Editing The Truth and Reconciliation/Walkthrough
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*{{Pattern|Okarda'phaa|plasma rifle}} | *{{Pattern|Okarda'phaa|plasma rifle}} | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[Shade]] | *[[Shade]] | ||
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== Vehicles == | == Vehicles == | ||
*[[Type-32 Rapid Assault Vehicle|Ghost]] (non-drivable) | *[[Type-32 Rapid Assault Vehicle|Ghost]] (non-drivable) | ||
*[[ | *[[Type-26 Wraith|Wraith]] (non-drivable) | ||
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | *[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | ||
*[[Dextro Xur-pattern Spirit|Spirit]] (non-drivable) | *[[Dextro Xur-pattern Spirit|Spirit]] (non-drivable) | ||
* | *[[CCS-class Battlecruiser|''CCS''-class Battlecruiser]] ''[[Truth and Reconciliation]]''(non-drivable) | ||
== Equipment == | == Equipment == | ||
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When you get off the [[Dropship 77-Troop Carrier|Pelican]], quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. The left side puts you in direct line of fire. | When you get off the [[Dropship 77-Troop Carrier|Pelican]], quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. The left side puts you in direct line of fire. | ||
When you and the other marines reach the path, use your Sniper rifle to kill the enemies. If you can't see any, move to the right and enable your night vision scope. Your first priority is to take down the gunners on the [[shade]] turrets before they do any serious damage.[[File: | When you and the other marines reach the path, use your Sniper rifle to kill the enemies. If you can't see any, move to the right and enable your night vision scope. Your first priority is to take down the gunners on the [[shade]] turrets before they do any serious damage.[[File:Shade.jpg|thumb|right|150px|Make sure no enemies will approach the turrets.]]After killing the grunts on them, make you no one else will approach them. After clearing the turrets, concentrate on the Elites and Jackals. Two shots will drop the Elites. Use the plasmas to drain the Jackal's shields then melee them or use your sniper. | ||
As soon as you see your yellow dots moving on your motion tracker, look for an Elite coming out of the path straight ahead. Kill him quickly with a headshot. Then move down where the Covenant set was and go where the Elite was, then kill the following Grunts. Follow the path where they came from. Here, there are four Grunts and two Jackals. Kill them, then move to the next sniping area. | As soon as you see your yellow dots moving on your motion tracker, look for an Elite coming out of the path straight ahead. Kill him quickly with a headshot. Then move down where the Covenant set was and go where the Elite was, then kill the following Grunts. Follow the path where they came from. Here, there are four Grunts and two Jackals. Kill them, then move to the next sniping area. | ||
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Either way works fine. | Either way works fine. | ||
Now a [[Spirit|Covenant Dropship]] will drop off reinforcements once all the infantry are down. Kill off the reinforcements with some cover. Take out the two Elites that show up and the grunts and the jackals. Now when secure, search for the two Shades turrets. Under them is a path to the [[Truth and Reconciliation]]'s [[Gravity Lift]]. If you have no more marines, [[Cortana]] will | Now a [[Spirit|Covenant Dropship]] will drop off reinforcements once all the infantry are down. Kill off the reinforcements with some cover. Take out the two Elites that show up and the grunts and the jackals. Now when secure, search for the two Shades turrets. Under them is a path to the [[Truth and Reconciliation]]'s [[Gravity Lift]]. If you have no more marines, [[Cortana]] will cal for reinforcements. | ||
At the end of this path, several Grunts and two or three elites will jump at you. This is a relatively closed area, so throw a | At the end of this path, several Grunts and two or three elites will jump at you. This is a relatively closed area, so throw a [[Plasma Grenade]] in the middle of the pack, then back away. Use your secondary gun to kill the survivors. | ||
Once the place is clear, begin sniping. There is a rock near the end of the path that you can use to snipe from. Take out the shade turret to the right of you, then snipe the remaining enemies. Once you cannot see any more enemies, come from your cover and go up the path where the first shade turret you sniped from this rock was. Snipe the rest of then turrets and infantry. | Once the place is clear, begin sniping. There is a rock near the end of the path that you can use to snipe from. Take out the shade turret to the right of you, then snipe the remaining enemies. Once you cannot see any more enemies, come from your cover and go up the path where the first shade turret you sniped from this rock was. Snipe the rest of then turrets and infantry. | ||
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As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch (though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking view, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, the huge chasms and gorges, large indoor outdoor scenes, ice bridges, flood-covenant battles, Halo's Control Room, the light bridges, Proto-gravemind, the crashed Pillar of Autumn at "The Maw", etc, etc. | As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch (though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking view, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, the huge chasms and gorges, large indoor outdoor scenes, ice bridges, flood-covenant battles, Halo's Control Room, the light bridges, Proto-gravemind, the crashed Pillar of Autumn at "The Maw", etc, etc. | ||
Well, here's another... look up... at the | Well, here's another... look up... at the CCS-''Truth and Reconciliation'' Battle cruiser. It's a real sight to behold. | ||
Now jump into the Gravity Lift and watch the pretty cut scene as you're lifted into the belly of the beast. | Now jump into the Gravity Lift and watch the pretty cut scene as you're lifted into the belly of the beast. |