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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the Halo: Combat Evolved campaign level|other uses of "Cartographer"|Cartographer (disambiguation)}}
{{disambig header|the Halo: Combat Evolved campaign level|other uses of "Cartographer"|Cartographer (disambiguation)}}
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|pagegamelabel=CE
|prev=''[[The Truth and Reconciliation]]''
|prev=''[[The Truth and Reconciliation]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)<br>
''[[Halo: Combat Evolved Trial|Halo Trial]]''
|next=''[[Assault on the Control Room]]''
|next=''[[Assault on the Control Room]]''
|name='''''The Silent Cartographer'''''
|name='''''The Silent Cartographer'''''
|image=[[File:HCEA TheSilentCartographer Loadscreen.png|350px]]
|image=[[File:HCEA TheSilentCartographer Loadscreen.png|350px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}<br>
|player=[[John-117]]
''[[Halo: Combat Evolved Trial|Halo Trial]]''
|devname=<code>b30</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\b30\b30.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September 20, 2552|September 20, 2552]]
|date= [[2552#September 20, 2552|September 20, 2552]]
|place= On the surface of [[Installation 04]], in and around the [[Cartographer#Installation 04|Silent Cartographer]]
|place= On the surface of [[Installation 04]]
|objective=Find and access the Cartographer
|objective=Find and access the [[Cartographer]]
|partime=00:15:00 {{C|''Master Chief Collection''}}
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=18,000 {{C|''Master Chief Collection''}}
|parscore=18,000 {{C|''Master Chief Collection''}}
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'''The Silent Cartographer''' is the fourth [[campaign]] level in ''[[Halo: Combat Evolved]]''.  
'''The Silent Cartographer''' is the fourth [[campaign]] level in ''[[Halo: Combat Evolved]]''.  


The [[Covenant]] believe that [[Installation 04|Halo]]'s map room, the [[Cartographer#Installation 04|Silent Cartographer]], is located somewhere under an island, with multiple structures concealing the installation. The [[John-117|Master Chief]] leads the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] in an [[Battle of the Silent Cartographer|assault]] on that island in order to locate the [[Control Room]].
The [[Covenant]] believe that [[Installation 04|Halo]]'s map room, the [[Silent Cartographer]], is located somewhere under an island, with multiple structures concealing the installation. The [[John-117|Master Chief]] leads the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] in an [[Battle of the Silent Cartographer|assault]] on that island in order to locate the [[Control Room]].


==Transcript==
==Transcript==
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[http://www.youtube.com/watch?v=g1Qy8gX3XmM '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=g1Qy8gX3XmM '''{Anniversary ''Cutscene''}''']


[[File:PelicansAnniversary.png|thumb|300px|''[[Echo 419]]'' (front) and ''[[Bravo 022]]'' (back) approach the island.]]
[[File:PelicansAnniversary.png|thumb|right|300px|''[[Echo 419]]'' (front) and ''[[Bravo 022]]'' (back) approach the island.]]


''Two [[Dropship 77-Troop Carrier|Pelican]] dropships, [[Echo 419]], in front, and [[Bravo 022]], in back, approach an island, low over the water. The Master Chief is inside Echo 419.''
''Two [[Dropship 77-Troop Carrier|Pelican]] dropships, [[Echo 419]], in front, and [[Bravo 022]], in back, approach an island, low over the water. The Master Chief is inside Echo 419.''
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*'''Rawley (COM)''': "You know [[23rd Naval Air Squadron|our]] motto: We Deliver."
*'''Rawley (COM)''': "You know [[23rd Naval Air Squadron|our]] motto: We Deliver."


[[File:HA SC 1.jpg|thumb|300px|A Forerunner structure on the beach.]]
[[File:HA SC 1.jpg|thumb|right|300px|A Forerunner structure on the beach.]]


''As the Chief boards the driver seat of the Warthog, two Marines occupy the passenger seat and the turret.''
''As the Chief boards the driver seat of the Warthog, two Marines occupy the passenger seat and the turret.''
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*'''Cortana''': "Okay, let's move out. Let's go find the map room that will show us the location of Halo's control center."
*'''Cortana''': "Okay, let's move out. Let's go find the map room that will show us the location of Halo's control center."


''The Warthog proceeds to drive off around the island, encountering Covenant resistance. The vehicle approaches a structure protruding out of the cliff wall. A [[Dextro Xur-pattern Spirit|Spirit]] dropship beside it takes off.''
''The Warthog proceeds to drive off around the island, encountering Covenant resistance. The vehicle approaches a structure protruding out of the cliff wall. A [[Type-25 Troop Carrier|Spirit]] dropship beside it takes off.''


*'''Cortana''': "There, in the cliff wall; I'll bet the Silent Cartographer is somewhere inside that facility."
*'''Cortana''': "There, in the cliff wall; I'll bet the Silent Cartographer is somewhere inside that facility."
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*'''Cortana''': "We need to find the security override to get this door open."
*'''Cortana''': "We need to find the security override to get this door open."


[[File:HA SC 2.jpg|thumb|300px|The Cartographer's security facility.]]
[[File:HA SC 2.jpg|thumb|right|300px|The Cartographer's security facility.]]


''The Chief returns to the surface and explores the island on the Warthog. He eventually passes the substation, which juts out of a cliff.''  
''The Chief returns to the surface and explores the island on the Warthog. He eventually passes the substation, which juts out of a cliff.''  
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[http://www.youtube.com/watch?v=rMyV9cjfBEc '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=rMyV9cjfBEc '''{Anniversary ''Cutscene''}''']


[[File:Cartographer Zealot.jpg|thumb|300px|As the door is unlocked, the Zealot guard charges out, sword at the ready.]]
[[File:Cartographer Zealot.jpg|thumb|right|300px|As the door is unlocked, the Zealot guard charges out, sword at the ready.]]


''The previously locked door opens to reveal the Sangheili Zealot, who dashes out of the door in surprise, his [[Type-1 Energy Weapon/Sword|energy sword]] at the ready.''
''The previously locked door opens to reveal the Sangheili Zealot, who dashes out of the door in surprise, his [[Type-1 Energy Weapon/Sword|energy sword]] at the ready.''
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[http://www.youtube.com/watch?v=-xmwc7J8uys '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-xmwc7J8uys '''{Anniversary ''Cutscene''}''']


[[File:CartographerCEA.jpg|thumb|300px|John-117 activates the Cartographer.]]
[[File:CartographerCEA.jpg|right|thumb|300px|John-117 activates the Cartographer.]]


''The Cartographer hologram display begins to spin, and the diagram of Halo begins to break into sections.''
''The Cartographer hologram display begins to spin, and the diagram of Halo begins to break into sections.''
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*'''Rawley (COM)''': "Uh, Cortana - these coordinates are underground!"
*'''Rawley (COM)''': "Uh, Cortana - these coordinates are underground!"


[[File:CartographerOutroCEA.jpg|thumb|300px|''Echo 419'' descends into the depths of Halo.]]
[[File:CartographerOutroCEA.jpg|right|thumb|300px|''Echo 419'' descends into the depths of Halo.]]


*'''Cortana (COM)''': "The Covenant did a thorough seismic scan. My analysis shows that Halo is honeycombed with deep tunnels - which circle the whole ring."
*'''Cortana (COM)''': "The Covenant did a thorough seismic scan. My analysis shows that Halo is honeycombed with deep tunnels - which circle the whole ring."
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==Production notes==
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
{{Main|Development of Halo: Combat Evolved}}
Known as <code>B30</code> during development, the level geometry for ''The Silent Cartographer'' went through multiple design iterations by Bungie employees, including Art Director [[Marcus Lehto]] and Environmental Artist [[Paul Russel]].{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)|D=27|M=5|Y=2021}} As one of the first levels constructed, it was originally a testbed sandbox where Bungie tested lighting, graphics, weapons or vehicles.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}
Known as "B-30" during development, the level geometry for ''The Silent Cartographer'' went through multiple design iterations by Bungie employees, including Art Director [[Marcus Lehto]] and Environmental Artist [[Paul Russel]].{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)|D=27|M=5|Y=2021}}  
As one of the first levels constructed, it was originally a testbed sandbox where Bungie tested lighting, graphics, weapons or vehicles.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}


The level geometry was given to designer [[Jaime Griesemer]], who then led the design on level objective and combat encounters.{{Ref/Reuse|Id=IGN}} Director of Cinematics [[Joseph Staten]] has stated that the original objective of the level was to assassinate a Covenant "Prophet," which at this point in time was described as "an Elite with a funny hat" who was searching for the Cartographer.{{Ref/Reuse|Id=Commentary}}{{Ref/Film|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo 2 developer commentary}} However, this is conflicted by design documentation stating the Prophet assassination mission was a cut level that took place earlier (in some cases <code>[[Cut_Halo:_Combat_Evolved_levels#B10|B10]]</code> and others <code>[[Cut_Halo:_Combat_Evolved_levels#B20|B20]]</code>).{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}{{Ref/Site|Id=DigsiteDeepDive|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=20|M=06|Y=2024}} As well, this statement is conflicted by information that the objective of the mission wouldn't become a map room until later. It is still possible however that this level would have featured the Prophet assassination, as the objective of the mission changed over time.{{Ref/Reuse|Id=DigsiteDeepDive}} The objective of assassinating a Prophet would later form the basis for the ''[[Halo 2]]'' campaign levels [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]].{{Ref/Reuse|Id=Commentary}} [[Engineers]] were meant to appear on this level, but were removed from the game, though their [[tags]] remain in the map file. The wave-advancing artificial intelligence for the opening beach assault, in particular, became one of the two AI scripts Griesemer and programmer [[Chris Butcher]] developed for the game, the other being the defensive AI seen throughout other levels.{{Ref/Film|[[Bungie ViDoc: O Brave New World]]}}
The level geometry was given to designer [[Jaime Griesemer]], who then led the design on level objective and combat encounters.{{Ref/Reuse|Id=IGN}} The wave-advancing artificial intelligence for the opening beach assault, in particular, became one of the two AI scripts Griesemer and programmer [[Chris Butcher]] developed for the game, the other being the defensive AI seen throughout other levels.{{Ref/Film|[[Bungie ViDoc: O Brave New World]]}} The original objective of the level was to assassinate a Covenant [[San'Shyuum|Prophet]] who was searching for the Cartographer. This early iteration of Prophet was described as "an Elite with a funny hat". The idea was partly reused in ''[[Halo 2]]'' campaign level ''[[Regret (Halo 2 level)|Regret]]''.{{Ref/Reuse|Id=Commentary}} The [[Huragok]] were meant to appear on this level, but were removed from the game, though their tags remained in the map file.


The level was first showcased by Project Lead [[Jason Jones]] and Joseph Staten during [[Halo Gamestock 2001 Demo|the gameplay demo of ''Halo Combat Evolved'' at Microsoft Gamestock 2001]]. In the demo, the player arrived at the island on a Banshee, and drove a Warthog to the Cartographer facility. The player ventured deeper into the facility, defeating Covenant defenses before reaching the Cartographer. When activated, the Cartographer displayed the spinning hologram that became the one at the security override station in the final game. The demo did not feature any cinematics or scripted dialogue. Instead, Staten narrated the game’s premise as an introduction while the track ''[[Truth and Reconciliation Suite]]'' plays in full as background music.{{Ref/YouTube|Id=gamestock|6uvDdjN7qKE|Martin O’Donnell|Halo Gamestock 2001|D=27|M=5|Y=2021}}{{Ref/Site|URL=https://www.gamespot.com/articles/gamestock-2001-hands-on-halo/1100-2696082|Site=GameSpot|Page=Gamestock 2001: Hands-on: Halo|D=27|M=5|Y=2021}}
The level was first showcased by Project Lead [[Jason Jones]] and Director of Cinematics [[Joseph Staten]] during [[Halo Gamestock 2001 Demo|the gameplay demo of ''Halo Combat Evolved'' at Microsoft Gamestock 2001]]. In the demo, John-117 arrived at the island on a Banshee, and drove a Warthog to the Cartographer facility. The Spartan ventured deeper into the facility, defeating Covenant defenses before reaching the Cartographer. When activated, the Cartographer displayed the spinning hologram that became the one at the security override station in the final game. The demo did not feature any cinematics or scripted dialogue. Instead, Staten narrated the game’s premise as an introduction while the track ''[[Truth and Reconciliation Suite]]'' plays in full as background music.{{Ref/YouTube|Id=gamestock|6uvDdjN7qKE|Martin O’Donnell|Halo Gamestock 2001|D=27|M=5|Y=2021}}{{Ref/Site|URL=https://www.gamespot.com/articles/gamestock-2001-hands-on-halo/1100-2696082|Site=GameSpot|Page=Gamestock 2001: Hands-on: Halo|D=27|M=5|Y=2021}}


By [[Halo: Combat Evolved Beta 1749|''Halo: Combat Evolved'' Beta 1749]], the general level design has been completed. Minor changes and additions were made prior to the final release: for example, Assistant Art Lead Steve Abeyta added a unique sitting animation for the Marine sitting opposite of the player in the Pelican at the beginning of the level, and artist [[Shi Kai Wang]] animated the holographic Halo ring breaking into pieces when the Cartographer is accessed.{{Ref/Reuse|Id=Commentary}}
By [[Halo: Combat Evolved Beta 1749|''Halo: Combat Evolved'' Beta 1749]], the general level design has been completed. Minor changes and additions were made prior to the final release: for example, Assistant Art Lead Steve Abeyta added a unique sitting animation for the Marine sitting opposite of John-117 in the Pelican at the beginning of the level, and artist [[Shi Kai Wang]] animated the holographic Halo ring breaking into pieces when the Cartographer was being accessed by John-117.{{Ref/Reuse|Id=Commentary}}


During the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', Joseph Staten stated that a level was intended to take place in between The Silent Cartographer and Assault on the Control Room. He recalled that due to this level's absence, the cinematic depicting Echo 419's descent inside the bowels of Installation 04 was created to justify the travel to a completely new region in the next level. However, Jason Jones interjected, clarifying that The Silent Cartographer and Assault on the Control Room internal names were <code>B30</code> and <code>B40</code> respectively, indicating that no level was cut. They both then agreed that during development they had "painted themselves into a corner" due to the two missions directly transitioning from a exterior island extraction to a deep Forerunner interior, and with a lack of things like "big matte painting helped transitions," the team needed to create the cinematic seen in the final game.{{Ref/Reuse|Id=Commentary}}
A level was supposed to take place between this level and ''[[Assault on the Control Room]]'', however it was cut. Instead, it was replaced by the cinematic in which ''Echo 419'' enters the tunnel to explain the drastic change in setting from a tropical island to a snowy canyon.{{Ref/Reuse|Id=Commentary}}


The events of the level were later expanded in the novel ''[[Halo: The Flood]]'', including the appearances of two ODSTs ([[Hosky]] and an [[unidentified corporal]]) while the two Mgalekgolo at the Cartographer’s entrance were given the names [[Ogada Nosa Fasu]] and [[Igido Nosa Hurru]].{{Ref/Novel|Halo: The Flood|Page=162}} The appearance of Gunnery Sergeant [[Marcus Stacker]] was substituted by Sergeant [[Waller]].
The events of the level were later expanded in the novel ''[[Halo: The Flood]]'', including the appearances of two ODSTs ([[Hosky]] and an [[unidentified corporal]]) while the two Mgalekgolo at the Cartographer’s entrance were given the names [[Ogada Nosa Fasu]] and [[Igido Nosa Hurru]].{{Ref/Novel|Halo: The Flood|Page=162}} The appearance of Gunnery Sergeant [[Marcus Stacker]] was substituted by Sergeant [[Waller]].
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The remastered ''The Silent Cartographer'' was the first level revealed for ''Halo: Combat Evolved Anniversary'' in 2011.{{Ref/YouTube|f1PkUrEggu4|HALO|Halo: Anniversary Campaign Demo|D=27|M=5|Y=2021}} In ''Halo: Combat Evolved Anniversary'', the stone at the end of the platform during the "Shafted" chapter cinematic has been removed. Instead, the Master Chief kicks an Unggoy methane mask over the edge.
The remastered ''The Silent Cartographer'' was the first level revealed for ''Halo: Combat Evolved Anniversary'' in 2011.{{Ref/YouTube|f1PkUrEggu4|HALO|Halo: Anniversary Campaign Demo|D=27|M=5|Y=2021}} In ''Halo: Combat Evolved Anniversary'', the stone at the end of the platform during the "Shafted" chapter cinematic has been removed. Instead, the Master Chief kicks an Unggoy methane mask over the edge.


''The Silent Cartographer'' would be repurposed or referenced in the later ''Halo'' games. The level geometry became the basis for the ''[[Halo PC]]'' [[multiplayer]] map ''[[Death Island]]''. In the ''[[Halo 2]]'' campaign level ''[[The Great Journey]]'', the landing pad of the [[Bastion of the Brutes]] heavily resembled the entrance to the Cartographer. In ''[[Halo 3]]'', the layout of the two rooms immediately following the locked door inside the Cartographer facility were recreated by Paul Russel for the Cartographer of [[Installation 00]] in the campaign level ''[[The Ark (level)|The Ark]]''. Additionally, a similar shaped island can be found in [[Halo (Halo 3 level)|the final level of ''Halo 3'']], depicted as an unfinished island that is a major feature of the landscape as the player drives along the collapsing [[Installation 08]]. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. John-117 drives around it just before the final jump into the {{UNSCShip|Forward Unto Dawn}}. In ''[[Halo 5: Guardians]]'', the [[Warzone]] map ''[[Raid on Apex 7]]'' was designed as a spiritual successor to ''The Silent Cartographer'', featuring a similar tropical island with Forerunner structures.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-5-new-warzone-map-is-biggest-ever-inspired-by/1100-6428728|Site=GameSpot|Page=Halo 5 New Warzone Map Is Biggest Ever, Inspired By Original Halo|D=27|M=5|Y=2021}}
''The Silent Cartographer'' would be repurposed or referenced in the later ''Halo'' games. The level geometry became the basis for the ''[[Halo PC]]'' [[multiplayer]] map ''[[Death Island]]''. In the ''[[Halo 2]]'' campaign level ''[[The Great Journey]]'', the landing pad of the [[Bastion of the Brutes]] heavily resembled entrance of the Cartographer. In ''[[Halo 3]]'', the layout of the two rooms immediately following the locked door inside the Cartographer facility were recreated by Paul Russel for the Cartographer of [[Installation 00]] in the campaign level ''[[The Ark (level)|The Ark]]''. Additionally, a similar shaped island can be found in [[Halo (Halo 3 level)|the final level of ''Halo 3'']], depicted as an unfinished island that is a major feature of the landscape as the player drives along the collapsing [[Installation 08]]. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. John-117 drives around it just before the final jump into the {{UNSCShip|Forward Unto Dawn}}. In ''[[Halo 5: Guardians]]'', the [[Warzone]] map ''[[Raid on Apex 7]]'' was designed as a spiritual successor of ''The Silent Cartographer'', featuring a similar tropical island with Forerunner structures.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-5-new-warzone-map-is-biggest-ever-inspired-by/1100-6428728|Site=GameSpot|Page=Halo 5 New Warzone Map Is Biggest Ever, Inspired By Original Halo|D=27|M=5|Y=2021}}
<gallery class=center mode="packed" heights=250>
<gallery class=center mode="packed" heights=250>
File:HTMCC Cartographer Comparison1.jpg|A comparison between the Cartographers of Installation 04 and Installation 00.
File:HTMCC Cartographer Comparison1.jpg|A comparison between the Cartographers of Installation 04 and Installation 00.
File:HTMCC Cartographer Comparison2.jpg|Another comparison between the Cartographers of Installation 04 and Installation 00.
File:HTMCC Cartographer Comparison2.jpg|Another comparison between the Cartographers of Installation 04 and Installation 00.
File:IslandCompare.jpg|A comparison between The Silent Cartographer and a landscape similar to it at the end of the ''Halo 3'' level ''[[Halo (Halo 3 level)|Halo]]''.
File:IslandCompare.jpg|A comparison between The Silent Cartographer and a landscape similar to it at the end of the ''Halo 3'' level ''[[Halo (Halo 3 level)|Halo]]''.
</gallery>
===X40===
Per notes of a "Key Plot Points" document from Joseph Staten dated January 24th, 2001, the original intro cinematic for the mission was going to include a "rallying speech" by Captain Keyes.{{Ref/Reuse|Id=DigsiteDeepDive}} This information lines up with a scene present within the original ''Halo'' storyboards known as "X40." The storyboards depict the commandeered [[Dextro Xur-pattern Spirit|Spirit]] dropship (notably shown flying backwards to reflect [[Shi Kai Wang]]'s original design intent for the ship) arriving at the makeshift human base at a Forerunner structure, flanked by [[Longsword]] fighters. The Spirit lands at the base to an audience of hundreds of assembled Marines, who cheer at the return of the Captain and the Master Chief. The crowd is hushed and Keyes gives a speech, before turning away from the crowd and addressing the Master Chief and Cortana directly.
This also aligns with information recalled by Staten during the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', where in a cut part of the game Keyes would have explained the information about Installation 04 from the mission The Truth and Reconciliation "in a more elegant way," sarcastically calling the version in the final game "some choice dialogue." However, in the commentary, Staten remembers this scene having come from a cut level; with him, [[Marty O'Donnell]] and Jason Jones unable to remember what level was cut.{{Ref/Reuse|Commentary}} The X40 cinematic would have unquestionably taken place within a separate environment, which could be regarded as a "level" in a production sense. While otherwise likely mistaken, it is possible this scene could have originally taken place during a different mission, and/or the cutting of a level may have influenced the decision to drop the scene entirely.
These storyboards also give a look at what Bungie intended for [[Alpha Base (Installation 04)|Alpha Base]], later featured heavily in [[2003]]'s ''[[Halo: The Flood]]'' as the UNSC base of operations on the ring. Part of the original pitch of ''Halo: Combat Evolved'' would have seen the player waging a larger guerilla war against the Covenant on the ring, though by the final release almost all mentions of a UNSC home base on the ring were removed for time. The base in these storyboards resembles a [[Beacon tower]] like those featured elsewhere in the game, though the base as visualised in [[2018]]'s ''[[Halo: Fireteam Raven]]'' has a drastically different appearance.
;X40 1
<gallery>
File:HCE AlphaBase Storyboard X40 1 1.jpg
File:HCE AlphaBase Storyboard X40 1 2.jpg
</gallery>
;X40 2
<gallery>
File:HCE AlphaBase Storyboard X40 2 1.jpg
</gallery>
;X40 3
<gallery>
File:HCE AlphaBase Storyboard X40 3 1.jpg
File:HCE AlphaBase Storyboard X40 3 2.jpg
File:HCE AlphaBase Storyboard X40 3 3.jpg
File:HCE AlphaBase Storyboard X40 3 4.jpg
File:HCE AlphaBase Storyboard X40 3 5.jpg
File:HCE AlphaBase Storyboard X40 3 6.jpg
File:HCE AlphaBase Storyboard X40 3 7.jpg
</gallery>
;X40 4
<gallery>
File:HCE AlphaBase Storyboard X40 4 1.jpg
File:HCE AlphaBase Storyboard X40 4 2.jpg
File:HCE AlphaBase Storyboard X40 4 3.jpg
File:HCE AlphaBase Storyboard X40 4 4.jpg
File:HCE AlphaBase Storyboard X40 4 5.jpg
File:HCE AlphaBase Storyboard X40 4 6.jpg
File:HCE AlphaBase Storyboard X40 4 7.jpg
File:HCE AlphaBase Storyboard X40 4 8.jpg
File:HCE AlphaBase Storyboard X40 4 9.jpg
File:HCE AlphaBase Storyboard X40 4 10.jpg
File:HCE AlphaBase Storyboard X40 4 11.jpg
File:HCE AlphaBase Storyboard X40 4 12.jpg
File:HCE AlphaBase Storyboard X40 4 13.jpg
File:HCE AlphaBase Storyboard X40 4 14.jpg
File:HCE AlphaBase Storyboard X40 4 15.jpg
File:HCE AlphaBase Storyboard X40 4 16.jpg
File:HCE AlphaBase Storyboard X40 4 17.jpg
File:HCE AlphaBase Storyboard X40 4 18.jpg
File:HCE AlphaBase Storyboard X40 4 19.jpg
</gallery>
</gallery>


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*If the player doesn't move from the very beginning of the level until the Marines have cleared the beach and the Warthog is down, the normal dialogue will start with Cortana saying to move up the beach, without you being there to start it by getting in the driver seat of the Warthog.
*If the player doesn't move from the very beginning of the level until the Marines have cleared the beach and the Warthog is down, the normal dialogue will start with Cortana saying to move up the beach, without you being there to start it by getting in the driver seat of the Warthog.
*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level.
*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level.
*It is possible to get on top of the island by grenade jumping, or via a Mgalekgolo melee boost.
*It is possible to get on top of the island by grenade jumping, or via a a Mgalekgolo melee boost.
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.{{Ref/Reuse|Id=IGN}}
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.{{Ref/Reuse|Id=IGN}}
*A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze.
*A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze.
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===Miscellaneous===
===Miscellaneous===
* This is the only level in ''Halo Combat Evolved'' to feature an ocean. Players will ''not'' drown if they drive a [[Warthog]] out into the sea, which extends out roughly half a kilometer in every direction from the shore before abruptly ending at an invisible wall. At these distances, the Warthog will be fully submerged, and underwater, there are odd effects on lighting, in that the flashlight has no effect and everything is pitch black, including most of the player's arm and gun. This lack of a kill-area also applies to NPCs; enemies lured out into the sea will not die, and any marines riding on the Warthog will not only survive being submerged, they can even freely speak underwater. This curious feature of ocean exploration remains fully intact in ''Anniversary''.
* This is the only level in Halo CE to feature an Ocean. players will ''not'' drown if they drive a [[Warthog]] out into the sea, which extends out roughly half a kilometer in every direction from the shore before abruptly ending at an invisible wall. At these distances, the Warthog will be fully submerged, and underwater, there are odd effects on lighting, in that the flashlight has no effect and everything is pitch black, including most of the player's arm and gun. This lack of a kill-area also applies to NPCs; enemies lured out into the sea will not die, and any marines riding on the Warthog will not only survive being submerged, they can even freely speak underwater. This curious feature of ocean exploration remains fully intact in ''Anniversary''.
* Interestingly, [[Sergeant Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to Cortana and ''Echo 419'' as though he is back at the Landing Zone.
* Interestingly, [[Sergeant Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to Cortana and ''Echo 419'' as though he is back at the Landing Zone.
* At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry. This may have occurred through a similar circumstance to when [[Corporal Harland]] had [[Cochran|one of]] his soldiers lie under the LAAG during the [[Battle of Sigma Octanus IV]].{{Ref/Novel|Halo: The Fall of Reach|Page=165}}
* At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry. This may have occurred through a similar circumstance to when [[Corporal Harland]] had [[Cochran|one of]] his soldiers lie under the LAAG during the [[Battle of Sigma Octanus IV]].{{Ref/Novel|Halo: The Fall of Reach|Page=165}}
* On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on ''Echo 419''; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.
* On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on ''Echo 419''; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.
* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Warthog Launch.{{citation needed}}
* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Pelican.{{citation needed}}
* If the player returns to the circular open area where the pair Hunters are confronted before boarding ''[[Echo 419]]'', there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* Strangely, there are Shotgun ammo boxes scattered in some points of the island, though they are only meant to appear [[343 Guilty Spark (level)|two levels later.]] The same happens in the [[Truth and Reconciliation (level)|previous level]] and in the [[Assault on The Control Room|next one]].
* When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* If the player returns to the circular open area where the pair Hunters are confronted before boarding onto [[Echo-419]], there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* In ''Anniversary'', the beginning of the level during the ride on the Pelican is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', although the second player has no control of the HUD in this case.
*When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* In ''Anniversary'', the beginning of the level (during the ride on a Pelican) is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', though the second player has no control of the HUD in this case.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage= Images of Silent Cartographer}}
{{Linkbox|gallery=yes|gallerypage= Images of Silent Cartographer}}
===Development images===
===Halo: Combat Evolved===
<gallery>
File:HCE TSC PelicanBeach.jpg|UNSC forces assaulting the Covenant on the beach.
File:HCE Warthog&Banshee.jpg|John and Marines in a Warthog as a cut [[Banshee]] flies by.
File:HCE Marines&Warthog.jpg|Marines and a Warthog on the beach.
File:HCE WarthogRolling.jpg|John flipping a [[Warthog]].
File:HCE WarthogCliff.jpg|John driving off a cliff.
File:HCE ChiefShafted.jpg|John looking down the large shaft in the Cartographer.
File:HCE ChiefVsEliteMinors.jpg|John fighting Elite Minors.
File:HCE ChiefCrouching.jpg|John crouching and looking down off a Forerunner ledge.
File:HCE Chief&PurpleBeam.jpg|John standing near a purple beam.
File:HCE GruntMinors.jpg|Two [[Unggoy Minor]]s.
File:HCE MC Burning Hunter.jpg|John uses a [[M7057 flamethrower]] against a Mgalekgolo.
</gallery>
 
===''Halo: Combat Evolved''===
<gallery>
<gallery>
File:HCE Menu 04 The Silent Cartographer.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE Menu 04 The Silent Cartographer.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HaloCE-SilentCartographer-Island.jpg|The Cartographer island seen from a distance.
File:HaloCE-SilentCartographer-Island.jpg|An overview of the island.
File:HCE TSC Pelicans 2.jpg|The Pelicans approach the landing zone.
File:HCE TSC Pelicans.jpg|The Pelican arriving at the landing zone.
File:HCE ComeOutSwinging.jpg|John-117 and marines are deployed from ''Echo 419''.
File:HCE Coop BeachAssault.jpg|Two Spartans and marines deployed to the beach during cooperative play.
File:HCE-MasterChief-Wallpaper.jpg|John-117 leads the charge on the beach.
File:HCE-MasterChief-Wallpaper.jpg|John-117 leads the charge on the beach.
File:Sangheili Beach.jpg|A Sangheili Major leading Covenant forces at the beach.
File:Sangheili Beach.jpg|[[Covenant]] forces confronting the passengers of [[Pelicans]] ''[[Echo 419]]'' and ''[[Bravo 022]]''.
File:HCE TSC BeachMarines.jpg|Marines fighting the Covenant at the beach.
File:The Silent Cartographer Building.jpg|The Cartographer facility.
File:HCE - Majors.png|Covenant forces in the entrance to the Cartographer facility.
File:HCE Hunter AssaultCannon.jpg|A Mgalekgolo fires its assault cannon.
File:HCE CoOp Hunters.jpg|Two Spartans fighting a pair of Mgalekgolo during cooperative play.
File:Curlback.png|Two Unggoy Majors in combat.
File:TSC01.png|The security substation's console.
File:MinorElite4.jpg|Two Sangheili Minors defending the Cartographer.
File:Carto02.jpg|John-117 accesses the Cartographer.
File:Carto02.jpg|John-117 accesses the Cartographer.
</gallery>
</gallery>


===''Halo: Combat Evolved Anniversary''===
===Halo: Combat Evolved Anniversary===
<gallery>
<gallery>
File:HCEA-Concept-SilentCartographer.jpg|Concept art of the beach attack.
File:HCEA-Concept-SilentCartographer.jpg|Concept art of the beach attack.
File:HCEA-Concept-SilentCartographer-Chief.jpg|Concept art of the Chief traversing the island.
File:HCEA-Concept-SilentCartographer-Chief.jpg|Concept art of the Chief traversing the island.
File:HCEA MakeMyDay Concept.jpg|OXM magazine cover of John-117 on the level.
File:HCEA MakeMyDay Concept.jpg|OXM magazine cover of John-117 on the level.
File:HCEA Menu 04 TSC.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:Anniversary Marines.jpg|Marines storming the beach.
File:Anniversary Marines.jpg|Marines storming the beach.
File:HCEA-TheSilentCartographerWarthog.png|John-117 and two Marines on a Warthog.
File:HCEA-TheSilentCartographerWarthog.png|John-117 and two Marines on a Warthog.
File:HCEA CartographerSkybox2.png|The Halo ring in the skybox viewed from the very edge of the level.
File:HCEA CartographerSkybox1.png|Another view of the Halo ring from the edge of the level.
</gallery>
</gallery>
{{clear}}
{{clear}}
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{{Ref/Sources}}
{{Ref/Sources}}


{{succession box | before = ''[[The Truth and Reconciliation]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]] | years = '''''The Silent Cartographer''''' |after = ''[[Assault on the Control Room]]''}}
{{succession box | before = ''[[The Truth and Reconciliation]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''The Silent Cartographer''''' |after = ''[[Assault on the Control Room]]''}}


{{Levels|H1}}
{{Levels|H1}}

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