Editing The Silent Cartographer

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* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Warthog Launch.{{citation needed}}
* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Warthog Launch.{{citation needed}}
* If the player returns to the circular open area where the pair Hunters are confronted before boarding ''[[Echo 419]]'', there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* If the player returns to the circular open area where the pair Hunters are confronted before boarding ''[[Echo 419]]'', there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel emitter]].
* When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* In ''Anniversary'', the beginning of the level during the ride on the Pelican is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', although the second player has no control of the HUD in this case.
* In ''Anniversary'', the beginning of the level during the ride on the Pelican is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', although the second player has no control of the HUD in this case.


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