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{{Status|Gameplay}}
 
{{Title|The Silent Cartographer Walkthrough}}
{{Walkthrough infobox
|era=''[[Halo: Combat Evolved]]''
|prev=[[The Truth and Reconciliation/Walkthrough|The Truth and Reconciliation]]
|next=[[Assault on the Control Room/Walkthrough|Assault on the Control Room]]
|name=The Silent Cartographer
|image=[[File:HCEA TheSilentCartographer Loadscreen.png|300px]]
|player=
|objective=
|location=
|starting weapons=
|new weapons=
|enemies=
|skulls=
|pagename=The Silent Cartographer
|pagegamelabel=CE
}}


== Weapons ==
== Weapons ==
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*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Anskum-pattern plasma grenade|Plasma Grenade]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
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*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*[[Dextro Xur-pattern Spirit|Spirit]] (non-drivable)
*[[DX-class Dropship|Spirit]] (non-drivable)


== Equipment ==
== Equipment ==
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=== Normal Walkthrough ===
=== Normal Walkthrough ===
====Part 01: The Silent Cartographer====
====Part 01: The Silent Cartographer====
Players start with an [[Assault Rifle]] with a full clip and 240 rounds, a [[Pistol]] with a full clip and 72 rounds, and four [[Fragmentation Grenade]]s. Nine marines will also follow you, all with an assault rifle.
Players start with an [[Assault Rifle]] with a full clip and 240 rounds, a [[Pistol]] with a full clip and 72 rounds, and four [[Fragmentation Grenade|Fragmentation Grenades]]. Nine marines will also follow you, all with an assault rifle.  


Two [[Pelicans]] will fly you to an island. Predictably, [[Echo 419]] will drop you off. The Landing Zone is filled with enemy Covenant. While in the Pelican, switch weapons so that when you get off, you will pull out a pistol. Snipe the [[Grunts]] in the head; this is important because your [[Marines]] have trouble with them in later difficulties. Once done, attack the [[Elite]]. It is best to use your marines as a distraction while you pummel him down with a [[Needler]] or your pistol. I recommend switching your Assault Rifle to a different weapon by this point, preferably a Plasma Pistol.
Two [[Pelicans]] will fly you to an island. Predictably, [[Echo 419]] will drop you off. The Landing Zone is filled with enemy Covenant. While in the Pelican, switch weapons so that when you get off, you will pull out a pistol. Snipe the [[Grunts]] in the head; this is important because your [[Marines]] have trouble with them in later difficulties. Once done, attack the [[Elite]]. It is best to use your marines as a distraction while you pummel him down with a [[Needler]] or your pistol. I recommend switching your Assault Rifle to a different weapon by this point, preferably a Plasma Pistol.


Continue on to the next two waves of enemies. The second group will have an Elite and several Grunts. As they are on higher ground, you can't snipe the Grunts. Rather, use your secondary weapon to melee them. Once they are all gone, try moving behind the Elite and meleeing him, otherwise use an overcharge shot on him and then headshot. Move to the last wave of enemies. There won't be any Grunts, but there will be [[Kig-yar|Jackals]] and [[Sangheili|Elites]]. Kill them all. Use your plasma pistol to drop the shields of the Jackals and Elites.
Continue on to the next two waves of enemies. The second group will have an Elite and several Grunts. As they are on higher ground, you can't snipe the Grunts. Rather, use your secondary weapon to melee them. Once they are all gone, try moving behind the Elite and meleeing him, otherwise use an overcharge shot on him and then headshot. Move to the last wave of enemies. There won't be any Grunts, but there will be [[Jackals]] and [[Elites]]. Kill them all. Use your plasma pistol to drop the shields of the Jackals and Elites.


Once you have eliminated the Covenant, [[Foehammer]] will drop off a [[Warthog]]. Now you have two choices. You can save some time and go clockwise, and only go to the Cartographer once, or you can use the Covenant as target practice. If you chose the first one, you should see a warning in bold. Skip to that part, as the next part won't concern you. If not, read on and follow the walkthrough.
Once you have eliminated the Covenant, [[Foehammer]] will drop off a [[Warthog]]. Now you have two choices. You can save some time and go clockwise, and only go to the Cartographer once, or you can use the Covenant as target practice. If you chose the first one, you should see a warning in bold. Skip to that part, as the next part won't concern you. If not, read on and follow the walkthrough.
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Follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the Grunts and the Elite, then move up. You'll see a dropship. There are about five Jackals there, with an overshield. Take it if you want, but you don't need it. Kill the Jackals and then move up the facility. There are four Elites and a pack of Grunts up there. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. Drive up again and go left. You should be unopposed until you come across a path.
Follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the Grunts and the Elite, then move up. You'll see a dropship. There are about five Jackals there, with an overshield. Take it if you want, but you don't need it. Kill the Jackals and then move up the facility. There are four Elites and a pack of Grunts up there. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. Drive up again and go left. You should be unopposed until you come across a path.


'''''ALTERNATIVE METHOD WALKTHROUGH BEGINS HERE'''''
'''''ALTERNATIVE METHOD WALKTHROUGH BEGINS HERE'''''  


Drive up that ramp and straight into the group of Jackals. or you can drive the warthog up the ramp but not so much that the Covenant can see it. Then, slowly walk up the ramp to the top and throw a fragmentation grenade in the middle of the group of Jackals, killing them all (Note: you must have a frag for this, plasma does not have a big enough radius, but will still work fine). Kill the remaining Grunts and Elite. You may try to take your warthog with you into the interior of the island via the path with the large tree partially obscuring the entrance. If so, accelerate to full speed and drive through the gap and slowly turn right. Leave the warthog and polish off the Covenant. Then move up the path with the 'hog.
Drive up that ramp and straight into the group of Jackals. or you can drive the warthog up the ramp but not so much that the Covenant can see it. Then, slowly walk up the ramp to the top and throw a fragmentation grenade in the middle of the group of Jackals, killing them all (Note: you must have a frag for this, plasma does not have a big enough radius, but will still work fine). Kill the remaining Grunts and Elite. You may try to take your warthog with you into the interior of the island via the path with the large tree partially obscuring the entrance. If so, accelerate to full speed and drive through the gap and slowly turn right. Leave the warthog and polish off the Covenant. Then move up the path with the 'hog.


Hope that you have Marines, but if you don',t there is a massive ammo cache ahead. There are also two Hunters. When the 'hog gets through, drive round the hatch, the slow-moving fuel rods can't touch you. If you didn't bring the Warthog, the pistol is best for use against the Hunters. After you have killed the Hunters, a small group of Jackals will appear over the hill on the opposite side of this small canyon. Once you have killed them, proceed up the path from which they came. There is one Elite, two Jackals and a few Grunts down there, eliminate them as you see fit. When you reach the security facility, there will be grunt. Head down the ramp. Walk forward until your Motion Tracker scans two large blobs. Let the Hunters see you, then walk back up the ramp. Wait until things quiet down, then go back. Those Hunters should be standing in non-combat position. Fire a quick volley of shots from your pistol. You can use the Needler, but chances are they’ll bounce off the Hunter’s shield.(note:if you shoot at the orange part of the [[Lekgolo]] worm with the pistol it is a auto kill saving the overshield in the distance)  Once one is down, the other will open fire so repeat what you did before. Give him another volley from either weapon and proceed down the hallway to deactivate the security system.
Hope that you have Marines, but if you don',t there is a massive ammo cache ahead. There are also two Hunters. When the 'hog gets through, drive round the hatch, the slow-moving fuel rods can't touch you. If you didn't bring the Warthog, the pistol is best for use against the Hunters. After you have killed the Hunters, a small group of Jackals will appear over the hill on the opposite side of this small canyon. Once you have killed them, proceed up the path from which they came. There is one Elite, two Jackals and a few Grunts down there, eliminate them as you see fit. When you reach the security facility, there will be grunt. Head down the ramp. Walk forward until your Motion Tracker scans two large blobs. Let the Hunters see you, then walk back up the ramp. Wait until things quiet down, then go back. Those Hunters should be standing in non-combat position. Fire a quick volley of shots from your pistol. You can use the Needler, but chances are they’ll bounce off the Hunter’s shield. Once one is down, the other will open fire so repeat what you did before. Give him another volley from either weapon and proceed down the hallway to deactivate the security system.


====Part 02: It’s Quiet====
====Part 02: It’s Quiet====
Proceed down the hall you just came from and enter the room that previously held Hunters. You will be met by Elites with Active Camo. They are unshielded so simply find them and kill them with a flurry of bullets. If you are playing on a harder difficulty, you may wish to try and just run through the room to the ramp. They will not follow you into the room but will stand at the doorway. You can then shoot them down or stick them if you wish. If you would rather, just ignore them. Head up the ramp and to your right there will be three overshields. Pick one of these up. Now take your pistol and snipe the grunts off of the mini island on the beach. You now have two options. You can go back the way you came, kill a number of Jackals and make your way to the Warthog, (assuming you left it behind) and proceed around the island. The other option is to look two your left of the cliff you are standing on next to the overshields and find a small narrow slope. Position yourself looking at the slope with the lower part below you and the higher part in front of you. Walk onto it being careful to hug the wall. Turn around and walk down the slope and off the end and fall the remaining distance to the beach. You can kill the Jackals or ignore them. Grab the Warthog and drop your Assault Rifle for the Rocket launcher if you choose. Drive the Warthog around the island the same way you have been for the duration of the level until you get back to the structure with the locked door. There will be a small party of Jackals waiting nearby the facility, just run them over. In front of it will be two Hunters. You can use the Rocket Launcher on them or my personal choice, the pistol. Or, look for a small tunnel to the right of the facility, walk to the end and shoot at the exposed hunter flesh. Ignore the Jackals. Drive the Warthog into the hallways of the facility as far as you can go and to the right down the ramp. You'll need it later. Proceed down the corridor and back to the locked door. You should see that it is now unlocked and open.
Proceed down the hall you just came from and enter the room that previously held Hunters. You will be met by Elites with Active Camo. They are unshielded so simply find them and kill them with a flurry of bullets. If you are playing on a harder difficulty, you may wish to try and just run through the room to the ramp. They will not follow you into the room but will stand at the doorway. You can then shoot them down or stick them if you wish. If you would rather, just ignore them. Head up the ramp and to your right there will be three overshields. Pick one of these up. Now take your pistol and snipe the grunts off of the mini island on the beach. You now have two options. You can go back the way you came, kill a number of Jackals and make your way to the Warthog, (assuming you left it behind) and proceed around the island. The other option is to look two your left of the cliff you are standing on next to the overshields and find a small narrow slope. Position yourself looking at the slope with the lower part below you and the higher part in front of you. Walk onto it being careful to hug the wall. Turn around and walk down the slope and off the end and fall the remaining distance to the beach. You can kill the Jackals or ignore them. Grab the Warthog and drop your Assault Rifle for the Rocket launcher if you choose. Drive the Warthog around the island the same way you have been for the duration of the level until you get back to the structure with the locked door. There will be a small party of Jackals waiting nearby the facility, just run them over. In front of it will be two Hunters. You can use the Rocket Launcher on them or my personal choice, the pistol. Drive the Warthog into the hallways of the facility as far as you can go and to the right down the ramp. You'll need it later. Proceed down the corridor and back to the locked door. You should see that it is now unlocked and open.


====Part 03: Shafted====
====Part 03: Shafted====
Method 1:
Method 1:
You can take a right and see a short movie clip or just proceed to the left and down the hall. Melee the Elite in the back who was standing with his back turned to the door. Now carefully get a idea of your surroundings. There is an Elite out of the door right next to the dead Elite with a column almost immediately. Around that is an Elite and a Grunt. There will be other grunts circling the floor and a couple on a balcony circling the top of the room. Eliminate these anyway you wish. To your left is a door that immediately on the other side of there are jackals. Kill them and proceed down the ramps. In the next room there will be Jackals on Patrol in a long U-shaped hallway. Here is also a weapon stash. In the adjoining room are a pair of Hunters and sometimes a Jackal. Kill them and proceed down the ramps just behind them. In the next room there will be a door on the floor level which you can enter and immediately turn left. Sitting there just for you will be your very own active camo. Grab it and jump off of the platform you are standing on. Melee all of the grunts and Elites and proceed down the ramps to another control room. Activate the map (the Silent Cartographer). Head back upstairs. On your way upstairs you may notice an Overshield. Grab it. There is a Catwalk in the room where all the Grunts and the elite were. Walk up the ramp and follow the Catwalk to some ramps at the end. Kill the Jackals on the ramps and proceed up it. On the other side of the door you will face about eight to ten Jackals and directly above you but unable to hit you are a group of Grunts and an Elite. It is suggested that you kill the jackals with your pistol from a distance if at all possible. Then move quickly to the ramp on the opposite side of the room. You should climb this and see the Elite and grunts on opposite side. You may snipe them or walk around the hallway to engage in close quarters. When you have eliminated all opposition in this area, proceed down the hallways to meet several Jackals. Kill them and proceed up the ramp to the room which originally had the Hunters in it. There is a group of Jackals on the left side of the adjoining room and a party of Grunts and an elite on the right. Eliminate them and stock up on ammo. It is entirely your choice as to whether you keep you rocket launcher or not, but I suggest that for now, you do if you still have any rockets. Proceed to the upper level and remove the Covenant in that first room you encounter after the "Shafted" text that appeared on your screen. Then proceed '''very''' cautiously into the hallway that leads back to the originally "locked" door. In that doorway there is a Golden Elite with an overshield and an Energy Sword. I suggest that you pop around the corner and stick him with a Plasma Grenade and run. Your Rocket Launcher works well too. If you were successful in sticking him, your work is short. If you didn't, remember that he is faster, better shields, and the Energy Sword is pretty close to a one-hit-kill if it isn't exactly. But, if you were careful, you still have some rocket ammo! Once you have killed him head to your Warthog. Drive your men to the top of the ramp and prepare for Elites with active camo. Once they are killed, Echo 419 will come and give you a ride. Hop in, you're done!
You can take a right and see a short movie clip or just proceed to the left and down the hall. Melee the Elite in the back who was standing with his back turned to the door. Now carefully get a idea of your surroundings. There is a Elite out of the door right next to the dead Elite with a column almost immediately. Around that is an Elite and a Grunt. There will be other grunts circling the floor and a couple on a balcony circling the top of the room. Eliminate these anyway you wish. To your left is a door that immediately on the other side of there are jackals. Kill them and proceed down the ramps. In the next room there will be Jackals on Patrol in a long U-shaped hallway. Here is also a weapon stash. In the adjoining room are a pair of Hunters and sometimes a Jackal. Kill them and proceed down the ramps just behind them. In the next room there will be a door on the floor level which you can enter and immediately turn left. Sitting there just for you will be your very own active camo. Grab it and jump off of the platform you are standing on. Melee all of the grunts and Elites and proceed down the ramps to another control room. Activate the map (the Silent Cartographer). Head back upstairs. On your way upstairs you may notice a Overshield. Grab it. There is a Catwalk in the room where all the Grunts and the elite were. Walk up the ramp and follow the Catwalk to some ramps at the end. Kill the Jackals on the ramps and proceed up it. On the other side of the door you will face about eight to ten Jackals and directly above you but unable to hit you are a group of Grunts and an Elite. It is suggested that you kill the jackals with your pistol from a distance if at all possible. Then move quickly to the ramp on the opposite side of the room. You should climb this and see the Elite and grunts on opposite side. You may snipe them or walk around the hallway to engage in close quarters. When you have eliminated all opposition in this area, proceed down the hallways to meet several Jackals. Kill them and proceed up the ramp to the room which originally had the Hunters in it. There is a group of Jackals on the left side of the adjoining room and a party of Grunts and an elite on the right. Eliminate them and stock up on ammo. It is entirely your choice as to whether you keep you rocket launcher or not, but I suggest that for now, you do if you still have any rockets. Proceed to the upper level and remove the Covenant in that first room you encounter after the "Shafted" text that appeared on your screen. Then proceed '''very''' cautiously into the hallway that leads back to the originally "locked" door. In that doorway there is a Golden Elite with an overshield and an Energy Sword. I suggest that you pop around the corner and stick him with a Plasma Grenade and run. Your Rocket Launcher works well too. If you were successful in sticking him, your work is short. If you didn't, remember that he is faster, better shields, and the Energy Sword is pretty close to a one-hit-kill if it isn't exactly. But, if you were careful, you still have some rocket ammo! Once you have killed him head to your Warthog. Drive your men to the top of the ramp and prepare for Elites with active camo. Once they are killed, Echo 419 will come and give you a ride. Hop in, you're done!


Method 2:
Method 2:
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====Part 01: The Silent Cartographer====
====Part 01: The Silent Cartographer====
''Normal way:''
''Normal way:''
When you get dropped off, quickly look to the left, switch to your pistol, and headshot the two [[Unggoy|Grunts]] who are trying to flank you. Switch your [[MA5B Individual Combat Weapon System|Assault Rifle]] for the [[Type-25 Directed Energy Pistol|Plasma Pistol]] one of them drops, and clear the remaining Covenant using the [[Noob Combo]] that you just picked up. There will be plenty of Plasma Pistols, so don't worry about running out of ammo. If you prefer, you can use the Needler, but the [[Kig-yar|Jackals]] will be a problem. Use grenades as appropriate. Most of the time, all of your Marines will die.
When you get dropped off, quickly look to the left, switch to your pistol, and headshot the two [[Unggoy|Grunts]] who are trying to flank you. Switch your [[MA5B Individual Combat Weapon System|Assault Rifle]] for the [[Type-25 Directed Energy Pistol|Plasma Pistol]] one of them drops, and clear the remaining Covenant using the [[Noob Combo]] that you just picked up. There will be plenty of Plasma Pistols, so don't worry about running out of ammo. If you prefer, you can use the Needler, but the [[Kig-Yar|Jackals]] will be a problem. Use grenades as appropriate. Most of the time, all of your Marines will die.


E419 will drop a Hog when all of the Covenant are killed; you'll need it. At this point, you can turn around and drive back to the point where you were deployed; see the alternative way. If you choose to continue the normal way, you will encounter several Jackals. One is hiding in the rocks by the shore; do not let him flank you. Splattering will not work for all of them because some are on the large rock; you must get out if you want to kill them. You can use the nOOb Combo or the [[M41 Light Anti-Aircraft Gun|LAAG]]. If you choose the latter, be prepared to get out when you see an overcharged shot; these are frequent on Legendary. Continue around the island, and deal with the squad of Grunts and [[Sangheili|Elites]] on the hill.
E419 will drop a Hog when all of the Covenant are killed; you'll need it. At this point, you can turn around and drive back to the point where you were deployed; see the alternative way. If you choose to continue the normal way, you will encounter several Jackals. One is hiding in the rocks by the shore; do not let him flank you. Splattering will not work for all of them because some are on the large rock; you must get out if you want to kill them. You can use the nOOb Combo or the [[M41 Light Anti-Aircraft Gun|LAAG]]. If you choose the latter, be prepared to get out when you see an overcharged shot; these are frequent on Legendary. Continue around the island, and deal with the squad of Grunts and [[Sangheili|Elites]] on the hill.


After the sharp turn, you will find a few Jackals. Splatter them, then drive onto the platform. There will be a large squad of Grunts and Elites at the entrance to the main shaft; you can deal with them using splattering, the noob Combo, or the .50 caliber turret. There are 4-5 Elites inside the first floor of the structure, 2-3 of which are [[Major Elite|Majors]]. If you step out into the main hallway, you will die in seconds. Use Plasma Grenades to kill them, then drive (or walk) down the ramp. Kill the Covenant in the room by the locked door on the second floor (don't worry about the Zealot yet) and return outside. If you want instead, you can park the Warthog so that it faces the shaft and the driver's seat is essentially in contact with the locked door. When you get out, you will glitch through it.
After the sharp turn, you will find a few Jackals. Splatter them, then drive onto the platform. There will be a large squad of Grunts and Elites at the entrance to the main shaft; you can deal with them using splattering, the nOOb Combo, or the .50 caliber turret. There are 4-5 Elites inside the first floor of the structure, 2-3 of which are [[Major Elite|Majors]]. If you step out into the main hallway, you will die in seconds. Use Plasma Grenades to kill them, then drive (or walk) down the ramp. Kill the Covenant in the room by the locked door on the second floor (don't worry about the Zealot yet) and return outside. If you want instead, you can park the Warthog so that it faces the shaft and the driver's seat is essentially in contact with the locked door. When you get out, you will glitch through it.


If you are completing the level without glitching, kill the Jackals near the beach (splattering works well), then continue counterclockwise. Save the overshield. Drive up the ramp, but stop before you jump off.
If you are completing the level without glitching, kill the Jackals near the beach (splattering works well), then continue counterclockwise. Save the overshield. Drive up the ramp, but stop before you jump off.
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====Part 02: It's Quiet====
====Part 02: It's Quiet====
As you leave the substation, you will have a rough-in with 5-6 stealth Elites. They don't have shields, even on Legendary, so they will die to headshots. Alternatively, you can stick them, and if you have an overshield, you can simply run past them.
As you leave the substation, you will have a rough-in with 5-6 stealth Elites. They don't have shields, even on Legendary, so they will die to headshots. Alternatively, you can stick them, and if you have an overshield, you can simply run past them.


You can leave the way you came, but you will encounter Covenant resistance. You can simply drop to the beach at the expense of an overshield. But the best way to leave is to look down from across the overshields. The cliff is broken by a sloping face; by sliding down, you can skip the Covenant resistance and the fall damage. Before you leave, you may want to pistol-snipe the Grunts on the rock by B022. You will not be able to kill all of them. There are several Jackals, but trying to nOOb-Combo them from where you are is pointless because they will sidestep the overcharged plasma shots. Be wary; they will shoot overcharged shots of their own, and these will take out overshields. After the Covenant are dead, you can pick up the rockets that Cortana mentioned. I recommend it. If you have picked all of them up, you will have a fully loaded rocket launcher and [[Seven|7]] spare rockets. But from now on, Jackals will be a problem. Use grenades against them. If you left your Warthog by the path to the substation, flip the one that B022 was carrying when it crashed and use it.
You can leave the way you came, but you will encounter Covenant resistance. You can simply drop to the beach at the expense of an overshield. But the best way to leave is to look down from across the overshields. The cliff is broken by a sloping face; by sliding down, you can skip the Covenant resistance and the fall damage. Before you leave, you may want to pistol-snipe the Grunts on the rock by B022. You will not be able to kill all of them. There are several Jackals, but trying to nOOb-Combo them from where you are is pointless because they will sidestep the overcharged plasma shots. Be wary; they will shoot overcharged shots of their own, and these will take out overshields. After the Covenant are dead, you can pick up the rockets that Cortana mentioned. I recommend it. If you have picked all of them up, you will have a fully loaded rocket launcher and [[List of "Seven" References in Halo|7]] spare rockets. But from now on, Jackals will be a problem. Use grenades against them. If you left your Warthog by the path to the substation, flip the one that B022 was carrying when it crashed and use it.


When you get back to the entrance to the main shaft, you will find two Hunters. If you skipped this part, the original squad will still be here. Splatter the Hunters to save ammo. Then go back to the second floor. I recommend driving to it. The door is now unlocked.
When you get back to the entrance to the main shaft, you will find two Hunters. If you skipped this part, the original squad will still be here. Splatter the Hunters to save ammo. Then go back to the second floor. I recommend driving to it. The door is now unlocked.


====Part 03: Shafted====
====Part 03: Shafted====
At the end of the first tunnel (if you go by the cutscene, you can jump with an overshield to the lower floor to the cartographer unharmed), you will find a Major Elite working with a drop pod; use this opportunity to assassinate him. Note the location of the door, but do not use it. Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts. You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight.
At the end of the first tunnel (if you go by the cutscene, you can jump with an overshield to the lower floor to the cartographer unharmed), you will find a Major Elite working with a drop pod; use this opportunity to assassinate him. Note the location of the door, but do not use it. Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts. You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight.


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{{succession box | before = ''[[The Truth and Reconciliation (Level)/Walkthrough|Truth and Reconciliation]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''The Silent Cartographer''''' |after = ''[[Assault on the Control Room (Level)/Walkthrough|Assault on the Control Room]]''}}
{{succession box | before = ''[[The Truth and Reconciliation (Level)/Walkthrough|Truth and Reconciliation]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''The Silent Cartographer''''' |after = ''[[Assault on the Control Room (Level)/Walkthrough|Assault on the Control Room]]''}}
 
[[Category:Walkthrough]]
==Video Walkthrough==
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[[Category:Halo: Combat Evolved walkthroughs]]

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