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== Heroic Walkthrough == | == Heroic Walkthrough == | ||
When you get off the | You'll start with a Sniper Rifle and a Assault Rifle. But you only need the Sniper Rifle for the first half. | ||
When you get off the Pelican, quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. | |||
All you have to do is use your sniper rifle to kill the gunners and the Elites, take out the enemies one by one then move up to get a clearer view. As soon as you see your yellow dots moving, look for an Elite coming out of the path straight ahead, kill him quickly with a headshot. Then move down where the Covenant set was and go where the Elite was, then kill the following grunts that is fleeing. Then follow the path where they came into the next sniping area. | |||
My best sniping area is at the rock, quickly snipe behind that rock. Take out the gunners because they will be more of a threat if you are not careful, especially on Heroic and Legendary. Once you killed the Grunts and the Elites surrounding it, go forward to where they're position was and turn right. There is an Needler Elite there. Snipe it, then turn around and go straight and follow the path. | |||
Now at the end of the path, there will be an Elite. Take him out, then switch to your assault rifle and kill the surrounding grunts. Then after that, go find the path they came in and enter it. Now you have two choices. | |||
1): Taking the middle: You will really need help on this. The best idea is to stick the Elite that has the needler. Then pull out your Sniper Rifle and snipe the gunners ahead, then move on to the Left and take out the rest of the enemies. | |||
2): Taking the left: Now take out the two jackals on your way to the left, look for a Shade near you. Then pull out your Sniper Rifle and kill the enemies across. | |||
2): Taking the left: Now take out the two jackals on your way to the left, look for a Shade near you. Then pull out your Sniper Rifle and kill the enemies across | |||
Either way works fine. | Either way works fine. | ||
Now a | Now a Covenant dropship will drop off reinforcements, but find a Plasma Rifle, you'll need to swap your Assault Rifle for it. Now kill off the reinforcements with some cover. Take out the two Elites that show up and the grunts and the jackals. Now when secure, search for the two Shades turrets, under them is a path, you know where the two shades are. Go under it there is a path. | ||
Sometimes 2-3 Elites will come to you, and this is your third Sniping place so it should be a piece of cake with defeating the enemies. Snipe at the rock, take out the Elites that come near you (if you need a health pack, go back to the 2nd sniping area). It is also recommended to take out the Shades, now move out. Snipe any Elite you see and take out the Shades on the higher edges. Now when the area is clear, Cortana will announce a Covenant dropship that will only release Grunts and Jackals. But taking them out is not so hard. However, some enemies will come down the grav lift bay, so use some cover, if some enemies get near you, snipe them or melee. There are three rounds on Heroic, so be prepared. | |||
After dealing with your four groups, the music will play meaning our Hunters is here. So get your Sniper Ready. Dodge their attacks and try to get behind them for their orange backs. It should not be hard. | |||
Good once the area is clear, you are ready to go on the Gravity lift. Also, if three or more Marines are killed, Cortana will call in reinforcements. | |||
Once you're in, you're ready to begin the second half of the area. So be prepared. Now you want to be on a lookout on one of the four doors that will open for a Stealth Elite with a sword, use your Plasma rifle, save your Sniper Rifle for later. | Once you're in, you're ready to begin the second half of the area. So be prepared. Now you want to be on a lookout on one of the four doors that will open for a Stealth Elite with a sword, use your Plasma rifle, save your Sniper Rifle for later. | ||
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a pair of Stealth Elites. They don't have shielding so take them down on one or two hits from your Plasma Rifle and head up to the second level. | a pair of Stealth Elites. They don't have shielding so take them down on one or two hits from your Plasma Rifle and head up to the second level. | ||
Now once you head to the second level, Cortana will call in reinforcements if you don't have any allies with you. You will face tons of Jackals and Elites and even grunts, so it advised to find some immediate cover. Once you cleared the area, turn right. Find the nav point and open the door for reinforcements, Grunts and jackals will also come through the doors from the right and left doors. Kill them quickly. Also, head toward the other side of the current level. (NOT THE DOOR YOU CAME IN, THE OTHER DOOR) | Now once you head to the second level, Cortana will call in reinforcements if you don't have any allies with you. You will face tons of Jackals and Elites and even grunts, so it advised to find some immediate cover. Once you cleared the area, turn right. Find the nav point and open the door for reinforcements, Grunts and jackals will also come through the doors from the right and left doors. Kill them quickly. Also, head toward the other side of the current level. (NOT THE DOOR YOU CAME IN, THE OTHER DOOR) | ||
Now you got your reinforcements now time to move on. Enter the door and follow the path killing the Elite and the few grunts and jackals. Now follow the remaining paths killing enemies until you reach the third floor. | Now you got your reinforcements now time to move on. Enter the door and follow the path killing the Elite and the few grunts and jackals. Now follow the remaining paths killing enemies until you reach the third floor. | ||
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HEALTHPACK: Before you go into the door, turn right and there will be a Health Pack and ammo rounds for your Sniper Rifle. Then go back and turn left. | HEALTHPACK: Before you go into the door, turn right and there will be a Health Pack and ammo rounds for your Sniper Rifle. Then go back and turn left. | ||
You are in the control center. Now pull out your Sniper and snipe the Zealot on the high edge. Then kill the 2 grunts and the Elites with your plasma weapon. Now hopefully, a jackal will come out from one of the doors. Kill him with your Plasma weapon. Then a Nav point will trigger through a door. Enter the door and grenade the 3 grunts. Then follow the path and you will encounter more grunts. Kill them and sometimes there will two jackals. Kill them also and continue to follow the paths. Now, when you reach the two jackals. Grenade them then go straight turn left and find an opening and turn right and turn left to the opening straight and you will be in a brig. | You are in the control center. Now pull out your Sniper and snipe the Zealot on the high edge. Then kill the 2 grunts and the Elites with your plasma weapon. Now hopefully, a jackal will come out from one of the doors. Kill him with your Plasma weapon. Then a Nav point will trigger through a door. Enter the door and grenade the 3 grunts. Then follow the path and you will encounter more grunts. Kill them and sometimes there will two jackals. Kill them also and continue to follow the paths. Now, when you reach the two jackals. Grenade them then go straight turn left and find an opening and turn right and turn left to the opening straight and you will be in a brig. | ||
Open the jail cells and search that room for | Open the jail cells and search that room for a Active Camouflage and ammo and a health pack. Once you find it, leave the brig and go straight and then left. two jackals will appear. Kill them quick. | ||
Now you should have your Activate Camouflage on. See that Zealot at the end? Kill him in the back quick and then take out the two Stealth Elites and the three grunts that follow. | Now you should have your Activate Camouflage on. See that Zealot at the end? Kill him in the back quick and then take out the two Stealth Elites and the three grunts that follow. | ||
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This level can be one of the most frustrating levels, let me give you an overview. You start off with a Sniper Rifle, one of the weapons a Halo Player would love and loathe in equal measures. Foehammer will drop you down somewhere near the Truth and Reconciliation, and you must venture into the ship to retrieve Captain Keyes. | This level can be one of the most frustrating levels, let me give you an overview. You start off with a Sniper Rifle, one of the weapons a Halo Player would love and loathe in equal measures. Foehammer will drop you down somewhere near the Truth and Reconciliation, and you must venture into the ship to retrieve Captain Keyes. | ||
Walk on until you get onto the high grounds behind a rock. Aim the Sniper Rifle in search for walking Grunts and Elites. You can fire as much Sniper rounds as you want as long as they hit their target. Take out the Shades first, they can get really nasty, then the Elites, two headshots can finish them off | Walk on until you get onto the high grounds behind a rock. Aim the Sniper Rifle in search for walking Grunts and Elites. You can fire as much Sniper rounds as you want as long as they hit their target. Take out the Shades first, they can get really nasty, then the Elites, two headshots can finish them off. | ||
When you're sure there's no [[Covenant]] left in the vicinity, whip out your Assault Rifle and get in a shade, then start shooting the reinforcements. They won't all come within the range of your shade after losing the first squad so you'll have to go occupy the shade at the far end of the area. | When you're sure there's no [[Covenant]] left in the vicinity, whip out your Assault Rifle and get in a shade, then start shooting the reinforcements. They won't all come within the range of your shade after losing the first squad so you'll have to go occupy the shade at the far end of the area. | ||
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You'll get a checkpoint as you move up the hill. Take note of this: This will be the only checkpoint you get in the whole area, so try not to screw up along the line. | You'll get a checkpoint as you move up the hill. Take note of this: This will be the only checkpoint you get in the whole area, so try not to screw up along the line. | ||
Continuing, snipe the Grunt in the Shade, and then go for the [[ | Continuing, snipe the Grunt in the Shade, and then go for the [[Jackal]] next to him. Move your sights down, and blow away these few Grunts that stick their behinds around the sheltering rocks. Eventually, an Elite will show up. Proceed to dispose him off the cliff, then when things stop popping up like gophers move in a little. | ||
There are two Grunts on the far right side of the upper ledge. Aim for one of them, then quickly move your sight down. A Major Elite will be hiding in a little corner there. Time to practice No-Scoping, right through the heart to take care of the shields, a quick melee to finish him. | There are two Grunts on the far right side of the upper ledge. Aim for one of them, then quickly move your sight down. A Major Elite will be hiding in a little corner there. Time to practice No-Scoping, right through the heart to take care of the shields, a quick melee to finish him. | ||
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Move your scope down and scrub those two Jackals on the natural bridge, and any Shade Gunners you can see. After they've bit the dust, jump down from the perch and move forward a little. You should see another large rock at the edge where the ground elevates into the natural bridge. Jump on the rock, then on the ground above, and crouch close to the first shade you decommissioned. Once again, plug any Gunners, Jackals, and other enemies that are visible. | Move your scope down and scrub those two Jackals on the natural bridge, and any Shade Gunners you can see. After they've bit the dust, jump down from the perch and move forward a little. You should see another large rock at the edge where the ground elevates into the natural bridge. Jump on the rock, then on the ground above, and crouch close to the first shade you decommissioned. Once again, plug any Gunners, Jackals, and other enemies that are visible. | ||
Right about now, a dropship should be coming in to drop off a fresh contingent of enemy Covenant to attack you. The only one you can see on your side of the gulch is a Jackal. Shoot him, then revert to the | Right about now, a dropship should be coming in to drop off a fresh contingent of enemy Covenant to attack you. The only one you can see on your side of the gulch is a Jackal. Shoot him, then revert to the 2x zoom and get ready for the other ones. Use your Sniper Rifle to blast the Elite, then switch to your Assault Rifle to mop up the Grunts. Once they're crisp, get off your perch, go down the left side, and finish off the two Jackals that were on patrol. | ||
Once you’re back at Sniping spot #2, take a moment to access the situation. You have just sniped a whole Gulch-load of Covenant. Think you're done? WRONG! Move across the natural bridge, and keep you zoom on the patch of rocks and trees where your very first Active Camouflage power-up is. As the music starts, an Elite will step out of his hiding spot; Take him down. Then, turn around, switch to your Assault Rifle, and shoot the Grunts that are down there. After they're gone, keep moving across the bridge to find a hidden squad of Grunts engage your Marines. Flank them, and the Gulch is yours. | Once you’re back at Sniping spot #2, take a moment to access the situation. You have just sniped a whole Gulch-load of Covenant. Think you're done? WRONG! Move across the natural bridge, and keep you zoom on the patch of rocks and trees where your very first Active Camouflage power-up is. As the music starts, an Elite will step out of his hiding spot; Take him down. Then, turn around, switch to your Assault Rifle, and shoot the Grunts that are down there. After they're gone, keep moving across the bridge to find a hidden squad of Grunts engage your Marines. Flank them, and the Gulch is yours. | ||
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As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch (though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking view, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, the huge chasms and gorges, large indoor outdoor scenes, ice bridges, flood-covenant battles, Halo's Control Room, the light bridges, Proto-gravemind, the crashed Pillar of Autumn at "The Maw", etc, etc. | As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch (though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking view, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, the huge chasms and gorges, large indoor outdoor scenes, ice bridges, flood-covenant battles, Halo's Control Room, the light bridges, Proto-gravemind, the crashed Pillar of Autumn at "The Maw", etc, etc. | ||
Well, here's another... look up... at the | Well, here's another... look up... at the CCS-''Truth and Reconciliation'' Battle cruiser. It's a real sight to behold. | ||
Now jump into the Gravity Lift and watch the pretty cut scene as you're lifted into the belly of the beast. | Now jump into the Gravity Lift and watch the pretty cut scene as you're lifted into the belly of the beast. | ||
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You might want to hide inside one of the rooms where the Covenant just pour out and snipe down the Grunts and Zealots. However, if TWO Zealots corner you in the room... you had better have extraordinary skills or luck. Otherwise you're as good as dead. | You might want to hide inside one of the rooms where the Covenant just pour out and snipe down the Grunts and Zealots. However, if TWO Zealots corner you in the room... you had better have extraordinary skills or luck. Otherwise you're as good as dead. | ||
Once the fight is over a big door will open and a Hunter pair will jump out. Go and get the Active Camo from behind the crates, go around the hunters and put one sniper bullet each through the orange area on their backs (you're invisible, this will be easy). The area where they came from is sealed off; you'll have to use the other gate. | Once the fight is over a big door will open and a Hunter pair will jump out. Go and get the Active Camo from behind the crates, go around the hunters and put one sniper bullet each through the orange area on their backs (you're invisible, this will be easy). The area where they came from is sealed off; you'll have to use the other gate. | ||
Go through and you'll come across two Grunts, kill them without making a noise (melee because you're probably still invisible). Go through and on the passage to the left, there should be a Major Elite. Stick him with a plasma grenade and shoot the grunts. The rest of the area is just navigating hallways and killing covenant patrols, not much advice to give you... | Go through and you'll come across two Grunts, kill them without making a noise (melee because you're probably still invisible). Go through and on the passage to the left, there should be a Major Elite. Stick him with a plasma grenade and shoot the grunts. The rest of the area is just navigating hallways and killing covenant patrols, not much advice to give you... | ||
[LATER...] | [LATER...] | ||
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Now this may take a few tries, but you have a checkpoint right behind you so don't worry. | Now this may take a few tries, but you have a checkpoint right behind you so don't worry. | ||
As soon as you get the checkpoint, go forward, open the door and pull out your Sniper Rifle (you will have to be quick about this because the next patrol that | As soon as you get the checkpoint, go forward, open the door and pull out your Sniper Rifle (you will have to be quick about this because the next patrol that'll come through will be a real pain in the a$$ if you don't engage them first) and quickly shoot the MOUTH of the Elite standing next to the hanger doors, it'll take two shots, at least, on Legendary. | ||
As soon as he's dead, ignore the two grunts and run towards the door on the corner of the room to the right of you, an Elite and two jackals will come out (sometimes three Grunts with Needlers). Stick an Elite or Grunt and watch the others blow sky high. Go inside and recharge your shields as you'll be under a barrage of fire from an Elite and 6 or 7 Grunts while you do this. If you succeeded, you've just killed 2 Elites, 2 Jackals and a Grunt or two (best case scenario) without them being able to get a single shot out, good job. | As soon as he's dead, ignore the two grunts and run towards the door on the corner of the room to the right of you, an Elite and two jackals will come out (sometimes three Grunts with Needlers). Stick an Elite or Grunt and watch the others blow sky high. Go inside and recharge your shields as you'll be under a barrage of fire from an Elite and 6 or 7 Grunts while you do this. If you succeeded, you've just killed 2 Elites, 2 Jackals and a Grunt or two (best case scenario) without them being able to get a single shot out, good job. | ||
Now, peep out and you'll see several Grunts, kill them with your Assault Rifle (or whatever weapon you have, I recommend the AR though). As soon as they're dead look up at the top of the platform, there will be an Elite, when he shows himself, shoot his mouth with the Sniper Rifle. He'll retreat to a hiding place to recharge his shields. His head will be visible to you if you're still in the doorway, shoot it with your Sniper Rifle and he'll collapse and die. DO NOT USE THE SUPPLIES FROM THE DEAD MARINES YET (unless you REALLY need them), you'll want them later. | Now, peep out and you'll see several Grunts, kill them with your Assault Rifle (or whatever weapon you have, I recommend the AR though). As soon as they're dead look up at the top of the platform, there will be an Elite, when he shows himself, shoot his mouth with the Sniper Rifle. He'll retreat to a hiding place to recharge his shields. His head will be visible to you if you're still in the doorway, shoot it with your Sniper Rifle and he'll collapse and die. DO NOT USE THE SUPPLIES FROM THE DEAD MARINES YET (unless you REALLY need them), you'll want them later. | ||
On [[Heroic]] and below, you'll get two fire teams (Two 5 man teams) as reinforcements (one after another if the first dies). On Legendary, you're all alone over here and since this walkthrough is for Legendary... I'll guide you as if you're alone. | On [[Heroic]] and below, you'll get two fire teams (Two 5 man teams) as reinforcements (one after another if the first dies). On Legendary, you're all alone over here and since this walkthrough is for Legendary... I'll guide you as if you're alone. | ||
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Do not expose yourself to their fuel rod cannons, instead let them chase you. | Do not expose yourself to their fuel rod cannons, instead let them chase you. | ||
Worst-case scenario: They split up and one comes through around each side of the middle platform, in which case it's going to be tough because they've surrounded you from both sides and there's very little cover that | Worst-case scenario: They split up and one comes through around each side of the middle platform, in which case it's going to be tough because they've surrounded you from both sides and there's very little cover that'll protect you now. So, try to lure them through ONE SIDE on first contact. As soon as they're just around the curve, run as fast as you can to the other side (a whole lap around the platform), sniper rifle in hand, and you'll be looking at their backs, hit the orange part of their backs from behind with the rifle. He'll drop dead in one shot if you hit the orange spot. Now the other will realize he lost his bond brother and come after you, repeat the same trick and go around the platform and shoot him from behind. In the best-case scenario, it should be a 1-shot 1-kill deal in a row. | ||
If you're still alive, the door will open and you'll go through and get a checkpoint. You're safe. Feel free to take a deep breath and then proceed and kill the grunts in your way. You've just killed 6 or so Elites, 7-9 Jackals, 15+ grunts and 2 Hunters without the help of any marines and on Legendary. Kudos to you. | If you're still alive, the door will open and you'll go through and get a checkpoint. You're safe. Feel free to take a deep breath and then proceed and kill the grunts in your way. You've just killed 6 or so Elites, 7-9 Jackals, 15+ grunts and 2 Hunters without the help of any marines and on Legendary. Kudos to you. | ||
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Go up to the next floor and you'll see two jackals coming out of a door, throw a frag between them and run up behind the crate beside the wall near where the jackals died. Jump up and throw a PLASMA grenade over the crate at the elite in the doorway or near him. Unless he sees you before the plasma grenade explodes, he won't dodge it, he'll just stare at it until it blows. | Go up to the next floor and you'll see two jackals coming out of a door, throw a frag between them and run up behind the crate beside the wall near where the jackals died. Jump up and throw a PLASMA grenade over the crate at the elite in the doorway or near him. Unless he sees you before the plasma grenade explodes, he won't dodge it, he'll just stare at it until it blows. | ||
Now finish off the 2 | Now finish off the 2 grunts and 2 jackals on the other ledge. Whatever you do, do not walk up to the middle platform yet because that'll trigger more covenant reinforcements and you'll be caught between the jackals and grunts that you were engaging before and the Elite and Jackals that just came through now. If that happens, you will probably die unless you jump back to the first floor, enemies are very accurate on Legendary. They hardly ever miss. | ||
Instead, whip out your sniper rifle and shoot them from where you are. When they're dead collect plasma grenades and walk to the middle platform. As soon as you hear the sound of the door opening, throw your entire load of plasma grenades at the enemy and back off to a good distance behind the middle platform (not near the door though on the other side though). Use your sniper rifle to finish off the survivors of the plasma barrage (if there were any). Now more covenant (an Elite and a squad of grunts) will come out and trap you in the middle. | Instead, whip out your sniper rifle and shoot them from where you are. When they're dead collect plasma grenades and walk to the middle platform. As soon as you hear the sound of the door opening, throw your entire load of plasma grenades at the enemy and back off to a good distance behind the middle platform (not near the door though on the other side though). Use your sniper rifle to finish off the survivors of the plasma barrage (if there were any). Now more covenant (an Elite and a squad of grunts) will come out and trap you in the middle. | ||
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If there weren't any survivors to your original plasma grenade barrage then go back to the other side and use your sniper rifle to kill them from afar. | If there weren't any survivors to your original plasma grenade barrage then go back to the other side and use your sniper rifle to kill them from afar. | ||
Now here comes a tricky part, the ship's command | |||
Now here comes a tricky part, the ship's command centre, otherwise known as the Bridge. There's some health and ammo to the hallway on your left, take it if you need it. | |||
Now for the tough part, there are 2 major elites, a zealot and 6 grunts over here. So run and gun isn't an option. Pull out your AR and run into the room and melee the nearest sleeping grunt. Then run like hell. Go back to the previous area, the game should give you a "loading... done" message. It'll unload the previous area from it's memory and load the new one. Now go back, the covenant won't remember you because their AI was unloaded from the memory, so you can do multiple surprise attacks this way by going back and forth between loading areas. It gives a considerable advantage. | Now for the tough part, there are 2 major elites, a zealot and 6 grunts over here. So run and gun isn't an option. Pull out your AR and run into the room and melee the nearest sleeping grunt. Then run like hell. Go back to the previous area, the game should give you a "loading... done" message. It'll unload the previous area from it's memory and load the new one. Now go back, the covenant won't remember you because their AI was unloaded from the memory, so you can do multiple surprise attacks this way by going back and forth between loading areas. It gives a considerable advantage. | ||
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Free them and watch the cut scene. As soon as the cut scene ends, two more invisible elites with plasma rifles will come through. They are quite capable of killing Keyes and most of your marines if left to run their course so shoot them with your sniper rifle the moment they open the door. | Free them and watch the cut scene. As soon as the cut scene ends, two more invisible elites with plasma rifles will come through. They are quite capable of killing Keyes and most of your marines if left to run their course so shoot them with your sniper rifle the moment they open the door. | ||
Open the door and kill the two Jackals. Now fill up on your sniper ammo. You're leaving this area so fill up on everything you can. Now there's a fairly formidable group of Covenant that have an advantage in their position and availability of cover. There is an empty hallway between you and them, with absolutely no cover. Use all your frag grenades on them to scatter and | Open the door and kill the two Jackals. Now fill up on your sniper ammo. You're leaving this area so fill up on everything you can. Now there's a fairly formidable group of Covenant that have an advantage in their position and availability of cover. There is an empty hallway between you and them, with absolutely no cover. Use all your frag grenades on them to scatter and disorganise them and charge in. Remember to take the lead so your marines and Keyes will have less chance of dying. Once you've broken this group's lines, the rest is fairly easy all the way back to the Bridge. | ||
Once you get to the door leading to the Bridge there will be two invisible elites with energy swords. Wait until the walk by each other to take them both out with a single sniper rifle shot. | Once you get to the door leading to the Bridge there will be two invisible elites with energy swords. Wait until the walk by each other to take them both out with a single sniper rifle shot. | ||
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You've killed 3 Hunter pairs (4 counting end cut scene), 18-20 Zealots, 30+ Elites(Majors and Minors), at least 4-5 dozen Jackals and 70+ Grunt(including the enemies on the ground as well as in the ship) at a loss of around 15 marines(on Heroic and below, you get more reinforcements then Legendary, so that should be around 25). | You've killed 3 Hunter pairs (4 counting end cut scene), 18-20 Zealots, 30+ Elites(Majors and Minors), at least 4-5 dozen Jackals and 70+ Grunt(including the enemies on the ground as well as in the ship) at a loss of around 15 marines(on Heroic and below, you get more reinforcements then Legendary, so that should be around 25). | ||
According to the story, Master Chief just killed half the ship's active fighting force and 1/3 of the crew. | According to the story, Master Chief just killed half the ship's active fighting force and 1/3 of the crew. | ||