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{{Era|RW}} | |||
{{Title|The Pillar of Autumn}} | {{Title|The Pillar of Autumn}} | ||
{{Center|''For more articles of the same name, see [[The Pillar of Autumn|The Pillar of Autumn (disambiguation)]].''}} | {{Center|''For more articles of the same name, see [[The Pillar of Autumn|The Pillar of Autumn (disambiguation)]].''}} | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[Lone Wolf]]'' {{C|Chronologically}} | |||
|prev=''[[Lone Wolf]]'' {{C|''[[Halo: | |concurrent=''[[Escape (Halo: Fireteam Raven level)|Escape]]'' {{C|''Halo: Fireteam Raven''}} | ||
|next=''[[Halo (Halo: Combat Evolved level)|Halo]]'' | |next=''[[Halo (Halo: Combat Evolved level)|Halo]]'' | ||
|name='''''The Pillar of Autumn''''' | |name='''''The Pillar of Autumn''''' | ||
|image=[[File: | |image=[[File:Autumn_Arrival.png|375px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>) | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date=[[2552#September 19, 2552|September 19, 2552]] | |date=[[2552#September 19, 2552|September 19, 2552]] | ||
|place=Aboard the {{UNSCShip|Pillar of Autumn}} | |place=Aboard the {{UNSCShip|Pillar of Autumn}} | ||
|objective= Retrieve [[Cortana]] from the [[bridge]] and escape the ''Autumn'' | |objective= Retrieve [[Cortana]] from the [[bridge]] and escape the ''Autumn'' | ||
| | |pagegamelabel=CE | ||
}} | }} | ||
{{Article quote|Escape intact as Covenant forces board your ship.}} | {{Article quote|Escape intact as Covenant forces board your ship.}} | ||
'''''The Pillar of Autumn''''' is the first level in the [[campaign]] of ''[[Halo: Combat Evolved]]'' and the ''Halo'' game series overall. The {{UNSCShip|Pillar of Autumn}}, having escaped [[Fall of Reach|the destruction of Reach]], has arrived near a [[Installation 04|strange object]]. Unfortunately, the [[Covenant]], who are here as well, attack the ship. [[Master Chief Petty Officer]] [[SPARTAN-II program|SPARTAN]] [[John-117]] is awakened from his cryo-sleep and makes his way to the bridge of the titular ship to be debriefed by [[Captain (Navy)|Captain]] [[Jacob Keyes]] about their current situation. After the brief meeting, the Master Chief, with his [[Artificial Intelligence|AI]] companion [[Cortana]], makes his way off the ship via a [[Bumblebee]] escape pod. | '''''The Pillar of Autumn''''' is the first level in the [[campaign]] of ''[[Halo: Combat Evolved]]'' and the ''Halo'' game series overall. The {{UNSCShip|Pillar of Autumn}}, having escaped [[Fall of Reach|the destruction of Reach]], has arrived near a [[Installation 04|strange object]]. Unfortunately, the [[Covenant]], who are here as well, attack the ship. [[Master Chief Petty Officer]] [[SPARTAN-II program|SPARTAN]] [[John-117]] is awakened from his cryo-sleep and makes his way to the bridge of the titular ship to be debriefed by [[Captain (Navy)|Captain]] [[Jacob Keyes]] about their current situation. After the brief meeting, the Master Chief, with his [[Artificial Intelligence|AI]] companion [[Cortana]], makes his way off the ship via a [[Bumblebee]] escape pod. | ||
In ''[[Halo: Combat Evolved Anniversary]]'', completing this level on any difficulty awards the player the "[[Pillar of Autumn (achievement)|Pillar of Autumn]]" [[achievement]] and 25 [[Gamerscore]]. On [[Legendary]], completing the level without using a [[health pack]] rewards the player the "[[Walk it Off]]" achievement for 25 Gamerscore. If the player completes the level on legendary difficulty without using an overshield, the player will earn the "[[Overshields are for Sissies]]" achievement for 10 Gamerscore. | |||
In ''[[Halo: The Master Chief Collection]]'', completing the level on any difficulty unlocks the "[[Pillar of Autumn (achievement)|Pillar of Autumn]]" achievement worth 10 Gamerscore. "[[Walk it Off]]" and "[[Overshields are for Sissies]]" are unlockable with the same criteria and are each worth 10 Gamerscore. Beating the level's par time and par score will unlock the "[[Didn't Like This Ship Anyways]]" and "[[Pillar of Awesome]]" achievements, respectively, each worth 10 Gamerscore. Activating the [[Terminal/Halo: Combat Evolved Anniversary|Terminal]] found on the level will unlock the "[[Arrival (achievement)|Arrival]]" achievement worth 5 Gamerscore, while finding the [[Halo: Combat Evolved Anniversary Skulls#Iron|Iron Skull]] will unlock the "[[Skulltaker Halo: CE: Iron]]" achievement, also worth 5 Gamerscore. | |||
==Transcript== | ==Transcript== | ||
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[http://www.youtube.com/watch?v=LKOZtWKAkPI '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=LKOZtWKAkPI '''{Anniversary ''Cutscene''}'''] | ||
[[File: | [[File:PoA Reach.jpg|thumb|right|300px|The {{UNSCShip|Pillar of Autumn}}.]] | ||
''Fades into space. [[Installation 04]] is visible above [[Threshold]]. The ''Pillar of Autumn'' appears, moving slowly toward the ring. [[C709 Longsword-class Interceptor|Longsword]] escorts soar alongside. In ''Anniversary'', the camera fades into the ''Autumn'' and pans to show Installation 04 and Threshold as the ship moves.'' | ''Fades into space. [[Installation 04]] is visible above [[Threshold]]. The ''Pillar of Autumn'' appears, moving slowly toward the ring. [[C709 Longsword-class Interceptor|Longsword]] escorts soar alongside. In ''Anniversary'', the camera fades into the ''Autumn'' and pans to show Installation 04 and Threshold as the ship moves.'' | ||
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''Keyes examines the main screen, pulls his pipe out of his mouth and shakes some ash off it. He closes his eyes wearily.'' | ''Keyes examines the main screen, pulls his pipe out of his mouth and shakes some ash off it. He closes his eyes wearily.'' | ||
*'''Cortana''': "But I've isolated approach signatures from multiple [[ | *'''Cortana''': "But I've isolated approach signatures from multiple [[CCS-class battlecruiser|''CCS''-class]] battle groups, make it three capital ships per group. And in about 90 seconds they'll be all over us." | ||
*'''Keyes''': "Well, that's it then. Bring the ship back up to Combat Alert Alpha. I want everyone at their stations." | *'''Keyes''': "Well, that's it then. Bring the ship back up to Combat Alert Alpha. I want everyone at their stations." | ||
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*'''Johnson''': ''([[Normal]])'' "Once again, it is our job to finish what the flyboys started. We are leaving this ship, platoon, and engaging the [[Covenant]] on solid ground. When we meet the enemy, we will rip their skulls from their spines, and toss 'em away, laughin'!" ''(turns around)'' "''Am I right, Marines?''" | *'''Johnson''': ''([[Normal]])'' "Once again, it is our job to finish what the flyboys started. We are leaving this ship, platoon, and engaging the [[Covenant]] on solid ground. When we meet the enemy, we will rip their skulls from their spines, and toss 'em away, laughin'!" ''(turns around)'' "''Am I right, Marines?''" | ||
[[File: | [[File:Johnson&marines.jpg|thumb|right|300px|Johnson giving his speech]] | ||
*'''Johnson''': ''([[Heroic]])'' "Men, here is where we show those [[Sangheili|split-chin squid-head sons-of-bitches]] that they could not have picked a worse enemy than the [[human]] race! We are going to blow the hell out of those dumb bugs, until we don't have anything left to shoot 'em with! And then we are going to strangle them with their ''own-living-guts!''" ''(turns around)'' "''Am I right, Marines?''" | *'''Johnson''': ''([[Heroic]])'' "Men, here is where we show those [[Sangheili|split-chin squid-head sons-of-bitches]] that they could not have picked a worse enemy than the [[human]] race! We are going to blow the hell out of those dumb bugs, until we don't have anything left to shoot 'em with! And then we are going to strangle them with their ''own-living-guts!''" ''(turns around)'' "''Am I right, Marines?''" | ||
*'''Johnson''': ''([[Legendary]])'': "Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their ''filthy'' claws on [[Earth]] | *'''Johnson''': ''([[Legendary]])'': "Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their ''filthy'' claws on [[Earth]]. But we stumbled onto somethin' they're so hot for, that they're scramblin' over each other to get it. Well, I don't care if it's God's own anti-son-of-a-bitch machine, or a giant hula hoop, we're not gonna let 'em have it! What we ''will'' let 'em have...is a belly full of lead, and a pool of their own blood to drown in!" ''(turns around)'' "''Am I right, Marines?''" | ||
*'''Marines:''' "Sir, yes sir!" | *'''Marines:''' "Sir, yes sir!" | ||
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*'''Johnson''': "All you greenhorns who wanted to see Covenant up close...this is gonna be your lucky day." | *'''Johnson''': "All you greenhorns who wanted to see Covenant up close...this is gonna be your lucky day." | ||
[[File:ChiefThawing.png|thumb|300px|Technicians awakening the Master Chief.]] | [[File:ChiefThawing.png|thumb|right|300px|Technicians awakening the Master Chief.]] | ||
''Cut to a computer screen.'' | ''Cut to a computer screen.'' | ||
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===Reveille=== | ===Reveille=== | ||
[[File:MasterChiefExitCryoPod.jpg|thumb|300px|The Master Chief exits his cryo pod.]] | [[File:MasterChiefExitCryoPod.jpg|thumb|right|300px|The Master Chief exits his cryo pod.]] | ||
''Note: Testing only happens in single-player, on Easy and Normal difficulties.'' | ''Note: Testing only happens in single-player, on Easy and Normal difficulties.'' | ||
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'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
*'''Shephard''': "I gave you a double dose of the | *'''Shephard''': "I gave you a double dose of the wake-up stim. Take a quick walk around the cryo bay and join me at the optical diagnostics station when you're ready." | ||
''Shephard walks over, soon Master Chief follows him and stands on a red square.'' | ''Shephard walks over, soon Master Chief follows him and stands on a red square.'' | ||
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''When the Chief faces Shephard and stands on the square:'' | ''When the Chief faces Shephard and stands on the square:'' | ||
[[File:HCEA Targeting test.png|thumb|300px|The targeting test.]] | [[File:HCEA Targeting test.png|thumb|right|300px|The targeting test.]] | ||
*'''Shephard''': "I know the ordnance techs usually take care of your targeting sensors, but we're short of time, Chief. Just look at each of the flashing panels to target them. When you lock on, it'll change color." | *'''Shephard''': "I know the ordnance techs usually take care of your targeting sensors, but we're short of time, Chief. Just look at each of the flashing panels to target them. When you lock on, it'll change color." | ||
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''If Chief does not stand on the square'' | ''If Chief does not stand on the square'' | ||
*''' | *'''Shepard''':"Stand on the yellow square. This'll just take a second." | ||
''The Chief steps into the square.'' | ''The Chief steps into the square.'' | ||
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*'''Marcus (PA)''': "Recharging normal. Showing green across the board." | *'''Marcus (PA)''': "Recharging normal. Showing green across the board." | ||
[[File:HCE TPOA Sam killed.png|thumb|right|Sam Marcus is shot and killed by a Sangheili.]] | |||
*'''Captain Keyes (PA):''' "Bridge to Cryo Two, this is Captain Keyes. Send the Master Chief to the bridge immediately." | *'''Captain Keyes (PA):''' "Bridge to Cryo Two, this is Captain Keyes. Send the Master Chief to the bridge immediately." | ||
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''Shephard leads Master Chief out of Cryo Two and down a corridor. Shephard tries to open the second door, which explodes, killing him. The Master Chief leaves the area and sees crewmen battling the Covenant while another crewman is killed by an explosion.'' | ''Shephard leads Master Chief out of Cryo Two and down a corridor. Shephard tries to open the second door, which explodes, killing him. The Master Chief leaves the area and sees crewmen battling the Covenant while another crewman is killed by an explosion.'' | ||
[[File:PoA Crewmen.jpg|thumb|Crewmen attempt to fight off alien boarders.]] | |||
*'''[[Crewman 1|Crewman #1]]''': "Behind us! They're right behind us!" | *'''[[Crewman 1|Crewman #1]]''': "Behind us! They're right behind us!" | ||
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*'''PFC Chips Dubbo''': "Sir! The Captain needs you on the bridge, ASAP! You better follow me." | *'''PFC Chips Dubbo''': "Sir! The Captain needs you on the bridge, ASAP! You better follow me." | ||
[[File:Wounded Marine.png|thumb|A Marine wounded by the Covenant.]] | |||
''The Chief follows Dubbo through an emptied armory with a few dead or wounded Marines. Outside there's another fight between the crew and the Covenant. The Chief arrives just in time to witness a crewman being killed in an explosion.'' | ''The Chief follows Dubbo through an emptied armory with a few dead or wounded Marines. Outside there's another fight between the crew and the Covenant. The Chief arrives just in time to witness a crewman being killed in an explosion.'' | ||
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''The Chief approaches Keyes.'' | ''The Chief approaches Keyes.'' | ||
[[File:2817468-gallery.jpg|thumb|300px|The Chief and Captain Keyes, discussing the situation.]] | [[File:2817468-gallery.jpg|thumb|right|300px|The Chief and Captain Keyes, discussing the situation.]] | ||
[http://www.youtube.com/watch?v=v3HHf3TQw3E '''{''Original Cutscene''}'''] | [http://www.youtube.com/watch?v=v3HHf3TQw3E '''{''Original Cutscene''}'''] | ||
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''Cortana looks around the bridge for one last time, then sighs.'' | ''Cortana looks around the bridge for one last time, then sighs.'' | ||
[[File:KeyesChipCEA.png|thumb|300px|Captain Keyes gives Cortana's data chip to the Chief.]] | [[File:KeyesChipCEA.png|thumb|right|300px|Captain Keyes gives Cortana's data chip to the Chief.]] | ||
*'''Cortana''': "Yank me." | *'''Cortana''': "Yank me." | ||
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===AI Constructs and Cyborgs First!=== | ===AI Constructs and Cyborgs First!=== | ||
''Keyes hands his [[M6D magnum|pistol]] to the Chief.'' | ''Keyes hands his [[M6D magnum|pistol]] to the Chief.'' | ||
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*'''Cortana''': "Those Marines could use some help, Chief! Do what you do best!" | *'''Cortana''': "Those Marines could use some help, Chief! Do what you do best!" | ||
''The Chief steps over a body of a dead Marine and picks up an [[MA5B | ''The Chief steps over a body of a dead Marine and picks up an [[MA5B Individual Combat Weapon System|Assault Rifle]].'' | ||
''From here to the end of the level, if Chief takes a hit with his shields down:'' | ''From here to the end of the level, if Chief takes a hit with his shields down:'' | ||
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*'''Marine #3''': "Move it! Back to the airlock!" | *'''Marine #3''': "Move it! Back to the airlock!" | ||
''An explosion comes from the airlock, caused by a [[ | ''An explosion comes from the airlock, caused by a [[Covenant boarding craft|Covenant boarding vessel]] crashing into the ship, killing the two Marines standing guard next to it. Covenant troops pour into the corridor. The Chief and the Marines eliminate them. If John-117 enters the Covenant boarding craft:'' | ||
*'''Cortana''': "They're using ''our'' lifeboat airlocks to attach their boarding craft! We go out and they come in! Clever bastards..." | *'''Cortana''': "They're using ''our'' lifeboat airlocks to attach their boarding craft! We go out and they come in! Clever bastards..." | ||
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*'''Marine #3''': "Go on ahead, Chief. We'll secure this airlock." | *'''Marine #3''': "Go on ahead, Chief. We'll secure this airlock." | ||
[[File:ChiefEliteCEA.jpg|thumb|300px|The Chief engages a [[Sangheili Minor]].]] | [[File:ChiefEliteCEA.jpg|thumb|right|300px|The Chief engages a [[Sangheili Minor]].]] | ||
''The Chief finds a trio of Marines fighting Covenant while taking cover behind [[Combat Barriers]].'' | ''The Chief finds a trio of Marines fighting Covenant while taking cover behind [[Combat Barriers]].'' | ||
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[http://www.youtube.com/watch?v=t628k8Bqv44 '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=t628k8Bqv44 '''{Anniversary ''Cutscene''}'''] | ||
[[File:AutumnDamagedCEA.png|thumb|300px|[[Bumblebee]] lifeboat [[Lima Foxtrot Alpha 43|LFA-43]] speeds away as the ''Autumn'' burns.]] | [[File:AutumnDamagedCEA.png|thumb|right|300px|[[Bumblebee]] lifeboat [[Lima Foxtrot Alpha 43|LFA-43]] speeds away as the ''Autumn'' burns.]] | ||
''A Marine heads for the airlock, but is thrown to the ground by an explosion.'' | ''A Marine heads for the airlock, but is thrown to the ground by an explosion.'' | ||
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*'''Marine #6''': "We're gonna make it, aren't we, sir? I don't wanna die out here!" | *'''Marine #6''': "We're gonna make it, aren't we, sir? I don't wanna die out here!" | ||
[[File:LFA-43 Halo.png|thumb|300px|John-117's lifeboat approaches [[Installation 04]].]] | [[File:LFA-43 Halo.png|thumb|right|300px|John-117's lifeboat approaches [[Installation 04]].]] | ||
''The Chief pats him on the shoulder.'' | ''The Chief pats him on the shoulder.'' | ||
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''The Chief dashes to the back of the lifeboat, and watches the ''Autumn''.'' | ''The Chief dashes to the back of the lifeboat, and watches the ''Autumn''.'' | ||
*'''Cortana''': "I knew it! The ''Autumn' | *'''Cortana''': "I knew it! The ''Autumn''<nowiki>'</nowiki>s accelerating. Keyes is going in manually!" | ||
''The ''Autumn'' accelerates and flies over the | ''The ''Autumn'' accelerates and flies over the life pod (past the pod's starboard side in ''Anniversary''). It is struck by multiple [[plasma torpedo]]es.'' | ||
[[File:BumblebeeAnniversary.png|thumb|300px|The Bumblebee lifeboat hits Installation 04's atmosphere.]] | [[File:BumblebeeAnniversary.png|thumb|right|300px|The Bumblebee lifeboat hits Installation 04's atmosphere.]] | ||
*'''Bumblebee Pilot''': "Heads up, everyone, this is it! We're entering the ring's atmosphere in five!" | *'''Bumblebee Pilot''': "Heads up, everyone, this is it! We're entering the ring's atmosphere in five!" | ||
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''Level ends.'' | ''Level ends.'' | ||
==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
*There is a glitch which allows the player to get back into the cryo chamber. The player must jump inside the tube and crouch before the cover closes. Once inside, the player will be able to see [[Headless Master Chief|an apparently decapitated copy of the Master Chief]], but once the cover closes, the player will be trapped inside and must load the last checkpoint or restart the level. | *There is a glitch which allows the player to get back into the cryo chamber. The player must jump inside the tube and crouch before the cover closes. Once inside, the player will be able to see [[Headless Master Chief|an apparently decapitated copy of the Master Chief]], but once the cover closes, the player will be trapped inside and must load the last checkpoint or restart the level. | ||
*It's possible to stand outside of the energy shield test station while the test is running. Just move carefully into the square and when it starts, the machine will push the player out, freezing the player in place until the process is done. | *It's possible to stand outside of the energy shield test station while the test is running. Just move carefully into the square and when it starts, the machine will push the player out, freezing the player in place until the process is done. | ||
*There is a glitch in the level that allows the player to [[Three | *There is a glitch in the level that allows the player to [[Three Weapons Glitch|carry three weapons]] instead of only two. Get off the bridge very fast after Keyes gives the player the pistol. | ||
*There is also another glitch that allows the player to exit the ''Pillar of Autumn''. If the player goes to the spot where 3 Unggoy stand near the 3 launched lifepod stations, the player can crouch on the window looking out into space and, still crouching, slowly move out of the ship. | *There is also another glitch that allows the player to exit the ''Pillar of Autumn''. If the player goes to the spot where 3 Unggoy stand near the 3 launched lifepod stations, the player can crouch on the window looking out into space and, still crouching, slowly move out of the ship. | ||
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*Captain Keyes wears the insignia of a [[Unified Ground Command|UNICOM]] [[Captain (ground forces)|captain]] when he should wear those of a [[Captain (Navy)|Navy captain]]. | *Captain Keyes wears the insignia of a [[Unified Ground Command|UNICOM]] [[Captain (ground forces)|captain]] when he should wear those of a [[Captain (Navy)|Navy captain]]. | ||
*If the one listens closely when Johnson and his Marines break formation and move out in the launch bay during the beginning cutscene, the sound of a Warthog crashing into a wall can be heard in the background. | *If the one listens closely when Johnson and his Marines break formation and move out in the launch bay during the beginning cutscene, the sound of a Warthog crashing into a wall can be heard in the background. | ||
*In the cinematic when the player goes to the bridge for the first time, the ''Pillar of Autumn'' is hit by an antimatter charge, and the bridge will shake. Captain Keyes and Master Chief will fall on the bridge, but the | *In the cinematic when the player goes to the bridge for the first time, the ''Pillar of Autumn'' is hit by an antimatter charge, and the bridge will shake. Captain Keyes and Master Chief will fall on the bridge, but the crewman behind them are not affected in any way. | ||
*If one strafes right-to-left on the ''Autumn's'' bridge, one can see that [[Installation 04]] only has a diameter of about 50 meters with a width of only a couple feet, while in reality the ring is approximately 10,000 kilometers in diameter and quite a few kilometers in width. | |||
*After Keyes puts his cigar in his mouth, his lip becomes permanently tilted as if the cigar was there, even when it has been removed. | *After Keyes puts his cigar in his mouth, his lip becomes permanently tilted as if the cigar was there, even when it has been removed. | ||
*Sometimes, in the cafeteria area, there are two Johnsons among the Marines. One of them comes out of the door where the Sangheili Minor is as normal. The other one is where the rest of the Covenant forces come out of the two doors at the other side of the cafeteria. The second Johnson is pointing his weapon at a pillar that's next to a table. He doesn't attack the Covenant or the player when the rest of the marines think of the player as a | *Sometimes, in the cafeteria area, there are two Johnsons among the Marines. One of them comes out of the door where the Sangheili Minor is as normal. The other one is where the rest of the Covenant forces come out of the two doors at the other side of the cafeteria. The second Johnson is pointing his weapon at a pillar that's next to a table. He doesn't attack the Covenant or the player when the rest of the marines think of the player as a traitor. He won't budge unless the player or the Covenant kill him. He'll still do his speeches as normal. | ||
*If one looks closely, the Master Chief's escape pod still has its rear hatch open when it launches. | *If one looks closely, the Master Chief's escape pod still has its rear hatch open when it launches. | ||
===Easter | ===Easter Eggs=== | ||
{{Main|Easter | {{Main|Easter Eggs}} | ||
*In ''Anniversary'', the introductory cutscene is more faithful to the original version on [[Legendary]] difficulty: camera angles for the ''Autumn''{{'}}s arrival, Johnson's speech, and the cryo tube's unsealing, as well as the music, | *In ''Anniversary'', the introductory cutscene is more faithful to the original version on [[Legendary]] difficulty: camera angles for the ''Autumn''{{'}}s arrival, Johnson's speech, and the cryo tube's unsealing, as well as the music, is nearly identical to the original ''Halo''. | ||
*"Keyes" on Captain Keyes' uniform says "[[Hellomyname Keyes|Hello my name]]" above it. The "is" is missing. This is probably due to the fact that it wouldn't fit. | *"Keyes" on Captain Keyes' uniform says "[[Hellomyname Keyes|Hello my name]]" above it. The "is" is missing. This is probably due to the fact that it wouldn't fit. | ||
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary | *In ''Anniversary'', the [[Halo: Combat Evolved Anniversary Skulls#Blind Skull|Blind Skull]] can be found in the cryo bay, behind a stack of crates that are at the left of the targeting lights. | ||
*In ''Anniversary'', the [[Terminal | *In ''Anniversary'', the [[Terminal/Halo: Combat Evolved Anniversary#The Terminals|first terminal]] is one of the computer consoles located on the left side of the Autumn's bridge. All of the console's screens flash "INCOMING MESSAGE" in red, and a crewman is standing beside it instead of manning the console. | ||
*The bulletin board located near the entrance to the bridge has many fliers that can be read, including the flier for the missing cat, [[Jonesy]]. | *The bulletin board located near the entrance to the bridge has many fliers that can be read, including the flier for the missing cat, [[Jonesy]]. | ||
**In the remastered version of the billboard on the ship's bridge, there is a movie poster titled ''Dark Planetoid Rising'' with an image of the [[Requiem|planet | **In the remastered version of the billboard on the ship's bridge, there is a movie poster titled ''Dark Planetoid Rising'' with an image of the [[Requiem|planet the appeared in the Legendary ending of ''Halo 3'']] - a reference to [http://www.neogaf.com/forum/showpost.php?p=9274467&postcount=33832 a 2008 NeoGAF meme]. In addition, in the lower left corner there is an image of the "Troll Face" easter egg, which is a widely known internet meme. | ||
**Also, in the location of the ''missing cat'' ad in the remastered version, there is an ad for a missing goose that lays golden eggs. | **Also, in the location of the ''missing cat'' ad in the remastered version, there is an ad for a missing goose that lays golden eggs. | ||
*There is "The [[Megg]]" which is the letter "M" made from blood and bullets. | *There is "The [[Megg]]" which is the letter "M" made from blood and bullets. | ||
*In the remastered version of the monitors in the cryo chamber control room, | *In the remastered version of the monitors in the cryo chamber control room, in is shown in a schematic that [[Linda-058]] is present. | ||
===References=== | ===References=== | ||
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*If the player kills an ally from outside the bridge, they will be teleported to the bridge. This is a programmatic measure to prevent the player from escaping the horde of invincible Marines that try to kill them; it stops the player from rushing out of the bridge after killing an ally. However, the player could climb down a ladder near the pilots' chair and recover there. | *If the player kills an ally from outside the bridge, they will be teleported to the bridge. This is a programmatic measure to prevent the player from escaping the horde of invincible Marines that try to kill them; it stops the player from rushing out of the bridge after killing an ally. However, the player could climb down a ladder near the pilots' chair and recover there. | ||
*In the novel ''[[Halo: The Fall of Reach]]'' there is a command chair on the bridge, but there isn't one in this level. | *In the novel ''[[Halo: The Fall of Reach]]'' there is a command chair on the bridge, but there isn't one in this level. | ||
*Markings seen on the monitors at the front of the bridge and the tactical monitors at the center of the bridge bear strong resemblance to the [[reticule]] for the [[ | *Markings seen on the monitors at the front of the bridge and the tactical monitors at the center of the bridge bear strong resemblance to the [[reticule]] for the [[Type-51 carbine|Covenant Carbine]] in ''Halo 2'' and ''Halo 3''. | ||
*Strangely enough, all the Covenant and Marines the player finds on his way to the bridge are invincible. This could be so that players cannot take weapons of fallen enemies or allies. | *Strangely enough, all the Covenant and Marines the player finds on his way to the bridge are invincible. This could be so that players cannot take weapons of fallen enemies or allies. | ||
*The Covenant encountered on the way to the bridge will mostly ignore the player. Sometimes they will shoot at you, but inflict very little damage. | *The Covenant encountered on the way to the bridge will mostly ignore the player. Sometimes they will shoot at you, but inflict very little damage. | ||
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**On [[Easy]] and [[Normal]], the player goes through a testing diagnostic which acts as a tutorial for basic controls and the mechanics of health and shields. On Heroic and Legendary difficulty, this is automatically skipped and the player immediately heads out to find Captain Keyes. | **On [[Easy]] and [[Normal]], the player goes through a testing diagnostic which acts as a tutorial for basic controls and the mechanics of health and shields. On Heroic and Legendary difficulty, this is automatically skipped and the player immediately heads out to find Captain Keyes. | ||
**On Easy and Normal difficulty, the [[Motion tracker]] and grenades are disabled until certain moments in the level. On Heroic and Legendary, they can be used right from the start. | **On Easy and Normal difficulty, the [[Motion tracker]] and grenades are disabled until certain moments in the level. On Heroic and Legendary, they can be used right from the start. | ||
**On Easy and Normal, when the player walks through a darkened hallway on | **On Easy and Normal, when the player walks through a darkened hallway on way to the bridge, a [[Sangheili]] will appear to attack Chief only for a squad of marines to chase him off. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:AnniversaryCoop.png|The second cutscene during cooperative play, as shown in ''Anniversary''. | ||
File: | File:2817467-gallery.jpg|The Master Chief charging through the ''Autumn''<nowiki>'</nowiki>s corridors in ''Anniversary''. | ||
File: | File:2817470-gallery.jpg|Two Unggoy near a set of blast doors in ''Anniversary''. | ||
File:2817466-gallery.jpg|The Chief and a Marine engaging Sangheili Minors in ''Anniversary''. | |||
File: | |||
</gallery> | </gallery> | ||
=== | ===Concept art=== | ||
<gallery> | <gallery> | ||
File:HCE PillarOfAutumn Bridge Concept.jpg|''Halo: Combat Evolved'' concept art of the bridge. | |||
File:HCE PillarOfAutumn Corridor Concept.jpg|''Halo: Combat Evolved'' concept art of a corridor on the ship. | |||
File:HCEA - Shield Test Station.jpg|Concept art of the energy shield test station in ''Anniversary''. | File:HCEA - Shield Test Station.jpg|Concept art of the energy shield test station in ''Anniversary''. | ||
File:HCEA_PillarOfAutumn_Props_Concept.jpg|Concept art of various props on the level. | File:HCEA_PillarOfAutumn_Props_Concept.jpg|Concept art of various props on the level. | ||
File:HCEA_PillarOfAutumn_CorridorBattle_Concept.jpg|Concept art of the battle on the ship. | File:HCEA_PillarOfAutumn_CorridorBattle_Concept.jpg|Concept art of the battle on the ship. | ||
File:HCEA-Concept-PoA-Chief-Profile.jpg|Concept art of John-117 aboard the ''Autumn''. | File:HCEA-Concept-PoA-Chief-Profile.jpg|Concept art of [[John-117]] aboard the ''Autumn'' in ''[[Halo: Combat Evolved Anniversary]]''. | ||
File:HCEA AutumnInterior Concept 1.jpg|Concept art of the ship's interior. | File:HCEA AutumnInterior Concept 1.jpg|Concept art of the ship's interior in ''Anniversary''. | ||
File:HCEA AutumnInterior Concept 2.jpg|Concept art of the ship's interior | File:HCEA AutumnInterior Concept 2.jpg|Concept art of the ship's interior in ''Anniversary''. | ||
</gallery> | </gallery> | ||
{{succession box | before = ''[[Lone Wolf]] <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''The Pillar of Autumn''''' |after = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''}} | |||
{{succession box | before = ''[[Lone Wolf]] | |||
{{Levels|H1}} | {{Levels|H1}} |