendable."


''If three or more ODSTs from the team are killed:''
''If three or more ODSTs from the team are killed:''
Line 118: Line 118:
''The team engages the Covenant defense, while ''Echo 419'' enters the landing zone and drops another team of marines.''
''The team engages the Covenant defense, while ''Echo 419'' enters the landing zone and drops another team of marines.''


*'''ODST #1''': "Crap, those stationary guns are gonna tear us to pieces!"
*'''Marine #1''': "Crap, those stationary guns are gonna tear us to pieces!"


''or''
''or''


*'''ODST #2''': "Sir, those freakin' guns have us pinned down!"
*'''Marine #2''': "Sir, those freakin' guns have us pinned down!"


''Another Spirit approaches, dropping a group of Unggoy''
''Another Spirit approaches, dropping a group of Unggoy''
Line 128: Line 128:
*'''Cortana''': "Alert! Covenant Dropships are inbound!"
*'''Cortana''': "Alert! Covenant Dropships are inbound!"


*'''ODST #1''': "Man, there's always something..."
*'''Marine #1''': "Man, there's always something..."


''Numerous Covenant troops soon drop from the cruiser's Gravity Lift, engaging the team.''
''Numerous Covenant troops soon drop from the cruiser's Gravity Lift, engaging the team.''


*'''ODST #1''': "Contact, enemy in sight!"
*'''Marine #1''': "Contact, enemy in sight!"


''or''
''or''


*'''Parker''': "Covenant forces sighted! Let's hit 'em, Charlie Team!"
*'''Avery Johnson''': "Covenant forces sighted! Let's hit 'em, Charlie Team!"


''The team eliminates all Covenant resistance, including a pair of [[Mgalekgolo]].''
''The team eliminates all Covenant resistance, including a pair of [[Mgalekgolo]].''


*'''Parker''': "We've secured the area. Let's square away the grav lift. Marines! Prepare for boarding action."
*'''Avery Johnson''': "We've secured the area. Let's square away the grav lift. Marines! Prepare for boarding action."


''or''
''or''


*'''Parker''': "This area's clear. No hostiles present. Marines, secure the grav lift and prepare for boarding!"
*'''Avery Johnson''': "This area's clear. No hostiles present. Marines, secure the grav lift and prepare for boarding!"


*'''ODSTs''': "Yes, sir!"
*'''Marines''': "Yes, sir!"


''The ODSTs gather under the grav lift.''
''The Marines gather under the grav lift.''


*'''Cortana''': "Once we're inside the ship, I can home in on the Captain's command-neural interface. He'll probably be in or near the ship's brig, which should narrow our search."
*'''Cortana''': "Once we're inside the ship, I can home in on the Captain's command-neural interface. He'll probably be in or near the ship's brig, which should narrow our search."
Line 174: Line 174:
[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}''']


[[File:TRGravLiftCEA.jpg|thumb|300px|[[John-117]] and his Marine squad boards the gravity lift.]]
[[File:TRGravLiftCEA.jpg|thumb|right|300px|[[John-117]] and his Marine squad boards the gravity lift.]]


*'''ODST #1''': "Whoa!"
*'''Marine #1''': "Whoa!"


''The Master Chief looks around as the Marine begins to hover into the air.''
''The Master Chief looks around as the Marine begins to hover into the air.''


*'''ODST #3''': "Yee-haw!"
*'''Marine #3''': "Yee-haw!"


''After all the Marines ascended into the ship, the Chief looks up and begins to hover upwards.''
''After all the Marines ascended into the ship, the Chief looks up and begins to hover upwards.''
Line 192: Line 192:
*'''Cortana''': "We're in. I've got a good lock on the Captain's [[Command Neural Interface|CNI transponder]]. No Covenant defenses detected."
*'''Cortana''': "We're in. I've got a good lock on the Captain's [[Command Neural Interface|CNI transponder]]. No Covenant defenses detected."


*'''ODST #1''': "What, there's no Covenant here? Maybe nobody's home..."
*'''Marine #1''': "What, there's no Covenant here? Maybe nobody's home..."


''The bay doors open and a Stealth Sangheili attacks the squad, shortly followed by more Covenant troops.''
''The bay doors open and a Stealth Sangheili attacks the squad, shortly followed by more Covenant troops.''


*'''ODST #2''': "Contacts! Lots of contacts!"
*'''Marine #2''': "Contacts! Lots of contacts!"


*'''ODST #3''': ''(sarcastically)'' "No Covenant! Ya had to open your mouth!"
*'''Marine #3''': ''(sarcastically)'' "No Covenant! Ya had to open your mouth!"


''The Chief and the Marines fight off multiple waves of Covenant reinforcements attacking from all sides. After the last wave has been defeated, a pair of massive blast doors open to reveal a few [[Kig-Yar]] (or a pair of Mgalekgolo on higher difficulties). The team eliminates them.''
''The Chief and the Marines fight off multiple waves of Covenant reinforcements attacking from all sides. After the last wave has been defeated, a pair of massive blast doors open to reveal a few [[Kig-Yar]] (or a pair of Mgalekgolo on higher difficulties). The team eliminates them.''


*'''ODST #2''': "Area secure, sir. We'd better keep moving. How about that door?"
*'''Marine #2''': "Area secure, sir. We'd better keep moving. How about that door?"


''The team exits the cargo bay through the open doors the Kig-yar (or Mgalekgolo) came through. They head down the corridor but are stopped by a second set of blast doors:''
''The team exits the cargo bay through the open doors the Kig-yar (or Mgalekgolo) came through. They head down the corridor but are stopped by a second set of blast doors:''


*'''ODST #2''': "The door's locked, sir. I can't bypass it. We can't get through here."
*'''Marine #2''': "The door's locked, sir. I can't bypass it. We can't get through here."


''or''
''or''


*'''ODST #3''': "The door's locked, sir. No way through."
*'''Marine #3''': "The door's locked, sir. No way through."


*'''Cortana (COM)''': "We can use the side passages to find a way around."
*'''Cortana (COM)''': "We can use the side passages to find a way around."


*'''Parker''': "We'd be sitting ducks in that narrow space. We can hold this position if you can find your way around and open the door from the other side, Chief."
*'''Avery Johnson''': "We'd be sitting ducks in that narrow space. We can hold this position if you can find your way around and open the door from the other side, Chief."


*'''Cortana''': "Chief, let's see if we can find a way to open this door."
*'''Cortana''': "Chief, let's see if we can find a way to open this door."
Line 226: Line 226:
''Covenant troops enter the cargo bay, attempting to fend off the boarders, but are soon eliminated.''
''Covenant troops enter the cargo bay, attempting to fend off the boarders, but are soon eliminated.''


*'''ODST #3''': "All clear, sir!"
*'''Marine #3''': "All clear, sir!"


*'''Cortana''': "We should get moving."
*'''Cortana''': "We should get moving."


*'''ODST #1''': "Alright, everybody stay cool. Yell if you see anything."
*'''Marine #1''': "Alright, everybody stay cool. Yell if you see anything."


''The team soon enters a large docking bay just in time to witness a Spirit dropship taking off.''
''The team soon enters a large docking bay just in time to witness a Spirit dropship taking off.''
Line 248: Line 248:
''The team reaches the door on the other side, but the door is locked.''
''The team reaches the door on the other side, but the door is locked.''


*'''ODST #3''': "Hey, which way should we go now? All the doors on this level are locked!"
*'''Marine #3''': "Hey, which way should we go now? All the doors on this level are locked!"


*'''Cortana (COM)''': "Wait a moment. I'm going to access the [[proselytization network|Covenant Battlenet]] and locate an override code to open a door."
*'''Cortana (COM)''': "Wait a moment. I'm going to access the [[proselytization network|Covenant Battlenet]] and locate an override code to open a door."


*'''ODST #2''': "You'd better hurry Cortana, we can't hold them off all day."
*'''Marine #2''': "You'd better hurry Cortana, we can't hold them off all day."


*'''Cortana (COM)''': "Working on it." ''(To the Master Chief)'' "I'd like to see ''you'' crack a 128,000-bit modulating encryption key."
*'''Cortana (COM)''': "Working on it." ''(To the Master Chief)'' "I'd like to see ''you'' crack a 128,000-bit modulating encryption key."
Line 280: Line 280:
*'''Cortana''': "This looks like the ship's command center. The Captain's transponder signal is strong, he must be close."
*'''Cortana''': "This looks like the ship's command center. The Captain's transponder signal is strong, he must be close."


*'''ODST #1''': "This is a good spot, Chief. We'll mind the store here while you go find the Captain. Good luck, sir."
*'''Marine #1''': "This is a good spot, Chief. We'll mind the store here while you go find the Captain. Good luck, sir."
''or''
''or''
*'''Sergeant Parker''': "This looks like a good spot. We'll mind the store here while you go after the Captain. Good luck."
*'''Sergeant Avery Johnson''': "This looks like a good spot. We'll mind the store here while you go after the Captain. Good luck."


''The Chief heads off alone to rescue the Captain. He makes his way through corridors, and comes across an empty brig. Some of the holding cells have dead Marines in them.''
''The Chief heads off alone to rescue the Captain. He makes his way through corridors, and comes across an empty brig. Some of the holding cells have dead Marines in them.''
Line 309: Line 309:
[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}''']


[[File:Keyes Needler.jpg|thumb|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]]
[[File:Keyes Needler.jpg|thumb|right|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]]


''The Chief helps Keyes to his feet.''
''The Chief helps Keyes to his feet.''
Line 391: Line 391:
[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}''']


[[File:TREscapeCEA.jpg|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]]
[[File:TREscapeCEA.jpg|right|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]]


''The Chief presses the holographic buttons. The Spirit dropship shakes.''
''The Chief presses the holographic buttons. The Spirit dropship shakes.''
Line 484: Line 484:
==Production notes==
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
{{Main|Development of Halo: Combat Evolved}}
[[File:HCE T&R Rescued.jpg|thumb|250px|A promotional image of the level featuring Captain Keyes with an assault rifle rather than a needler.]]
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}


During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book|AoH|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}}
During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}}
   
   
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}}
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}}
Line 495: Line 494:
The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal.
The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal.


===August 2000 version===
Below is an overview of the mission, known as A50 internally, from August 2000 design documents for 'Halo: Combat Evolved'. Notable differences include the human forces rescuing the Captain and replacing him with a "Captain Bomb", and ending the mission with blowing up the Covenant ship.{{Ref/Site|Id=DigsiteDeepDive|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=20|M=06|Y=2024}}
{| class="wikitable"
|Overview: The Captain is being held in a Covenant pursuit ship that is also serving as the Covenant base of operations on this section of Halo. The Player and a highly skilled Marine sniper are dropped near the ship’s docking point and begin clearing the surrounding area of sentries and enemy snipers. Once the surrounding area has been cleared, the Player uses the hills surrounding the ship to clear the sentries underneath it. Then a dropship full of Marines lands and helps the Player attack the ramp, move through the ship to where the Captain is being held and rescue him. The Captain and the Player then escape in a shuttle after setting a bomb to blow up the ship.
*As the Player crests a hill, the Covenant Pursuit ship is revealed below, buzzing with activity.
*The Player wreaks havoc on unprepared Covenant soldiers around the Pursuit Ship.
*Enemy snipers block a narrow bridge and must be carefully eliminated.
*After arriving in a dropship, a group of Marines assaults the ramp of the ship before the Covenant can close it.
*The Marines and the Player move through the Pursuit Ship, cutting through bulkheads to progress.
*After rescuing the Captain, the Marines replace him with a Captain Bomb.
*Cut off from retreat, the Captain and the Marines steal a Covenant shuttlecraft and escape as the ship explodes.
|}
==Trivia==
==Trivia==
===Easter eggs===
===Easter eggs===
Line 531: Line 517:
*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place.
*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place.
*This is the only level in the game where the player cannot find an M6D Magnum at any point.  
*This is the only level in the game where the player cannot find an M6D Magnum at any point.  
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenade]]s are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs.
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs.
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape.
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape.
*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad.
*When the player is just outside the bridge after rescuing Captain Keyes, it is possible that the player can sometimes hear the Stealth Sangheili attacking and killing Sergeant Parker's squad.
Line 541: Line 527:


==Gallery==
==Gallery==
===''Halo: Combat Evolved''===
===Halo: Combat Evolved===
<gallery>
<gallery>
File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE T&R Bow.jpg|A view of the ''Truth and Reconciliation''{{'}}s bow.
File:HCE T&R Arrival.jpg|The Pelican prepares to deploy marines underneath the ship.
File:HCE Coop Snipers.jpg|Two Spartans sniping at Covenant during cooperative play.
File:HCE PlateauCombat.jpg|John and marines fighting Unggoy.
File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape.
File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape.
File:Marines in ship.JPG|Marines securing the hallways of the ship.
File:Marines in ship.JPG|Marines securing the hallways of the ship.
Line 555: Line 537:
</gallery>
</gallery>


===''Halo: Combat Evolved Anniversary''===
===Halo: Combat Evolved Anniversary===
<gallery>
<gallery>
File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone.
File:HCEA TruthAndReconciliation CliffEdge Concept.jpg|Concept art of a cliff edge below the ''[[Truth and Reconciliation]]'s'' landing zone.
Line 562: Line 544:
File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge.
File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge.
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship.
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship.
File:HCEA Menu 03 T&R.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship.
File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship.
File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau.
File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau.
Line 579: Line 560:
{{succession box  
{{succession box  
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''
| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]]  
| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]]  
| years = '''''The Truth and Reconciliation'''''  
| years = '''''The Truth and Reconciliation'''''  
| after = ''[[The Silent Cartographer]]''
| after = ''[[The Silent Cartographer]]''

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page:

This page is a member of 1 meta category: