Editing The Package/Walkthrough

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Don't listen to Jun. Anyway, the second wave will be Elites of various ranks, plus a few Skirmishers, Grunts, and Jackals. Collect a plasma pistol or use the one you brought from earlier; your needle rifle won't be helpful again until later. The Elites will hold position a dozen meters or so from your bunker, so they'll dodge EMP shots. Instead, use the normal shots to "pepper" their shields then follow up with a headshot. EMP shots should only be attempted if they're close enough that the reticle turns red. Frag grenades will damage shields but plasma grenade sticks will not kill them on Legendary.  
Don't listen to Jun. Anyway, the second wave will be Elites of various ranks, plus a few Skirmishers, Grunts, and Jackals. Collect a plasma pistol or use the one you brought from earlier; your needle rifle won't be helpful again until later. The Elites will hold position a dozen meters or so from your bunker, so they'll dodge EMP shots. Instead, use the normal shots to "pepper" their shields then follow up with a headshot. EMP shots should only be attempted if they're close enough that the reticle turns red. Frag grenades will damage shields but plasma grenade sticks will not kill them on Legendary.  


Most of the Elites will be Majors and Rangers, the latter whom have flight mobility but very weak shields. The biggest threats will be Ultras with concussion rifles and the Ghosts that come behind them. These Ghosts will quickly tear up your Banshee if you're in the air, even at maximum height. Try for them last; you can use the rockets on the left side of the bunker. As for the Ultras, watch out for their grenades. Equipping Armor Lock can be useful here if you need to survive a sudden stick.
Most of the Elites will be Majors and Rangers, the latter whom have flight mobility but very weak shields. The biggest threats will be Ultras with concussion rifles and the Ghosts that come behind them. These Ghosts will quickly tear up your Banshee if you're in the air, even at maximum height. Try for them last; you can use the rockets on the left side of the bunker.


NOBLE Team is actually rather helpful here, as they can put heavy dents in the Elites' shields, especially Jun. If a Ranger flies into the bunker area, fall back so it focus on them before taking it out. Also keep a lookout for Skirmishers. They'll carry plasma pistols, and will come close enough that often times you can kill them and grab their weapon during a lull in the fight if your current plasma pistol is running low.
NOBLE Team is actually rather helpful here, as they can put heavy dents in the Elites' shields, especially Jun. If a Ranger flies into the bunker area, fall back so it focus on them before taking it out. Also keep a lookout for Skirmishers. They'll carry plasma pistols, and will come close enough that often times you can kill them and grab their weapon during a lull in the fight if your current plasma pistol is running low.

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