Editing The Pit
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|image=[[File:H3 ThePit.jpg|center|300px]] | |image=[[File:H3 ThePit.jpg|center|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>cyberdyne</code> | |devname=<code>cyberdyne</code> | ||
|map=War Games Map_Set/: 590-1<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''' - ''Universe: Earth'']</ref> | |map=War Games Map_Set/: 590-1<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''' - ''Universe: Earth'']</ref> | ||
|location=[[UNSC Training Facility Bravo]] [[Africa]], [[Earth]]{{Ref/Reuse|HU}} | |location=[[UNSC Training Facility Bravo]] [[Africa]], [[Earth]]{{Ref/Reuse|HU}} | ||
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At one point, the man cannon fans were to be mobile forge objects that could be placed anywhere.{{Ref/Reuse|postmortem}} | At one point, the man cannon fans were to be mobile forge objects that could be placed anywhere.{{Ref/Reuse|postmortem}} | ||
During development, the Pelicans on the runway were placed in a layout to emulate ''Black Hawk Down''.{{Ref/Reuse|postmortem | During development, the Pelicans on the runway were placed in a layout to emulate ''Black Hawk Down''.{{Ref/Reuse|postmortem}} | ||
The control room on the map was added with the original intention being that the monitors would actually display CCTV footage from the cameras placed around the map. The room is heavily enclosed due to how expensive this rendering is, but at one point the system was fully working and standing in the control room would let players see what was going on in other areas of the map. The cameras would operate like AI and follow players near them, but had to count as another player due to how much processing power they needed to work correctly. Because of this, it was cut but the control room remained as the sword room.{{Ref/Reuse|postmortem}} | The control room on the map was added with the original intention being that the monitors would actually display CCTV footage from the cameras placed around the map. The room is heavily enclosed due to how expensive this rendering is, but at one point the system was fully working and standing in the control room would let players see what was going on in other areas of the map. The cameras would operate like AI and follow players near them, but had to count as another player due to how much processing power they needed to work correctly. Because of this, it was cut but the control room remained as the sword room.{{Ref/Reuse|postmortem}} | ||
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File:H3_ThePit_Kilimanjaro.png|The view of Mt. Kilimanjaro. | File:H3_ThePit_Kilimanjaro.png|The view of Mt. Kilimanjaro. | ||
File:H3 ThePit K1.png|Sector K1. | File:H3 ThePit K1.png|Sector K1. | ||
</gallery> | </gallery> | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|H3|HO|mode=yes}} | {{Levels|H3|mode=yes}} | ||
{{Levels|HO|mode=yes}} |