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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the Halo: Combat Evolved campaign level|other uses of "Cartographer"|Cartographer (disambiguation)}}
<center>''Looking for [[Silent Cartographer]], the map room?''</center>
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|prev=''[[The Truth and Reconciliation]]''
|prev=''[[The Truth and Reconciliation]]''
|next=''[[Assault on the Control Room]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)<br>
''[[Halo: Combat Evolved Trial|Halo Trial]]''
|next=''[[Assault on the Control Room]]
|name='''''The Silent Cartographer'''''
|name='''''The Silent Cartographer'''''
|image=[[File:HCEA TheSilentCartographer Loadscreen.png|350px]]
|image=[[File:TheSilentCartographerAchievementArt.jpeg|350px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}<br>
|player=[[John-117]]
''[[Halo: Combat Evolved Trial|Halo Trial]]''
|devname=<code>b30</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\b30\b30.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September 20, 2552|September 20, 2552]]
|date= [[2552#September 20, 2552|September 20, 2552]]
|place= On the surface of [[Installation 04]], in and around the [[Cartographer#Installation 04|Silent Cartographer]]
|place= On the surface of [[Installation 04]]
|objective=Find and access the Cartographer
|objective=Find and access the [[Cartographer]]
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=18,000 {{C|''Master Chief Collection''}}
}}
}}


{{Article quote|Search for the map room that will lead you to the secrets of Halo.}}
{{Article Quote|Search for the map room that will lead you to the secrets of Halo.}}


'''The Silent Cartographer''' is the fourth [[campaign]] level in ''[[Halo: Combat Evolved]]''.  
'''The Silent Cartographer''' is the fourth [[campaign]] level in ''[[Halo: Combat Evolved]]'' and ''[[Halo: Combat Evolved Anniversary]]''.  


The [[Covenant]] believe that [[Installation 04|Halo]]'s map room, the [[Cartographer#Installation 04|Silent Cartographer]], is located somewhere under an island, with multiple structures concealing the installation. The [[John-117|Master Chief]] leads the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] in an [[Battle of the Silent Cartographer|assault]] on that island in order to locate the [[Control Room]].
The [[Covenant]] believe that [[Installation 04|Halo]]'s map room, the [[Silent Cartographer]], is located somewhere under an island, with multiple structures concealing the installation. The [[John-117|Master Chief]] leads the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] in an [[Battle of the Silent Cartographer|assault]] on that island in order to locate the [[Control Room]].
 
In ''Halo: Combat Evolved Anniversary'', completion of this level on any difficulty rewards the player the "[[The Silent Cartographer (achievement)|The Silent Cartographer]]" [[achievement]] and 25 [[Gamerpoint|Gamerscore points]]. On [[Heroic]] or [[Legendary]], if the player doesn't lose any Marine allies in the initial assault on the beach, he or she receives the "[[Beachhead (achievement)|Beachhead]]" achievement and 10 Gamerscore points. On Heroic and Legendary, if the player doesn't fire their weapon at all after accessing the Cartographer, he or she is awarded the "[[Grenadier (achievement)|Grenadier]]" achievement, worth 25 Gamerscore points.
 
In ''[[Halo: The Master Chief Collection]]'', completing the level on any difficulty unlocks the "[[The Silent Cartographer (achievement)|The Silent Cartographer]]" achievement worth 10 gamerpoints. "[[Beachhead]]" and is unlockable with the same criteria and is worth 10 gamerpoints. "Grenadier" is replaced by the [[Pacifist]] achievement worth 10 gamerpoints. Beating the level's par time and par score will unlock the "[[Hit The Beach]]" and "[[Charted]]" achievements respectively, each worth 10 gamerpoints. Activating the [[Terminal/Halo: Combat Evolved Anniversary|Terminal]] found on the level will unlock the "[[Idle Hands]]" achievement worth 5 gamerpoints, while finding the [[Halo: Combat Evolved Anniversary Skulls#Famine|Famine and Bandanna Skulls]] will unlock the "[[Skulltaker Halo: CE: Famine]]" and "[[Skulltaker Halo: CE: Bandana]]" achievements, each worth 5 gamerpoints.


==Transcript==
==Transcript==
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[http://www.youtube.com/watch?v=g1Qy8gX3XmM '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=g1Qy8gX3XmM '''{Anniversary ''Cutscene''}''']


[[File:PelicansAnniversary.png|thumb|300px|''[[Echo 419]]'' (front) and ''[[Bravo 022]]'' (back) approach the island.]]
[[File:PelicansAnniversary.png|thumb|right|300px|''[[Echo 419]]'' (front) and ''[[Bravo 022]]'' (back) approach the island.]]


''Two [[Dropship 77-Troop Carrier|Pelican]] dropships, [[Echo 419]], in front, and [[Bravo 022]], in back, approach an island, low over the water. The Master Chief is inside Echo 419.''
''Two [[Dropship 77-Troop Carrier|Pelican]] dropships, [[Echo 419]], in front, and [[Bravo 022]], in back, approach an island, low over the water. The Master Chief is inside Echo 419.''
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*'''Flight Captain [[Carol Rawley]] (COM)''': "We're approaching the LZ, it's gonna be hot! Get set to come out swingin'. Touchdown! Hit it, Marines!"
*'''Flight Captain [[Carol Rawley]] (COM)''': "We're approaching the LZ, it's gonna be hot! Get set to come out swingin'. Touchdown! Hit it, Marines!"


*'''[[Gunnery Sergeant (UNSC)|Gunnery Sergeant]] [[Waller]]''': "Go, go, go!"
*'''[[Gunnery Sergeant (UNSC)|Gunnery Sergeant]] [[Waller]]''':<ref group="note">The [[Marcus Stacker|Sergeant Stacker]] NPC appears in Waller's place in the game, although due to the character's establishment as a separate character in ''Halo: The Flood'', this particular appearance of Stacker is not considered canonical.</ref> "Go, go, go!"


''or''
''or''
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*'''Rawley (COM)''': "Affirmative. Echo 419 inbound. Somebody order a Warthog?"
*'''Rawley (COM)''': "Affirmative. Echo 419 inbound. Somebody order a Warthog?"


*'''Marine #2 (COM)''': "Hey, I didn't know you made house calls, Foehammer!"
*'''Waller (COM)''': "Hey, I didn't know you made house calls, Foehammer!"


''or''
''or''
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*'''Rawley (COM)''': "You know [[23rd Naval Air Squadron|our]] motto: We Deliver."
*'''Rawley (COM)''': "You know [[23rd Naval Air Squadron|our]] motto: We Deliver."


[[File:HA SC 1.jpg|thumb|300px|A Forerunner structure on the beach.]]
[[File:HA SC 1.jpg|thumb|right|300px|A Forerunner structure on the beach.]]


''As the Chief boards the driver seat of the Warthog, two Marines occupy the passenger seat and the turret.''
''As the Chief boards the driver seat of the Warthog, two Marines occupy the passenger seat and the turret.''
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*'''Cortana''': "Okay, let's move out. Let's go find the map room that will show us the location of Halo's control center."
*'''Cortana''': "Okay, let's move out. Let's go find the map room that will show us the location of Halo's control center."


''The Warthog proceeds to drive off around the island, encountering Covenant resistance. The vehicle approaches a structure protruding out of the cliff wall. A [[Dextro Xur-pattern Spirit|Spirit]] dropship beside it takes off.''
''The Warthog proceeds to drive off around the island, encountering Covenant resistance. The vehicle approaches a structure protruding out of the cliff wall. A [[Type-25 Troop Carrier|Spirit]] dropship beside it takes off.''


*'''Cortana''': "There, in the cliff wall; I'll bet the Silent Cartographer is somewhere inside that facility."
*'''Cortana''': "There, in the cliff wall; I'll bet the Silent Cartographer is somewhere inside that facility."
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*'''Cortana''': "They're already inside! We need to get in there quick, before they discover the location of Halo's control center!"
*'''Cortana''': "They're already inside! We need to get in there quick, before they discover the location of Halo's control center!"


*'''Marine''': "Anyone else see what I see? How are we supposed to get around ''that'', huh?"
*'''[[Private First Class]] [[Hosky]]''': "Anyone else see what I see? How are we supposed to get around ''that'', huh?"


''They eliminate the patrolling troops outside the structure.''
''They eliminate the patrolling troops outside the structure.''
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*'''Cortana''': "The Covenant are putting up a real fight! The Cartographer must be here. My analysis indicates that the map room should be at the bottom floor of this facility. Let's keep going inside."
*'''Cortana''': "The Covenant are putting up a real fight! The Cartographer must be here. My analysis indicates that the map room should be at the bottom floor of this facility. Let's keep going inside."


''The Chief enters the structure and reaches the top of a slope that leads to an open door. A group of Covenant stand guard at the door, with a [[Sangheili Zealot]] blocking the way in.''
''The Chief enters the structure and reaches the top a slope that leads to an open door. A group of Covenant stand guard at the door, with a [[Sangheili Zealot]] blocking the way in.''


*'''Cortana''': "Don't let them lock the doors!"
*'''Cortana''': "Don't let them lock the doors!"
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*'''Waller (COM)''': "Second squad, ready to roll! Soon as everybody's topside!"
*'''Waller (COM)''': "Second squad, ready to roll! Soon as everybody's topside!"


*'''Marine #3 (COM)''': "LZ looks secure, Sir, nothing moving."
*'''Marine #2 (COM)''': "LZ looks secure, Sir, nothing moving."


*'''Keyes (COM)''': "Good luck, people. Keyes out."
*'''Keyes (COM)''': "Good luck, people. Keyes out."
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*'''Cortana''': "We need to find the security override to get this door open."
*'''Cortana''': "We need to find the security override to get this door open."


[[File:HA SC 2.jpg|thumb|300px|The Cartographer's security facility.]]
[[File:HA SC 2.jpg|thumb|right|300px|The Cartographer's security facility.]]


''The Chief returns to the surface and explores the island on the Warthog. He eventually passes the substation, which juts out of a cliff.''  
''The Chief returns to the surface and explores the island on the Warthog. He eventually passes the substation, which juts out of a cliff.''''  


*'''Cortana''': "Well, there's the entrance to the security substation, but it looks like we'll have to look for another way up."
*'''Cortana''': "Well, there's the entrance to the security substation, but it looks like we'll have to look for another way up."
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[http://www.youtube.com/watch?v=rMyV9cjfBEc '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=rMyV9cjfBEc '''{Anniversary ''Cutscene''}''']


[[File:Cartographer Zealot.jpg|thumb|300px|As the door is unlocked, the Zealot guard charges out, sword at the ready.]]
[[File:Cartographer Zealot.jpg|thumb|right|300px|As the door is unlocked, the Zealot guard charges out, sword at the ready.]]


''The previously locked door opens to reveal the Sangheili Zealot, who dashes out of the door in surprise, his [[Type-1 Energy Weapon/Sword|energy sword]] at the ready.''
''The previously locked door opens to reveal the Sangheili Zealot, who dashes out of the door in surprise, his [[Type-1 Energy Weapon/Sword|energy sword]] at the ready.''
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''The Chief exits the substation and sees Bravo 022's wreckage on the beach below. Marine bodies and Covenant forces can be seen around it.''
''The Chief exits the substation and sees Bravo 022's wreckage on the beach below. Marine bodies and Covenant forces can be seen around it.''


*'''Cortana''': "Chief, Bravo 022 was bringing us some [[M41 SPNKR|heavy weapons]]. After I saw we were up against Hunters, I thought you could use them. Let's move down the beach. Keep an eye out for any cargo we can salvage."
*'''Cortana''': "Chief, Bravo 022 was bringing us some [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|heavy weapons]]. After I saw we were up against Hunters, I thought you could use them. Let's move down the beach. Keep an eye out for any cargo we can salvage."


''The Chief returns to the entrance to the Cartographer which is now guarded by another pair of Mgalekgolo. The Chief defeats them and enters the structure again. He enters through the now-unlocked door leading to the shaft. The Zealot is not present.''
''The Chief returns to the entrance to the Cartographer which is now guarded by another pair of Mgalekgolo. The Chief defeats them and enters the structure again. He enters through the now-unlocked door leading to the shaft. The Zealot is not present.''
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[http://www.youtube.com/watch?v=xrNXVaE-uY4 '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=xrNXVaE-uY4 '''{Anniversary ''Cutscene''}''']


''The Master Chief walks out onto the platform overlooking the shaft and kicks a loose piece of debris (an Unggoy methane mask in ''Anniversary'') down into the seemingly bottomless shaft. No sound is heard back. The Chief looks up and around.''
''The Master Chief walks out onto the platform overlooking the shaft and kicks a loose piece of debris (a Unggoy methane mask in ''Anniversary'') down into the seemingly bottomless shaft. No sound is heard back. The Chief looks up and around.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''
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*'''Rawley (COM)''': "Foehammer to ground teams, you got two enemy dropships coming in fast!"
*'''Rawley (COM)''': "Foehammer to ground teams, you got two enemy dropships coming in fast!"


*'''Gunnery Sergeant [[Waller]] (COM)''': "Dammit! Okay, people, we got company comin', let's set the table. Engage enemy forces on sight!"
*'''Waller (COM)''': "Dammit! Okay, people, we got company comin', let's set the table. Engage enemy forces on sight!"


*'''Cortana (COM)''': "It'll be easier to hold them off from inside the structure. Can you get inside?"
*'''Cortana (COM)''': "It'll be easier to hold them off from inside the structure. Can you get inside?"
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[http://www.youtube.com/watch?v=-xmwc7J8uys '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-xmwc7J8uys '''{Anniversary ''Cutscene''}''']


[[File:CartographerCEA.jpg|thumb|300px|John-117 activates the Cartographer.]]
[[File:CartographerCEA.jpg|right|thumb|300px|John-117 activates the Cartographer.]]


''The Cartographer hologram display begins to spin, and the diagram of Halo begins to break into sections.''
''The Cartographer hologram display begins to spin, and the diagram of Halo begins to break into sections.''
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*'''Rawley (COM)''': "Uh, Cortana - these coordinates are underground!"
*'''Rawley (COM)''': "Uh, Cortana - these coordinates are underground!"


[[File:CartographerOutroCEA.jpg|thumb|300px|''Echo 419'' descends into the depths of Halo.]]
[[File:CartographerOutroCEA.jpg|right|thumb|300px|''Echo 419'' descends into the depths of Halo.]]


*'''Cortana (COM)''': "The Covenant did a thorough seismic scan. My analysis shows that Halo is honeycombed with deep tunnels - which circle the whole ring."
*'''Cortana (COM)''': "The Covenant did a thorough seismic scan. My analysis shows that Halo is honeycombed with deep tunnels - which circle the whole ring."
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on The Silent Cartographer across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Combat Evolved Anniversary''. The original [[Xbox]] and [[Halo: Combat Evolved (PC port)|PC]] and [[Halo: Combat Evolved for Macintosh|Macintosh]] releases of ''Halo: Combat Evolved'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: Combat Evolved Anniversary'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HCEA Achievement The Silent Cartographer.png|center|64px]]
|[[File:HTMCC HCEA Achievement TheSilentCartographer.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam TheSilentCartographer.jpg|center|64px]]
|<center>'''[[The Silent Cartographer (achievement)|The Silent Cartographer]]'''</center>
|Beat The Silent Cartographer on any difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH24.png|center|64px]]
|[[File:HTMCC HCEA Achievement Beachhead.png|center|114px]]
|[[File:HTMCC Achievement Beachhead Steam.jpg|center|64px]]
|<center>'''[[Beachhead (achievement)|Beachhead]]'''</center>
|Storm The Silent Cartographer beach with no Marine casualties on Heroic or Legendary.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH25.png|center|64px]]
|<center>N/A</center>
|<center>N/A</center>
|<center>'''[[Grenadier (achievement)|Grenadier]]'''</center>
|Escape the map room in The Silent Cartographer without firing a shot on Heroic or Legendary.
|<center>''[[Halo: Combat Evolved Anniversary]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Pacifist.png|center|114px]]
|[[File:HTMCC HCEA Achievement Pacifist.jpg|center|64px]]
|<center>'''[[Pacifist]]'''</center>
|Finish The Silent Cartographer without shooting, grenades, melee, dying or restarting.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement HitTheBeach.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Hit The Beach.jpg|center|64px]]
|<center>'''[[Hit The Beach]]'''</center>
|Beat the par time on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Charted.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Charted.jpg|center|64px]]
|<center>'''[[Charted]]'''</center>
|Beat the par score on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement IdleHands.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam IdleHands.jpg|center|64px]]
|<center>'''[[Idle Hands]]'''</center>
|Find the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerBandana.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerBandana.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Bandana]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary skulls#Bandana|Bandana Skull]] on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerFamine.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerFamine.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Famine]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary skulls#Famine|Famine Skull]] on The Silent Cartographer.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
Known as <code>B30</code> during development, the level geometry for ''The Silent Cartographer'' went through multiple design iterations by Bungie employees, including Art Director [[Marcus Lehto]] and Environmental Artist [[Paul Russel]].{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)|D=27|M=5|Y=2021}} As one of the first levels constructed, it was originally a testbed sandbox where Bungie tested lighting, graphics, weapons or vehicles.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}
The level geometry was given to designer [[Jaime Griesemer]], who then led the design on level objective and combat encounters.{{Ref/Reuse|Id=IGN}} Director of Cinematics [[Joseph Staten]] has stated that the original objective of the level was to assassinate a Covenant "Prophet," which at this point in time was described as "an Elite with a funny hat" who was searching for the Cartographer.{{Ref/Reuse|Id=Commentary}}{{Ref/Film|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo 2 developer commentary}} However, this is conflicted by design documentation stating the Prophet assassination mission was a cut level that took place earlier (in some cases <code>[[Cut_Halo:_Combat_Evolved_levels#B10|B10]]</code> and others <code>[[Cut_Halo:_Combat_Evolved_levels#B20|B20]]</code>).{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}{{Ref/Site|Id=DigsiteDeepDive|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=20|M=06|Y=2024}} As well, this statement is conflicted by information that the objective of the mission wouldn't become a map room until later. It is still possible however that this level would have featured the Prophet assassination, as the objective of the mission changed over time.{{Ref/Reuse|Id=DigsiteDeepDive}} The objective of assassinating a Prophet would later form the basis for the ''[[Halo 2]]'' campaign levels [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]].{{Ref/Reuse|Id=Commentary}} [[Engineers]] were meant to appear on this level, but were removed from the game, though their [[tags]] remain in the map file. The wave-advancing artificial intelligence for the opening beach assault, in particular, became one of the two AI scripts Griesemer and programmer [[Chris Butcher]] developed for the game, the other being the defensive AI seen throughout other levels.{{Ref/Film|[[Bungie ViDoc: O Brave New World]]}}
The level was first showcased by Project Lead [[Jason Jones]] and Joseph Staten during [[Halo Gamestock 2001 Demo|the gameplay demo of ''Halo Combat Evolved'' at Microsoft Gamestock 2001]]. In the demo, the player arrived at the island on a Banshee, and drove a Warthog to the Cartographer facility. The player ventured deeper into the facility, defeating Covenant defenses before reaching the Cartographer. When activated, the Cartographer displayed the spinning hologram that became the one at the security override station in the final game. The demo did not feature any cinematics or scripted dialogue. Instead, Staten narrated the game’s premise as an introduction while the track ''[[Truth and Reconciliation Suite]]'' plays in full as background music.{{Ref/YouTube|Id=gamestock|6uvDdjN7qKE|Martin O’Donnell|Halo Gamestock 2001|D=27|M=5|Y=2021}}{{Ref/Site|URL=https://www.gamespot.com/articles/gamestock-2001-hands-on-halo/1100-2696082|Site=GameSpot|Page=Gamestock 2001: Hands-on: Halo|D=27|M=5|Y=2021}}
By [[Halo: Combat Evolved Beta 1749|''Halo: Combat Evolved'' Beta 1749]], the general level design has been completed. Minor changes and additions were made prior to the final release: for example, Assistant Art Lead Steve Abeyta added a unique sitting animation for the Marine sitting opposite of the player in the Pelican at the beginning of the level, and artist [[Shi Kai Wang]] animated the holographic Halo ring breaking into pieces when the Cartographer is accessed.{{Ref/Reuse|Id=Commentary}}
During the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', Joseph Staten stated that a level was intended to take place in between The Silent Cartographer and Assault on the Control Room. He recalled that due to this level's absence, the cinematic depicting Echo 419's descent inside the bowels of Installation 04 was created to justify the travel to a completely new region in the next level. However, Jason Jones interjected, clarifying that The Silent Cartographer and Assault on the Control Room internal names were <code>B30</code> and <code>B40</code> respectively, indicating that no level was cut. They both then agreed that during development they had "painted themselves into a corner" due to the two missions directly transitioning from a exterior island extraction to a deep Forerunner interior, and with a lack of things like "big matte painting helped transitions," the team needed to create the cinematic seen in the final game.{{Ref/Reuse|Id=Commentary}}
The events of the level were later expanded in the novel ''[[Halo: The Flood]]'', including the appearances of two ODSTs ([[Hosky]] and an [[unidentified corporal]]) while the two Mgalekgolo at the Cartographer’s entrance were given the names [[Ogada Nosa Fasu]] and [[Igido Nosa Hurru]].{{Ref/Novel|Halo: The Flood|Page=162}} The appearance of Gunnery Sergeant [[Marcus Stacker]] was substituted by Sergeant [[Waller]].
The remastered ''The Silent Cartographer'' was the first level revealed for ''Halo: Combat Evolved Anniversary'' in 2011.{{Ref/YouTube|f1PkUrEggu4|HALO|Halo: Anniversary Campaign Demo|D=27|M=5|Y=2021}} In ''Halo: Combat Evolved Anniversary'', the stone at the end of the platform during the "Shafted" chapter cinematic has been removed. Instead, the Master Chief kicks an Unggoy methane mask over the edge.
''The Silent Cartographer'' would be repurposed or referenced in the later ''Halo'' games. The level geometry became the basis for the ''[[Halo PC]]'' [[multiplayer]] map ''[[Death Island]]''. In the ''[[Halo 2]]'' campaign level ''[[The Great Journey]]'', the landing pad of the [[Bastion of the Brutes]] heavily resembled the entrance to the Cartographer. In ''[[Halo 3]]'', the layout of the two rooms immediately following the locked door inside the Cartographer facility were recreated by Paul Russel for the Cartographer of [[Installation 00]] in the campaign level ''[[The Ark (level)|The Ark]]''. Additionally, a similar shaped island can be found in [[Halo (Halo 3 level)|the final level of ''Halo 3'']], depicted as an unfinished island that is a major feature of the landscape as the player drives along the collapsing [[Installation 08]]. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. John-117 drives around it just before the final jump into the {{UNSCShip|Forward Unto Dawn}}. In ''[[Halo 5: Guardians]]'', the [[Warzone]] map ''[[Raid on Apex 7]]'' was designed as a spiritual successor to ''The Silent Cartographer'', featuring a similar tropical island with Forerunner structures.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-5-new-warzone-map-is-biggest-ever-inspired-by/1100-6428728|Site=GameSpot|Page=Halo 5 New Warzone Map Is Biggest Ever, Inspired By Original Halo|D=27|M=5|Y=2021}}
<gallery class=center mode="packed" heights=250>
File:HTMCC Cartographer Comparison1.jpg|A comparison between the Cartographers of Installation 04 and Installation 00.
File:HTMCC Cartographer Comparison2.jpg|Another comparison between the Cartographers of Installation 04 and Installation 00.
File:IslandCompare.jpg|A comparison between The Silent Cartographer and a landscape similar to it at the end of the ''Halo 3'' level ''[[Halo (Halo 3 level)|Halo]]''.
</gallery>
===X40===
Per notes of a "Key Plot Points" document from Joseph Staten dated January 24th, 2001, the original intro cinematic for the mission was going to include a "rallying speech" by Captain Keyes.{{Ref/Reuse|Id=DigsiteDeepDive}} This information lines up with a scene present within the original ''Halo'' storyboards known as "X40." The storyboards depict the commandeered [[Dextro Xur-pattern Spirit|Spirit]] dropship (notably shown flying backwards to reflect [[Shi Kai Wang]]'s original design intent for the ship) arriving at the makeshift human base at a Forerunner structure, flanked by [[Longsword]] fighters. The Spirit lands at the base to an audience of hundreds of assembled Marines, who cheer at the return of the Captain and the Master Chief. The crowd is hushed and Keyes gives a speech, before turning away from the crowd and addressing the Master Chief and Cortana directly.
This also aligns with information recalled by Staten during the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', where in a cut part of the game Keyes would have explained the information about Installation 04 from the mission The Truth and Reconciliation "in a more elegant way," sarcastically calling the version in the final game "some choice dialogue." However, in the commentary, Staten remembers this scene having come from a cut level; with him, [[Marty O'Donnell]] and Jason Jones unable to remember what level was cut.{{Ref/Reuse|Commentary}} The X40 cinematic would have unquestionably taken place within a separate environment, which could be regarded as a "level" in a production sense. While otherwise likely mistaken, it is possible this scene could have originally taken place during a different mission, and/or the cutting of a level may have influenced the decision to drop the scene entirely.
These storyboards also give a look at what Bungie intended for [[Alpha Base (Installation 04)|Alpha Base]], later featured heavily in [[2003]]'s ''[[Halo: The Flood]]'' as the UNSC base of operations on the ring. Part of the original pitch of ''Halo: Combat Evolved'' would have seen the player waging a larger guerilla war against the Covenant on the ring, though by the final release almost all mentions of a UNSC home base on the ring were removed for time. The base in these storyboards resembles a [[Beacon tower]] like those featured elsewhere in the game, though the base as visualised in [[2018]]'s ''[[Halo: Fireteam Raven]]'' has a drastically different appearance.
;X40 1
<gallery>
File:HCE AlphaBase Storyboard X40 1 1.jpg
File:HCE AlphaBase Storyboard X40 1 2.jpg
</gallery>
;X40 2
<gallery>
File:HCE AlphaBase Storyboard X40 2 1.jpg
</gallery>
;X40 3
<gallery>
File:HCE AlphaBase Storyboard X40 3 1.jpg
File:HCE AlphaBase Storyboard X40 3 2.jpg
File:HCE AlphaBase Storyboard X40 3 3.jpg
File:HCE AlphaBase Storyboard X40 3 4.jpg
File:HCE AlphaBase Storyboard X40 3 5.jpg
File:HCE AlphaBase Storyboard X40 3 6.jpg
File:HCE AlphaBase Storyboard X40 3 7.jpg
</gallery>
;X40 4
<gallery>
File:HCE AlphaBase Storyboard X40 4 1.jpg
File:HCE AlphaBase Storyboard X40 4 2.jpg
File:HCE AlphaBase Storyboard X40 4 3.jpg
File:HCE AlphaBase Storyboard X40 4 4.jpg
File:HCE AlphaBase Storyboard X40 4 5.jpg
File:HCE AlphaBase Storyboard X40 4 6.jpg
File:HCE AlphaBase Storyboard X40 4 7.jpg
File:HCE AlphaBase Storyboard X40 4 8.jpg
File:HCE AlphaBase Storyboard X40 4 9.jpg
File:HCE AlphaBase Storyboard X40 4 10.jpg
File:HCE AlphaBase Storyboard X40 4 11.jpg
File:HCE AlphaBase Storyboard X40 4 12.jpg
File:HCE AlphaBase Storyboard X40 4 13.jpg
File:HCE AlphaBase Storyboard X40 4 14.jpg
File:HCE AlphaBase Storyboard X40 4 15.jpg
File:HCE AlphaBase Storyboard X40 4 16.jpg
File:HCE AlphaBase Storyboard X40 4 17.jpg
File:HCE AlphaBase Storyboard X40 4 18.jpg
File:HCE AlphaBase Storyboard X40 4 19.jpg
</gallery>
==Music==
The following tracks from ''[[Halo: Original Soundtrack]]'' and ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]'' play at different sections throughout the mission:
* The string melody from ''[[Halo Theme]]'' (''[[Installation 04 (music)|Installation 04]]'' in ''Anniversary''), though with the vocals omitted, plays in the opening cinematic and during the initial beach assault.
* ''[[The Gun Pointed at the Head of the Universe]]'' (''[[Unless You Mean to Shoot]]'' in ''Anniversary'') plays when John-117 arrives at the Cartographer’s main entrance.
* The first section of ''[[Library Suite]]'' (''[[Dewy Decimate]]'' in ''Anniversary'') plays when John-117 enters the security substation.
* ''[[Lament for Pvt. Jenkins]]'' (''[[A Private Service]]'' in ''Anniversary'') plays when John-117 has deactivated the security substation and receives the distress call from ''Bravo 022''.
* ''[[The Long Run]]'' (''[[Marathon Sprint]]'' in ''Anniversary'') plays briefly when John-117 exits the security substation.
* The ambiance section of ''[[Truth and Reconciliation Suite]]'' (''[[Honest Negotiation Suite]]'' in ''Anniversary'') plays during and after the “Shafted” cinematic.
* The reveal theme from ''Truth and Reconciliation Suite'' (''Honest Negotiation Suite'' in ''Anniversary'') plays during the cinematic in which John-117 accesses the Cartographer.
* ''[[Rock Anthem for Saving the World]]'' (''[[Rock in a Hard Place]]'' in ''Anniversary'') plays when John-117 returns to the surface.
* The ending of ''[[Halo Theme]]'' (''[[Installation 04]]'' with the vocals from ''[[Random Slipspace Trajectory]]'' in ''Anniversary'') plays during the ending cinematic.


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*If the player doesn't move from the very beginning of the level until the Marines have cleared the beach and the Warthog is down, the normal dialogue will start with Cortana saying to move up the beach, without you being there to start it by getting in the driver seat of the Warthog.
*If the player doesn't move from the very beginning of the level until the Marines have cleared the beach and the Warthog is down, the normal dialogue will start with Cortana saying to move up the beach, without you being there to start it by getting in the driver seat of the Warthog.
*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level.
*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines; however, he will still appear later in the level.
*It is possible to get on top of the island by grenade jumping, or via a Mgalekgolo melee boost.
*The player can get on top of the island by grenade jumping, or by making a Mgalekgolo push him/her up the cliffs.
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.{{Ref/Reuse|Id=IGN}}
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path.
*A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze.
*It can also be noted that a Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant Empire|Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze.
*All Marines inside the tunnel that leads to the main structure will survive regardless of whether they are riding the Warthog or not at the end of the level. The player can save as many Marines as they can, although one should make sure not to let the Marines mount the Warthog again when dismounting them inside the tunnel.


===Easter eggs===
===Easter eggs===
*In ''Halo: Combat Evolved Anniversary'', the [[Terminal (Halo: Combat Evolved Anniversary)#Terminal 4|fourth terminal]] can be found against the Marathon-symbol-shaped structure where the first pair of Mgalekgolo is fought, on the circular part and beneath the horizontal column.
*In ''Halo: Combat Evolved Anniversary'', the [[Terminal/Halo: Combat Evolved Anniversary#Terminal 4|fourth terminal]] can be found against the Marathon-symbol-shaped structure where the first pair of Mgalekgolo is fought, on the circular part and beneath the horizontal column.
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary skulls#Famine skull|Famine skull]] can be found on the small plateau where the Pelican ''Bravo 022'' crashed into. The skull is right on the corner in between three bushes.
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary Skulls#Famine skull|Famine skull]] can be found on the small plateau where the Pelican ''Bravo 022'' crashed into. The skull is right on the corner in between three bushes.
*In ''Anniversary'', [[Halo: Combat Evolved Anniversary skulls#Bandanna skull|Bandanna skull]] can be found at the end of the tunnel, on the ceiling in the security console chamber. The player needs to use [[Explosive jumping|explosive jump]] to reach the column. An alternative method is for the first player to crouch on the window strip in the tunnel below the skull, then having a second player kill himself and subsequently respawn on top of the first player. The skull would then be instantly acquired.
*In ''Anniversary'', [[Halo: Combat Evolved Anniversary Skulls#Bandanna skull|Bandanna skull]] can be found at the end of the tunnel, on the ceiling in the security console chamber. The player needs to use [[Explosive Jumping|explosive jump]] to reach the column. An alternative method is for the first player to crouch on the window strip in the tunnel below the skull, then having a second player kill himself and subsequently respawn on top of the first player. The skull would then be instantly acquired.
*In ''Anniversary'', the image for the level features an [[Arbiter]] in the top left corner.
*In ''Anniversary'', the image for the level features an [[Arbiter]] in the top left corner.


===References===
===References===
*The [[multiplayer]] map ''[[Death Island]]'' is based off of this level.
*The beginning of the level resembles the beach landings, or [[Wikipedia:Normandy Landings|D-Day]], from [[Wikipedia:World War II|World War II]], with the Marines and Master Chief landing on a beach, pushing forward into enemy fortifications.
*The beginning of the level resembles the beach landings, or [[Wikipedia:Normandy Landings|D-Day]], from [[Wikipedia:World War II|World War II]], with the Marines and Master Chief landing on a beach, pushing forward into enemy fortifications.
*The level was recreated in the [[Halo Mash-Up: Minecraft Evolved]].{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/halo-mash-up-pack-available-now|Site=Halo Waypoint|Page=Halo Mash-Up Pack Available Now}}
*The interior room of the Cartographer in ''[[Halo 3]]'' has a striking resemblance to that of the Cartographer in this level, except with more details and slightly up-sized. A similar shaped island can be found in ''Halo 3'', or more specifically, an unfinished island that is a major feature of the landscape as the player drives along the collapsing Installation 04B in the final level, ''[[Halo (Halo 3 level)|Halo]]''. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. The Master Chief drives around it just before the jump.
*Captain Keyes' quote "failure, people, is not an option" is a reference to the original quote by Ed Harris in the movie ''[[Wikipedia:Apollo 13 (film)|Apollo 13]]''.
*The architecture used for the interior of the Cartographer is based off of the architecture used for the [[Forerunner]] structure seen in the [[Halo E3 2000 Trailer]].
*The level was recreated in the [[Halo Mash-Up: Minecraft Evolved]].<ref>[https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft '''Halo Waypoint -''' ''More Master Chief and Minecraft'']</ref>
 
===Behind the scenes===
* The level was known as "B-30" during development.<ref name="h3">'''[[Halo 3 Legendary Edition]]''' - ''[http://www.youtube.com/watch?v=EwfnAM3dBrM DVD Commentary]''</ref>
* [[Bungie]] stated that the Silent Cartographer was originally a sort of sandbox, a testbed where they just threw a lot of things in to have tested, like lighting, graphics, weapons or vehicles. It was never intended to be a level for players to play in, until it later became a memorable, official level.<ref name="h3"/>
* The original objective of this mission was to assassinate a Covenant [[San 'Shyuum|Prophet]] who was trying to find the Silent Cartographer. The idea was partly reused in ''[[Halo 2]]''.<ref name="h3"/>
* The [[Huragok]] were meant to be on this level, but were removed from the game, their tags however remain in this map.
* The following level was cut and instead replaced by the cutscene in which Foehammer enters the tunnel.<ref name="h3"/>


===Miscellaneous===
===Miscellaneous===
* This is the only level in ''Halo Combat Evolved'' to feature an ocean. Players will ''not'' drown if they drive a [[Warthog]] out into the sea, which extends out roughly half a kilometer in every direction from the shore before abruptly ending at an invisible wall. At these distances, the Warthog will be fully submerged, and underwater, there are odd effects on lighting, in that the flashlight has no effect and everything is pitch black, including most of the player's arm and gun. This lack of a kill-area also applies to NPCs; enemies lured out into the sea will not die, and any marines riding on the Warthog will not only survive being submerged, they can even freely speak underwater. This curious feature of ocean exploration remains fully intact in ''Anniversary''.
* This is the only level in the original ''Halo'' where players have immediate access to an ocean; players will ''not'' drown if they drive a [[Warthog]] out into the sea, which extends out roughly half a kilometer in every direction from the shore before abruptly ending at an invisible wall. At these distances, the Warthog will be fully submerged, and underwater, there are odd effects on lighting, in that the flashlight has no effect and everything is pitch black, including most of the player's arm and gun, even the ammo counter on the assault rifle, which is meant to be a lit-up screen. This lack of a kill-area also applies to NPCs; enemies lured out into the sea will not die, and any marines riding on the Warthog will not only survive being submerged, they can even freely speak underwater. This curious feature of ocean exploration remains fully intact in ''Anniversary''.
* Interestingly, [[Sergeant Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to Cortana and ''Echo 419'' as though he is back at the Landing Zone.
* Interestingly, [[Sergeant Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to Cortana and ''Echo 419'' as though he is back at the Landing Zone.
* At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry. This may have occurred through a similar circumstance to when [[Corporal Harland]] had [[Cochran|one of]] his soldiers lie under the LAAG during the [[Battle of Sigma Octanus IV]].{{Ref/Novel|Halo: The Fall of Reach|Page=165}}
* At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry, although [[Corporal Harland]] had one of [[Cochran|his soldiers]] lie under the LAAG gun during the [[Battle of Sigma Octanus IV]].<ref>'''[[Halo: The Fall of Reach]]''', ''page 165''</ref>
* The two Mgalekgolo that are found in front of the main facility after the security override is deactivated are named [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]].<ref>'''[[Halo: The Flood]]''', ''page 162''</ref>
* On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on ''Echo 419''; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.
* On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on ''Echo 419''; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.
* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Warthog Launch.{{citation needed}}
* This level is the most popular to perform [[Warthog Jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Pelican.{{citation needed}}
* If the player returns to the circular open area where the pair Hunters are confronted before boarding ''[[Echo 419]]'', there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* Strangely, there are Shotgun ammo boxes scattered in some points of the island, though they are only meant to appear [[343 Guilty Spark (level)|two levels later.]] The same happens in the [[Truth and Reconciliation (level)|previous level]] and in the [[Assault on The Control Room|next one.]]
* When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* If the player returns to the circular open area where the pair Hunters are confronted before boarding onto [[Echo-419]], there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* In ''Anniversary'', the beginning of the level during the ride on the Pelican is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', although the second player has no control of the HUD in this case.
*In ''Halo: Combat Evolved Anniversary'' the stone at the end of the platform has been removed. Instead the Master Chief kicks an Unggoy methane mask over the edge.
*When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* In ''Anniversary'', the beginning of the level (during the ride on a Pelican) is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package (level)|The Package]]'', though the second player has no control of the HUD in this case.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage= Images of Silent Cartographer}}
===Halo: Combat Evolved===
===Development images===
<gallery>
<gallery>
File:HCE TSC PelicanBeach.jpg|UNSC forces assaulting the Covenant on the beach.
File:HaloCE-SilentCartographer-Island.jpg|An overview of the level.
File:HCE Warthog&Banshee.jpg|John and Marines in a Warthog as a cut [[Banshee]] flies by.
File:Sangheili Beach.jpg|[[Covenant]] forces confronting the passengers of [[Pelicans]] ''[[Echo 419]]'' and ''[[Bravo 022]]''.
File:HCE Marines&Warthog.jpg|Marines and a Warthog on the beach.
File:TSC01.png|A [[holography|holographic]] map of the Silent Cartographer.
File:HCE WarthogRolling.jpg|John flipping a [[Warthog]].
File:IslandCompare.jpg|A comparison between The Silent Cartographer and a structure similar to it at the end of the ''[[Halo 3]]'' level [[Halo (Halo 3 level)|Halo]].
File:HCE WarthogCliff.jpg|John driving off a cliff.
File:HCE ChiefShafted.jpg|John looking down the large shaft in the Cartographer.
File:HCE ChiefVsEliteMinors.jpg|John fighting Elite Minors.
File:HCE ChiefCrouching.jpg|John crouching and looking down off a Forerunner ledge.
File:HCE Chief&PurpleBeam.jpg|John standing near a purple beam.
File:HCE GruntMinors.jpg|Two [[Unggoy Minor]]s.
File:HCE FlamethrowerVsHunter.jpg|John uses a [[M7057 flamethrower]] against a Mgalekgolo.
</gallery>
</gallery>
===''Halo: Combat Evolved''===
===Halo: Combat Evolved Anniversary===
<gallery>
<gallery>
File:HCE Menu 04 The Silent Cartographer.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCEA-Concept-SilentCartographer.jpg|Concept art of the beach attack for ''[[Halo: Combat Evolved Anniversary]]''.
File:HaloCE-SilentCartographer-Island.jpg|The Cartographer island seen from a distance.
File:HCE TSC Pelicans 2.jpg|The Pelicans approach the landing zone.
File:HCE TSC Pelicans.jpg|The Pelican arriving at the landing zone.
File:HCE ComeOutSwinging.jpg|John-117 and marines are deployed from ''Echo 419''.
File:HCE Coop BeachAssault.jpg|Two Spartans and marines deployed to the beach during cooperative play.
File:HCE-MasterChief-Wallpaper.jpg|John-117 leads the charge on the beach.
File:Sangheili Beach.jpg|A Sangheili Major leading Covenant forces at the beach.
File:HCE TSC BeachMarines.jpg|Marines fighting the Covenant at the beach.
File:The Silent Cartographer Building.jpg|The Cartographer facility.
File:HCE - Majors.png|Covenant forces in the entrance to the Cartographer facility.
File:HCE Hunter AssaultCannon.jpg|A Mgalekgolo fires its assault cannon.
File:HCE CoOp Hunters.jpg|Two Spartans fighting a pair of Mgalekgolo during cooperative play.
File:Curlback.png|Two Unggoy Majors in combat.
File:TSC01.png|The security substation's console.
File:MinorElite4.jpg|Two Sangheili Minors defending the Cartographer.
File:Carto02.jpg|John-117 accesses the Cartographer.
</gallery>
 
===''Halo: Combat Evolved Anniversary''===
<gallery>
File:HCEA-Concept-SilentCartographer.jpg|Concept art of the beach attack.
File:HCEA-Concept-SilentCartographer-Chief.jpg|Concept art of the Chief traversing the island.
File:HCEA-Concept-SilentCartographer-Chief.jpg|Concept art of the Chief traversing the island.
File:HCEA MakeMyDay Concept.jpg|OXM magazine cover of John-117 on the level.
File:HCEA Menu 04 TSC.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:Anniversary Marines.jpg|Marines storming the beach.
File:Anniversary Marines.jpg|Marines storming the beach.
File:HCEA-TheSilentCartographerWarthog.png|John-117 and two Marines on a Warthog.
</gallery>
</gallery>
{{Linkbox|gallery=yes|gallerypage= Images of Silent Cartographer}}
{{clear}}
{{clear}}
==Notes==
<references group="note"/>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[The Truth and Reconciliation]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]] | years = '''''The Silent Cartographer''''' |after = ''[[Assault on the Control Room]]''}}
{{succession box | before = ''[[The Truth and Reconciliation]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''The Silent Cartographer''''' |after = ''[[Assault on the Control Room]]''}}


{{Levels|H1}}
{{Levels|H1}}

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