Editing The Silent Cartographer
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
Known as | Known as "B-30" during development, the level geometry for ''The Silent Cartographer'' went through multiple design iterations by Bungie employees, including Art Director [[Marcus Lehto]] and Environmental Artist [[Paul Russel]].{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)|D=27|M=5|Y=2021}} | ||
As one of the first levels constructed, it was originally a testbed sandbox where Bungie tested lighting, graphics, weapons or vehicles.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | |||
The level geometry was given to designer [[Jaime Griesemer]], who then led the design on level objective and combat encounters.{{Ref/Reuse|Id=IGN}} | The level geometry was given to designer [[Jaime Griesemer]], who then led the design on level objective and combat encounters.{{Ref/Reuse|Id=IGN}} The wave-advancing artificial intelligence for the opening beach assault, in particular, became one of the two AI scripts Griesemer and programmer [[Chris Butcher]] developed for the game, the other being the defensive AI seen throughout other levels.{{Ref/Film|[[Bungie ViDoc: O Brave New World]]}} The original objective of the level was to assassinate a Covenant [[San'Shyuum|Prophet]] who was searching for the Cartographer. This early iteration of Prophet was described as "an Elite with a funny hat". The idea was partly reused in ''[[Halo 2]]'' campaign level ''[[Regret (Halo 2 level)|Regret]]''.{{Ref/Reuse|Id=Commentary}} The [[Huragok]] were meant to appear on this level, but were removed from the game, though their tags remained in the map file. | ||
The level was first showcased by Project Lead [[Jason Jones]] and Joseph Staten during [[Halo Gamestock 2001 Demo|the gameplay demo of ''Halo Combat Evolved'' at Microsoft Gamestock 2001]]. In the demo, | The level was first showcased by Project Lead [[Jason Jones]] and Director of Cinematics [[Joseph Staten]] during [[Halo Gamestock 2001 Demo|the gameplay demo of ''Halo Combat Evolved'' at Microsoft Gamestock 2001]]. In the demo, John-117 arrived at the island on a Banshee, and drove a Warthog to the Cartographer facility. The Spartan ventured deeper into the facility, defeating Covenant defenses before reaching the Cartographer. When activated, the Cartographer displayed the spinning hologram that became the one at the security override station in the final game. The demo did not feature any cinematics or scripted dialogue. Instead, Staten narrated the game’s premise as an introduction while the track ''[[Truth and Reconciliation Suite]]'' plays in full as background music.{{Ref/YouTube|Id=gamestock|6uvDdjN7qKE|Martin O’Donnell|Halo Gamestock 2001|D=27|M=5|Y=2021}}{{Ref/Site|URL=https://www.gamespot.com/articles/gamestock-2001-hands-on-halo/1100-2696082|Site=GameSpot|Page=Gamestock 2001: Hands-on: Halo|D=27|M=5|Y=2021}} | ||
By [[Halo: Combat Evolved Beta 1749|''Halo: Combat Evolved'' Beta 1749]], the general level design has been completed. Minor changes and additions were made prior to the final release: for example, Assistant Art Lead Steve Abeyta added a unique sitting animation for the Marine sitting opposite of | By [[Halo: Combat Evolved Beta 1749|''Halo: Combat Evolved'' Beta 1749]], the general level design has been completed. Minor changes and additions were made prior to the final release: for example, Assistant Art Lead Steve Abeyta added a unique sitting animation for the Marine sitting opposite of John-117 in the Pelican at the beginning of the level, and artist [[Shi Kai Wang]] animated the holographic Halo ring breaking into pieces when the Cartographer was being accessed by John-117.{{Ref/Reuse|Id=Commentary}} | ||
A level was supposed to take place between this level and ''[[Assault on the Control Room]]'', however it was cut. Instead, it was replaced by the cinematic in which ''Echo 419'' enters the tunnel to explain the drastic change in setting from a tropical island to a snowy canyon.{{Ref/Reuse|Id=Commentary}} | |||
The events of the level were later expanded in the novel ''[[Halo: The Flood]]'', including the appearances of two ODSTs ([[Hosky]] and an [[unidentified corporal]]) while the two Mgalekgolo at the Cartographer’s entrance were given the names [[Ogada Nosa Fasu]] and [[Igido Nosa Hurru]].{{Ref/Novel|Halo: The Flood|Page=162}} The appearance of Gunnery Sergeant [[Marcus Stacker]] was substituted by Sergeant [[Waller]]. | The events of the level were later expanded in the novel ''[[Halo: The Flood]]'', including the appearances of two ODSTs ([[Hosky]] and an [[unidentified corporal]]) while the two Mgalekgolo at the Cartographer’s entrance were given the names [[Ogada Nosa Fasu]] and [[Igido Nosa Hurru]].{{Ref/Novel|Halo: The Flood|Page=162}} The appearance of Gunnery Sergeant [[Marcus Stacker]] was substituted by Sergeant [[Waller]]. | ||
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</gallery> | </gallery> | ||
=== | ===Alpha Base=== | ||
In a "Key Plot Points" document from Joseph Staten dated 01-24-2001, the original intro cinematic for the mission was going to include a "rallying speech" by Captain Keyes.{{Ref/Site|Id=DigsiteDeepDive|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=20|M=06|Y=2024}} This information lines up with a scene recalled by [[Joseph Staten]] during the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', which would have explained the purpose of Installation 04 and its purpose as a weapon. This larger intro scene was ultimately cut-down, and the information relegated to the cutscene on The Truth and Reconciliation in which Keyes is saved from the brig; a decision later mocked by the developers who referred to the Captain as "Captain Exposition". It is likely that the storyboards shown here reflect the scene mentioned by Staten. However, in the commentary, Staten remembers this scene having come from a cut mission taking place in between Truth and Reconciliation and The Silent Cartographer. While seemingly mistaken, it is possible this scene could have originally taken place during one such mission, and it's cutting may have influenced the decision to drop the scene entierly.{{Ref/Reuse|Commentary}} | |||
The cutscenes depict the commandeered [[Dextro Xur-pattern Spirit|Spirit]] dropship (notably shown flying backwards to reflect [[Shi Kai Wang]]'s original design intent for the ship) returning to [[Alpha Base (Installation 04)|Alpha Base]], flanked by [[Longsword]] fighters. The Spirit lands on the base's landing pad to an audience of hundreds of assembled Marines, who cheer at the return of the Captain and the Master Chief. The crowd is hushed and Keyes gives a speech, before turning away from the crowd and addressing the Master Chief and Cortana directly. | |||
These storyboards also give a look at what Bungie intended for | These storyboards also give a look at what Bungie intended for Alpha Base, later featured heavily in [[2003]]'s ''[[Halo: The Flood]]'' as the UNSC base of operations on the ring. Part of the original pitch of ''Halo: Combat Evolved'' would have seen the player waging a larger guerilla war against the Covenant on the ring, though by the final release almost all mentions of a UNSC home base on the ring were removed for time. The base in these storyboards resembles a [[Beacon tower]] like those featured elsewhere in the game, though the base as visualised in [[2018]]'s ''[[Halo: Fireteam Raven]]'' has a drastically different appearance. | ||
;X40 1 | ;X40 1 | ||
<gallery> | <gallery> |