Editing The Silent Cartographer/Walkthrough
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{{Title|The Silent Cartographer Walkthrough}} | {{Title|The Silent Cartographer Walkthrough}} | ||
{{Walkthrough | {{Walkthrough Infobox | ||
|era=''[[Halo: Combat Evolved]]'' | |era=''[[Halo: Combat Evolved]]'' | ||
|prev=[[The Truth and Reconciliation/Walkthrough|The Truth and Reconciliation]] | |prev=[[The Truth and Reconciliation/Walkthrough|The Truth and Reconciliation]] | ||
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*[[M19 SSM Rocket Launcher|Rocket Launcher]] | *[[M19 SSM Rocket Launcher|Rocket Launcher]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]] | *[[M41 Light Anti-Aircraft Gun|M41 LAAG]] | ||
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*[[M12 Light Reconnaissance Vehicle|Warthog]] | *[[M12 Light Reconnaissance Vehicle|Warthog]] | ||
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | *[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | ||
*[[ | *[[DX-class Dropship|Spirit]] (non-drivable) | ||
== Equipment == | == Equipment == | ||
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====Part 01: The Silent Cartographer==== | ====Part 01: The Silent Cartographer==== | ||
''Normal way:'' | ''Normal way:'' | ||
When you get dropped off, quickly look to the left, switch to your pistol, and headshot the two [[Unggoy|Grunts]] who are trying to flank you. Switch your [[MA5B Individual Combat Weapon System|Assault Rifle]] for the [[Type-25 Directed Energy Pistol|Plasma Pistol]] one of them drops, and clear the remaining Covenant using the [[Noob Combo]] that you just picked up. There will be plenty of Plasma Pistols, so don't worry about running out of ammo. If you prefer, you can use the Needler, but the [[Kig-yar|Jackals]] will be a problem. Use grenades as appropriate. Most of the time, all of your Marines will die. | When you get dropped off, quickly look to the left, switch to your pistol, and headshot the two [[Unggoy|Grunts]] who are trying to flank you. Switch your [[MA5B Individual Combat Weapon System|Assault Rifle]] for the [[Type-25 Directed Energy Pistol|Plasma Pistol]] one of them drops, and clear the remaining Covenant using the [[Noob Combo]] that you just picked up. There will be plenty of Plasma Pistols, so don't worry about running out of ammo. If you prefer, you can use the Needler, but the [[Kig-yar|Jackals]] will be a problem. Use grenades as appropriate. Most of the time, all of your Marines will die. | ||
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====Part 02: It's Quiet==== | ====Part 02: It's Quiet==== | ||
As you leave the substation, you will have a rough-in with 5-6 stealth Elites. They don't have shields, even on Legendary, so they will die to headshots. Alternatively, you can stick them, and if you have an overshield, you can simply run past them. | As you leave the substation, you will have a rough-in with 5-6 stealth Elites. They don't have shields, even on Legendary, so they will die to headshots. Alternatively, you can stick them, and if you have an overshield, you can simply run past them. | ||
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====Part 03: Shafted==== | ====Part 03: Shafted==== | ||
At the end of the first tunnel (if you go by the cutscene, you can jump with an overshield to the lower floor to the cartographer unharmed), you will find a Major Elite working with a drop pod; use this opportunity to assassinate him. Note the location of the door, but do not use it. Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts. You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight. | At the end of the first tunnel (if you go by the cutscene, you can jump with an overshield to the lower floor to the cartographer unharmed), you will find a Major Elite working with a drop pod; use this opportunity to assassinate him. Note the location of the door, but do not use it. Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts. You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight. | ||