Editing The Silent Cartographer
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*If the player doesn't move from the very beginning of the level until the Marines have cleared the beach and the Warthog is down, the normal dialogue will start with Cortana saying to move up the beach, without you being there to start it by getting in the driver seat of the Warthog. | *If the player doesn't move from the very beginning of the level until the Marines have cleared the beach and the Warthog is down, the normal dialogue will start with Cortana saying to move up the beach, without you being there to start it by getting in the driver seat of the Warthog. | ||
*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level. | *The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level. | ||
*It is possible to get on top of the island by grenade jumping, or via a Mgalekgolo melee boost. | *It is possible to get on top of the island by grenade jumping, or via a a Mgalekgolo melee boost. | ||
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.{{Ref/Reuse|Id=IGN}} | *It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.{{Ref/Reuse|Id=IGN}} | ||
*A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze. | *A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze. |