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{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the campaign level|other uses of "Truth and Reconciliation"|Truth and Reconciliation (disambiguation)}}
{{Disambig header|the campaign level|other uses of "Truth and Reconciliation"|Truth and Reconciliation (disambiguation)}}
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|pagegamelabel=CE
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)
|devname=<code>a50</code>
|next=''[[The Silent Cartographer]]''
|next=''[[The Silent Cartographer]]''
|name='''''The Truth and Reconciliation'''''
|name='''''The Truth and Reconciliation'''''
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]]
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>a50</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\a50\a50.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September|September 19, 2552]]
|date= [[2552#September|September 19, 2552]]
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|objective=Board the [[Covenant]] [[Ket-pattern battlecruiser|battlecruiser]] and rescue [[Jacob Keyes|Captain Keyes]]
|objective=Board the [[Covenant]] [[CCS-class battlecruiser|battlecruiser]] and rescue [[Jacob Keyes|Captain Keyes]]
|partime=00:20:00 {{C|''Master Chief Collection''}}
|partime=00:20:00 {{C|''Master Chief Collection''}}
|parscore=19,000 {{C|''Master Chief Collection''}}
|parscore=19,000 {{C|''Master Chief Collection''}}
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==Transcript==
==Transcript==
===The Truth and Reconciliation===
===The Truth and Reconciliation===
[http://www.youtube.com/watch?v=FQKazYDB3Vw '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=FQKazYDB3Vw '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=4NntwCpaTcI '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=4NntwCpaTcI '''{Anniversary ''Cutscene''}''']
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[[File:TRArrivalCEA.jpg|thumb|left|300px|[[Echo 419]] arrives at the plateau.]]
[[File:TRArrivalCEA.jpg|thumb|left|300px|[[Echo 419]] arrives at the plateau.]]


''The view pans across a plateau with a Covenant {{Pattern|Ket|battlecruiser}} above it.''
''The view pans across a plateau with a Covenant {{Class|CCS|battlecruiser}} above it.''


*'''[[Cortana]]''': "The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the ''[[Truth and Reconciliation]]''. The ship is currently holding position approximately three hundred meters above the other end of this plateau."
*'''[[Cortana]]''': "The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the ''[[Truth and Reconciliation]]''. The ship is currently holding position approximately three hundred meters above the other end of this plateau."
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''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.''
''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.''


*'''Cortana''': "Stick to the higher ground on the right. We should be able to recon the Covenant position without being spotted. I'm detecting Covenant [[Rizsheda-pattern Shade|Stationary Guns]] near the next pass. I recommend using your [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]] to take out the gunners while I call for Marine support."  
*'''Cortana''': "Stick to the higher ground on the right. We should be able to recon the Covenant position without being spotted. I'm detecting Covenant [[Type-26 Anti-Infantry Stationary Gun|Stationary Guns]] near the next pass. I recommend using your [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]] to take out the gunners while I call for Marine support."  


*'''Cortana (COM)''': "Get ready to move in to support us, Sergeant. The [[John-117|Master Chief]] is going to covertly take out as many of the Covenant as he can. Don't open fire until you hear the enemy return fire on us. That should let us keep the element of surprise."
*'''Cortana (COM)''': "Get ready to move in to support us, Sergeant. The [[John-117|Master Chief]] is going to covertly take out as many of the Covenant as he can. Don't open fire until you hear the enemy return fire on us. That should let us keep the element of surprise."
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*'''ODST #1''': "Roger that."
*'''ODST #1''': "Roger that."


''As the UNSC forces takes out the last of the Covenant infantry, a [[Dextro Xur-pattern Spirit|Spirit]] dropship lands nearby and drops a [[lance]] of Covenant.''
''As the UNSC forces takes out the last of the Covenant infantry, a [[Type-25 Troop Carrier|Spirit]] dropship lands nearby and drops a [[lance]] of Covenant.''


*'''Cortana''': "Alert! Covenant dropships are inbound!"
*'''Cortana''': "Alert! Covenant dropships are inbound!"
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===Into the Belly of the Beast===
===Into the Belly of the Beast===
[http://www.youtube.com/watch?v=hukPUWSQKfk '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=hukPUWSQKfk '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}''']


[[File:TRGravLiftCEA.jpg|thumb|300px|[[John-117]] and his Marine squad boards the gravity lift.]]
[[File:TRGravLiftCEA.jpg|thumb|right|300px|[[John-117]] and his Marine squad boards the gravity lift.]]


*'''ODST #1''': "Whoa!"
*'''ODST #1''': "Whoa!"
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*'''ODST #3''': "Hey, which way should we go now? All the doors on this level are locked!"
*'''ODST #3''': "Hey, which way should we go now? All the doors on this level are locked!"


*'''Cortana (COM)''': "Wait a moment. I'm going to access the [[proselytization network|Covenant Battlenet]] and locate an override code to open a door."
*'''Cortana (COM)''': "Wait a moment. I'm going to access the [[Covenant Battle Network|Covenant Battlenet]] and locate an override code to open a door."


*'''ODST #2''': "You'd better hurry Cortana, we can't hold them off all day."
*'''ODST #2''': "You'd better hurry Cortana, we can't hold them off all day."
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[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}''']


[[File:Keyes Needler.jpg|thumb|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]]
[[File:Keyes Needler.jpg|thumb|right|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]]


''The Chief helps Keyes to his feet.''
''The Chief helps Keyes to his feet.''
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*'''Marine POW #2''': "Yes, Sir."
*'''Marine POW #2''': "Yes, Sir."


''The three freed Marines, each armed with a {{Pattern|Okarda'phaa|plasma rifle}}, assemble in front of the Captain.''
''The three freed Marines, each armed with a [[Type-25 Directed Energy Rifle|Plasma Rifle]], assemble in front of the Captain.''


*'''Keyes''': "While the Covenant had us locked up in here, I overheard the guards talking about this ring world. They call it... "'''[[Installation 04|Halo]]'''"."
*'''Keyes''': "While the Covenant had us locked up in here, I overheard the guards talking about this ring world. They call it... "'''[[Installation 04|Halo]]'''"."
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===Shut Up and Get Behind me... Sir===
===Shut Up and Get Behind me... Sir===
'''{''Gameplay''}'''
'''{''Gameplay''}'''


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[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}''']


[[File:TREscapeCEA.jpg|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]]
[[File:TREscapeCEA.jpg|right|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]]


''The Chief presses the holographic buttons. The Spirit dropship shakes.''
''The Chief presses the holographic buttons. The Spirit dropship shakes.''
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[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}


During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book|AoH|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}}
During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity {{Ref/Book|The Art of Halo: Creating a Virtual World|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}}
   
   
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}}
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}}
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The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal.
The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal.


===August 2000 version===
==Trivia==
Below is an overview of the mission, known as A50 internally, from August 2000 design documents for 'Halo: Combat Evolved'. Notable differences include the human forces rescuing the Captain and replacing him with a "Captain Bomb", and ending the mission with blowing up the Covenant ship.{{Ref/Site|Id=DigsiteDeepDive|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=20|M=06|Y=2024}}
===Easter Eggs===
{| class="wikitable"
|Overview: The Captain is being held in a Covenant pursuit ship that is also serving as the Covenant base of operations on this section of Halo. The Player and a highly skilled Marine sniper are dropped near the ship’s docking point and begin clearing the surrounding area of sentries and enemy snipers. Once the surrounding area has been cleared, the Player uses the hills surrounding the ship to clear the sentries underneath it. Then a dropship full of Marines lands and helps the Player attack the ramp, move through the ship to where the Captain is being held and rescue him. The Captain and the Player then escape in a shuttle after setting a bomb to blow up the ship.
 
*As the Player crests a hill, the Covenant Pursuit ship is revealed below, buzzing with activity.
*The Player wreaks havoc on unprepared Covenant soldiers around the Pursuit Ship.
*Enemy snipers block a narrow bridge and must be carefully eliminated.
*After arriving in a dropship, a group of Marines assaults the ramp of the ship before the Covenant can close it.
*The Marines and the Player move through the Pursuit Ship, cutting through bulkheads to progress.
*After rescuing the Captain, the Marines replace him with a Captain Bomb.
*Cut off from retreat, the Captain and the Marines steal a Covenant shuttlecraft and escape as the ship explodes.
|}
===Easter eggs===
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary skulls#Foreign skull|Foreign skull]] can be found in one of the ''Truth and Reconciliation''{{'}}s corridor, specifically the one where Mgalekgolo exit from to enter the hangar bay's ground floor.
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary skulls#Foreign skull|Foreign skull]] can be found in one of the ''Truth and Reconciliation''{{'}}s corridor, specifically the one where Mgalekgolo exit from to enter the hangar bay's ground floor.
*The [[Terminal (Halo: Combat Evolved Anniversary)#The Terminals|third Terminal]] in ''Anniversary'' can be found within the vessel's bridge, in the middle of the front holographic displays. The section is indicated with a red color that stands out from the rest.
*The [[Terminal (Halo: Combat Evolved Anniversary)#The Terminals|third Terminal]] in ''Anniversary'' can be found within the vessel's bridge, in the middle of the front holographic displays. The section is indicated with a red color that stands out from the rest.
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{{succession box  
{{succession box  
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''
| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]]  
| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]]  
| years = '''''The Truth and Reconciliation'''''  
| years = '''''The Truth and Reconciliation'''''  
| after = ''[[The Silent Cartographer]]''
| after = ''[[The Silent Cartographer]]''

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